18L Adam v Zhukov (+3) BM3
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roll 1 kami on the dd, no scramble. 2 air bases, hmmmm.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Finland to Karelia
British take Karelia from Germans
1 infantry moved from Finland to Vyborg
British take Vyborg from Germans
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Japanese
1 fighter moved from Syria to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
5 fighters moved from Denmark to 97 Sea Zone
1 bomber moved from Denmark to Germany -
Scramble and submerge in 97?
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submerge, no scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 107 PUs;
Americans buy 2 airfields, 3 armour, 1 artillery, 2 fighters, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 bomber moved from Caroline Islands to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
6 fighters moved from 35 Sea Zone to 20 Sea Zone
4 fighters moved from 35 Sea Zone to 37 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters, 4 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in 20 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters in 20 Sea Zone, round 2 : 5/6 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking Korea from Japanese, taking 20 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 37 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 mech_infantrys moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
2 fighters moved from Syria to Malta
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 transports moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 fighters moved from Norway to Denmark
1 carrier moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 23 Sea Zone to 17 Sea Zone
1 destroyer moved from 21 Sea Zone to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
1 bomber moved from 6 Sea Zone to Guam
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Guam
4 fighters moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
5 fighters moved from 20 Sea Zone to Guam
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to DenmarkPlace Units - Americans
1 airfield placed in Malta
1 airfield, 2 armour and 1 infantry placed in Denmark
1 armour, 1 infantry and 1 mech_infantry placed in Finland
1 artillery and 2 infantry placed in Norway
1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 76 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Shensi to Anhwe
2 artilleries moved from Shensi to Tsinghai
7 infantry moved from Shensi to Tsinghai
1 artillery and 6 infantry moved from Shensi to KansuCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Chinese attack with 2 artilleries and 7 infantry
Italians defend with 1 infantry
Chinese roll dice for 2 artilleries and 7 infantry in Tsinghai, round 2 : 1/9 hits
Italians roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 infantry owned by the Italians lost in Tsinghai
Chinese win, taking Tsinghai from Italians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 1 artillery and 6 infantry
Italians defend with 1 infantry
Chinese roll dice for 1 artillery and 6 infantry in Kansu, round 2 : 1/7 hits
Italians roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kansu
Chinese win, taking Kansu from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to ShensiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUsPurchase Units - British
British buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Finland to Karelia
British take Karelia from Germans
1 infantry moved from Finland to Vyborg
British take Vyborg from Germans
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Japanese
1 fighter moved from Syria to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
5 fighters moved from Denmark to 97 Sea Zone
1 bomber moved from Denmark to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in 97 Sea Zone
British attack with 6 fighters and 1 submarine
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Syria to Trans-Jordan
1 artillery and 5 infantry moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 artillery and 12 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
6 fighters moved from 97 Sea Zone to Malta
1 bomber moved from Germany to Malta
1 aaGun and 1 infantry moved from 112 Sea Zone to Denmark
3 transports moved from 112 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Denmark
1 aaGun and 1 mech_infantry moved from Finland to KareliaPlace Units - British
2 armour and 1 mech_infantry placed in Egypt
6 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUsTurn Complete - UK_Pacific
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The crowd wants to get entertained :)
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It’s been nearly 4 weeks, the people can’t wait any longer :wink:.
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Zhukov, just disappearing in a tough position without a word is not sportsmanlike. In our game you at least gave a notice from time to time. You are still acting league champion. Please act like a role model😉
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Apologies for the delay, I have a tough time when I’m behind in this game because it’s alot harder to calculate what risks are appropriate while behind than it is to play a risk-averse while ahead. And unfortunately I’ve been busy with real life stuff.
I don’t see a way Axis can win w/o wild luck or mistakes on your part but I’d like to see you develop your position for a few more rounds if you’ll indulge me.
No choice but to take some risks I’d rather not take here.
Lemme know if the file is corrupted on your end–-if it is I’ll just resign as it’s no fun if there is tons of lag.
Scramble in 92?
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Sikang to Shensi
1 artillery and 1 infantry moved from Szechwan to Shensi
1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 infantry and 3 marines moved from Persia to Northwest Persia
1 artillery and 5 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Samara
Italians take Samara from Russians
1 infantry moved from Rhodesia to Tanganyika Territory
Italians take Tanganyika Territory from British -
No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Sikang to Shensi
1 artillery and 1 infantry moved from Szechwan to Shensi
1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 infantry and 3 marines moved from Persia to Northwest Persia
1 artillery and 5 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Samara
Italians take Samara from Russians
1 infantry moved from Rhodesia to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Battle in Shensi
Italians attack with 1 artillery and 2 infantry
Chinese defend with 1 fighter
Italians roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 fighter in Shensi, round 2 : 0/1 hits
1 fighter owned by the Chinese lost in Shensi
Italians win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Northwest Persia
Italians attack with 1 artillery, 6 infantry and 3 marines
British defend with 1 infantry
Italians roll dice for 1 artillery, 6 infantry and 3 marines in Northwest Persia, round 2 : 2/10 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 artillery, 6 infantry and 3 marines remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Southern France
5 infantry moved from Northern Italy to Southern France
4 infantry moved from Western Germany to Germany
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
3 fighters moved from Persia to Greece
1 armour and 2 mech_infantrys moved from Caucasus to Samara
2 mech_infantrys moved from Ukraine to Russia
2 infantry moved from Rostov to Tambov
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 artillery and 2 infantry moved from Northern Italy to FrancePlace Units - Italians
1 fighter placed in Southern Italy
5 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 23 PUs (5 lost to blockades); end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
4 fighters moved from Guam to AmurCombat - ANZAC
ANZAC creates battle in territory 36 Sea Zone
Battle in Malaya
Battle in Amur
ANZAC attack with 4 fighters
Japanese defend with 3 infantry
ANZAC roll dice for 4 fighters in Amur, round 2 : 1/4 hits
Japanese roll dice for 3 infantry in Amur, round 2 : 2/3 hits
1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Amur
ANZAC roll dice for 2 fighters in Amur, round 3 : 1/2 hits
Japanese roll dice for 2 infantry in Amur, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Amur
ANZAC roll dice for 1 fighter in Amur, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits
ANZAC roll dice for 1 fighter in Amur, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 5 : 1/1 hits
1 fighter owned by the ANZAC lost in Amur
Japanese win, taking 36 Sea Zone from Japanese, taking Malaya from Japanese with 1 infantry remaining. Battle score for attacker is -34
Casualties for ANZAC: 4 fighters
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Iraq to Trans-JordanPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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A dice (re)welcome gift got Zhukov:)
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I don’t think the game is nearly as decided as Zhukov makes it out to be. Income is essentially tied.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 74 PUs;
Germans buy 5 armour, 3 artilleries and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Russia to Urals
Germans take Urals from Russians
5 mech_infantrys moved from Caucasus to Iraq
4 fighters and 3 tactical_bombers moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from Caucasus to Southern Italy
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to FinlandCombat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits
Bombing raid in Finland rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Finland causes 5 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Iraq
Germans attack with 4 fighters, 5 mech_infantrys and 3 tactical_bombers
British defend with 6 infantry
Germans roll dice for 4 fighters, 5 mech_infantrys and 3 tactical_bombers in Iraq, round 2 : 5/12 hits
Americans roll dice for 6 infantry in Iraq, round 2 : 3/6 hits
3 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Iraq
Germans roll dice for 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Iraq, round 3 : 5/9 hits
Americans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from Americans with 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for British: 6 infantryNon Combat Move - Germans
4 fighters and 3 tactical_bombers moved from Iraq to Greece
10 armour and 5 mech_infantrys moved from Caucasus to Persia
1 armour moved from Russia to Urals
1 armour and 3 mech_infantrys moved from Russia to Belarus
1 aaGun, 28 artilleries, 50 infantry and 12 mech_infantrys moved from Russia to Samara
7 artilleries moved from Germany to Western Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
3 artilleries moved from France to Western Germany
1 bomber moved from Finland to Western Germany
1 bomber moved from Norway to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from Western Germany to Southern Italy
1 aaGun moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Eastern Poland to GermanyPlace Units - Germans
3 artilleries placed in Western Germany
3 mech_infantrys placed in France
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 74 PUs;
Germans buy 5 armour, 3 artilleries and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Russia to Urals
Germans take Urals from Russians
5 mech_infantrys moved from Caucasus to Iraq
4 fighters and 3 tactical_bombers moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from Caucasus to Southern Italy
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to FinlandCombat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits
Bombing raid in Finland rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Finland causes 5 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Iraq
Germans attack with 4 fighters, 5 mech_infantrys and 3 tactical_bombers
British defend with 6 infantry
Germans roll dice for 4 fighters, 5 mech_infantrys and 3 tactical_bombers in Iraq, round 2 : 5/12 hits
Americans roll dice for 6 infantry in Iraq, round 2 : 3/6 hits
3 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Iraq
Germans roll dice for 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Iraq, round 3 : 5/9 hits
Americans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from Americans with 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for British: 6 infantryNon Combat Move - Germans
4 fighters and 3 tactical_bombers moved from Iraq to Greece
10 armour and 5 mech_infantrys moved from Caucasus to Persia
1 armour moved from Russia to Urals
1 armour and 3 mech_infantrys moved from Russia to Belarus
1 aaGun, 28 artilleries, 50 infantry and 12 mech_infantrys moved from Russia to Samara
7 artilleries moved from Germany to Western Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
3 artilleries moved from France to Western Germany
1 bomber moved from Finland to Western Germany
1 bomber moved from Norway to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from Western Germany to Southern Italy
1 aaGun moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Eastern Poland to GermanyPlace Units - Germans
3 artilleries placed in Western Germany
3 mech_infantrys placed in France
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 bomber
EDIT: Adding units owned by Germans to Western Germany: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 bomber
EDIT: Adding units owned by Germans to Western Germany: 1 bomber
EDIT: Turning off Edit Mode
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns, 1 armour, 20 artilleries, 74 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus
1 infantry moved from Timguska to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 3 infantry moved from Soviet Far East to Siberia
1 submarine moved from 93 Sea Zone to 97 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 10 infantry, 1 mech_infantry and 1 transport; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 fighters and 1 tactical_bomber moved from French Indo China to Malaya
3 fighters moved from French Indo China to 37 Sea Zone
2 bombers moved from French Indo China to Korea
5 fighters moved from Japan to Korea
1 infantry moved from Amur to Korea
1 infantry moved from Sakha to Buryatia
1 fighter moved from French Indo China to 6 Sea Zone
5 fighters moved from French Indo China to 36 Sea Zone
1 infantry moved from Szechwan to Sikang
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Szechwan to Yunnan
1 artillery and 12 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Eastern Persia to India
1 armour moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Rhodesia
3 infantry moved from Union of South Africa to RhodesiaCombat - Japanese
Battle in Korea
Japanese attack with 2 bombers, 5 fighters and 1 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 5 fighters and 1 infantry in Korea, round 2 : 6/8 hits
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Korea, round 2 : 3/6 hits
3 fighters owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 3 fighters
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 5 fighters in 36 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 submarines and 2 transports; ANZAC defend with 1 transport
3 submarines owned by the Americans Submerged
Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 6 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 2 transports
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 destroyer
Battle in Malaya
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/5 hits
ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
3 fighters moved from 37 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from 6 Sea Zone to Japan
2 bombers and 2 fighters moved from Korea to Japan
1 aaGun moved from Yunnan to French Indo China
1 fighter moved from 36 Sea Zone to Japan
1 tactical_bomber moved from Szechwan to French Indo China
1 fighter moved from Szechwan to Shensi
3 fighters moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
2 infantry and 1 mech_infantry placed in French Indo China
1 destroyer and 1 transport placed in 39 Sea Zone
1 infantry placed in India
3 infantry placed in Union of South Africa
1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,2,1,1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,2,6,4,1,3,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,6,3,3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,1
Japanese collect 31 PUs (24 lost to blockades); end with 31 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 10 infantry, 1 mech_infantry and 1 transport; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 fighters and 1 tactical_bomber moved from French Indo China to Malaya
3 fighters moved from French Indo China to 37 Sea Zone
2 bombers moved from French Indo China to Korea
5 fighters moved from Japan to Korea
1 infantry moved from Amur to Korea
1 infantry moved from Sakha to Buryatia
1 fighter moved from French Indo China to 6 Sea Zone
5 fighters moved from French Indo China to 36 Sea Zone
1 infantry moved from Szechwan to Sikang
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Szechwan to Yunnan
1 artillery and 12 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Eastern Persia to India
1 armour moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Rhodesia
3 infantry moved from Union of South Africa to RhodesiaCombat - Japanese
Battle in Korea
Japanese attack with 2 bombers, 5 fighters and 1 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 5 fighters and 1 infantry in Korea, round 2 : 6/8 hits
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Korea, round 2 : 3/6 hits
3 fighters owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 3 fighters
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 5 fighters in 36 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 submarines and 2 transports; ANZAC defend with 1 transport
3 submarines owned by the Americans Submerged
Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 6 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 2 transports
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 destroyer
Battle in Malaya
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/5 hits
ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
3 fighters moved from 37 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from 6 Sea Zone to Japan
2 bombers and 2 fighters moved from Korea to Japan
1 aaGun moved from Yunnan to French Indo China
1 fighter moved from 36 Sea Zone to Japan
1 tactical_bomber moved from Szechwan to French Indo China
1 fighter moved from Szechwan to Shensi
3 fighters moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
2 infantry and 1 mech_infantry placed in French Indo China
1 destroyer and 1 transport placed in 39 Sea Zone
1 infantry placed in India
3 infantry placed in Union of South Africa
1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,2,1,1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,2,6,4,1,3,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,6,3,3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,1
Japanese collect 31 PUs (24 lost to blockades); end with 31 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 3 infantry
EDIT: Adding units owned by Japanese to Amur: 3 infantry
EDIT: Turning off Edit Mode