18L Axis Dominion(Allies) vs AllWeNeedIsLove (Axis +3) BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Belarus
                1 artillery and 6 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                1 aaGun moved from Novgorod to Belarus
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                2 infantry moved from Bessarabia to Eastern Poland
                1 artillery and 1 infantry moved from Russia to Bryansk
                2 aaGuns moved from Russia to Bryansk
                2 infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Belarus
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                6 infantry moved from Buryatia to Yakut S.S.R.
                6 infantry moved from Amur to Buryatia
                1 infantry moved from Sakha to Amur
                2 aaGuns and 5 infantry moved from Sakha to Buryatia
                1 submarine moved from 127 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk

    Place Units - Russians
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    triplea_41760_Rus1.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 4 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 bombers moved from Japan to Yunnan
                1 fighter moved from Formosa to Hunan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3.83 expected hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/9 hits, 3.67 expected hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/8 hits, 3.50 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 artillery and 1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Manchuria to Anhwe
                1 artillery moved from Shantung to Anhwe
                2 infantry moved from Shantung to Anhwe
                1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Manchuria to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                1 battleship and 1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 battleship moved from 19 Sea Zone to 35 Sea Zone
                1 cruiser moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 cruiser moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from Korea to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 fighter moved from Okinawa to Kwangsi
                2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
                6 infantry moved from Manchuria to Jehol
                1 aaGun moved from Manchuria to Korea
                1 cruiser moved from 35 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                2 submarines and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    Chinese : -0.33
        Japanese : -2.00

    triplea_41760_Jap1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 fighter moved from Philippines to Guam
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Central United States to Eastern United States
                1 fighter moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from Eastern United States to Central United States
                1 mech_infantry moved from Central United States to Western United States
                1 aaGun moved from Eastern United States to Central United States
                1 aaGun moved from Eastern United States to Central United States

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 marine placed in Central United States
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    triplea_41760_Ame1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi
                3 infantry moved from Szechwan to Shensi
                1 fighter moved from Yunnan to Shensi

    Place Units - Chinese
                2 infantry placed in Szechwan
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Combat Hit Differential Summary :

    Chinese : 0.50
        Japanese : -0.33

    triplea_41760_Chi1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 fighter moved from Philippines to Guam
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Central United States to Eastern United States
                1 fighter moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from Eastern United States to Central United States
                1 mech_infantry moved from Central United States to Western United States
                1 aaGun moved from Eastern United States to Central United States
                1 aaGun moved from Eastern United States to Central United States

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 marine placed in Central United States
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi
                3 infantry moved from Szechwan to Shensi
                1 fighter moved from Yunnan to Shensi

    Place Units - Chinese
                2 infantry placed in Szechwan
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Purchase Units - British
                British buy 2 fighters and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 bomber moved from United Kingdom to 106 Sea Zone
                1 cruiser moved from 91 Sea Zone to 106 Sea Zone
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone

    Combat - British
                Battle in 106 Sea Zone
                    British attack with 1 bomber, 1 cruiser and 1 destroyer
                    Germans defend with 1 submarine
                        British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    British win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 96 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from 96 Sea Zone to Malta
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                      British take Persia from Neutral_Allies
                1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 carrier and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 81 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                2 infantry moved from Malaya to Shan State
                1 infantry moved from Malaya to Shan State
                1 infantry moved from India to Burma
                1 aaGun moved from India to Burma
                1 fighter moved from Burma to India
                1 bomber moved from 106 Sea Zone to Iceland
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom

    Place Units - British
                2 fighters placed in United Kingdom
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry

    Combat Hit Differential Summary :

    Germans : -0.17
        British : 1.50
        Italians : -0.33
        Chinese : 0.50
        Japanese : -0.33

    triplea_41760_UK_1.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 10 PUs;

    Combat Move - Italians
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 infantry moved from Italian Somaliland to British Somaliland
                      Italians take British Somaliland from British
                1 armour and 1 bomber moved from Northern Italy to Normandy Bordeaux
                2 fighters moved from Southern Italy to Normandy Bordeaux
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
                1 armour and 2 infantry moved from Albania to Greece
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 2 artilleries and 4 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits
                        Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Greece, round 2 : 1/7 hits, 2.17 expected hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                        3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Greece, round 3 : 1/5 hits, 1.83 expected hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                    Casualties for Neutral_Allies: 4 infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British lost in 96 Sea Zone
                    Italians win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour, 1 bomber and 2 fighters
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 1 bomber and 2 fighters in Normandy Bordeaux, round 2 : 2/4 hits, 2.17 expected hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from French with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Northern Italy to Southern Italy
                1 artillery moved from Libya to Tobruk
                1 bomber moved from Normandy Bordeaux to Southern Italy
                2 fighters moved from Normandy Bordeaux to Western Germany

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                Italians collect 15 PUs (1 lost to blockades); end with 25 PUs

    Combat Hit Differential Summary :

    Italians : -1.83
        British : -1.00
        French : -0.67
        Neutral_Allies : 0.33

    triplea_41760_Ita1.tsvg

  • '19 '17

    @JDOW:

    Please keep in mind that UK has some options to prevent it. There must not be an allied Unit in SF to activate Vichy.

    UK could either move a fighter there in UK 1 or more e.g. inf+AA from Malta with the sz98 TT there.
    In this case Italy would need to conduct surgery there by killing all units in SF without actually taking it.

    It must be a UK ground unit that moves there, air units don’t work to prevent Vichy.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland
                2 aaGuns moved from New South Wales to Queensland
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs

    Politics - French
                Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
                Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
                Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
                Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
                Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
                Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
                Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
                Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
                Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
                Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
                Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa

    Combat Move - French
                1 destroyer moved from 72 Sea Zone to 79 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41760_Fre1.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour and 8 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans

    Non Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 124 Sea Zone
                5 infantry moved from Bulgaria to Romania
                2 artilleries and 4 infantry moved from Yugoslavia to Romania
                1 infantry moved from Slovakia Hungary to Poland
                6 artilleries moved from Germany to Poland
                2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
                3 armour moved from Yugoslavia to Poland
                2 infantry moved from Norway to Finland
                1 artillery moved from France to Northern Italy
                6 armour and 4 mech_infantrys moved from France to Germany
                2 artilleries and 1 infantry moved from France to Western Germany

    Place Units - Germans
                6 armour and 4 mech_infantrys placed in Germany
                4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 39 PUs; end with 39 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Combat Hit Differential Summary :

    triplea_41760_Ger2.tsvg

  • '15 '14

    @Adam514:

    @JDOW:

    Please keep in mind that UK has some options to prevent it. There must not be an allied Unit in SF to activate Vichy.

    UK could either move a fighter there in UK 1 or more e.g. inf+AA from Malta with the sz98 TT there.
    In this case Italy would need to conduct surgery there by killing all units in SF without actually taking it.

    It must be a UK ground unit that moves there, air units don’t work to prevent Vichy.

    Ahh, good to know thanks. Was that revised with the later versions? I mean that in the beginning it just read “no Allied units in SF”, was the “land” added in later revisions?


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 infantry moved from Eastern Poland to Belarus
                2 artilleries and 5 infantry moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Belarus
                3 infantry moved from Ukraine to Bryansk
                2 infantry moved from Rostov to Bryansk
                6 infantry moved from Russia to Bryansk
                1 submarine moved from 112 Sea Zone to 105 Sea Zone
                1 armour moved from Bryansk to Novgorod
                1 mech_infantry moved from Bryansk to Novgorod
                1 armour and 1 mech_infantry moved from Belarus to Novgorod
                3 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    triplea_41760_Rus2.tsvg


  • fyi in case u missed it, my dd in 106 can reach your ss in 124. feel free to change that if it’s something u missed

  • '15 '14

    Careful about giving such tiny edges away dominion. You will need every single bit you can grab to have a chance against AWNs Axis :-)


  • @JDOW:

    Careful about giving such tiny edges away dominion. You will need every single bit you can grab to have a chance against AWNs Axis :-)

    yes of course, while I haven’t ever played him in global, I know of his ability and reputation. however, I also know he’s just coming back out of a long retirement and also he’s new to BM. so I feel some mercy here and there is the kind thing to do.

  • '15 '14

    Yeah, certainly nothing wrong in what you are doing. Great sportsmanship, actually!

  • '19 '17

    @JDOW:

    @Adam514:

    @JDOW:

    Please keep in mind that UK has some options to prevent it. There must not be an allied Unit in SF to activate Vichy.

    UK could either move a fighter there in UK 1 or more e.g. inf+AA from Malta with the sz98 TT there.
    In this case Italy would need to conduct surgery there by killing all units in SF without actually taking it.

    It must be a UK ground unit that moves there, air units don’t work to prevent Vichy.

    Ahh, good to know thanks. Was that revised with the later versions? I mean that in the beginning it just read “no Allied units in SF”, was the “land” added in later revisions?

    Yeah it was changed, the initial version allowed air units as well.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 harbour and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from Anhwe to Hunan
                1 artillery, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
                2 infantry moved from Kwangsi to Yunnan
                1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 tactical_bomber moved from 35 Sea Zone to Yunnan
                2 fighters moved from Kwangsi to Yunnan
                2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
                3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 3.67 expected hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                        1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 8/18 hits, 7.83 expected hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                        1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 5 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
                1 carrier moved from 36 Sea Zone to 38 Sea Zone
                1 fighter moved from Kwangsi to 38 Sea Zone
                1 fighter moved from 36 Sea Zone to 38 Sea Zone
                1 battleship and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                2 cruisers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Yunnan to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 38 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery and 4 infantry moved from Japan to 6 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 carrier moved from 33 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                6 infantry moved from Jehol to Chahar
                1 artillery and 2 infantry moved from Anhwe to Hunan
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                1 armour moved from Korea to Jehol
                2 bombers, 1 fighter and 2 tactical_bombers moved from Szechwan to Kwangsi
                4 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi

    Place Units - Japanese
                1 airfield placed in Kwangsi
                1 harbour placed in Hainan
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 36 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs

    Combat Hit Differential Summary :

    Chinese : 0.00
        Japanese : -0.50

    triplea_41760_Jap2.tsvg

  • TripleA

    @axis-dominion:

    fyi in case u missed it, my dd in 106 can reach your ss in 124. feel free to change that if it’s something u missed

    thanks for the kind offer. i did think it was safe. i was trying to negate the uk NO. if i had of realized that it could have been attacked i would have put it in sz110. infact even if sz124 was too far for your dd, sz110 would still have been a much better spot for it. oh well.

    but you don’t need to let me edit it as it was not the new mod that i had issues with, i just plain missed a sea lane. its not the end of the world because if you attack it(i still would) your destroyer is in a slightly awkward sz.


  • you’re right about the dd being misplaced, so it’s not altogether a loss for you.

    hey, I see u left anhwe ungarrisoned… in bm, whenever you do that, the territory reverts back to Chinese and a Chinese guerrilla is spawned. I can correct it for you, tell me which inf or other land unit you want me to move to there.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Guam to 54 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 7 Sea Zone
                1 bomber moved from Eastern United States to Midway
                1 fighter moved from 26 Sea Zone to Midway
                3 fighters moved from Hawaiian Islands to Midway
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 101 Sea Zone to 102 Sea Zone
                1 fighter moved from Eastern United States to 102 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Midway to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 submarine and 2 transports placed in 101 Sea Zone
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    triplea_41760_Ame2.tsvg

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