@VictoryFirst Sadly, you are correct. What is missing besides Heavy Bombers?
A simple solution would be to use a dice server to decide which additional Japan gets.
I can not help you with the edit situation.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to Malaya
Combat - ANZAC
ANZAC creates battle in territory 36 Sea Zone
Battle in Malaya
ANZAC attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Malaya, round 2 : 2/5 hits
Japanese roll dice for 3 infantry in Malaya, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 armour, 1 artillery and 1 fighter in Malaya, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
ANZAC roll dice for 1 armour, 1 artillery and 1 fighter in Malaya, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Malaya, round 4 : 1/1 hits
1 artillery owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 armour and 1 fighter in Malaya, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Malaya, round 5 : 0/1 hits
ANZAC roll dice for 1 armour and 1 fighter in Malaya, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Malaya, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - ANZAC
1 carrier and 2 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to Malaya
Combat - ANZAC
ANZAC creates battle in territory 36 Sea Zone
Battle in Malaya
ANZAC attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Malaya, round 2 : 2/5 hits
Japanese roll dice for 3 infantry in Malaya, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 armour, 1 artillery and 1 fighter in Malaya, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
ANZAC roll dice for 1 armour, 1 artillery and 1 fighter in Malaya, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Malaya, round 4 : 1/1 hits
1 artillery owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 armour and 1 fighter in Malaya, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Malaya, round 5 : 0/1 hits
ANZAC roll dice for 1 armour and 1 fighter in Malaya, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Malaya, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - ANZAC
1 carrier and 2 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 92 PUs;
Germans buy 3 armour, 5 artilleries, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Turkey to Persia
Germans take Persia from Americans
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
Germans take Southern France from Americans
5 bombers moved from Western Germany to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Turkey to Egypt
1 bomber moved from Turkey to Saudi Arabia
1 infantry moved from France to Normandy Bordeaux
Combat - Germans
Strategic bombing raid in Saudi Arabia
AA fire in Saudi Arabia : 0/1 hits
Bombing raid in Saudi Arabia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Saudi Arabia causes 6 damage total.
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Normandy Bordeaux
Germans attack with 5 bombers, 3 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 5 bombers, 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 4/11 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 5 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 bomber moved from Saudi Arabia to Turkey
1 bomber moved from Egypt to Turkey
3 armour moved from Volgograd to Turkey
2 armour moved from Greece to Turkey
3 fighters moved from Yugoslavia to Turkey
2 armour moved from Yugoslavia to Greece
2 bombers moved from Yugoslavia to Turkey
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
2 armour moved from Sakha to Manchuria
5 bombers and 3 fighters moved from Normandy Bordeaux to Western Germany
6 infantry moved from Western Germany to France
Place Units - Germans
1 artillery and 2 infantry placed in France
3 armour placed in Volgograd
3 mech_infantrys placed in Yugoslavia
2 artilleries and 8 infantry placed in Western Germany
2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Territory Summary for Germans :
Manchuria : 2 armour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Buryatia : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 2 aaGuns, 1 airfield, 8 artilleries, 1 factory_minor and 28 infantry
Western Germany : 3 aaGuns, 1 airfield, 5 artilleries, 5 bombers, 1 factory_major, 3 fighters, 1 harbour and 17 infantry
Germany : 2 artilleries, 1 factory_major and 4 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Novosibirsk : 1 flag, 1 armour and 2 mech_infantrys
Vologda : 1 flag
Volgograd : 1 flag, 3 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
Turkey : 3 aaGuns, 64 armour, 5 bombers, 5 fighters, 15 mech_infantrys and 3 tactical_bombers
Switzerland : 1 flag
Bulgaria : 1 flag
Greece : 2 armour
Persia : 1 flag, 1 factory_minor and 1 mech_infantry
Sweden : 1 flag
Yugoslavia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Finland : 1 flag, 6 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
115 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 infantry moved from Shan State to Malaya
1 tactical_bomber moved from French Indo China to Malaya
1 infantry moved from Shan State to Malaya
Combat - Japanese
Battle in Malaya
Japanese attack with 3 infantry and 1 tactical_bomber
ANZAC defend with 1 armour, 1 factory_minor and 1 harbour
Japanese roll dice for 3 infantry and 1 tactical_bomber in Malaya, round 2 : 0/4 hits
ANZAC roll dice for 1 armour in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 2 infantry and 1 tactical_bomber in Malaya, round 3 : 2/3 hits
ANZAC roll dice for 1 armour in Malaya, round 3 : 0/1 hits
1 armour owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 aaGun, 13 armour, 12 artilleries, 17 infantry and 35 mech_infantrys moved from Eastern Persia to Persia
5 infantry moved from Afghanistan to Eastern Persia
1 tactical_bomber moved from Malaya to Shan State
1 artillery and 5 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Anhwe to Manchuria
2 mech_infantrys moved from Kiangsu to Jehol
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Yunnan to Shan State
Place Units - Japanese
3 infantry placed in India
1 artillery and 1 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,4,4,1,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,2,4,5
Japanese collect 41 PUs (10 lost to blockades); end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
Jehol : 1 flag, 2 mech_infantrys
Manchuria : 1 flag, 1 mech_infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 airfield, 3 artilleries, 13 infantry and 1 tactical_bomber
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
41 Sea Zone : 1 submarine
36 Sea Zone : 1 destroyer
West India : 1 flag
Afghanistan : 1 flag
Eastern Persia : 1 flag, 5 infantry
Persia : 1 aaGun, 13 armour, 12 artilleries, 17 infantry and 35 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 126 PUs;
Americans buy 6 armour, 3 artilleries, 2 bombers, 11 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Siberia to Sakha
Americans take Sakha from Germans
1 armour and 1 mech_infantry moved from Sakha to Buryatia
Americans take Buryatia from Germans
3 infantry moved from Siberia to Amur
Americans take Amur from Germans
3 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Spain to Normandy Bordeaux
3 fighters moved from Gibraltar to Southern France
2 infantry moved from Spain to Southern France
3 fighters moved from 91 Sea Zone to Normandy Bordeaux
3 fighters moved from 91 Sea Zone to Southern France
1 bomber moved from Iraq to Volgograd
1 bomber moved from Iraq to Persia
1 fighter moved from Iraq to 100 Sea Zone
2 bombers moved from Eastern United States to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Persia
AA fire in Persia : 1/1 hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 100 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 100 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Normandy Bordeaux
Americans attack with 2 bombers, 6 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 bombers, 6 fighters and 3 infantry in Normandy Bordeaux, round 2 : 7/11 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the Americans and 3 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 bombers, 6 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 6 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 6 fighters and 2 infantry in Southern France, round 2 : 5/8 hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
6 fighters moved from Southern France to 91 Sea Zone
3 fighters moved from Normandy Bordeaux to Gibraltar
2 bombers and 3 fighters moved from Normandy Bordeaux to Spain
1 bomber moved from Volgograd to Iraq
2 armour and 1 infantry moved from Saudi Arabia to Iraq
1 fighter moved from 100 Sea Zone to Iraq
1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 armour and 1 mech_infantry moved from Siberia to Sakha
2 transports moved from 4 Sea Zone to 1 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
2 infantry moved from Eastern United States to 101 Sea Zone
10 infantry moved from Central United States to 101 Sea Zone
12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
12 infantry moved from 91 Sea Zone to Spain
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
2 armour and 1 mech_infantry placed in Saudi Arabia
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
9 infantry placed in Eastern United States
Americans undo move 3.
1 artillery and 9 infantry placed in Central United States
2 bombers placed in Eastern United States
3 armour placed in Spain
2 artilleries placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Americans collect 82 PUs (4 lost to blockades); end with 82 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 122 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 127 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 126 PUs;
Americans buy 6 armour, 3 artilleries, 2 bombers, 11 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Siberia to Sakha
Americans take Sakha from Germans
1 armour and 1 mech_infantry moved from Sakha to Buryatia
Americans take Buryatia from Germans
3 infantry moved from Siberia to Amur
Americans take Amur from Germans
3 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Spain to Normandy Bordeaux
3 fighters moved from Gibraltar to Southern France
2 infantry moved from Spain to Southern France
3 fighters moved from 91 Sea Zone to Normandy Bordeaux
3 fighters moved from 91 Sea Zone to Southern France
1 bomber moved from Iraq to Volgograd
1 bomber moved from Iraq to Persia
1 fighter moved from Iraq to 100 Sea Zone
2 bombers moved from Eastern United States to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Persia
AA fire in Persia : 1/1 hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 100 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 100 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Normandy Bordeaux
Americans attack with 2 bombers, 6 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 bombers, 6 fighters and 3 infantry in Normandy Bordeaux, round 2 : 7/11 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the Americans and 3 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 bombers, 6 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 6 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 6 fighters and 2 infantry in Southern France, round 2 : 5/8 hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
6 fighters moved from Southern France to 91 Sea Zone
3 fighters moved from Normandy Bordeaux to Gibraltar
2 bombers and 3 fighters moved from Normandy Bordeaux to Spain
1 bomber moved from Volgograd to Iraq
2 armour and 1 infantry moved from Saudi Arabia to Iraq
1 fighter moved from 100 Sea Zone to Iraq
1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 armour and 1 mech_infantry moved from Siberia to Sakha
2 transports moved from 4 Sea Zone to 1 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
2 infantry moved from Eastern United States to 101 Sea Zone
10 infantry moved from Central United States to 101 Sea Zone
12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
12 infantry moved from 91 Sea Zone to Spain
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
2 armour and 1 mech_infantry placed in Saudi Arabia
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
9 infantry placed in Eastern United States
Americans undo move 3.
1 artillery and 9 infantry placed in Central United States
2 bombers placed in Eastern United States
3 armour placed in Spain
2 artilleries placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Americans collect 82 PUs (4 lost to blockades); end with 82 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 122 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 127 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 29 PUs;
British buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
26 armour, 20 artilleries, 15 fighters, 40 infantry, 35 mech_infantrys and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 mech_infantry moved from Trans-Jordan to Persia
Combat - British
Battle in Persia
British attack with 26 armour, 20 artilleries, 15 fighters, 40 infantry, 36 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry; Japanese defend with 1 aaGun, 13 armour, 12 artilleries, 17 infantry and 35 mech_infantrys
AA fire in Persia : 1/3 hits
1 fighter owned by the British lost in Persia
British roll dice for 26 armour, 20 artilleries, 14 fighters, 40 infantry, 36 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 50/137 hits
Germans roll dice for 1 aaGun, 13 armour, 12 artilleries, 17 infantry and 36 mech_infantrys in Persia, round 2 : 27/78 hits
1 mech_infantry owned by the Germans, 17 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 31 mech_infantrys owned by the Japanese and 27 infantry owned by the British lost in Persia
36 mech_infantrys owned by the British, 26 armour owned by the British, 20 artilleries owned by the British and 13 infantry owned by the British retreated to Iraq
Germans win with 13 armour, 12 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 93
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 fighter and 27 infantry
Casualties for Japanese: 1 aaGun, 17 infantry and 31 mech_infantrys
Non Combat Move - British
1 armour and 4 mech_infantrys moved from Egypt to Iraq
14 fighters and 1 tactical_bomber moved from Persia to Iraq
7 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 artillery and 2 infantry moved from Turkey to Syria
2 fighters moved from Turkey to Syria
Combat - Italians
Battle in Southern France
Italians attack with 3 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 3 fighters and 3 infantry in Southern France, round 2 : 0/6 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 3 : 2/5 hits
Americans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Battle in Syria
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Syria, round 2 : 1/5 hits
British roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the British lost in Syria
Italians win, taking Syria from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Persia: 12 artilleries
EDIT: Adding units owned by Japanese to Persia: 12 mech_infantrys
EDIT: Turning off Edit Mode
2 fighters moved from Syria to 97 Sea Zone
1 artillery and 2 infantry moved from Caucasus to Turkey
3 fighters moved from Southern France to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Caucasus
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 26 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Territory Summary for Italians :
Kazakhstan : 1 flag
Cyprus : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag, 1 artillery and 2 infantry
Northern Italy : 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 16 infantry
Bryansk : 1 flag
Rostov : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Turkey : 1 flag, 2 aaGuns, 6 artilleries and 7 infantry
Crete : 1 flag
Greece : 1 flag, 1 harbour
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Northwest Persia : 1 flag, 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 36 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 36 Sea Zone
ANZAC attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
ANZAC undo move 3.
1 destroyer placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 36 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 36 Sea Zone
ANZAC attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
ANZAC undo move 3.
1 destroyer placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 2x factory_minor; Remaining resources: 95 PUs;
Germans buy 6 armour, 3 artilleries, 1 destroyer, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Turkey to Trans-Jordan
3 bombers moved from Turkey to Trans-Jordan
5 fighters and 3 tactical_bombers moved from Turkey to Trans-Jordan
1 bomber moved from Turkey to Saudi Arabia
1 bomber moved from Turkey to Egypt
5 bombers moved from Western Germany to Trans-Jordan
Combat - Germans
Strategic bombing raid in Saudi Arabia
AA fire in Saudi Arabia : 0/1 hits
Bombing raid in Saudi Arabia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Saudi Arabia causes 5 damage total.
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 3 : 2/6 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Trans-Jordan
Germans attack with 8 bombers, 5 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 7 infantry
Germans roll dice for 8 bombers, 5 fighters, 3 mech_infantrys and 3 tactical_bombers in Trans-Jordan, round 2 : 7/19 hits
British roll dice for 7 infantry in Trans-Jordan, round 2 : 1/7 hits
1 mech_infantry owned by the Germans and 7 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 8 bombers, 5 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 mech_infantry
Casualties for British: 7 infantry
Non Combat Move - Germans
1 bomber moved from Saudi Arabia to Turkey
1 bomber moved from Egypt to Turkey
5 bombers moved from Trans-Jordan to Turkey
5 fighters and 3 tactical_bombers moved from Trans-Jordan to Turkey
2 armour moved from Greece to Turkey
3 armour moved from Volgograd to Turkey
1 armour and 2 mech_infantrys moved from Novosibirsk to Evenkiyskiy
5 infantry moved from Western Germany to France
3 fighters moved from Normandy Bordeaux to Western Germany
2 artilleries and 4 infantry moved from Germany to Western Germany
3 mech_infantrys moved from Yugoslavia to Greece
3 bombers moved from Trans-Jordan to Turkey
5 infantry moved from Western Germany to France
Place Units - Germans
2 armour and 1 mech_infantry placed in Yugoslavia
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
3 infantry placed in Persia
1 artillery and 2 infantry placed in France
2 artilleries and 4 infantry placed in Western Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Territory Summary for Germans :
Manchuria : 2 armour
Evenkiyskiy : 1 flag, 1 armour and 2 mech_infantrys
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Trans-Jordan : 1 flag, 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 2 aaGuns, 1 airfield, 9 artilleries, 1 factory_minor and 37 infantry
Western Germany : 3 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 3 fighters, 1 harbour and 15 infantry
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Tambov : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 1 destroyer
Turkey : 3 aaGuns, 69 armour, 10 bombers, 5 fighters, 12 mech_infantrys and 3 tactical_bombers
Switzerland : 1 flag
Bulgaria : 1 flag
Greece : 3 mech_infantrys
Persia : 1 flag, 1 factory_minor and 3 infantry
Sweden : 1 flag
Yugoslavia : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
Finland : 1 flag, 6 infantry
Russia has a choice to attack new destroyer or no? I want to ask before skipping Russia this turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 3 fighters
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
Turn Complete - Russians
I wouldn’t have noticed but thank you for asking. I will say it again this has been an epic game so far. Thanks for playing.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Amur
2 mech_infantrys moved from Jehol to Amur
2 bombers moved from Japan to Amur
1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
Combat - Japanese
Battle in Amur
Japanese attack with 2 bombers and 3 mech_infantrys
Americans defend with 3 infantry
Japanese roll dice for 2 bombers and 3 mech_infantrys in Amur, round 2 : 1/5 hits
Americans roll dice for 3 infantry in Amur, round 2 : 2/3 hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese roll dice for 2 bombers and 1 mech_infantry in Amur, round 3 : 1/3 hits
Americans roll dice for 2 infantry in Amur, round 3 : 0/2 hits
1 infantry owned by the Americans lost in Amur
Japanese roll dice for 2 bombers and 1 mech_infantry in Amur, round 4 : 1/3 hits
Americans roll dice for 1 infantry in Amur, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Americans: 3 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - Japanese
2 bombers moved from Amur to Japan
2 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 infantry moved from Malaya to Shan State
13 armour and 16 mech_infantrys moved from Persia to Turkey
4 infantry moved from Eastern Persia to Persia
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
3 infantry placed in India
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,2,5,5
Japanese collect 37 PUs (14 lost to blockades); end with 37 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 13 infantry
Jehol : 1 flag, 2 armour, 1 infantry and 1 mech_infantry
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery and 2 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 airfield, 3 artilleries, 15 infantry and 1 tactical_bomber
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
West India : 1 flag
Turkmenistan : 1 flag, 1 infantry
Afghanistan : 1 flag
Turkey : 13 armour and 16 mech_infantrys
Eastern Persia : 1 flag
Persia : 4 infantry
Production/PUs Summary :
Germans : 69 / 98
Russians : 0 / 0
Japanese : 51 / 42
Americans : 81 / 127
Chinese : 0 / 5
British : 31 / 36
UK_Pacific : 4 / 0
Italians : 26 / 29
ANZAC : 12 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
I wouldn’t have noticed but thank you for asking. I will say it again this has been an epic game so far. Thanks for playing.
No problem. It was a new option, so definitely didn’t want to not give you the choice. I assumed the battle would end up as it did, but better odds than a defending sub.
It has been one hell of a game. Japan is utterly hosed, but can European Axis pull it off before the Empire of the Rising Sun takes a nose dives out of relevancy.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 122 PUs;
Americans buy 3 armour, 5 artilleries, 2 bombers, 8 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Spain to 112 Sea Zone
4 armour, 6 infantry and 2 mech_infantrys moved from Spain to 91 Sea Zone
4 armour, 6 infantry, 2 mech_infantrys and 6 transports moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
3 armour, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
3 infantry moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
3 fighters moved from Spain to Southern France
3 fighters moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Southern France
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Saudi Arabia to Trans-Jordan
4 fighters moved from Iraq to Northwest Persia
4 fighters moved from Iraq to Trans-Jordan
1 bomber moved from Iraq to Volgograd
1 mech_infantry moved from Sakha to Korea
Americans take Korea from Japanese
1 mech_infantry moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 armour moved from Saudi Arabia to Trans-Jordan
scramble?
no scramble