@simon33
looking forward to see how you do it, its always a colossal failure when i try it
8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 fighters moved from Eastern United States to 109 Sea Zone
3 carriers, 2 destroyers and 2 fighters moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 armour moved from Korea to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Korea to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 armour moved from Korea to ManchuriaCombat - Americans
Battle in 109 Sea Zone
Americans attack with 3 carriers, 2 destroyers and 9 fighters
Germans defend with 2 carriers, 2 destroyers, 5 submarines, 3 tactical_bombers and 2 transports
Americans roll dice for 3 carriers, 2 destroyers and 9 fighters in 109 Sea Zone, round 2 : 5/11 hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 2 carriers, 2 destroyers, 3 tactical_bombers and 2 transports in 109 Sea Zone, round 2 : 5/7 hits
3 carriers owned by the Americans, 3 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Americans roll dice for 1 destroyer and 9 fighters in 109 Sea Zone, round 3 : 5/10 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 2 carriers, 2 destroyers, 3 tactical_bombers and 2 transports in 109 Sea Zone, round 3 : 3/7 hits
1 carrier owned by the Germans, 2 submarines owned by the Germans, 1 destroyer owned by the Americans, 2 destroyers owned by the Germans and 2 fighters owned by the Americans lost in 109 Sea Zone
Americans roll dice for 7 fighters in 109 Sea Zone, round 4 : 6/7 hits
Germans roll dice for 1 carrier, 3 tactical_bombers and 2 transports in 109 Sea Zone, round 4 : 1/4 hits
3 tactical_bombers owned by the Germans, 1 carrier owned by the Germans, 2 transports owned by the Germans and 1 fighter owned by the Americans lost in 109 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 31
Casualties for Germans: 2 carriers, 2 destroyers, 5 submarines, 3 tactical_bombers and 2 transports
Casualties for Americans: 3 carriers, 2 destroyers and 3 fightersNon Combat Move - Americans
3 fighters could not land in 109 Sea Zone and were removed
3 fighters moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
4 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
4 artilleries, 3 infantry, 1 mech_infantry and 5 transports moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from Tobruk to Libya
4 artilleries, 3 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Yakut S.S.R. to Manchuria
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 3 tactical_bombers moved from Egypt to 96 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
2 fighters and 2 tactical_bombers moved from Egypt to LibyaPlace Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 bomber placed in Western United States
3 tactical_bombers placed in Korea
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
9 fighters moved from Egypt to Sicily
1 infantry moved from Egypt to 98 Sea Zone
1 carrier, 1 destroyer, 1 infantry and 5 transports moved from 98 Sea Zone to 96 Sea Zone
9 artilleries and 16 infantry moved from West India to Eastern Persia
British take Eastern Persia from ItaliansCombat - British
Non Combat Move - British
4 aaGuns moved from West India to Eastern PersiaPlace Units - British
2 destroyers placed in 106 Sea Zone
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6,1,5
British collect 27 PUs (1 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Egypt
2 mech_infantrys moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
3 artilleries and 4 infantry moved from Iraq to PersiaCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
British defend with 1 factory_minor and 1 harbour; French defend with 3 infantry
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Egypt, round 2 : 2/4 hits
British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits
2 mech_infantrys owned by the Italians and 2 infantry owned by the French lost in Egypt
Italians roll dice for 1 armour and 1 fighter in Egypt, round 3 : 1/2 hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the French lost in Egypt
Italians win, taking Egypt from British with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 2 mech_infantrys
Casualties for French: 3 infantryNon Combat Move - Italians
1 fighter moved from Egypt to IraqPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in PersiaTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 armour, 26 artilleries, 51 infantry and 1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Baltic States to Novgorod
2 bombers moved from Western Germany to Novgorod
2 bombers moved from Southern Italy to Novgorod
2 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Northwest Persia to Persia
2 armour and 1 mech_infantry moved from Caucasus to Persia
1 infantry moved from Iraq to Persia
4 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Normandy Bordeaux to France
6 armour moved from Trans-Jordan to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
12 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
9 armour and 21 mech_infantrys moved from Trans-Jordan to Alexandria
Germans take Alexandria from British
1 armour and 2 mech_infantrys moved from Russia to Urals
2 submarines moved from 119 Sea Zone to 112 Sea Zone
1 infantry moved from Eire to Scotland
Germans take Scotland from BritishCombat - Germans
Battle in Novgorod
Germans attack with 3 armour, 26 artilleries, 4 bombers, 52 infantry and 1 mech_infantry
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 72 infantry and 1 mech_infantry
AA fire in Novgorod : 0/4 hits
Germans roll dice for 3 armour, 26 artilleries, 4 bombers, 52 infantry and 1 mech_infantry in Novgorod, round 2 : 28/86 hits
Russians roll dice for 4 aaGuns, 1 armour, 2 artilleries, 72 infantry and 1 mech_infantry in Novgorod, round 2 : 27/76 hits
24 infantry owned by the Russians, 27 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 26 artilleries, 4 bombers, 25 infantry and 1 mech_infantry in Novgorod, round 3 : 26/59 hits
Russians roll dice for 1 armour, 2 artilleries, 48 infantry and 1 mech_infantry in Novgorod, round 3 : 21/52 hits
26 infantry owned by the Russians and 21 infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 armour, 26 artilleries, 4 bombers, 4 infantry and 1 mech_infantry in Novgorod, round 4 : 17/38 hits
Russians roll dice for 1 armour, 2 artilleries, 22 infantry and 1 mech_infantry in Novgorod, round 4 : 12/26 hits
17 infantry owned by the Russians, 8 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 armour, 18 artilleries, 4 bombers and 1 mech_infantry in Novgorod, round 5 : 12/26 hits
Russians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Novgorod, round 5 : 3/9 hits
1 mech_infantry owned by the Russians, 5 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 15 artilleries, 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 54
Casualties for Germans: 11 artilleries and 52 infantry
Casualties for Russians: 4 aaGuns, 1 armour, 2 artilleries, 72 infantry and 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Novgorod to Germany
1 bomber moved from Novgorod to Archangel
2 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
3 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 aaGun moved from Trans-Jordan to Egypt
1 bomber moved from Novgorod to ArchangelPlace Units - Germans
1 artillery and 2 infantry placed in France
2 armour and 6 mech_infantrys placed in Western Germany
2 fighters placed in Western Germany
2 armour placed in GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 65 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 0 SuicideAttackTokens; 45 PUs;
Japanese buy 2 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Hunan to Jehol
1 infantry moved from Anhwe to Jehol
1 armour moved from Hunan to Shantung
Japanese take Shantung from Chinese
1 armour moved from Hunan to Kiangsu
Japanese take Kiangsu from Chinese
3 fighters moved from Anhwe to Jehol
6 fighters moved from Anhwe to India
1 artillery moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
3 armour, 6 artilleries, 15 infantry, 1 marine and 4 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
2 mech_infantrys moved from Burma to India
1 armour moved from Burma to India
1 infantry moved from Nenetsia to Urals
1 infantry moved from Archangel to Vologda
1 artillery moved from Samara to Novosibirsk
1 bomber moved from Volgograd to India
2 submarines moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from French Indo China to YunnanCombat - Japanese
Battle in Jehol
Japanese attack with 1 armour, 3 fighters and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 1 armour, 3 fighters and 1 infantry in Jehol, round 2 : 4/5 hits
Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits
1 armour owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Japanese
3 fighters moved from Jehol to HunanPlace Units - Japanese
2 armour and 1 mech_infantry placed in India
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,4,3,3,6,5,2,6,2,6,6,1,4,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,4,1,1,5,1,2,2,3
Japanese collect 35 PUs (21 lost to blockades); end with 35 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 artilleries, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from Manchuria to Japan
3 fighters and 3 tactical_bombers moved from Korea to Japan
3 artilleries and 3 infantry moved from Manchuria to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 armour moved from Manchuria to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to Japan
2 carriers and 3 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 infantry moved from Sakha to Amur
1 infantry moved from Evenkiyskiy to Timguska
Americans take Timguska from Japanese
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt -
scramble?
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no thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 artilleries, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from Manchuria to Japan
3 fighters and 3 tactical_bombers moved from Korea to Japan
3 artilleries and 3 infantry moved from Manchuria to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 armour moved from Manchuria to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to Japan
2 carriers and 3 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 infantry moved from Sakha to Amur
1 infantry moved from Evenkiyskiy to Timguska
Americans take Timguska from Japanese
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to EgyptCombat - Americans
Battle in Egypt
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 aaGun; Italians defend with 1 armour, 1 factory_minor and 1 harbour
AA fire in Egypt : 0/3 hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 2 : 3/6 hits
Italians roll dice for 1 aaGun and 1 armour in Egypt, round 2 : 0/1 hits
1 aaGun owned by the Germans and 1 armour owned by the Italians lost in Egypt
Americans win, taking Egypt from Italians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 armour
Battle in Japan
Americans attack with 1 armour, 6 artilleries, 2 bombers, 3 fighters, 6 infantry and 4 tactical_bombers
Japanese defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 30 infantry and 1 marine
AA fire in Japan : 0/6 hits
Americans roll dice for 1 armour, 6 artilleries, 2 bombers, 3 fighters, 6 infantry and 4 tactical_bombers in Japan, round 2 : 12/22 hits
Japanese roll dice for 2 aaGuns, 3 artilleries, 1 fighter, 30 infantry and 1 marine in Japan, round 2 : 11/35 hits
10 infantry owned by the Japanese, 5 artilleries owned by the Americans, 2 aaGuns owned by the Japanese and 6 infantry owned by the Americans lost in Japan
2 bombers owned by the Americans, 4 tactical_bombers owned by the Americans and 3 fighters owned by the Americans retreated
Americans roll dice for 1 armour and 1 artillery in Japan, round 3 : 1/2 hits
Japanese roll dice for 3 artilleries, 1 fighter, 20 infantry and 1 marine in Japan, round 3 : 10/25 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 armour owned by the Americans lost in Japan
Japanese win with 3 artilleries, 1 fighter, 19 infantry and 1 marine remaining. Battle score for attacker is -5
Casualties for Americans: 1 armour, 6 artilleries and 6 infantry
Casualties for Japanese: 2 aaGuns and 11 infantryNon Combat Move - Americans
2 bombers, 3 fighters and 4 tactical_bombers moved from Japan to Korea
1 armour moved from Manchuria to Amur
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
2 fighters and 2 tactical_bombers moved from Egypt to 96 Sea Zone
4 artilleries and 4 infantry moved from Libya to 96 Sea Zone
1 mech_infantry moved from Libya to Algeria
4 artilleries and 4 infantry moved from 96 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from Libya to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Libya to Malta
1 bomber moved from 6 Sea Zone to KoreaPlace Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
2 fighters and 1 tactical_bomber placed in Korea
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 6 infantry; Remaining resources: 13 PUs;Combat Move - British
9 artilleries and 16 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Japanese
4 infantry moved from United Kingdom to Scotland
4 fighters moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 4 fighters and 4 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 4 fighters and 4 infantry in Scotland, round 2 : 4/8 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 4 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
4 fighters moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 destroyer moved from 106 Sea Zone to 109 Sea ZonePlace Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5,3,6
British collect 25 PUs (2 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 artillery and 9 infantry moved from Persia to IraqCombat - Italians
Battle in Eastern Persia
Italians attack with 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 4 aaGuns; ANZAC defend with 1 infantry
Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Eastern Persia, round 2 : 4/6 hits
British roll dice for 4 aaGuns and 1 infantry in Eastern Persia, round 2 : 0/1 hits
4 aaGuns owned by the British lost in Eastern Persia
Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Eastern Persia, round 3 : 0/6 hits
British roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Eastern Persia
Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Eastern Persia, round 4 : 2/5 hits
British roll dice for 1 infantry in Eastern Persia, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Eastern Persia
Italians win, taking Eastern Persia from British with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for British: 4 aaGuns
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
Place Units - Italians
3 artilleries placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to Turkmenistan: 4 aaGuns
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Okinawa to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Caroline Islands to Japan
2 carriers moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to New Guinea -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to Turkmenistan: 4 aaGuns
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Italians to Eastern Persia: 1 infantry
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Okinawa to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Caroline Islands to Japan
2 carriers moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to New Guinea -
scramble?
I obviously forgot to move my AA I edit them back if that’s ok and gave you your italian inf back
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no scramble
for edit, no problem -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - French
1 infantry moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French