18L Variance (L+6) vs AetV (X) BM3 Game II


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                1 mech_infantry moved from Kiangsu to Hopei
                1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
                2 fighters and 1 tactical_bomber moved from Shan State to Szechwan
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 bomber moved from Shan State to 42 Sea Zone
                1 artillery and 5 infantry moved from Amur to Buryatia

    Combat - Japanese
                Battle in Buryatia
                    Japanese attack with 1 artillery and 5 infantry
                    Russians defend with 1 aaGun and 6 infantry
                        Japanese roll dice for 1 artillery and 5 infantry in Buryatia, round 2 : 2/6 hits, 1,33 expected hits
                        Russians roll dice for 1 aaGun and 6 infantry in Buryatia, round 2 : 3/6 hits, 2,00 expected hits
                        3 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Buryatia
                    2 infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Amur
                    Russians win with 5 infantry remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 aaGun and 1 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Szechwan
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,83 expected hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 1,50 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 bomber moved from 42 Sea Zone to Philippines
                1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Kiangsu to Chahar
                1 armour moved from Anhwe to Yunnan
                2 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Hunan to Yunnan
                1 aaGun moved from Kweichow to Yunnan
                1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
                2 fighters and 1 tactical_bomber moved from Szechwan to Shan State
                1 transport moved from 19 Sea Zone to 36 Sea Zone
                3 infantry moved from French Indo China to Shan State
                1 mech_infantry moved from Kweichow to Yunnan
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in French Indo China
                1 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to Amur: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    ANZAC : -0,33
        Chinese : 0,00
        Russians : 1,00
        Japanese : 0,33

    triplea_41530_Jap6.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Tsinghai to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    triplea_41530_Chi6.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 artillery and 1 infantry moved from French Guiana to 88 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 bombers moved from Gibraltar to Morocco
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Germans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 3 :  1/3 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 4 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Morocco
                    Americans attack with 1 artillery, 2 bombers and 1 infantry
                    Italians defend with 1 armour and 1 infantry
                        Americans roll dice for 1 cruiser in Morocco, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Morocco, round 2 :  1/4 hits
                        Italians roll dice for 1 armour and 1 infantry in Morocco, round 2 :  1/2 hits
                        1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 fighters and 1 tactical_bomber moved from Gibraltar to Syria
                1 bomber moved from Egypt to Syria
                2 bombers moved from Morocco to Syria
                2 fighters moved from 104 Sea Zone to 92 Sea Zone
                1 transport moved from 26 Sea Zone to 12 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 fighter moved from Western United States to Eastern United States
                1 transport moved from 12 Sea Zone to 10 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 infantry placed in Western United States
                2 carriers and 1 destroyer placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Tsinghai to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    Purchase Units - British
                British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
                      British take French Central Africa from Neutral_Axis
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland
                1 artillery and 1 infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria

    Combat - British
                Battle in Alexandria
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 :  2/3 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                    British win, taking Alexandria from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Italian Somaliland
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Italian Somaliland, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Italian Somaliland, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Italian Somaliland
                    British win, taking Italian Somaliland from Italians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                1 armour and 6 mech_infantrys moved from Eastern Persia to India
                1 mech_infantry moved from Syria to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Burma to India
                2 mech_infantrys moved from Syria to Northwest Persia
                5 fighters moved from Eastern Persia to Russia
                2 mech_infantrys moved from Syria to Northwest Persia

    Place Units - British
                2 artilleries placed in Egypt
                1 infantry placed in Egypt
                3 infantry placed in Union of South Africa
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
                British collect 33 PUs (3 lost to blockades); end with 33 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    triplea_41530_UK_6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Novgorod to Smolensk

    Combat - Italians
                Battle in Smolensk
                    Italians attack with 1 fighter
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter in Smolensk, round 2 : 0/1 hits, 0,50 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                        1 fighter owned by the Italians lost in Smolensk
                    Russians win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 2 fighters placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Italians : -0,50
        Russians : 0,67

    triplea_41530_Ita6.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                1 fighter moved from Northern Territory to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Northern Territory
                1 infantry moved from South Australia to Northern Territory
                3 armour moved from New South Wales to Queensland
                3 armour moved from Queensland to Northern Territory
                2 infantry moved from Iraq to Northwest Persia

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Eastern Persia to Russia

    Turn Complete - French

    triplea_41530_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Smolensk
                2 infantry moved from Bryansk to Rostov
                2 bombers moved from Bryansk to Rostov
                2 bombers moved from Bryansk to Ukraine
                1 fighter and 2 tactical_bombers moved from Bryansk to Smolensk
                1 tactical_bomber moved from Bryansk to Rostov
                1 armour moved from Eastern Poland to Ukraine
                1 artillery and 1 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Bryansk to Rostov
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to Eire

    Combat - Germans
                Battle in Eire
                Battle in Ukraine
                    Germans attack with 1 armour, 1 artillery, 2 bombers and 1 infantry
                    Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Ukraine, round 2 : 2/5 hits, 2,50 expected hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Germans win, taking Eire from British, taking Ukraine from Russians with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Rostov
                    Germans attack with 2 bombers, 3 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Germans roll dice for 2 bombers, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2,33 expected hits
                        Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/5 hits, 2,00 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Germans
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Eire
                2 carriers moved from 110 Sea Zone to 109 Sea Zone
                2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
                1 cruiser moved from 110 Sea Zone to 109 Sea Zone
                1 battleship moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from Western Germany to France
                2 infantry moved from Western Germany to Holland Belgium
                2 mech_infantrys moved from Germany to Romania
                8 mech_infantrys moved from Eastern Poland to Bryansk
                1 aaGun moved from Western Ukraine to Ukraine
                2 bombers moved from Ukraine to Bryansk
                2 bombers and 1 tactical_bomber moved from Rostov to Bryansk
                1 fighter and 2 tactical_bombers moved from Smolensk to Bryansk
                3 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Bryansk to Ukraine
                3 armour moved from Novgorod to Bryansk

    Place Units - Germans
                1 infantry placed in France
                2 fighters placed in Western Germany
                4 mech_infantrys placed in Germany
                3 armour placed in Novgorod
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Combat Hit Differential Summary :

    Germans : 0,17
        Americans : -0,50
        Russians : 0,00

    triplea_41530_Ger7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter moved from Russia to Vologda
                1 infantry moved from Samara to Vologda
                1 infantry moved from Russia to Vologda
                3 infantry moved from Tambov to Rostov
                1 infantry moved from Volgograd to Rostov
                1 fighter and 1 tactical_bomber moved from Russia to Rostov

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Vologda
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 :  3/6 hits
                        Germans roll dice for 2 infantry in Rostov, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                2 infantry moved from Samara to Tambov
                1 aaGun and 8 infantry moved from Samara to Russia
                1 fighter moved from Vologda to Russia
                1 armour moved from Novosibirsk to Kazakhstan
                1 mech_infantry moved from Russia to Kazakhstan
                3 armour moved from Russia to Kazakhstan
                2 mech_infantrys moved from Volgograd to Kazakhstan

    Place Units - Russians
                7 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Kazakhstan : 4 armour and 3 mech_infantrys
        Buryatia : 5 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Rostov : 3 infantry
        Russia : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 65 infantry and 1 tactical_bomber
        Tambov : 2 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor and 2 infantry
        114 Sea Zone : 1 submarine

    triplea_41530_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 1 marine, 6 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 artillery, 1 fighter and 2 infantry moved from Amur to Buryatia
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                7 fighters and 6 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from Philippines to 16 Sea Zone

    Combat - Japanese
                Battle in Dutch New Guinea
                Battle in Buryatia
                    Japanese attack with 1 artillery, 1 fighter and 2 infantry
                    Russians defend with 5 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Buryatia, round 2 : 0/4 hits, 1,33 expected hits
                        Russians roll dice for 5 infantry in Buryatia, round 2 : 1/5 hits, 1,67 expected hits
                        1 infantry owned by the Japanese lost in Buryatia
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Amur
                    Russians win, taking Dutch New Guinea from Dutch with 5 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 7 fighters and 6 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 bomber, 1 destroyer, 7 fighters and 6 tactical_bombers in 16 Sea Zone, round 2 : 4/15 hits, 8,50 expected hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 bomber, 1 destroyer, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 bomber moved from 16 Sea Zone to Japan
                7 fighters and 6 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from Buryatia to Amur
                1 mech_infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Chahar
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 infantry moved from Yunnan to Szechwan
                3 mech_infantrys moved from French Indo China to Shan State
                2 fighters moved from Shan State to 45 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 submarine moved from 6 Sea Zone to 5 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Malaya
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 marine placed in Japan
                5 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Combat Hit Differential Summary :

    Americans : -0,17
        Russians : -0,67
        Japanese : -5,83

    triplea_41530_Jap7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Tsinghai to Shensi
                1 fighter and 2 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    triplea_41530_Chi7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 fighters moved from 92 Sea Zone to 104 Sea Zone
                2 fighters moved from Eastern United States to 104 Sea Zone
                1 artillery moved from Morocco to Algeria
                      Americans take Algeria from Italians

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                2 fighters moved from 104 Sea Zone to United Kingdom
                2 fighters moved from 104 Sea Zone to 110 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 12 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 carriers, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 12 Sea Zone to 10 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 bombers moved from Syria to Gibraltar
                2 fighters and 1 tactical_bomber moved from Syria to Gibraltar

    Place Units - Americans
                1 infantry placed in Western United States
                3 fighters placed in Eastern United States
                2 carriers and 1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Tsinghai to Shensi
                1 fighter and 2 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    Purchase Units - British
                British buy 1 infantry and 5 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from 99 Sea Zone to Crete
                1 mech_infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 mech_infantry moved from Kenya to British Somaliland
                      British take British Somaliland from Italians
                1 artillery and 1 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Burma, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Burma, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Burma, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Crete
                    British attack with 1 armour and 1 infantry
                    Italians defend with 1 marine
                        British roll dice for 1 armour and 1 infantry in Crete, round 2 :  1/2 hits
                        Italians roll dice for 1 marine in Crete, round 2 :  0/1 hits
                        1 marine owned by the Italians lost in Crete
                    British win, taking Crete from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 marine

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from French Central Africa: 1 mech_infantry
                EDIT: Changing ownership of French West Africa from Neutral_Axis to British
                EDIT: Adding units owned by British to French West Africa: 1 mech_infantry
                EDIT: Turning off Edit Mode
                5 mech_infantrys moved from Northwest Persia to Kazakhstan
                1 artillery moved from Syria to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Alexandria to Egypt
                1 aaGun moved from Egypt to Trans-Jordan
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
                3 infantry moved from Union of South Africa to Rhodesia
                1 armour and 6 mech_infantrys moved from India to Eastern Persia
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone

    Place Units - British
                5 submarines placed in 110 Sea Zone
                1 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,5,6,1,1,1,5,2,2
                British collect 26 PUs (11 lost to blockades); end with 26 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Shensi : 3 infantry
        Tsinghai : 1 fighter and 2 infantry
        Sikang : 2 infantry
        Burma : 1 artillery and 1 infantry
        India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 31 infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
        Hawaiian Islands : 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour and 10 infantry
        Midway : 1 airfield
        Kazakhstan : 5 mech_infantrys
        26 Sea Zone : 2 battleships, 6 carriers, 3 cruisers, 9 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
        10 Sea Zone : 2 carriers, 1 destroyer and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 aaGun, 2 artilleries and 2 infantry
        British Somaliland : 1 mech_infantry
        Gibraltar : 1 airfield, 1 artillery, 3 bombers, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour
        Rhodesia : 3 infantry
        Morocco : 1 flag
        French Central Africa : 1 flag
        French Madagascar : 1 flag
        French Guiana : 1 flag
        Algeria : 1 flag, 1 artillery
        Syria : 1 flag, 1 airfield
        French West Africa : 1 flag, 1 mech_infantry
        Tobruk : 1 flag, 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 5 fighters
        104 Sea Zone : 1 destroyer
        Crete : 1 flag, 1 armour and 1 infantry
        99 Sea Zone : 1 transport
        Iraq : 1 flag, 1 artillery and 2 mech_infantrys
        Eastern Persia : 1 flag, 1 armour and 6 mech_infantrys
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        110 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 5 submarines

    triplea_41530_UK_7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 fighters moved from Southern Italy to 110 Sea Zone

    triplea_41530_Ita7.tsvg


  • Italian Ftr’s scored two hits.

    What do you want me to take as casualties?

  • '17 '16 '15 '14 '12

    I wish to scramble the fighters from UK please

  • '17 '16 '15 '14 '12

    sink 2 destroyers.  You can roll the fighters with forum dice


  • @variance:

    I wish to scramble the fighters from UK please

    I did. I posted a combat file,  this is without the scramble Q:  :-). It would follow up.

    @variance:

    sink 2 destroyers.  You can roll the fighters with forum dice

    Confirmed


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 fighters moved from Southern Italy to 110 Sea Zone

    Combat - Italians
                British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Italians attack with 3 fighters
                    British defend with 1 destroyer and 5 submarines; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
                    5 submarines owned by the British Submerged
                        Italians roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                        British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 4 fighters in 110 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits
                        1 destroyer owned by the British, 1 destroyer owned by the Americans and 3 fighters owned by the Italians lost in 110 Sea Zone
                    British win with 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is -14
                    Casualties for Italians: 3 fighters
                    Casualties for British: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Romania
                1 aaGun and 1 armour moved from Bryansk to Ukraine

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    Italians : 0,50
        British : -1,17

    triplea_41530_Ita7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 60 Sea Zone
                1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                1 fighter moved from Northern Territory to New Zealand
                1 fighter moved from 26 Sea Zone to New Zealand
                3 armour moved from Northern Territory to New South Wales
                2 aaGuns, 1 artillery and 9 infantry moved from Northern Territory to South Australia

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to Scotland

    Turn Complete - French

    triplea_41530_Fre7.tsvg

  • '17 '16 '15 '14 '12

    if you attack z110, scramble, no submerge, and max defense please

  • '17 '16 '15 '14 '12

    Actually, let’s go round by round for the OOL, but scramble and no submerge


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 infantry moved from Smolensk to Vologda
                2 bombers moved from Bryansk to Vologda
                1 fighter and 2 tactical_bombers moved from Bryansk to Tambov
                1 tactical_bomber moved from Bryansk to Rostov
                11 armour and 21 mech_infantrys moved from Bryansk to Rostov
                2 infantry moved from Bryansk to Tambov
                1 bomber moved from Bryansk to 99 Sea Zone
                1 bomber moved from Bryansk to Tambov
                2 infantry moved from Ukraine to Rostov
                1 artillery moved from Ukraine to Rostov

    triplea_41530_Ger8.tsvg

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