8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Persia to Eastern Persia
                1 artillery moved from Persia to Eastern Persia
                2 infantry moved from Persia to Eastern Persia
                1 artillery moved from Persia to Eastern Persia
                1 infantry moved from Persia to Eastern Persia
                1 artillery and 9 infantry moved from Persia to Iraq

    Combat - Italians
                Battle in Eastern Persia
                    Italians attack with 2 artilleries, 3 infantry and 1 mech_infantry
                    British defend with 4 aaGuns; ANZAC defend with 1 infantry
                        Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Eastern Persia, round 2 :  4/6 hits
                        British roll dice for 4 aaGuns and 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        4 aaGuns owned by the British lost in Eastern Persia
                        Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Eastern Persia, round 3 :  0/6 hits
                        British roll dice for 1 infantry in Eastern Persia, round 3 :  1/1 hits
                        1 infantry owned by the Italians lost in Eastern Persia
                        Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Eastern Persia, round 4 :  2/5 hits
                        British roll dice for 1 infantry in Eastern Persia, round 4 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Eastern Persia
                    Italians win, taking Eastern Persia from British with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
                    Casualties for British: 4 aaGuns
                    Casualties for Italians: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                3 artilleries placed in Iraq
                1 armour and 2 mech_infantrys placed in Persia
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 23 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs

    triplea_41556_Ita17.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by British to Turkmenistan: 4 aaGuns
                EDIT: Turning off Edit Mode
                ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Okinawa to 19 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
                1 bomber moved from Caroline Islands to Japan
                2 carriers moved from 19 Sea Zone to 6 Sea Zone
                2 fighters moved from 19 Sea Zone to Japan
                2 fighters moved from 6 Sea Zone to Japan
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from New South Wales to New Guinea

    triplea_41556_ANZ17.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by British to Turkmenistan: 4 aaGuns
                EDIT: Turning off Edit Mode
                ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Eastern Persia: 1 infantry
                EDIT: Turning off Edit Mode
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Okinawa to 19 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
                1 bomber moved from Caroline Islands to Japan
                2 carriers moved from 19 Sea Zone to 6 Sea Zone
                2 fighters moved from 19 Sea Zone to Japan
                2 fighters moved from 6 Sea Zone to Japan
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from New South Wales to New Guinea

    triplea_41556_ANZ17.tsvg

  • '21 '20 '19 '18 '17 '16

    scramble?

    I obviously forgot to move my AA I edit them back if that’s ok and gave you your italian inf back

  • '17

    no scramble
    for edit, no problem

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Combat Move - French
                1 infantry moved from United Kingdom to Scotland

    Non Combat Move - French

    Turn Complete - French

    triplea_41556_Fre17.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 carriers, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 submarines moved from 112 Sea Zone to 113 Sea Zone
                2 mech_infantrys moved from Persia to Trans-Jordan
                4 armour moved from Persia to Trans-Jordan
                4 artilleries and 6 infantry moved from Persia to Iraq
                1 mech_infantry moved from Northwest Persia to Trans-Jordan
                1 armour moved from Northwest Persia to Trans-Jordan
                1 armour moved from Anglo Egyptian Sudan to French Central Africa
                      Germans take French Equatorial Africa from French
                      Germans take French Central Africa from French
                1 armour moved from Anglo Egyptian Sudan to Nigeria
                      Germans take Nigeria from British
                1 armour moved from Anglo Egyptian Sudan to British Somaliland
                      Italians take Ethiopia from British
                      Germans take British Somaliland from British
                1 armour moved from Anglo Egyptian Sudan to Italian Somaliland
                      Germans take Kenya from British
                      Italians take Italian Somaliland from British
                1 armour moved from Anglo Egyptian Sudan to Tanganyika Territory
                      Germans take Belgian Congo from British
                      Germans take Tanganyika Territory from British
                1 armour moved from Anglo Egyptian Sudan to Rhodesia
                      Germans take Rhodesia from British
                8 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
                1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
                3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Alexandria to Libya
                      Italians take Tobruk from British
                      Italians take Libya from Americans
                1 mech_infantry moved from Alexandria to Tobruk
                1 armour moved from Alexandria to Tobruk
                6 armour and 19 mech_infantrys moved from Alexandria to Egypt
                1 armour moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Americans
                1 armour moved from Evenkiyskiy to Timguska
                2 mech_infantrys moved from Urals to Timguska
                3 armour, 15 artilleries and 1 mech_infantry moved from Novgorod to Baltic States
                3 armour moved from Baltic States to Poland
                1 mech_infantry moved from Baltic States to Poland
                2 bombers moved from Archangel to Iraq
                2 bombers moved from Germany to Iraq
                5 armour, 1 artillery and 3 infantry moved from Germany to Western Germany
                1 armour moved from Caucasus to Iraq
                2 armour and 2 mech_infantrys moved from Caucasus to Iraq
                1 armour moved from Northwest Persia to Trans-Jordan
                1 artillery and 2 infantry moved from Rostov to Volgograd
                3 infantry moved from Tambov to Volgograd
                2 armour moved from Western Germany to Poland
                6 mech_infantrys moved from Western Germany to Poland

    Combat - Germans
                Battle in Timguska
                    Germans attack with 1 armour and 2 mech_infantrys
                    Americans defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Timguska, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Timguska, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Timguska
                    Germans win, taking Timguska from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Egypt
                    Germans attack with 6 armour and 22 mech_infantrys
                    British defend with 1 factory_minor, 1 harbour and 3 infantry; Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 6 armour and 22 mech_infantrys in Egypt, round 2 :  9/28 hits
                        British roll dice for 1 artillery and 4 infantry in Egypt, round 2 :  2/5 hits
                        1 infantry owned by the Americans, 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Egypt
                    Germans win, taking Egypt from British with 6 armour and 20 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 3 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Germans

    Place Units - Germans
                2 carriers, 2 destroyers and 1 submarine placed in 112 Sea Zone
                4 fighters placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 73 PUs; end with 74 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs

    triplea_41556_Ger18.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Combat Move - Russians
                1 submarine moved from 113 Sea Zone to 114 Sea Zone

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_41556_Rus18.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 2 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Yunnan to Szechwan
                1 infantry moved from Szechwan to Sikang
                1 artillery and 2 infantry moved from Shan State to Yunnan
                3 armour and 3 mech_infantrys moved from India to Yunnan
                3 armour and 4 mech_infantrys moved from West India to Eastern Persia
                6 artilleries, 15 infantry and 1 marine moved from West India to Eastern Persia
                6 fighters moved from India to French Indo China
                1 bomber moved from India to French Indo China
                3 fighters moved from Hunan to French Indo China
                1 armour moved from Shantung to Anhwe
                1 armour moved from Kiangsu to Anhwe
                1 armour moved from Jehol to Anhwe
                1 artillery moved from Novosibirsk to Kansu
                1 infantry moved from Vologda to Samara
                1 infantry moved from Urals to Novosibirsk

    Non Combat Move - Japanese

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in India
                1 armour and 2 mech_infantrys placed in French Indo China
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 17
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,5,2,6,6,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,3,5,5,5,1,2,3,6,1,3,6,2,5
                Japanese collect 38 PUs (17 lost to blockades); end with 38 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs

    triplea_41556_Jap18.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from Amur to 5 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Japan
                3 transports moved from 6 Sea Zone to 25 Sea Zone
                2 transports moved from 6 Sea Zone to 25 Sea Zone
                3 bombers, 5 fighters and 5 tactical_bombers moved from Korea to Japan
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy
                2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy

    triplea_41556_Ame18.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from Amur to 5 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Japan
                3 transports moved from 6 Sea Zone to 25 Sea Zone
                2 transports moved from 6 Sea Zone to 25 Sea Zone
                3 bombers, 5 fighters and 5 tactical_bombers moved from Korea to Japan
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy
                2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy
                1 fighter and 1 tactical_bomber moved from Malta to 95 Sea Zone
                2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone

    triplea_41556_Ame18.tsvg

  • '21 '20 '19 '18 '17 '16

    scramble sz 6 or at italy

  • '17

    NO SCRAMBLE FOR ITALY AND JAP

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from Amur to 5 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Japan
                3 transports moved from 6 Sea Zone to 25 Sea Zone
                2 transports moved from 6 Sea Zone to 25 Sea Zone
                3 bombers, 5 fighters and 5 tactical_bombers moved from Korea to Japan
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy
                2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Northern Italy
                1 fighter and 1 tactical_bomber moved from Malta to 95 Sea Zone
                2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone

    Combat - Americans
                Battle in Southern France
                Battle in Northern Italy
                    Americans attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
                    Germans defend with 4 infantry; Italians defend with 1 factory_major
                        Americans roll dice for 2 battleships in Northern Italy, round 2 :  2/2 hits
                        Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Northern Italy, round 2 :  6/10 hits
                        Italians roll dice for 4 infantry in Northern Italy, round 2 :  1/4 hits
                        1 infantry owned by the Americans and 4 infantry owned by the Germans lost in Northern Italy
                    Americans converts factory_major into different units
                    Americans win, taking Southern France from Germans, taking Northern Italy from Italians with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 4 infantry
                    Casualties for Americans: 1 infantry
                Battle in Japan
                    Americans attack with 1 armour, 3 artilleries, 3 bombers, 5 fighters, 4 infantry and 5 tactical_bombers
                    Japanese defend with 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 19 infantry and 1 marine
                        Americans roll dice for 1 armour, 3 artilleries, 3 bombers, 5 fighters, 4 infantry and 5 tactical_bombers in Japan, round 2 :  9/21 hits
                        Japanese roll dice for 3 artilleries, 1 fighter, 19 infantry and 1 marine in Japan, round 2 :  6/24 hits
                        9 infantry owned by the Japanese, 2 artilleries owned by the Americans and 4 infantry owned by the Americans lost in Japan
                        Americans roll dice for 1 armour, 1 artillery, 3 bombers, 5 fighters and 5 tactical_bombers in Japan, round 3 :  11/15 hits
                        Japanese roll dice for 3 artilleries, 1 fighter, 10 infantry and 1 marine in Japan, round 3 :  6/15 hits
                        10 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 artillery owned by the Americans and 3 fighters owned by the Americans lost in Japan
                        Americans roll dice for 1 armour, 3 bombers, 2 fighters and 3 tactical_bombers in Japan, round 4 :  7/9 hits
                        Japanese roll dice for 2 artilleries, 1 fighter and 1 marine in Japan, round 4 :  1/4 hits
                        2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in Japan
                    Americans captures 43PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Americans: 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers
                    Casualties for Japanese: 3 artilleries, 1 fighter, 19 infantry and 1 marine
                triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese

    Non Combat Move - Americans
                2 fighters and 2 tactical_bombers moved from Japan to 25 Sea Zone
                2 carriers moved from 6 Sea Zone to 25 Sea Zone
                1 transport moved from 6 Sea Zone to 25 Sea Zone
                2 bombers moved from Japan to Hawaiian Islands
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Japan to Korea
                1 mech_infantry moved from Algeria to Morocco
                2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                3 fighters moved from Gibraltar to United Kingdom
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                2 aaGuns moved from Western United States to Central United States
                3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone
                2 destroyers moved from 6 Sea Zone to 25 Sea Zone
                2 fighters and 2 tactical_bombers moved from Northern Italy to 95 Sea Zone
                2 fighters and 2 tactical_bombers moved from Northern Italy to Sardinia

    Place Units - Americans
                4 fighters and 1 tactical_bomber placed in Eastern United States
                1 destroyer and 3 transports placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 77 PUs; end with 120 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 125 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 130 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 135 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 140 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 145 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 155 PUs

    triplea_41556_Ame18.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                6 infantry moved from Manchuria to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 6 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 6 infantry in Jehol, round 2 :  0/6 hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                        Chinese roll dice for 5 infantry in Jehol, round 3 :  0/5 hits
                        Japanese roll dice for 1 infantry in Jehol, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                        Chinese roll dice for 4 infantry in Jehol, round 4 :  1/4 hits
                        Japanese roll dice for 1 infantry in Jehol, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 4 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    triplea_41556_Chi18.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Purchase Units - British
                British repair damage of 14x factory_major; Remaining resources: 30 PUs;
                British buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                4 infantry moved from Scotland to Eire
                4 fighters moved from United Kingdom to Eire
                1 destroyer moved from 109 Sea Zone to 88 Sea Zone
                1 carrier, 1 destroyer, 1 infantry and 5 transports moved from 96 Sea Zone to 95 Sea Zone
                2 fighters moved from Sicily to 95 Sea Zone
                7 fighters moved from Sicily to Gibraltar
                9 artilleries and 16 infantry moved from Turkmenistan to Kazakhstan
                      British take Kazakhstan from Japanese
                1 carrier, 1 cruiser and 2 fighters moved from 19 Sea Zone to 22 Sea Zone
                1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour moved from Union of South Africa to Rhodesia
                1 infantry moved from Union of South Africa to Rhodesia

    Combat - British
                Battle in Rhodesia
                    British attack with 1 armour and 2 infantry
                    Germans defend with 1 armour
                        British roll dice for 1 armour and 2 infantry in Rhodesia, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Rhodesia, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Rhodesia
                    British win, taking Rhodesia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Eire
                    British attack with 4 fighters and 4 infantry
                    Germans defend with 2 artilleries and 1 infantry
                        British roll dice for 4 fighters and 4 infantry in Eire, round 2 :  4/8 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Eire, round 2 :  2/3 hits
                        1 infantry owned by the Germans, 2 infantry owned by the British and 2 artilleries owned by the Germans lost in Eire
                    British win, taking Eire from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                4 fighters moved from Eire to United Kingdom
                1 aaGun moved from Scotland to United Kingdom
                4 aaGuns moved from Turkmenistan to Kazakhstan
                1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 21 PUs; end with 21 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs

    Turn Complete - UK_Pacific

    triplea_41556_UK_18.tsvg

  • '21 '20 '19 '18 '17 '16

    Im out for a week on holiday, be back around the 16th

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Iraq to Southern Italy
                4 artilleries and 9 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Eastern Persia to Turkmenistan
                      Italians take Turkmenistan from British
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 armour and 2 mech_infantrys moved from Persia to Turkmenistan
                1 infantry moved from Eastern Persia to Turkmenistan
                1 artillery moved from Eastern Persia to Turkmenistan
                1 artillery and 1 infantry moved from Eastern Persia to Persia
                2 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 fighter and 2 infantry
                    Americans defend with 1 artillery and 1 factory_minor
                        Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 :  1/3 hits
                        Americans roll dice for 1 artillery in Northern Italy, round 2 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                    Italians win, taking Northern Italy from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Italians
                1 fighter moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 fighters placed in Iraq

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs

    triplea_41556_Ita18.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Combat Move - French
                1 infantry moved from Scotland to United Kingdom

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    triplea_41556_Fre18.tsvg

  • '17

    triple a say me i’ve win because i’ve taken 8 vc in europe
    i’don’t know if it’s true because i’ve lost jap ,so i need 9 vc in europe… or you take jap too late?
    i don’t know, you know that?
    by

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