Csaw_1988 allies -vs- dawgoneit axis

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 submarine moved from 111 Sea Zone to 125 Sea Zone
                5 infantry moved from Novgorod to Belarus
                1 artillery and 8 infantry moved from Western Ukraine to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                2 infantry moved from Rostov to Bryansk
                1 artillery and 7 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                2 aaGuns, 1 artillery and 11 infantry moved from Belarus to Bryansk
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                1 fighter placed in Russia
                3 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    triplea_41703_Rus2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 2 infantry, 1 marine, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 3 infantry moved from Hunan to Yunnan
                1 armour, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 :  8/19 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers, 6 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                1 artillery moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Hopei
                2 artilleries and 4 infantry moved from Anhwe to Hunan
                2 artilleries moved from Japan to 6 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from Manchuria to Kwangsi
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
                2 fighters moved from Kwangsi to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
                2 infantry moved from Korea to Manchuria
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 aaGun moved from Manchuria to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                2 infantry moved from Manchuria to Jehol
                1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 carrier and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 transport placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                2 artilleries, 2 infantry and 1 marine placed in Japan

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

    triplea_41703_Jap2.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 49 Sea Zone to 54 Sea Zone
                1 destroyer moved from 48 Sea Zone to 54 Sea Zone
                1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
                2 marines moved from Western United States to 10 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 2 marines moved from 10 Sea Zone to 26 Sea Zone
                2 marines moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser moved from 11 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Eastern United States to 26 Sea Zone
                1 carrier and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
                2 fighters moved from Eastern United States to 102 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier and 1 submarine placed in 10 Sea Zone
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    triplea_41703_Ame2.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                1 fighter and 11 infantry moved from Szechwan to Yunnan
                2 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Chahar
                Chinese creates battle in territory Anhwe
                Battle in Yunnan
                    Chinese attack with 1 fighter and 11 infantry
                    Japanese defend with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 2 :  4/12 hits
                        Japanese roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Yunnan, round 2 :  3/8 hits
                        4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 :  2/9 hits
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 3 :  2/4 hits
                        1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 :  2/7 hits
                        Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 :  1/2 hits
                        1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 11
                    Casualties for Chinese: 6 infantry
                    Casualties for Japanese: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                Battle in Kweichow
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 infantry in Kweichow, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Tsinghai

    Place Units - Chinese
                4 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    triplea_41703_Chi2.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 49 Sea Zone to 54 Sea Zone
                1 destroyer moved from 48 Sea Zone to 54 Sea Zone
                1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
                2 marines moved from Western United States to 10 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 2 marines moved from 10 Sea Zone to 26 Sea Zone
                2 marines moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser moved from 11 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Eastern United States to 26 Sea Zone
                1 carrier and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
                2 fighters moved from Eastern United States to 102 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier and 1 submarine placed in 10 Sea Zone
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                1 fighter and 11 infantry moved from Szechwan to Yunnan
                2 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Chahar
                Chinese creates battle in territory Anhwe
                Battle in Yunnan
                    Chinese attack with 1 fighter and 11 infantry
                    Japanese defend with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 2 :  4/12 hits
                        Japanese roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Yunnan, round 2 :  3/8 hits
                        4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 :  2/9 hits
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 3 :  2/4 hits
                        1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 :  2/7 hits
                        Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 :  1/2 hits
                        1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 11
                    Casualties for Chinese: 6 infantry
                    Casualties for Japanese: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                Battle in Kweichow
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 infantry in Kweichow, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Tsinghai

    Place Units - Chinese
                4 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Purchase Units - British
                British buy 2 factory_minors, 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber and 2 fighters moved from Gibraltar to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 artillery and 2 infantry moved from Persia to Iraq
                1 armour moved from Egypt to Iraq
                1 infantry moved from Alexandria to Egypt
                1 battleship moved from 61 Sea Zone to 54 Sea Zone

    Combat - British
                Battle in Iraq
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 2 :  1/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 3 :  0/3 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 3 :  1/2 hits
                        1 infantry owned by the British lost in Iraq
                        British roll dice for 1 armour and 1 artillery in Iraq, round 4 :  1/2 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 4 :  0/2 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 armour and 1 artillery in Iraq, round 5 :  0/2 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 5 :  1/1 hits
                        1 artillery owned by the British lost in Iraq
                        British roll dice for 1 armour in Iraq, round 6 :  1/1 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 6 :  1/1 hits
                        1 infantry owned by the Neutral_Axis and 1 armour owned by the British lost in Iraq
                    Neutral_Axis win with no units remaining. Battle score for attacker is -7
                    Casualties for British: 1 armour, 1 artillery and 2 infantry
                    Casualties for Neutral_Axis: 3 infantry
                Battle in 91 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 3 fighters
                    Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                        British roll dice for 1 bomber, 1 destroyer and 3 fighters in 91 Sea Zone, round 2 :  1/5 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the British lost in 91 Sea Zone
                        British roll dice for 1 bomber and 3 fighters in 91 Sea Zone, round 3 :  0/4 hits
                        Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 3 :  0/2 hits
                        British roll dice for 1 bomber and 3 fighters in 91 Sea Zone, round 4 :  4/4 hits
                        Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 4 :  0/2 hits
                        1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Casualties for British: 1 destroyer

    Non Combat Move - British
                1 bomber and 3 fighters moved from 91 Sea Zone to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 tactical_bomber moved from Tanganyika Territory to Egypt
                1 infantry moved from Eastern Persia to West India
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                3 infantry moved from Shan State to Burma

    Place Units - British
                1 fighter and 1 infantry placed in United Kingdom
                1 factory_minor placed in Egypt
                1 factory_minor placed in Persia

    Turn Complete - British
                British collect 29 PUs; end with 31 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Some Units in India change ownership: 6 infantry

    triplea_41703_UK_2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 infantry moved from Bulgaria to Greece
                1 bomber and 1 fighter moved from Southern Italy to Greece
                1 destroyer moved from 94 Sea Zone to 96 Sea Zone
                3 infantry moved from Algeria to Morocco
                1 mech_infantry moved from Tunisia to Morocco
                1 armour moved from Algeria to 94 Sea Zone
                1 armour moved from Tunisia to 94 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya
                2 armour, 1 battleship, 2 cruisers and 2 transports moved from 94 Sea Zone to 95 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 armour, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                2 armour and 2 infantry moved from 96 Sea Zone to Malta
                1 fighter moved from Southern Italy to Morocco
                1 fighter moved from Southern Italy to Greece
                1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Anglo Egyptian Sudan

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
                    British defend with 1 destroyer
                        Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 destroyer owned by the British lost in 96 Sea Zone
                    Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Malta
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery and 2 infantry
                    ANZAC defend with 2 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  2/3 hits
                        British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
                    Italians win, taking Malta from British, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Morocco
                    Italians attack with 1 fighter, 3 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Morocco, round 2 :  0/5 hits
                        French roll dice for 1 infantry in Morocco, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Morocco, round 3 :  0/4 hits
                        French roll dice for 1 infantry in Morocco, round 3 :  1/1 hits
                        1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 4 :  1/3 hits
                        French roll dice for 1 infantry in Morocco, round 4 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 2 infantry
                    Casualties for French: 1 infantry
                Battle in Greece
                    Italians attack with 1 bomber, 2 fighters and 5 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 bomber, 2 fighters and 5 infantry in Greece, round 2 :  2/8 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  1/4 hits
                        2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 bomber, 2 fighters and 4 infantry in Greece, round 3 :  1/7 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 3 :  1/2 hits
                        1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Greece, round 4 :  3/6 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 4 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                    Casualties for Neutral_Allies: 4 infantry

    Non Combat Move - Italians
                2 fighters moved from Greece to Southern Italy
                1 fighter moved from Morocco to Algeria
                1 bomber moved from Greece to Southern Italy

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern France: 1 armour, 2 artilleries and 1 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 2 artilleries and 1 infantry
                EDIT: Adding units owned by Italians to Yugoslavia: 1 armour
                EDIT: Turning off Edit Mode
                1 destroyer placed in 95 Sea Zone
                1 armour and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_41703_Ita2.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                3 fighters moved from Java to India
                1 infantry moved from Shan State to Burma
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 61 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from Java to 42 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
                1 aaGun and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs

    triplea_41703_ANZ2.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French West Africa to Nigeria
                1 fighter moved from Gibraltar to Egypt

    triplea_41703_Fre2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to Gibraltar
                3 bombers moved from Southern Italy to Gibraltar
                3 fighters and 4 tactical_bombers moved from Algeria to Gibraltar

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 4 bombers, 3 fighters and 4 tactical_bombers
                    British defend with 1 airfield, 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 2 infantry
                        Germans roll dice for 4 bombers, 3 fighters and 4 tactical_bombers in Gibraltar, round 2 :  5/11 hits
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry in Gibraltar, round 2 :  5/8 hits
                        2 fighters owned by the Germans, 1 bomber owned by the British, 3 tactical_bombers owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Gibraltar
                        Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Gibraltar, round 3 :  4/6 hits
                        British roll dice for 3 fighters in Gibraltar, round 3 :  2/3 hits
                        1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 3 fighters owned by the British lost in Gibraltar
                    Germans win with 4 bombers remaining. Battle score for attacker is -16
                    Casualties for Germans: 3 fighters and 4 tactical_bombers
                    Casualties for British: 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry

    Non Combat Move - Germans
                3 bombers moved from Gibraltar to Southern France
                1 bomber moved from Gibraltar to Algeria
                1 fighter moved from Western Germany to Algeria
                7 armour, 4 artilleries, 3 infantry and 4 mech_infantrys moved from Germany to Slovakia Hungary
                1 aaGun moved from Germany to Poland
                2 artilleries moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Poland
                1 armour moved from Holland Belgium to Germany
                1 infantry moved from Western Germany to France
                1 artillery moved from Normandy Bordeaux to France

    Place Units - Germans
                1 bomber and 2 infantry placed in Western Germany
                1 armour, 2 artilleries, 1 fighter and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 40 PUs; end with 40 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    triplea_41703_Ger3.tsvg


  • i was assuming you were done with france.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                5 infantry moved from Belarus to Bryansk
                3 artilleries and 5 infantry moved from Russia to Bryansk
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                1 infantry placed in Volgograd
                4 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    triplea_41703_Rus3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Chahar
                1 artillery moved from Hopei to Chahar
                2 infantry moved from Kiangsu to Anhwe
                2 artilleries and 2 infantry moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Hunan to Kweichow
                1 artillery and 3 infantry moved from Hunan to Yunnan
                1 artillery moved from Kiangsi to Anhwe
                1 bomber moved from Kwangsi to Kweichow
                1 bomber, 8 fighters and 7 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 :  1/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 1 bomber, 8 fighters, 5 infantry and 7 tactical_bombers
                    Chinese defend with 5 infantry
                        Japanese roll dice for 3 artilleries, 1 bomber, 8 fighters, 5 infantry and 7 tactical_bombers in Yunnan, round 2 :  17/24 hits
                        Chinese roll dice for 5 infantry in Yunnan, round 2 :  3/5 hits
                        3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber, 8 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 5 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kweichow, round 2 :  3/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Kweichow to Kwangsi
                1 bomber moved from Yunnan to Kwangsi
                1 carrier moved from 19 Sea Zone to 36 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 43 Sea Zone
                2 fighters moved from 36 Sea Zone to 43 Sea Zone
                2 battleships, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
                1 fighter moved from Yunnan to Hopei
                6 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
                1 infantry moved from Kiangsi to Hunan
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                2 infantry moved from Japan to 6 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 cruiser moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 destroyers and 1 submarine placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs

    triplea_41703_Jap3.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 marines moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 fighter, 2 marines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                1 carrier and 1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States
                1 fighter placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                Americans undo move 5.
                1 destroyer placed in 101 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_41703_Ame3.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                2 infantry moved from Tsinghai to Shensi
                2 infantry moved from Tsinghai to Kansu
                1 fighter moved from Tsinghai to Kansu

    Combat - Chinese
                Chinese creates battle in territory Hopei
                Battle in Hopei
                    Chinese attack with 1 infantry
                    Japanese defend with 1 fighter
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 6 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 7 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 7 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Sikang
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                4 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs

    triplea_41703_Chi3.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 marines moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 fighter, 2 marines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                1 carrier and 1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States
                1 fighter placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                Americans undo move 5.
                1 destroyer placed in 101 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                2 infantry moved from Tsinghai to Shensi
                2 infantry moved from Tsinghai to Kansu
                1 fighter moved from Tsinghai to Kansu

    Combat - Chinese
                Chinese creates battle in territory Hopei
                Battle in Hopei
                    Chinese attack with 1 infantry
                    Japanese defend with 1 fighter
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 6 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 7 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 7 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Sikang
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                4 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Egypt to Iraq
                      British take Iraq from Neutral_Axis
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Rhodesia to Belgian Congo
                2 transports moved from 91 Sea Zone to 82 Sea Zone

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 2 artilleries, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        British roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 :  3/5 hits
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  3/3 hits
                        1 artillery owned by the British, 1 artillery owned by the Italians, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from West India to India
                3 infantry moved from Burma to India

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 fighter
                EDIT: Adding units owned by British to French West Africa: 1 fighter
                EDIT: Turning off Edit Mode
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                1 artillery and 2 infantry placed in Persia
                1 fighter placed in United Kingdom
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry

    triplea_41703_UK_3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Italians
                1 armour moved from Yugoslavia to Eastern Poland
                      Italians take Eastern Poland from Russians
                2 armour and 2 infantry moved from Malta to 96 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
                1 armour moved from 99 Sea Zone to Cyprus
                1 armour moved from 99 Sea Zone to Crete
                1 infantry moved from 99 Sea Zone to Cyprus
                1 infantry moved from 99 Sea Zone to Crete
                1 battleship moved from 96 Sea Zone to 99 Sea Zone
                2 cruisers moved from 96 Sea Zone to 99 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 destroyer moved from 96 Sea Zone to 99 Sea Zone
                2 artilleries and 4 infantry moved from Libya to Tunisia

    Combat - Italians
                Battle in Crete
                Battle in Cyprus
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 2 fighters
                    British defend with 1 destroyer
                        Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 98 Sea Zone
                    Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 98 Sea Zone to Greece
                1 bomber moved from 98 Sea Zone to Greece
                1 infantry and 1 mech_infantry moved from Morocco to Algeria

    Place Units - Italians
                1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
                1 marine placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs

    triplea_41703_Ita3.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 6 PUs;

    Politics - ANZAC
                ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - ANZAC
                1 destroyer moved from 55 Sea Zone to 37 Sea Zone
                1 infantry moved from Burma to India

    Non Combat Move - ANZAC
                3 fighters moved from India to Iraq
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 20 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_41703_ANZ3.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 6 PUs;

    Politics - ANZAC
                ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - ANZAC
                1 destroyer moved from 55 Sea Zone to 37 Sea Zone
                1 infantry moved from Burma to India

    Non Combat Move - ANZAC
                3 fighters moved from India to Iraq
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 20 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 58 Sea Zone to 42 Sea Zone
                1 infantry moved from Nigeria to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

    triplea_41703_Fre3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 mech_infantry moved from Slovakia Hungary to Bessarabia
                      Germans take Bessarabia from Russians
                1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 mech_infantry moved from Slovakia Hungary to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Poland to Novgorod
                      Germans take Baltic States from Russians
                      Germans take Novgorod from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                3 infantry moved from Finland to Norway

    Combat - Germans

    Non Combat Move - Germans
                1 aaGun, 2 armour, 1 artillery and 3 infantry moved from Poland to Eastern Poland
                2 aaGuns, 7 armour, 4 artilleries, 14 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                4 artilleries and 8 infantry moved from Romania to Eastern Poland
                2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries moved from Germany to Poland
                1 fighter moved from Germany to Southern Italy
                3 bombers moved from Southern France to Algeria
                1 bomber moved from Western Germany to Algeria
                2 infantry moved from Western Germany to France

    Place Units - Germans
                2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys placed in Germany
                3 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    triplea_41703_Ger4.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Belarus
                2 fighters moved from Russia to Belarus
                1 tactical_bomber moved from Bryansk to Western Ukraine
                1 fighter moved from Russia to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    retreated to Belarus
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Western Ukraine to Russia
                2 fighters moved from Belarus to Russia
                1 tactical_bomber moved from Western Ukraine to Bryansk
                4 artilleries moved from Russia to Bryansk
                6 infantry moved from Russia to Bryansk
                1 infantry moved from Volgograd to Rostov
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska

    Place Units - Russians
                2 infantry placed in Volgograd
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs

    triplea_41703_Rus4.tsvg

Suggested Topics

  • 29
  • 87
  • 67
  • 132
  • 44
  • 46
  • 139
  • 167
Axis & Allies Boardgaming Custom Painted Miniatures

59

Online

17.4k

Users

39.9k

Topics

1.7m

Posts