8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 fighters moved from Eastern United States to 109 Sea Zone
                3 carriers, 2 destroyers and 2 fighters moved from 92 Sea Zone to 109 Sea Zone
                1 fighter moved from United Kingdom to 109 Sea Zone
                1 infantry moved from Siberia to Sakha
                      Americans take Sakha from Japanese
                1 infantry moved from Yenisey to Evenkiyskiy
                      Americans take Evenkiyskiy from Germans
                1 armour moved from Korea to Jehol
                      Chinese take Jehol from Japanese
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 armour moved from Korea to Manchuria

    Combat - Americans
                Battle in 109 Sea Zone
                    Americans attack with 3 carriers, 2 destroyers and 9 fighters
                    Germans defend with 2 carriers, 2 destroyers, 5 submarines, 3 tactical_bombers and 2 transports
                        Americans roll dice for 3 carriers, 2 destroyers and 9 fighters in 109 Sea Zone, round 2 :  5/11 hits
                    Units damaged: 2 carriers owned by the Germans
                        Germans roll dice for 5 submarines in 109 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 2 carriers owned by the Americans
                        Germans roll dice for 2 carriers, 2 destroyers, 3 tactical_bombers and 2 transports in 109 Sea Zone, round 2 :  5/7 hits
                        3 carriers owned by the Americans, 3 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
                        Americans roll dice for 1 destroyer and 9 fighters in 109 Sea Zone, round 3 :  5/10 hits
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 2 carriers, 2 destroyers, 3 tactical_bombers and 2 transports in 109 Sea Zone, round 3 :  3/7 hits
                        1 carrier owned by the Germans, 2 submarines owned by the Germans, 1 destroyer owned by the Americans, 2 destroyers owned by the Germans and 2 fighters owned by the Americans lost in 109 Sea Zone
                        Americans roll dice for 7 fighters in 109 Sea Zone, round 4 :  6/7 hits
                        Germans roll dice for 1 carrier, 3 tactical_bombers and 2 transports in 109 Sea Zone, round 4 :  1/4 hits
                        3 tactical_bombers owned by the Germans, 1 carrier owned by the Germans, 2 transports owned by the Germans and 1 fighter owned by the Americans lost in 109 Sea Zone
                    Americans win with 6 fighters remaining. Battle score for attacker is 31
                    Casualties for Germans: 2 carriers, 2 destroyers, 5 submarines, 3 tactical_bombers and 2 transports
                    Casualties for Americans: 3 carriers, 2 destroyers and 3 fighters

    Non Combat Move - Americans
                3 fighters could not land in 109 Sea Zone and were removed
                3 fighters moved from 109 Sea Zone to United Kingdom
                2 fighters moved from Eastern United States to Gibraltar
                4 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
                4 artilleries, 3 infantry, 1 mech_infantry and 5 transports moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 infantry moved from Tobruk to Libya
                4 artilleries, 3 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
                2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                2 bombers moved from Yakut S.S.R. to Manchuria
                3 destroyers moved from 6 Sea Zone to 19 Sea Zone
                2 fighters and 3 tactical_bombers moved from Egypt to 96 Sea Zone
                1 fighter moved from Egypt to 96 Sea Zone
                2 fighters and 2 tactical_bombers moved from Egypt to Libya

    Place Units - Americans
                3 transports placed in 10 Sea Zone
                3 artilleries and 3 infantry placed in Western United States
                1 bomber placed in Western United States
                3 tactical_bombers placed in Korea
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

    triplea_41556_Ame16.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs

    triplea_41556_Chi16.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Purchase Units - British
                British buy 1 armour, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                9 fighters moved from Egypt to Sicily
                1 infantry moved from Egypt to 98 Sea Zone
                1 carrier, 1 destroyer, 1 infantry and 5 transports moved from 98 Sea Zone to 96 Sea Zone
                9 artilleries and 16 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Italians

    Combat - British

    Non Combat Move - British
                4 aaGuns moved from West India to Eastern Persia

    Place Units - British
                2 destroyers placed in 106 Sea Zone
                1 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6,1,5
                British collect 27 PUs (1 lost to blockades); end with 28 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs

    Turn Complete - UK_Pacific

    triplea_41556_UK_16.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Iraq to Egypt
                2 mech_infantrys moved from Iraq to Egypt
                1 fighter moved from Iraq to Egypt
                3 artilleries and 4 infantry moved from Iraq to Persia

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
                    British defend with 1 factory_minor and 1 harbour; French defend with 3 infantry
                        Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Egypt, round 2 :  2/4 hits
                        British roll dice for 3 infantry in Egypt, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Italians and 2 infantry owned by the French lost in Egypt
                        Italians roll dice for 1 armour and 1 fighter in Egypt, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Egypt, round 3 :  0/1 hits
                        1 infantry owned by the French lost in Egypt
                    Italians win, taking Egypt from British with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Italians: 2 mech_infantrys
                    Casualties for French: 3 infantry

    Non Combat Move - Italians
                1 fighter moved from Egypt to Iraq

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                2 infantry and 1 mech_infantry placed in Persia

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    triplea_41556_Ita16.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

    triplea_41556_Fre16.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 armour, 26 artilleries, 51 infantry and 1 mech_infantry moved from Belarus to Novgorod
                1 infantry moved from Baltic States to Novgorod
                2 bombers moved from Western Germany to Novgorod
                2 bombers moved from Southern Italy to Novgorod
                2 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Northwest Persia to Persia
                2 armour and 1 mech_infantry moved from Caucasus to Persia
                1 infantry moved from Iraq to Persia
                4 infantry moved from Western Germany to Northern Italy
                1 artillery and 2 infantry moved from Normandy Bordeaux to France
                6 armour moved from Trans-Jordan to Anglo Egyptian Sudan
                      Germans take Anglo Egyptian Sudan from British
                12 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
                9 armour and 21 mech_infantrys moved from Trans-Jordan to Alexandria
                      Germans take Alexandria from British
                1 armour and 2 mech_infantrys moved from Russia to Urals
                2 submarines moved from 119 Sea Zone to 112 Sea Zone
                1 infantry moved from Eire to Scotland
                      Germans take Scotland from British

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 3 armour, 26 artilleries, 4 bombers, 52 infantry and 1 mech_infantry
                    Russians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 72 infantry and 1 mech_infantry
                        AA fire in Novgorod :  0/4 hits
                        Germans roll dice for 3 armour, 26 artilleries, 4 bombers, 52 infantry and 1 mech_infantry in Novgorod, round 2 :  28/86 hits
                        Russians roll dice for 4 aaGuns, 1 armour, 2 artilleries, 72 infantry and 1 mech_infantry in Novgorod, round 2 :  27/76 hits
                        24 infantry owned by the Russians, 27 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Novgorod
                        Germans roll dice for 3 armour, 26 artilleries, 4 bombers, 25 infantry and 1 mech_infantry in Novgorod, round 3 :  26/59 hits
                        Russians roll dice for 1 armour, 2 artilleries, 48 infantry and 1 mech_infantry in Novgorod, round 3 :  21/52 hits
                        26 infantry owned by the Russians and 21 infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 3 armour, 26 artilleries, 4 bombers, 4 infantry and 1 mech_infantry in Novgorod, round 4 :  17/38 hits
                        Russians roll dice for 1 armour, 2 artilleries, 22 infantry and 1 mech_infantry in Novgorod, round 4 :  12/26 hits
                        17 infantry owned by the Russians, 8 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 3 armour, 18 artilleries, 4 bombers and 1 mech_infantry in Novgorod, round 5 :  12/26 hits
                        Russians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Novgorod, round 5 :  3/9 hits
                        1 mech_infantry owned by the Russians, 5 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 3 armour, 15 artilleries, 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 54
                    Casualties for Germans: 11 artilleries and 52 infantry
                    Casualties for Russians: 4 aaGuns, 1 armour, 2 artilleries, 72 infantry and 1 mech_infantry

    Non Combat Move - Germans
                2 bombers moved from Novgorod to Germany
                1 bomber moved from Novgorod to Archangel
                2 armour moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Volgograd to Northwest Persia
                3 armour moved from Ukraine to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 aaGun moved from Trans-Jordan to Egypt
                1 bomber moved from Novgorod to Archangel

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                2 armour and 6 mech_infantrys placed in Western Germany
                2 fighters placed in Western Germany
                2 armour placed in Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 65 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs

    triplea_41556_Ger17.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Combat Move - Russians

    Turn Complete - Russians

    triplea_41556_Rus17.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese repair damage of 3x factory_minor; Remaining resources: 0 SuicideAttackTokens; 45 PUs;
                Japanese buy 2 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Hunan to Jehol
                1 infantry moved from Anhwe to Jehol
                1 armour moved from Hunan to Shantung
                      Japanese take Shantung from Chinese
                1 armour moved from Hunan to Kiangsu
                      Japanese take Kiangsu from Chinese
                3 fighters moved from Anhwe to Jehol
                6 fighters moved from Anhwe to India
                1 artillery moved from Malaya to Shan State
                2 infantry moved from Malaya to Shan State
                3 armour, 6 artilleries, 15 infantry, 1 marine and 4 mech_infantrys moved from India to West India
                      Japanese take West India from UK_Pacific
                2 mech_infantrys moved from Burma to India
                1 armour moved from Burma to India
                1 infantry moved from Nenetsia to Urals
                1 infantry moved from Archangel to Vologda
                1 artillery moved from Samara to Novosibirsk
                1 bomber moved from Volgograd to India
                2 submarines moved from 81 Sea Zone to 72 Sea Zone
                1 infantry moved from French Indo China to Yunnan

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 1 armour, 3 fighters and 1 infantry
                    Americans defend with 1 armour
                        Japanese roll dice for 1 armour, 3 fighters and 1 infantry in Jehol, round 2 :  4/5 hits
                        Chinese roll dice for 1 armour in Jehol, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour

    Non Combat Move - Japanese
                3 fighters moved from Jehol to Hunan

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in India
                3 infantry placed in Malaya
                1 artillery and 2 infantry placed in French Indo China
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 21
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,4,3,3,6,5,2,6,2,6,6,1,4,3,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,4,1,1,5,1,2,2,3
                Japanese collect 35 PUs (21 lost to blockades); end with 35 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs

    triplea_41556_Jap17.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 3 artilleries, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 bombers moved from Manchuria to Japan
                3 fighters and 3 tactical_bombers moved from Korea to Japan
                3 artilleries and 3 infantry moved from Manchuria to 19 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
                3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
                3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
                1 armour moved from Manchuria to 19 Sea Zone
                1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 19 Sea Zone to Japan
                2 carriers and 3 destroyers moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
                1 infantry moved from Sakha to Amur
                1 infantry moved from Evenkiyskiy to Timguska
                      Americans take Timguska from Japanese
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt

    triplea_41556_Ame17.tsvg

  • '21 '20 '19 '18 '17 '16

    scramble?

  • '17

    no thanks

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 3 artilleries, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 bombers moved from Manchuria to Japan
                3 fighters and 3 tactical_bombers moved from Korea to Japan
                3 artilleries and 3 infantry moved from Manchuria to 19 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
                3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
                3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
                1 armour moved from Manchuria to 19 Sea Zone
                1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 19 Sea Zone to Japan
                2 carriers and 3 destroyers moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
                1 infantry moved from Sakha to Amur
                1 infantry moved from Evenkiyskiy to Timguska
                      Americans take Timguska from Japanese
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt

    Combat - Americans
                Battle in Egypt
                    Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Germans defend with 1 aaGun; Italians defend with 1 armour, 1 factory_minor and 1 harbour
                        AA fire in Egypt :  0/3 hits
                        Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 2 :  3/6 hits
                        Italians roll dice for 1 aaGun and 1 armour in Egypt, round 2 :  0/1 hits
                        1 aaGun owned by the Germans and 1 armour owned by the Italians lost in Egypt
                    Americans win, taking Egypt from Italians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 aaGun
                    Casualties for Italians: 1 armour
                Battle in Japan
                    Americans attack with 1 armour, 6 artilleries, 2 bombers, 3 fighters, 6 infantry and 4 tactical_bombers
                    Japanese defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 30 infantry and 1 marine
                        AA fire in Japan :  0/6 hits
                        Americans roll dice for 1 armour, 6 artilleries, 2 bombers, 3 fighters, 6 infantry and 4 tactical_bombers in Japan, round 2 :  12/22 hits
                        Japanese roll dice for 2 aaGuns, 3 artilleries, 1 fighter, 30 infantry and 1 marine in Japan, round 2 :  11/35 hits
                        10 infantry owned by the Japanese, 5 artilleries owned by the Americans, 2 aaGuns owned by the Japanese and 6 infantry owned by the Americans lost in Japan
                    2 bombers owned by the Americans, 4 tactical_bombers owned by the Americans and 3 fighters owned by the Americans retreated
                        Americans roll dice for 1 armour and 1 artillery in Japan, round 3 :  1/2 hits
                        Japanese roll dice for 3 artilleries, 1 fighter, 20 infantry and 1 marine in Japan, round 3 :  10/25 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 armour owned by the Americans lost in Japan
                    Japanese win with 3 artilleries, 1 fighter, 19 infantry and 1 marine remaining. Battle score for attacker is -5
                    Casualties for Americans: 1 armour, 6 artilleries and 6 infantry
                    Casualties for Japanese: 2 aaGuns and 11 infantry

    Non Combat Move - Americans
                2 bombers, 3 fighters and 4 tactical_bombers moved from Japan to Korea
                1 armour moved from Manchuria to Amur
                3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to Gibraltar
                2 fighters and 2 tactical_bombers moved from Egypt to 96 Sea Zone
                4 artilleries and 4 infantry moved from Libya to 96 Sea Zone
                1 mech_infantry moved from Libya to Algeria
                4 artilleries and 4 infantry moved from 96 Sea Zone to Malta
                1 fighter and 1 tactical_bomber moved from Libya to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from Libya to Malta
                1 bomber moved from 6 Sea Zone to Korea

    Place Units - Americans
                3 transports placed in 10 Sea Zone
                3 artilleries and 3 infantry placed in Western United States
                2 fighters and 1 tactical_bomber placed in Korea
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 66 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs

    triplea_41556_Ame17.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    triplea_41556_Chi17.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Purchase Units - British
                British buy 6 infantry; Remaining resources: 13 PUs;

    Combat Move - British
                9 artilleries and 16 infantry moved from Eastern Persia to Turkmenistan
                      British take Turkmenistan from Japanese
                4 infantry moved from United Kingdom to Scotland
                4 fighters moved from United Kingdom to Scotland

    Combat - British
                Battle in Scotland
                    British attack with 4 fighters and 4 infantry
                    Germans defend with 1 airfield and 1 infantry
                        British roll dice for 4 fighters and 4 infantry in Scotland, round 2 :  4/8 hits
                        Germans roll dice for 1 infantry in Scotland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Scotland
                    British win, taking Scotland from Germans with 4 fighters and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                4 fighters moved from Scotland to United Kingdom
                1 aaGun moved from United Kingdom to Scotland
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                3 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5,3,6
                British collect 25 PUs (2 lost to blockades); end with 38 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs

    Turn Complete - UK_Pacific

    triplea_41556_UK_17.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Persia to Eastern Persia
                1 artillery moved from Persia to Eastern Persia
                2 infantry moved from Persia to Eastern Persia
                1 artillery moved from Persia to Eastern Persia
                1 infantry moved from Persia to Eastern Persia
                1 artillery and 9 infantry moved from Persia to Iraq

    Combat - Italians
                Battle in Eastern Persia
                    Italians attack with 2 artilleries, 3 infantry and 1 mech_infantry
                    British defend with 4 aaGuns; ANZAC defend with 1 infantry
                        Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Eastern Persia, round 2 :  4/6 hits
                        British roll dice for 4 aaGuns and 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        4 aaGuns owned by the British lost in Eastern Persia
                        Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Eastern Persia, round 3 :  0/6 hits
                        British roll dice for 1 infantry in Eastern Persia, round 3 :  1/1 hits
                        1 infantry owned by the Italians lost in Eastern Persia
                        Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Eastern Persia, round 4 :  2/5 hits
                        British roll dice for 1 infantry in Eastern Persia, round 4 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Eastern Persia
                    Italians win, taking Eastern Persia from British with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
                    Casualties for British: 4 aaGuns
                    Casualties for Italians: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                3 artilleries placed in Iraq
                1 armour and 2 mech_infantrys placed in Persia
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 23 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs

    triplea_41556_Ita17.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by British to Turkmenistan: 4 aaGuns
                EDIT: Turning off Edit Mode
                ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Okinawa to 19 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
                1 bomber moved from Caroline Islands to Japan
                2 carriers moved from 19 Sea Zone to 6 Sea Zone
                2 fighters moved from 19 Sea Zone to Japan
                2 fighters moved from 6 Sea Zone to Japan
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from New South Wales to New Guinea

    triplea_41556_ANZ17.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by British to Turkmenistan: 4 aaGuns
                EDIT: Turning off Edit Mode
                ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Eastern Persia: 1 infantry
                EDIT: Turning off Edit Mode
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Okinawa to 19 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
                1 bomber moved from Caroline Islands to Japan
                2 carriers moved from 19 Sea Zone to 6 Sea Zone
                2 fighters moved from 19 Sea Zone to Japan
                2 fighters moved from 6 Sea Zone to Japan
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from New South Wales to New Guinea

    triplea_41556_ANZ17.tsvg

  • '21 '20 '19 '18 '17 '16

    scramble?

    I obviously forgot to move my AA I edit them back if that’s ok and gave you your italian inf back

  • '17

    no scramble
    for edit, no problem

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Combat Move - French
                1 infantry moved from United Kingdom to Scotland

    Non Combat Move - French

    Turn Complete - French

    triplea_41556_Fre17.tsvg

Suggested Topics

  • 29
  • 104
  • 51
  • 29
  • 96
  • 100
  • 93
  • 155
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

17.5k

Users

40.0k

Topics

1.7m

Posts