4 subs: 106,110,111 and Egypt sz
2 fighter in russia to reach yunnan
1 inf yunnan
we agreed to do without bump and not claim victory before three months of inactivity
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
6 infantry moved from Southern Italy to 97 Sea Zone
6 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
6 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
2 bombers moved from Southern Italy to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 2 bombers, 2 fighters and 6 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 4 infantry
Italians roll dice for 2 bombers, 2 fighters and 6 infantry in Gibraltar, round 2 : 2/10 hits
British roll dice for 4 infantry in Gibraltar, round 2 : 2/4 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 bombers, 2 fighters and 4 infantry in Gibraltar, round 3 : 4/8 hits
British roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Americans: 4 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from France to Northern Italy
2 infantry moved from Holland Belgium to France
2 bombers moved from Gibraltar to Southern France
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from 97 Sea Zone to Southern Italy
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 3 infantry
Southern France : 2 bombers and 2 infantry
France : 2 infantry
Northern Italy : 4 artilleries, 1 factory_major and 3 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Bessarabia : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 2 destroyers
92 Sea Zone : 1 carrier, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 74 / 107
Russians : 0 / 0
Japanese : 29 / 34
Americans : 59 / 85
Chinese : 20 / 26
British : 31 / 23
UK_Pacific : 18 / 23
Italians : 11 / 21
ANZAC : 17 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24
Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.389
Median : 3.000
Variance : 1.412
Standard Deviation : 1.188
Total rolls : 18
British Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
I just realized I also forgot to move my UK AA north in China….let me know if ok…much brain farting last night.
Yeah that’s fine. Hate the early morning and late night accidents!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Anhwe: 2 aaGuns
EDIT: Adding units owned by British to Jehol: 2 aaGuns
EDIT: Turning off Edit Mode
ANZAC buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from French Indo China to 21 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to French Indo China
1 mech_infantry moved from Tsinghai to Shensi
1 artillery and 2 infantry moved from Szechwan to Shensi
2 infantry moved from Yunnan to Szechwan
1 armour moved from Anhwe to Jehol
3 infantry moved from Anhwe to Jehol
1 bomber moved from Anhwe to Shensi
2 mech_infantrys moved from Hunan to Shensi
1 infantry moved from Hunan to Anhwe
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 21 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 21 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from Shan State to Burma
2 infantry moved from Shan State to Yunnan
1 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
Place Units - ANZAC
2 mech_infantrys placed in Queensland
1 carrier placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Anhwe: 2 aaGuns
EDIT: Adding units owned by British to Jehol: 2 aaGuns
EDIT: Turning off Edit Mode
ANZAC buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from French Indo China to 21 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to French Indo China
1 mech_infantry moved from Tsinghai to Shensi
1 artillery and 2 infantry moved from Szechwan to Shensi
2 infantry moved from Yunnan to Szechwan
1 armour moved from Anhwe to Jehol
3 infantry moved from Anhwe to Jehol
1 bomber moved from Anhwe to Shensi
2 mech_infantrys moved from Hunan to Shensi
1 infantry moved from Hunan to Anhwe
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 21 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 21 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from Shan State to Burma
2 infantry moved from Shan State to Yunnan
1 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
Place Units - ANZAC
2 mech_infantrys placed in Queensland
1 carrier placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers, 2 destroyers, 4 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 119 Sea Zone
4 fighters and 2 tactical_bombers moved from 111 Sea Zone to United Kingdom
6 bombers moved from Western Germany to United Kingdom
Combat - Germans
Germans creates battle in territory 109 Sea Zone
Full Scramble in 109 with US FTRs, no intercept though….FEEL THE WRATH OF MY AA!!!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers and 9 fighters; Remaining resources: 1 PUs;
Combat Move - Germans
5 fighters and 3 tactical_bombers moved from 111 Sea Zone to 109 Sea Zone
6 bombers moved from Western Germany to 109 Sea Zone
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
2 fighters moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Korea to 21 Sea Zone
Combat - Germans
Decided to change it up. Full scramble in 109 still?
Yes, Full scramble, and still use the US FTRs
Yes, Full scramble, and still use the US FTRs
Please leave one CV untouched.
But take two on the other in the first round.
Total 13 hit in first round. OOL? I selected hits on carriers for 2 since subs fired first. I can always change.
Total 13 hit in first round. OOL? I selected hits on carriers for 2 since subs fired first. I can always change.
Go 1 CV, and 11 DDs…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers and 9 fighters; Remaining resources: 1 PUs;
Combat Move - Germans
5 fighters and 3 tactical_bombers moved from 111 Sea Zone to 109 Sea Zone
6 bombers moved from Western Germany to 109 Sea Zone
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
2 fighters moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Korea to 21 Sea Zone
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 21 Sea Zone
Germans attack with 2 fighters
ANZAC defend with 1 destroyer
Germans roll dice for 2 fighters in 21 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 21 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 fighters in 21 Sea Zone, round 4 : 1/2 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 20 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 2 fighters in 20 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 20 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 109 Sea Zone
Germans attack with 6 bombers, 5 fighters, 5 submarines and 3 tactical_bombers
Americans defend with 2 carriers, 14 destroyers, 7 fighters and 5 transports
Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 6 bombers, 5 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 11/14 hits
Americans roll dice for 2 carriers, 14 destroyers, 7 fighters and 5 transports in 109 Sea Zone, round 2 : 12/23 hits
11 destroyers owned by the Americans, 5 submarines owned by the Germans, 5 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 109 Sea Zone
retreated to 109 Sea Zone
Americans win with 2 carriers, 3 destroyers, 7 fighters and 5 transports remaining. Battle score for attacker is -14
Casualties for Germans: 5 fighters, 5 submarines and 2 tactical_bombers
Casualties for Americans: 11 destroyers
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
4 fighters owned by the Americans forced to land in United Kingdom
Non Combat Move - Germans
6 bombers moved from 109 Sea Zone to Western Germany
1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
4 carriers moved from 111 Sea Zone to 112 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 transports moved from 113 Sea Zone to 112 Sea Zone
8 submarines moved from 111 Sea Zone to 112 Sea Zone
1 cruiser moved from 111 Sea Zone to 112 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Caucasus to Kazakhstan
10 mech_infantrys moved from Rostov to Kazakhstan
1 armour moved from Rostov to Kazakhstan
3 infantry moved from Samara to Kazakhstan
3 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Bessarabia to Rostov
3 infantry moved from Northwest Persia to Iraq
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Russia to Germany
2 fighters moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 21 Sea Zone to 22 Sea Zone
6 infantry moved from Greece to Albania
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
2 fighters moved from 22 Sea Zone to Marianas
Place Units - Germans
7 fighters placed in 112 Sea Zone
2 fighters placed in Western Germany
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 93 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,5
Germans collect 73 PUs (2 lost to blockades); end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Territory Summary for Germans :
Korea : 4 fighters
Japan : 1 fighter
Marianas : 2 fighters
Kazakhstan : 1 armour, 1 artillery, 13 infantry and 10 mech_infantrys
6 Sea Zone : 2 fighters
Trans-Jordan : 1 flag
Scotland : 1 flag, 1 airfield and 10 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 9 artilleries, 6 bombers, 1 factory_major, 2 fighters, 1 harbour and 18 infantry
Germany : 1 artillery, 1 factory_major and 1 fighter
Denmark : 1 infantry
Albania : 6 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 mech_infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 3 infantry
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor
Smolensk : 1 flag
112 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 8 submarines, 1 tactical_bomber and 10 transports
93 Sea Zone : 1 destroyer
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 3 aaGuns, 25 armour, 2 artilleries, 1 factory_minor, 18 infantry and 5 mech_infantrys
92 Sea Zone : 1 destroyer and 1 submarine
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flag, 1 airfield and 1 factory_minor
98 Sea Zone : 1 flag, 2 submarines
Finland : 1 flag
110 Sea Zone : 1 destroyer
111 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 75 / 105
Russians : 0 / 0
Japanese : 29 / 34
Americans : 59 / 85
Chinese : 20 / 26
British : 30 / 23
UK_Pacific : 18 / 23
Italians : 11 / 21
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 17 times
6 was rolled 12 times
Average roll : 3.456
Median : 4.000
Variance : 0.337
Standard Deviation : 0.581
Total rolls : 90
Null / Other
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.345
Median : 3.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 29
Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.552
Median : 4.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 29
ANZAC Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.345
Median : 3.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 29
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 75 / 105
Russians : 0 / 0
Japanese : 29 / 34
Americans : 59 / 85
Chinese : 20 / 26
British : 30 / 23
UK_Pacific : 18 / 23
Italians : 11 / 21
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 17 times
6 was rolled 12 times
Average roll : 3.456
Median : 4.000
Variance : 0.337
Standard Deviation : 0.581
Total rolls : 90
Null / Other
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.345
Median : 3.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 29
Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.552
Median : 4.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 29
ANZAC Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.345
Median : 3.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 29
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
16 fighters moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 16 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 16 fighters in 25 Sea Zone, round 2 : 7/16 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 16 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
16 fighters moved from 25 Sea Zone to 6 Sea Zone
2 artilleries moved from Manchuria to Korea
Place Units - Japanese
1 mech_infantry placed in Korea
5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
Territory Summary for Japanese :
Korea : 1 airfield, 3 artilleries, 1 factory_upgrade, 10 infantry, 2 mech_infantrys and 2 tactical_bombers
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Manchuria : 1 flag, 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
25 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 10 carriers, 1 cruiser, 2 destroyers, 16 fighters, 7 submarines, 2 tactical_bombers and 1 transport
Urals : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Samara : 1 flag
Eastern Persia : 1 flag, 1 infantry
Persia : 3 artilleries and 1 infantry
Production/PUs Summary :
Germans : 75 / 105
Russians : 0 / 0
Japanese : 29 / 29
Americans : 59 / 85
Chinese : 20 / 26
British : 30 / 23
UK_Pacific : 18 / 23
Italians : 11 / 21
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 15 times
3 was rolled 17 times
4 was rolled 21 times
5 was rolled 20 times
6 was rolled 16 times
Average roll : 3.495
Median : 4.000
Variance : 0.287
Standard Deviation : 0.536
Total rolls : 109
Null / Other
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.367
Median : 3.500
Variance : 0.276
Standard Deviation : 0.525
Total rolls : 30
Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.552
Median : 4.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 29
ANZAC Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.367
Median : 3.500
Variance : 0.276
Standard Deviation : 0.525
Total rolls : 30
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.647
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
EDIT: Turning off Edit Mode
Had to edit to remove 1 US carrier and remove the damage from the other
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
EDIT: Turning off Edit Mode
Americans buy 8 destroyers and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 119 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
8 fighters, 10 infantry and 1 tactical_bomber moved from United Kingdom to Scotland
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
2 bombers moved from Yunnan to Manchuria
1 armour moved from Shantung to Jehol
2 infantry moved from Hunan to Anhwe
2 mech_infantrys moved from Hunan to Jehol
1 infantry moved from French Indo China to Yunnan
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in 111 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 111 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
retreated to 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Scotland
Americans attack with 8 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 10 infantry
Americans roll dice for 8 fighters, 10 infantry and 1 tactical_bomber in Scotland, round 2 : 9/19 hits
Germans roll dice for 10 infantry in Scotland, round 2 : 3/10 hits
3 infantry owned by the Americans and 9 infantry owned by the Germans lost in Scotland
7 infantry owned by the Americans retreated to United Kingdom
Germans win with 1 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 9 infantry
Casualties for Americans: 3 infantry
Battle in Gibraltar
Americans attack with 8 infantry
Italians defend with 1 airfield, 1 harbour and 3 infantry
Americans roll dice for 8 infantry in Gibraltar, round 2 : 1/8 hits
Italians roll dice for 3 infantry in Gibraltar, round 2 : 2/3 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 6 infantry in Gibraltar, round 3 : 1/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 2/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 4 infantry in Gibraltar, round 4 : 0/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 3 infantry in Gibraltar, round 5 : 0/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits
Americans roll dice for 3 infantry in Gibraltar, round 6 : 0/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 6 : 1/1 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 infantry in Gibraltar, round 7 : 0/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits
Americans roll dice for 2 infantry in Gibraltar, round 8 : 1/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 8 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 3 infantry
Casualties for Americans: 7 infantry
Battle in Manchuria
Americans attack with 2 bombers and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 2 mech_infantrys in Manchuria, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Manchuria to Jehol
1 fighter moved from 111 Sea Zone to United Kingdom
8 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier, 3 destroyers and 5 transports moved from 109 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 101 Sea Zone
8 infantry moved from Alexandria to Egypt
1 aaGun and 5 infantry moved from Tobruk to Alexandria
2 mech_infantrys moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 bomber moved from 25 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
Place Units - Americans
4 destroyers and 2 fighters placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 destroyers placed in 36 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs