@simon33
Cheers!
8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)
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scramble?
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no thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 artilleries, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from Manchuria to Japan
3 fighters and 3 tactical_bombers moved from Korea to Japan
3 artilleries and 3 infantry moved from Manchuria to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 armour moved from Manchuria to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to Japan
2 carriers and 3 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 infantry moved from Sakha to Amur
1 infantry moved from Evenkiyskiy to Timguska
Americans take Timguska from Japanese
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to EgyptCombat - Americans
Battle in Egypt
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 aaGun; Italians defend with 1 armour, 1 factory_minor and 1 harbour
AA fire in Egypt : 0/3 hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 2 : 3/6 hits
Italians roll dice for 1 aaGun and 1 armour in Egypt, round 2 : 0/1 hits
1 aaGun owned by the Germans and 1 armour owned by the Italians lost in Egypt
Americans win, taking Egypt from Italians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 armour
Battle in Japan
Americans attack with 1 armour, 6 artilleries, 2 bombers, 3 fighters, 6 infantry and 4 tactical_bombers
Japanese defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 30 infantry and 1 marine
AA fire in Japan : 0/6 hits
Americans roll dice for 1 armour, 6 artilleries, 2 bombers, 3 fighters, 6 infantry and 4 tactical_bombers in Japan, round 2 : 12/22 hits
Japanese roll dice for 2 aaGuns, 3 artilleries, 1 fighter, 30 infantry and 1 marine in Japan, round 2 : 11/35 hits
10 infantry owned by the Japanese, 5 artilleries owned by the Americans, 2 aaGuns owned by the Japanese and 6 infantry owned by the Americans lost in Japan
2 bombers owned by the Americans, 4 tactical_bombers owned by the Americans and 3 fighters owned by the Americans retreated
Americans roll dice for 1 armour and 1 artillery in Japan, round 3 : 1/2 hits
Japanese roll dice for 3 artilleries, 1 fighter, 20 infantry and 1 marine in Japan, round 3 : 10/25 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 armour owned by the Americans lost in Japan
Japanese win with 3 artilleries, 1 fighter, 19 infantry and 1 marine remaining. Battle score for attacker is -5
Casualties for Americans: 1 armour, 6 artilleries and 6 infantry
Casualties for Japanese: 2 aaGuns and 11 infantryNon Combat Move - Americans
2 bombers, 3 fighters and 4 tactical_bombers moved from Japan to Korea
1 armour moved from Manchuria to Amur
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
2 fighters and 2 tactical_bombers moved from Egypt to 96 Sea Zone
4 artilleries and 4 infantry moved from Libya to 96 Sea Zone
1 mech_infantry moved from Libya to Algeria
4 artilleries and 4 infantry moved from 96 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from Libya to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Libya to Malta
1 bomber moved from 6 Sea Zone to KoreaPlace Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
2 fighters and 1 tactical_bomber placed in Korea
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 6 infantry; Remaining resources: 13 PUs;Combat Move - British
9 artilleries and 16 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Japanese
4 infantry moved from United Kingdom to Scotland
4 fighters moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 4 fighters and 4 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 4 fighters and 4 infantry in Scotland, round 2 : 4/8 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 4 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
4 fighters moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 destroyer moved from 106 Sea Zone to 109 Sea ZonePlace Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5,3,6
British collect 25 PUs (2 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 artillery and 9 infantry moved from Persia to IraqCombat - Italians
Battle in Eastern Persia
Italians attack with 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 4 aaGuns; ANZAC defend with 1 infantry
Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Eastern Persia, round 2 : 4/6 hits
British roll dice for 4 aaGuns and 1 infantry in Eastern Persia, round 2 : 0/1 hits
4 aaGuns owned by the British lost in Eastern Persia
Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Eastern Persia, round 3 : 0/6 hits
British roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Eastern Persia
Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Eastern Persia, round 4 : 2/5 hits
British roll dice for 1 infantry in Eastern Persia, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Eastern Persia
Italians win, taking Eastern Persia from British with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for British: 4 aaGuns
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
Place Units - Italians
3 artilleries placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to Turkmenistan: 4 aaGuns
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Okinawa to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Caroline Islands to Japan
2 carriers moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to New Guinea -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to Turkmenistan: 4 aaGuns
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Italians to Eastern Persia: 1 infantry
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Okinawa to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Caroline Islands to Japan
2 carriers moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to New Guinea -
scramble?
I obviously forgot to move my AA I edit them back if that’s ok and gave you your italian inf back
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no scramble
for edit, no problem -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - French
1 infantry moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
2 submarines moved from 112 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Persia to Trans-Jordan
4 armour moved from Persia to Trans-Jordan
4 artilleries and 6 infantry moved from Persia to Iraq
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Germans take French Equatorial Africa from French
Germans take French Central Africa from French
1 armour moved from Anglo Egyptian Sudan to Nigeria
Germans take Nigeria from British
1 armour moved from Anglo Egyptian Sudan to British Somaliland
Italians take Ethiopia from British
Germans take British Somaliland from British
1 armour moved from Anglo Egyptian Sudan to Italian Somaliland
Germans take Kenya from British
Italians take Italian Somaliland from British
1 armour moved from Anglo Egyptian Sudan to Tanganyika Territory
Germans take Belgian Congo from British
Germans take Tanganyika Territory from British
1 armour moved from Anglo Egyptian Sudan to Rhodesia
Germans take Rhodesia from British
8 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Alexandria to Libya
Italians take Tobruk from British
Italians take Libya from Americans
1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
6 armour and 19 mech_infantrys moved from Alexandria to Egypt
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Americans
1 armour moved from Evenkiyskiy to Timguska
2 mech_infantrys moved from Urals to Timguska
3 armour, 15 artilleries and 1 mech_infantry moved from Novgorod to Baltic States
3 armour moved from Baltic States to Poland
1 mech_infantry moved from Baltic States to Poland
2 bombers moved from Archangel to Iraq
2 bombers moved from Germany to Iraq
5 armour, 1 artillery and 3 infantry moved from Germany to Western Germany
1 armour moved from Caucasus to Iraq
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Northwest Persia to Trans-Jordan
1 artillery and 2 infantry moved from Rostov to Volgograd
3 infantry moved from Tambov to Volgograd
2 armour moved from Western Germany to Poland
6 mech_infantrys moved from Western Germany to PolandCombat - Germans
Battle in Timguska
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Timguska, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Timguska, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Timguska
Germans win, taking Timguska from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Egypt
Germans attack with 6 armour and 22 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 3 infantry; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 6 armour and 22 mech_infantrys in Egypt, round 2 : 9/28 hits
British roll dice for 1 artillery and 4 infantry in Egypt, round 2 : 2/5 hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 6 armour and 20 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
Place Units - Germans
2 carriers, 2 destroyers and 1 submarine placed in 112 Sea Zone
4 fighters placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 73 PUs; end with 74 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - Russians
1 submarine moved from 113 Sea Zone to 114 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
1 artillery and 2 infantry moved from Shan State to Yunnan
3 armour and 3 mech_infantrys moved from India to Yunnan
3 armour and 4 mech_infantrys moved from West India to Eastern Persia
6 artilleries, 15 infantry and 1 marine moved from West India to Eastern Persia
6 fighters moved from India to French Indo China
1 bomber moved from India to French Indo China
3 fighters moved from Hunan to French Indo China
1 armour moved from Shantung to Anhwe
1 armour moved from Kiangsu to Anhwe
1 armour moved from Jehol to Anhwe
1 artillery moved from Novosibirsk to Kansu
1 infantry moved from Vologda to Samara
1 infantry moved from Urals to NovosibirskNon Combat Move - Japanese
Place Units - Japanese
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in French Indo China
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,5,2,6,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,3,5,5,5,1,2,3,6,1,3,6,2,5
Japanese collect 38 PUs (17 lost to blockades); end with 38 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from Amur to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Japan
3 transports moved from 6 Sea Zone to 25 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
3 bombers, 5 fighters and 5 tactical_bombers moved from Korea to Japan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from Amur to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Japan
3 transports moved from 6 Sea Zone to 25 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
3 bombers, 5 fighters and 5 tactical_bombers moved from Korea to Japan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from Malta to 95 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone -
scramble sz 6 or at italy
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NO SCRAMBLE FOR ITALY AND JAP
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from Amur to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Japan
3 transports moved from 6 Sea Zone to 25 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
3 bombers, 5 fighters and 5 tactical_bombers moved from Korea to Japan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from Malta to 95 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in Southern France
Battle in Northern Italy
Americans attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Germans defend with 4 infantry; Italians defend with 1 factory_major
Americans roll dice for 2 battleships in Northern Italy, round 2 : 2/2 hits
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Northern Italy, round 2 : 6/10 hits
Italians roll dice for 4 infantry in Northern Italy, round 2 : 1/4 hits
1 infantry owned by the Americans and 4 infantry owned by the Germans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Southern France from Germans, taking Northern Italy from Italians with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Americans: 1 infantry
Battle in Japan
Americans attack with 1 armour, 3 artilleries, 3 bombers, 5 fighters, 4 infantry and 5 tactical_bombers
Japanese defend with 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 19 infantry and 1 marine
Americans roll dice for 1 armour, 3 artilleries, 3 bombers, 5 fighters, 4 infantry and 5 tactical_bombers in Japan, round 2 : 9/21 hits
Japanese roll dice for 3 artilleries, 1 fighter, 19 infantry and 1 marine in Japan, round 2 : 6/24 hits
9 infantry owned by the Japanese, 2 artilleries owned by the Americans and 4 infantry owned by the Americans lost in Japan
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 5 fighters and 5 tactical_bombers in Japan, round 3 : 11/15 hits
Japanese roll dice for 3 artilleries, 1 fighter, 10 infantry and 1 marine in Japan, round 3 : 6/15 hits
10 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 artillery owned by the Americans and 3 fighters owned by the Americans lost in Japan
Americans roll dice for 1 armour, 3 bombers, 2 fighters and 3 tactical_bombers in Japan, round 4 : 7/9 hits
Japanese roll dice for 2 artilleries, 1 fighter and 1 marine in Japan, round 4 : 1/4 hits
2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in Japan
Americans captures 43PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Americans: 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers
Casualties for Japanese: 3 artilleries, 1 fighter, 19 infantry and 1 marine
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to JapaneseNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Japan to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to Korea
1 mech_infantry moved from Algeria to Morocco
2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
3 fighters moved from Gibraltar to United Kingdom
1 submarine moved from 20 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
2 aaGuns moved from Western United States to Central United States
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from Northern Italy to 95 Sea Zone
2 fighters and 2 tactical_bombers moved from Northern Italy to SardiniaPlace Units - Americans
4 fighters and 1 tactical_bomber placed in Eastern United States
1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 77 PUs; end with 120 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 130 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 135 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 140 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 145 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 155 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
6 infantry moved from Manchuria to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Jehol, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 5 infantry in Jehol, round 3 : 0/5 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 4 infantry in Jehol, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 4 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs