Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsGiallo (allies) vs Shin Ji round 3 take 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Novgorod
Germans take Baltic States from Russians
Germans take Novgorod from Russians
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Vyborg
1 armour moved from Finland to Karelia
1 infantry moved from Eastern Poland to Baltic States
4 mech_infantrys moved from Poland to Eastern Poland
1 armour moved from Western Germany to Poland
3 infantry moved from Western Germany to Germany
1 infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from Southern France to Yugoslavia
4 fighters moved from Western Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Holland Belgium to Eastern Poland
1 destroyer moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Vyborg
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Vyborg, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
Germans roll dice for 4 infantry in Vyborg, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits
Germans roll dice for 4 infantry in Vyborg, round 4 : 1/4 hits
Russians roll dice for 1 infantry in Vyborg, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Karelia, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 armour owned by the Germans lost in Karelia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armourNon Combat Move - Germans
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Bryansk to Ukraine
2 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Belarus to 115 Sea Zone
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 artillery moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Syria to IraqCombat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Russians attack with 1 fighter
Germans defend with 2 transports
Russians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from 115 Sea Zone to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
10 mech_infantrys moved from Russia to Belarus
10 artilleries and 4 infantry moved from Bryansk to Belarus
3 infantry moved from Rostov to Bryansk
2 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Volgograd to Russia
2 aaGuns moved from Kweichow to ShensiPlace Units - Russians
2 armour and 8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 armour, 5 artilleries, 1 factory_minor and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
5 transports moved from 36 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Burma to India
1 infantry moved from Burma to India
2 bombers moved from Hunan to India
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Shantung to Anhwe
1 infantry moved from Hunan to Kweichow
3 armour, 1 infantry and 2 mech_infantrys moved from Hunan to Yunnan
2 armour, 3 artilleries and 6 infantry moved from Kwangsi to Yunnan
3 armour moved from French Indo China to Yunnan
2 armour and 1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Hunan to Yunnan
4 fighters and 4 tactical_bombers moved from Hunan to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from Hunan to Yunnan
4 fighters moved from Hunan to Kweichow
4 fighters moved from Japan to PhilippinesCombat - Japanese
Battle in India
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers and 2 infantry in India, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 8 armour, 3 artilleries, 4 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 8 armour, 3 artilleries, 4 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 11/27 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 8 armour, 3 artilleries, 4 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 4 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters and 1 infantry in Kweichow, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 fighters moved from Kweichow to Kwangsi
1 aaGun moved from Hunan to Yunnan
4 fighters and 2 tactical_bombers moved from Yunnan to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 bombers moved from India to KwangsiPlace Units - Japanese
1 factory_minor placed in Malaya
2 armour and 1 infantry placed in French Indo China
2 armour and 1 infantry placed in Shantung
5 artilleries and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer and 6 fighters; Remaining resources: 5 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in MoroccoNon Combat Move - Americans
1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
7 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
6 fighters placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
20 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 102 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
British buy 1 armour, 2 artilleries, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 infantry moved from West India to India
1 armour moved from Anglo Egyptian Sudan to French Central Africa
British take French Central Africa from Neutral_Axis
1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from West India to Bulgaria
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Bulgaria
1 infantry moved from Greece to Bulgaria
1 fighter moved from 98 Sea Zone to Bulgaria
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
2 fighters and 1 tactical_bomber moved from West India to India
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone -
scramble?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 102 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
British buy 1 armour, 2 artilleries, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 infantry moved from West India to India
1 armour moved from Anglo Egyptian Sudan to French Central Africa
British take French Central Africa from Neutral_Axis
1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from West India to Bulgaria
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Bulgaria
1 infantry moved from Greece to Bulgaria
1 fighter moved from 98 Sea Zone to Bulgaria
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
2 fighters and 1 tactical_bomber moved from West India to India
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser and 2 fighters
Italians defend with 1 destroyer
Units damaged: 1 battleship owned by the British
British win, taking 97 Sea Zone from Italians with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Bulgaria
British attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Italians defend with 3 mech_infantrys
British win, taking Bulgaria from Germans with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 3 mech_infantrys
Battle in India
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from India to West India
1 tactical_bomber moved from Eastern Persia to Egypt
1 bomber moved from Bulgaria to Greece
1 fighter moved from Bulgaria to GreecePlace Units - British
1 factory_minor placed in Persia
1 destroyer and 1 transport placed in 110 Sea Zone
1 armour placed in United Kingdom
2 artilleries placed in Egypt
British undo move 4.
British undo move 3.
1 armour and 1 artillery placed in Egypt
1 artillery placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
3 armour and 2 mech_infantrys moved from Eastern Poland to Bulgaria
1 infantry moved from Eastern Poland to Slovakia Hungary
2 fighters moved from Southern Italy to Greece
1 armour and 1 mech_infantry moved from Alexandria to Libya
Italians take Libya from Americans
2 artilleries and 4 infantry moved from Alexandria to TobrukCombat - Italians
Battle in Greece
Italians attack with 2 fighters
British defend with 1 bomber and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
3 armour and 2 mech_infantrys moved from Eastern Poland to Bulgaria
1 infantry moved from Eastern Poland to Slovakia Hungary
2 fighters moved from Southern Italy to Greece
1 armour and 1 mech_infantry moved from Alexandria to Libya
Italians take Libya from Americans
2 artilleries and 4 infantry moved from Alexandria to TobrukCombat - Italians
Battle in Greece
Italians attack with 2 fighters
British defend with 1 bomber and 1 fighter
Italians roll dice for 2 fighters in Greece, round 2 : 1/2 hits
British roll dice for 1 bomber and 1 fighter in Greece, round 2 : 1/2 hits
1 bomber owned by the British and 1 fighter owned by the Italians lost in Greece
retreated to Greece
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for British: 1 bomber
Battle in Bulgaria
Italians attack with 3 armour and 2 mech_infantrys
British defend with 1 armour and 1 infantry
Italians roll dice for 3 armour and 2 mech_infantrys in Bulgaria, round 2 : 3/5 hits
British roll dice for 1 armour and 1 infantry in Bulgaria, round 2 : 0/2 hits
1 armour owned by the British and 1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantryNon Combat Move - Italians
1 fighter moved from Greece to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,5,6,4
Italians collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 fighters moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Bessarabia
4 infantry moved from Vyborg to Finland
1 fighter moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
3 fighters moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Eastern Poland to Baltic StatesCombat - Germans
Battle in Finland
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Finland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Baltic States to Western Germany
3 fighters moved from Baltic States to Western Germany
2 fighters moved from Bessarabia to Germany
1 armour moved from Poland to Slovakia Hungary
9 mech_infantrys moved from Germany to Slovakia Hungary
1 armour and 9 mech_infantrys moved from Slovakia Hungary to Poland
1 armour and 3 infantry moved from Germany to Poland
1 mech_infantry moved from Yugoslavia to Poland
3 aaGuns, 5 artilleries, 22 infantry and 7 mech_infantrys moved from Eastern Poland to PolandPlace Units - Germans
10 infantry placed in Germany
1 armour and 5 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Removing units owned by Italians from Eastern Poland: 2 aaGuns
EDIT: Adding units owned by Italians to Poland: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,2,1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 37 PUs (7 lost to blockades); end with 37 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
1 fighter moved from Belarus to Bessarabia
1 infantry moved from Belarus to Baltic States
5 armour, 21 artilleries, 35 infantry and 16 mech_infantrys moved from Belarus to Eastern Poland
5 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Baltic States from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 5 armour, 21 artilleries, 36 infantry and 16 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 5 armour, 21 artilleries, 36 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Belarus to Eastern Poland
1 fighter moved from Bessarabia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Baltic States to Western Ukraine
1 aaGun moved from Belarus to Baltic States
2 armour and 11 mech_infantrys moved from Russia to Western Ukraine
2 aaGuns moved from Shensi to Suiyuyan
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 carriers, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 battleship and 1 cruiser moved from 42 Sea Zone to 46 Sea Zone
4 fighters moved from Philippines to New Guinea
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from Burma to India
1 mech_infantry moved from Yunnan to India
5 artilleries and 5 infantry moved from Japan to 6 Sea Zone
5 artilleries, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 infantry, 4 tactical_bombers and 5 transports moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
3 artilleries and 6 infantry moved from Yunnan to Kweichow
8 armour and 1 mech_infantry moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from Hunan to Burma
2 armour moved from French Indo China to Burma
1 infantry moved from French Indo China to Yunnan
2 armour moved from Shantung to Hunan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
2 fighters moved from Kwangsi to India
2 bombers moved from Kwangsi to Hopei
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to TimguskaCombat - Japanese
Battle in New Guinea
Japanese attack with 1 artillery, 4 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/7 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hopei
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 fighters, 2 infantry and 1 mech_infantry
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 1 mech_infantry in India, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits
2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Yunnan to Kweichow
2 fighters moved from India to Shan State
2 bombers moved from Hopei to Kwangsi
5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from New Guinea to 46 Sea Zone
1 fighter moved from 55 Sea Zone to 46 Sea Zone
1 fighter moved from 55 Sea Zone to 46 Sea Zone
3 carriers and 4 destroyers moved from 42 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to PhilippinesPlace Units - Japanese
3 artilleries placed in Shantung
2 artilleries and 3 infantry placed in Japan
2 carriers and 1 destroyer placed in 36 Sea Zone
2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 4 fighters and 4 tactical_bombers
EDIT: Adding units owned by Japanese to Kwangsi: 4 fighters and 4 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 carriers, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 battleship and 1 cruiser moved from 42 Sea Zone to 46 Sea Zone
4 fighters moved from Philippines to New Guinea
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from Burma to India
1 mech_infantry moved from Yunnan to India
5 artilleries and 5 infantry moved from Japan to 6 Sea Zone
5 artilleries, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 infantry, 4 tactical_bombers and 5 transports moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
3 artilleries and 6 infantry moved from Yunnan to Kweichow
8 armour and 1 mech_infantry moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from Hunan to Burma
2 armour moved from French Indo China to Burma
1 infantry moved from French Indo China to Yunnan
2 armour moved from Shantung to Hunan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
2 fighters moved from Kwangsi to India
2 bombers moved from Kwangsi to Hopei
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to TimguskaCombat - Japanese
Battle in New Guinea
Japanese attack with 1 artillery, 4 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/7 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hopei
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 fighters, 2 infantry and 1 mech_infantry
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 1 mech_infantry in India, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits
2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Yunnan to Kweichow
2 fighters moved from India to Shan State
2 bombers moved from Hopei to Kwangsi
5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from New Guinea to 46 Sea Zone
1 fighter moved from 55 Sea Zone to 46 Sea Zone
1 fighter moved from 55 Sea Zone to 46 Sea Zone
3 carriers and 4 destroyers moved from 42 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to PhilippinesPlace Units - Japanese
3 artilleries placed in Shantung
2 artilleries and 3 infantry placed in Japan
2 carriers and 1 destroyer placed in 36 Sea Zone
2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 4 fighters and 4 tactical_bombers
EDIT: Adding units owned by Japanese to Kwangsi: 4 fighters and 4 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 5 artilleries and 5 infantry
EDIT: Removing units owned by Japanese from 35 Sea Zone: 5 transports
EDIT: Adding units owned by Japanese to 36 Sea Zone: 5 transports
EDIT: Adding units owned by Japanese to Kwangsi: 5 artilleries and 5 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 carrier and 2 cruisers moved from 110 Sea Zone to 125 Sea ZoneCombat - Americans
Battle in 125 Sea Zone
Americans attack with 1 carrier, 2 cruisers and 1 destroyer
Germans defend with 1 destroyer
Americans win, taking 125 Sea Zone from Germans with 1 carrier and 2 cruisers remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Normandy BordeauxNon Combat Move - Americans
6 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
6 fighters moved from Hawaiian Islands to Queensland
5 fighters moved from Hawaiian Islands to Queensland
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in Western United States
Americans undo move 5.
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Shensi
3 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 2 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 2 fighters, 1 infantry, 1 marine and 2 transports; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Greece to Egypt
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from West India to India
1 armour moved from Egypt to Iraq
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 armour moved from French West Africa to French Central AfricaCombat - British
Battle in Norway
Battle in India
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
British win, taking Norway from Germans, taking India from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from India to West India
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
2 transports placed in 98 Sea Zone
1 marine placed in Egypt
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs