@dawgoneit thank you, go Ruskies
8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 armour, 5 carriers and 2 fighters; Remaining resources: 2 PUs;Combat Move - Americans
7 armour, 1 infantry and 1 tactical_bomber moved from Korea to Manchuria
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Americans take Yenisey from Germans
Americans take Evenkiyskiy from Germans
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 carriers and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 bombers, 14 fighters and 3 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 82 Sea Zone to 71 Sea Zone
2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
1 marine moved from French West Africa to 82 Sea Zone
1 artillery and 1 infantry moved from Gold Coast to 82 Sea Zone
1 artillery and 1 infantry moved from Nigeria to 82 Sea Zone
2 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 82 Sea Zone to 71 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 71 Sea Zone to Union of South Africa
1 fighter and 1 tactical_bomber moved from 82 Sea Zone to Union of South AfricaCombat - Americans
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Union of South Africa
Americans attack with 4 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 cruisers in Union of South Africa, round 2 : 1/2 hits
Americans roll dice for 4 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Union of South Africa, round 2 : 5/11 hits
Germans roll dice for 3 infantry in Union of South Africa, round 2 : 1/3 hits
1 infantry owned by the Americans and 3 infantry owned by the Germans lost in Union of South Africa
Americans win, taking Union of South Africa from Germans with 4 artilleries, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Manchuria
Americans attack with 8 armour, 1 infantry and 1 tactical_bomber
Japanese defend with 5 armour, 1 artillery and 5 mech_infantrys
Americans roll dice for 8 armour, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/10 hits
Japanese roll dice for 5 armour, 1 artillery and 5 mech_infantrys in Manchuria, round 2 : 6/11 hits
5 armour owned by the Americans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Manchuria
Americans roll dice for 3 armour and 1 tactical_bomber in Manchuria, round 3 : 3/4 hits
Japanese roll dice for 5 armour, 1 artillery and 3 mech_infantrys in Manchuria, round 3 : 7/9 hits
1 tactical_bomber owned by the Americans, 3 armour owned by the Americans and 3 mech_infantrys owned by the Japanese lost in Manchuria
Japanese win with 5 armour and 1 artillery remaining. Battle score for attacker is -42
Casualties for Americans: 8 armour, 1 infantry and 1 tactical_bomber
Casualties for Japanese: 5 mech_infantrys
Battle in 110 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 14 fighters and 3 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer, 14 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 11/20 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers, 14 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 bombers, 14 fighters and 3 tactical_bombers moved from 110 Sea Zone to United Kingdom
3 tactical_bombers moved from Gibraltar to United Kingdom
1 fighter moved from 94 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
7 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
3 fighters moved from 91 Sea Zone to French West Africa
3 fighters moved from 91 Sea Zone to French West Africa
1 fighter and 1 tactical_bomber moved from Union of South Africa to 71 Sea Zone
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 armour and 2 fighters placed in Korea
5 carriers placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 88 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 73 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Purchase Units - British
British buy 2 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 64 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Urals to Timguska
1 infantry moved from Urals to TimguskaCombat - British
Battle in Timguska
British attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 2 infantry in Timguska, round 2 : 0/3 hits
Germans roll dice for 1 aaGun and 1 infantry in Timguska, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Timguska, round 3 : 2/3 hits
Germans roll dice for 1 aaGun and 1 infantry in Timguska, round 3 : 0/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Timguska
British win, taking Timguska from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Urals to Timguska
2 aaGuns moved from Urals to TimguskaPlace Units - British
1 destroyer placed in 71 Sea Zone
2 armour placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUsTurn Complete - UK_Pacific
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Purchase Units - Italians
Italians buy 2 bombers and 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 99 Sea Zone to Southern Italy
4 fighters moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 armour moved from Novosibirsk to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
4 artilleries and 9 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to IraqCombat - Italians
-
scramble? with who? ool?
-
3 uk fighter please ask ool after your 1st dice
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Purchase Units - Italians
Italians buy 2 bombers and 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 99 Sea Zone to Southern Italy
4 fighters moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 armour moved from Novosibirsk to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
4 artilleries and 9 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to IraqCombat - Italians
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Cyprus
Battle in 110 Sea Zone
Italians attack with 4 fighters
British defend with 3 fighters; Americans defend with 1 destroyer
Italians roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits -
one hit :cry:
-
loose one fighter
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Purchase Units - Italians
Italians buy 2 bombers and 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 99 Sea Zone to Southern Italy
4 fighters moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 armour moved from Novosibirsk to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
4 artilleries and 9 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to IraqCombat - Italians
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Cyprus
Battle in 110 Sea Zone
Italians attack with 4 fighters
British defend with 3 fighters; Americans defend with 1 destroyer
Italians roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
2 fighters owned by the Italians and 1 fighter owned by the British lost in 110 Sea Zone
Italians roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits -
one more
-
fighter
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Purchase Units - Italians
Italians buy 2 bombers and 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 99 Sea Zone to Southern Italy
4 fighters moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 armour moved from Novosibirsk to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
4 artilleries and 9 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to IraqCombat - Italians
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Cyprus
Battle in 110 Sea Zone
Italians attack with 4 fighters
British defend with 3 fighters; Americans defend with 1 destroyer
Italians roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
2 fighters owned by the Italians and 1 fighter owned by the British lost in 110 Sea Zone
Italians roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 3/3 hits
2 fighters owned by the Italians and 1 fighter owned by the British lost in 110 Sea Zone
Americans win, taking Cyprus from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is -20
Casualties for Italians: 4 fighters
Casualties for British: 2 fighters
Battle in Archangel
Italians attack with 1 armour, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 1/4 hits
British roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the British lost in Archangel
Italians win, taking Archangel from British with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Italians
1 bomber moved from 104 Sea Zone to Normandy BordeauxPlace Units - Italians
2 bombers and 1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,3,5
Italians collect 23 PUs (4 lost to blockades); end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Siam to French Indo China
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
2 fighters moved from 36 Sea Zone to French Indo ChinaCombat - ANZAC
Battle in French Indo China
ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 mech_infantry
ANZAC roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits
ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in French Indo China, round 2 : 4/6 hits
Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits
1 armour owned by the Japanese, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Shan State
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 84 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
1 fighter placed in Queensland
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 29 PUs; end with 32 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Combat Move - French
Turn Complete - French
-
friendly reminder
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 7 fighters and 7 infantry; Remaining resources: 4 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
24 fighters moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
5 armour moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to 110 Sea Zone
1 armour moved from Rhodesia to Belgian Congo
1 armour moved from French Equatorial Africa to Nigeria
Germans take Nigeria from British
1 armour moved from Nigeria to French Equatorial Africa
1 armour and 5 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Egypt to Union of South Africa
1 bomber moved from Egypt to Union of South Africa
3 mech_infantrys moved from India to Shan State
2 bombers moved from Egypt to Southern Italy
11 armour and 12 mech_infantrys moved from Novosibirsk to Timguska
3 infantry moved from Novgorod to Karelia
5 armour and 11 mech_infantrys moved from Southern Italy to Southern France
1 mech_infantry moved from Egypt to Belgian Congo
2 armour and 2 mech_infantrys moved from Tunisia to Tobruk
2 armour and 2 mech_infantrys moved from Algeria to Libya
2 armour and 3 mech_infantrys moved from Morocco to Tunisia
1 infantry moved from Western Germany to 112 Sea Zone
4 artilleries and 5 infantry moved from Caucasus to Northwest PersiaCombat - Germans
Strategic bombing raid in Union of South Africa
AA fire in Union of South Africa : 0/1 hits
AA fire in Union of South Africa : 0/1 hits
Bombing raid in Union of South Africa rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Union of South Africa rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Union of South Africa causes 12 damage total. Damaged units is as follows: harbour = 6, factory_minor = 6
Battle in Timguska
Germans attack with 11 armour and 12 mech_infantrys
British defend with 2 aaGuns, 2 artilleries and 3 infantry
Germans roll dice for 11 armour and 12 mech_infantrys in Timguska, round 2 : 5/23 hits
UK_Pacific roll dice for 2 aaGuns, 2 artilleries and 3 infantry in Timguska, round 2 : 2/5 hits
2 aaGuns owned by the British, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Timguska
Germans roll dice for 11 armour and 10 mech_infantrys in Timguska, round 3 : 7/21 hits
UK_Pacific roll dice for 2 artilleries in Timguska, round 3 : 1/2 hits
2 artilleries owned by the British and 1 mech_infantry owned by the Germans lost in Timguska
Germans win, taking Timguska from UK_Pacific with 11 armour and 9 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 aaGuns, 2 artilleries and 3 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 26 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 26 fighters in 110 Sea Zone, round 2 : 8/27 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
Germans win with 1 destroyer and 25 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Shan State
Germans attack with 3 mech_infantrys
ANZAC defend with 1 artillery
Germans roll dice for 3 mech_infantrys in Shan State, round 2 : 0/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
Germans roll dice for 3 mech_infantrys in Shan State, round 3 : 0/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Shan State
Germans roll dice for 2 mech_infantrys in Shan State, round 4 : 1/2 hits
ANZAC roll dice for 1 artillery in Shan State, round 4 : 1/1 hits
1 artillery owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Shan State
Germans win, taking Shan State from ANZAC with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for ANZAC: 1 artilleryNon Combat Move - Germans
3 infantry moved from Southern Italy to Northern Italy
25 fighters moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Western Germany
2 bombers moved from Union of South Africa to Belgian CongoPlace Units - Germans
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Russia
7 fighters placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 77 PUs; end with 81 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Combat Move - Japanese
5 armour and 1 artillery moved from Manchuria to Korea
1 infantry moved from Jehol to Manchuria
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Yunnan to Malaya
Japanese take Malaya from ANZAC
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from ANZAC
2 armour and 1 infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
6 artilleries, 12 infantry and 1 marine moved from Szechwan to Yunnan
1 fighter moved from Anhwe to 19 Sea Zone
5 fighters moved from Anhwe to KoreaCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 2 armour and 2 infantry
ANZAC defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 2 : 1/4 hits
ANZAC roll dice for 2 artilleries and 1 infantry in French Indo China, round 2 : 0/3 hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 3 : 1/4 hits
ANZAC roll dice for 2 artilleries in French Indo China, round 3 : 0/2 hits
1 artillery owned by the ANZAC lost in French Indo China
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 4 : 3/4 hits
ANZAC roll dice for 1 artillery in French Indo China, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 5 armour, 1 artillery and 5 fighters
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 2 fighters
Japanese roll dice for 5 armour, 1 artillery and 5 fighters in Korea, round 2 : 5/11 hits
Americans roll dice for 1 armour and 2 fighters in Korea, round 2 : 1/3 hits
1 artillery owned by the Japanese, 1 armour owned by the Americans and 2 fighters owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 5 armour and 5 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 1 armour and 2 fighters
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
5 fighters moved from Korea to Manchuria
1 fighter moved from 19 Sea Zone to AnhweTurn Complete - Japanese
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Combat Move - Japanese
5 armour and 1 artillery moved from Manchuria to Korea
1 infantry moved from Jehol to Manchuria
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Yunnan to Malaya
Japanese take Malaya from ANZAC
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from ANZAC
2 armour and 1 infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
6 artilleries, 12 infantry and 1 marine moved from Szechwan to Yunnan
1 fighter moved from Anhwe to 19 Sea Zone
5 fighters moved from Anhwe to KoreaCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 2 armour and 2 infantry
ANZAC defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 2 : 1/4 hits
ANZAC roll dice for 2 artilleries and 1 infantry in French Indo China, round 2 : 0/3 hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 3 : 1/4 hits
ANZAC roll dice for 2 artilleries in French Indo China, round 3 : 0/2 hits
1 artillery owned by the ANZAC lost in French Indo China
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 4 : 3/4 hits
ANZAC roll dice for 1 artillery in French Indo China, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 5 armour, 1 artillery and 5 fighters
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 2 fighters
Japanese roll dice for 5 armour, 1 artillery and 5 fighters in Korea, round 2 : 5/11 hits
Americans roll dice for 1 armour and 2 fighters in Korea, round 2 : 1/3 hits
1 artillery owned by the Japanese, 1 armour owned by the Americans and 2 fighters owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 5 armour and 5 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 1 armour and 2 fighters
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
5 fighters moved from Korea to Manchuria
1 fighter moved from 19 Sea Zone to AnhweTurn Complete - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 artillery and 2 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to Norway: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Combat Move - Japanese
5 armour and 1 artillery moved from Manchuria to Korea
1 infantry moved from Jehol to Manchuria
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Yunnan to Malaya
Japanese take Malaya from ANZAC
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from ANZAC
2 armour and 1 infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
6 artilleries, 12 infantry and 1 marine moved from Szechwan to Yunnan
1 fighter moved from Anhwe to 19 Sea Zone
5 fighters moved from Anhwe to KoreaCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 2 armour and 2 infantry
ANZAC defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 2 : 1/4 hits
ANZAC roll dice for 2 artilleries and 1 infantry in French Indo China, round 2 : 0/3 hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 3 : 1/4 hits
ANZAC roll dice for 2 artilleries in French Indo China, round 3 : 0/2 hits
1 artillery owned by the ANZAC lost in French Indo China
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 4 : 3/4 hits
ANZAC roll dice for 1 artillery in French Indo China, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 5 armour, 1 artillery and 5 fighters
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 2 fighters
Japanese roll dice for 5 armour, 1 artillery and 5 fighters in Korea, round 2 : 5/11 hits
Americans roll dice for 1 armour and 2 fighters in Korea, round 2 : 1/3 hits
1 artillery owned by the Japanese, 1 armour owned by the Americans and 2 fighters owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 5 armour and 5 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 1 armour and 2 fighters
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
5 fighters moved from Korea to Manchuria
1 fighter moved from 19 Sea Zone to AnhweTurn Complete - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 artillery and 2 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to Norway: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 72 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 81 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 armour, 12 artilleries, 14 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
3 artilleries, 3 infantry and 1 marine moved from Union of South Africa to 71 Sea Zone
3 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 3 transports moved from 71 Sea Zone to 70 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 82 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 70 Sea Zone to Belgian Congo
1 fighter and 1 tactical_bomber moved from 70 Sea Zone to Belgian Congo
2 fighters moved from French West Africa to French Equatorial Africa
1 artillery moved from 82 Sea Zone to French Equatorial Africa
2 fighters moved from French West Africa to French Equatorial Africa
2 fighters moved from French West Africa to Belgian Congo
1 armour moved from Evenkiyskiy to Nenetsia
Americans take Nenetsia from JapaneseCombat - Americans
Battle in Belgian Congo
Americans attack with 3 artilleries, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber
Germans defend with 2 armour, 2 bombers and 6 mech_infantrys
Americans roll dice for 2 cruisers in Belgian Congo, round 2 : 1/2 hits
Americans roll dice for 3 artilleries, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Belgian Congo, round 2 : 6/11 hits
Germans roll dice for 2 armour, 2 bombers and 6 mech_infantrys in Belgian Congo, round 2 : 4/10 hits
5 mech_infantrys owned by the Germans, 2 bombers owned by the Germans, 1 artillery owned by the Americans and 3 infantry owned by the Americans lost in Belgian Congo
Americans roll dice for 2 artilleries, 3 fighters, 1 marine and 1 tactical_bomber in Belgian Congo, round 3 : 4/7 hits
Germans roll dice for 2 armour and 1 mech_infantry in Belgian Congo, round 3 : 2/3 hits
1 mech_infantry owned by the Germans, 2 artilleries owned by the Americans and 2 armour owned by the Germans lost in Belgian Congo
Americans win, taking Belgian Congo from Germans with 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 2 armour, 2 bombers and 6 mech_infantrys
Casualties for Americans: 3 artilleries and 3 infantry
Battle in French Equatorial Africa
Americans attack with 1 artillery and 4 fighters
Germans defend with 1 armour
Americans roll dice for 1 artillery and 4 fighters in French Equatorial Africa, round 2 : 2/5 hits
Germans roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits
1 armour owned by the Germans lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Belgian Congo to Union of South Africa
2 fighters moved from Belgian Congo to 70 Sea Zone
4 fighters moved from French Equatorial Africa to French West Africa
8 fighters and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 battleships, 6 carriers, 2 cruisers and 6 destroyers moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 88 Sea Zone to 101 Sea ZonePlace Units - Americans
1 transport placed in 6 Sea Zone
1 armour and 1 infantry placed in Japan
5 artilleries and 5 infantry placed in Eastern United States
1 armour, 4 artilleries and 5 infantry placed in Central United States
3 artilleries and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 107 PUs