@Avner Made a small change
Giallo (allies) vs Shin Ji round 3 take 2
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 artillery and 3 infantry moved from Ethiopia to Kenya
Italians take Kenya from BritishCombat - Italians
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Gibraltar to Tunisia
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 mech_infantry moved from Tunisia to Tobruk
2 aaGuns, 2 armour, 2 artilleries and 4 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
3 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Southern Italy to Western GermanyPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Italians undo move 1.
1 armour and 1 mech_infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Slovakia Hungary: 1 armour, 3 infantry and 1 mech_infantry
EDIT: Adding units owned by Italians to Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 infantry
EDIT: Adding units owned by Italians to Slovakia Hungary: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 9 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
1 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
1 destroyer moved from 80 Sea Zone to 72 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 90 PUs;
Germans buy 1 armour, 6 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from BritishCombat - Germans
Non Combat Move - Germans
4 armour moved from United Kingdom to 110 Sea Zone
4 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 submarines, 4 tactical_bombers and 10 transports moved from 110 Sea Zone to 112 Sea Zone
4 armour and 4 transports moved from 112 Sea Zone to 113 Sea Zone
3 aaGuns, 3 artilleries, 13 infantry and 2 mech_infantrys moved from Poland to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
1 armour moved from Romania to Slovakia Hungary
10 infantry moved from Germany to Slovakia Hungary
4 armour moved from 113 Sea Zone to Germany
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
3 submarines moved from 112 Sea Zone to 113 Sea Zone
4 tactical_bombers moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 bombers moved from Holland Belgium to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 fighters placed in Western Germany
1 armour, 3 fighters and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
16 infantry moved from Amur to Manchuria
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Neutral_Axis
1 infantry moved from Northwest Persia to Iraq
1 armour moved from Finland to Norway
Russians take Norway from Germans
2 infantry moved from Eastern Poland to Poland
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
1 bomber and 1 fighter moved from Eastern Poland to PolandCombat - Russians
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Romania to Ukraine
3 artilleries moved from Novgorod to Belarus
1 aaGun, 5 armour, 3 artilleries, 21 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
3 artilleries moved from Ukraine to Bryansk
5 infantry moved from Russia to Bryansk
1 bomber moved from Poland to Russia
1 fighter moved from Poland to Ukraine
2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
2 aaGuns moved from Amur to Manchuria
2 aaGuns moved from Kazakhstan to Tsinghai
1 submarine moved from 127 Sea Zone to 124 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
Russians collect 52 PUs; end with 52 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 61 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour, 4 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 fighter moved from Japan to Manchuria
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
7 infantry moved from Jehol to Manchuria
3 armour moved from Shantung to Manchuria
2 bombers, 7 fighters and 6 tactical_bombers moved from Kwangsi to Manchuria
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 41 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to Ceylon
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to India
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 armour moved from Malaya to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Malaya to Shan State
2 artilleries, 6 infantry and 1 mech_infantry moved from Yunnan to Burma
3 infantry moved from Kwangsi to Yunnan
2 destroyers moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Ceylon
Battle in Korea
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Korea, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 fighter and 1 infantry in Korea, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Korea, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Ceylon from UK_Pacific, taking Korea from Russians with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Manchuria
Japanese attack with 3 armour, 1 artillery, 2 bombers, 8 fighters, 8 infantry and 6 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
AA fire in Manchuria : 2/6 hits
2 tactical_bombers owned by the Japanese lost in Manchuria
Japanese roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits
Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 8 fighters, 8 infantry and 4 tactical_bombers in Manchuria, round 2 : 12/26 hits
Chinese roll dice for 2 aaGuns and 17 infantry in Manchuria, round 2 : 7/17 hits
7 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 11 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 8 fighters, 1 infantry and 4 tactical_bombers in Manchuria, round 3 : 14/19 hits
Chinese roll dice for 6 infantry in Manchuria, round 3 : 4/6 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 armour owned by the Japanese and 6 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 2 bombers, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Russians: 2 aaGuns and 17 infantry
Casualties for Japanese: 2 armour, 1 artillery, 8 infantry and 2 tactical_bombers
Battle in India
Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 5 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 3/3 hits
Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 5/10 hits
UK_Pacific roll dice for 5 infantry in India, round 2 : 3/5 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the British lost in India
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for British: 5 infantry
Casualties for Japanese: 1 artillery and 2 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 tactical_bombers moved from India to 39 Sea Zone
4 fighters moved from India to 39 Sea Zone
2 bombers moved from Manchuria to Kiangsi
1 fighter moved from Manchuria to Kiangsu
1 fighter moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
5 fighters moved from Manchuria to Jehol
1 tactical_bomber moved from Manchuria to Jehol
3 tactical_bombers moved from Manchuria to JeholPlace Units - Japanese
4 destroyers placed in 6 Sea Zone
2 armour and 1 infantry placed in Shantung
2 armour and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 59 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs -
Dang, yo. Russia is LOADED
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans repair damage of 6x harbour; Remaining resources: 64 PUs;
Americans buy 4 bombers and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Scotland
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
4 fighters moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 cruiser moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Scotland
Americans attack with 1 armour and 1 infantry
Germans defend with 1 airfield and 1 armour
Americans win, taking Scotland from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 2 transports
Germans defend with 1 destroyer
Americans win with 1 destroyer, 7 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in United Kingdom
Battle in Algeria
Americans attack with 1 artillery and 1 infantry
Italians defend with 2 infantry
Americans win, taking United Kingdom from Germans, taking Gibraltar from Americans, taking Scotland from Americans, taking Algeria from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Normandy BordeauxNon Combat Move - Americans
4 carriers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 bomber and 1 fighter moved from Eastern United States to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 13 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 91 Sea ZonePlace Units - Americans
4 bombers placed in Eastern United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 14 infantry moved from Tsinghai to ShensiNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - British
1 bomber moved from Egypt to Tunisia
1 cruiser moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 battleship and 1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 armour moved from Egypt to Kenya
2 infantry moved from 72 Sea Zone to Kenya
1 tactical_bomber moved from Egypt to Kenya
1 fighter moved from Egypt to Algeria
1 mech_infantry moved from Egypt to Kenya
2 infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from West India to IndiaCombat - British
Battle in Kenya
British attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British win, taking Kenya from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Tunisia
British attack with 1 bomber
Italians defend with 1 bomber
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in India
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from India to West India
2 infantry moved from Eastern Persia to West India
1 tactical_bomber moved from Kenya to Egypt
1 bomber moved from Tunisia to Algeria
1 infantry moved from French Guiana to Brazil
British take Brazil from Neutral_AlliesTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,1,1,4,6,3,6,2,6,2,5,3,5,2,3,2,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs -
@Shin:
Dang, yo. Russia is LOADED
Just too bad I can’t place em at the front
-
To be fair - I had to work pretty hard to force you to pull them back.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Poland
1 armour moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Romania
2 fighters moved from Southern Italy to 92 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 cruiser and 1 transport
Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Italians lost in 92 Sea Zone
Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -20
Casualties for Italians: 2 fighters
Battle in Poland
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Poland, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Poland
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Poland, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Poland
Italians win, taking Poland from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 1/8 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Romania
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Romania, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Romania
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Romania, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Romania, round 4 : 1/4 hits
Russians roll dice for 1 infantry in Romania, round 4 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns and 1 infantry moved from Slovakia Hungary to Eastern Poland
2 armour and 2 mech_infantrys moved from Southern Italy to Yugoslavia
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
1 destroyer moved from 72 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
-
@Shin:
To be fair - I had to work pretty hard to force you to pull them back.
You did well, pressure at Both sides
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 1 mech_infantry moved from Germany to 113 Sea Zone
3 armour, 1 mech_infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
1 destroyer and 3 submarines moved from 113 Sea Zone to 110 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 bombers, 3 fighters and 5 tactical_bombers moved from Western Germany to 110 Sea Zone
3 fighters moved from Germany to 110 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 armour moved from 113 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Norway
4 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour and 3 mech_infantrys moved from Germany to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 armour moved from 111 Sea Zone to Scotland
1 mech_infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 mech_infantry moved from 111 Sea Zone to Scotland
1 mech_infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
2 armour and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 armour and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux -
This could all go to hell, right here!
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 1 mech_infantry moved from Germany to 113 Sea Zone
3 armour, 1 mech_infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
1 destroyer and 3 submarines moved from 113 Sea Zone to 110 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 bombers, 3 fighters and 5 tactical_bombers moved from Western Germany to 110 Sea Zone
3 fighters moved from Germany to 110 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 armour moved from 113 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Norway
4 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour and 3 mech_infantrys moved from Germany to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 armour moved from 111 Sea Zone to Scotland
1 mech_infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 mech_infantry moved from 111 Sea Zone to Scotland
1 mech_infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
2 armour and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 armour and 2 mech_infantrys moved from 110 Sea Zone to Normandy BordeauxCombat - Germans
Battle in Norway
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Norway, round 2 : 1/2 hits
Russians roll dice for 1 armour in Norway, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Scotland
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 airfield; Americans defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Scotland, round 2 : 0/2 hits
British roll dice for 1 armour in Scotland, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Scotland
Germans roll dice for 1 armour in Scotland, round 3 : 0/1 hits
British roll dice for 1 armour in Scotland, round 3 : 1/1 hits
1 armour owned by the Germans lost in Scotland
British win with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 submarines, 5 tactical_bombers and 6 transports
Americans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 8 fighters and 2 transports
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 6 transports in 110 Sea Zone, round 2 : 11/16 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 8 fighters and 2 transports in 110 Sea Zone, round 2 : 6/16 hits
Units damaged: 1 battleship owned by the Germans
2 carriers owned by the Germans, 4 carriers owned by the Americans, 1 submarine owned by the Germans and 2 destroyers owned by the Americans lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 6 transports in 110 Sea Zone, round 3 : 7/16 hits
Americans roll dice for 8 fighters in 110 Sea Zone, round 3 : 4/8 hits
Americans roll dice for 1 battleship and 2 transports in 110 Sea Zone, round 3 : 1/1 hits
3 tactical_bombers owned by the Germans, 1 submarine owned by the Germans, 1 battleship owned by the Americans, 1 cruiser owned by the Germans and 6 fighters owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 battleship, 2 bombers, 1 destroyer, 6 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 4 : 8/12 hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 4 : 1/2 hits
1 tactical_bomber owned by the Germans, 2 transports owned by the Americans and 2 fighters owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 destroyer, 6 fighters, 1 submarine, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 106
Casualties for Germans: 2 carriers, 1 cruiser, 2 submarines and 4 tactical_bombers
Casualties for Americans: 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 8 fighters and 2 transports
Battle in United Kingdom
Germans attack with 2 armour and 1 mech_infantry
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in United Kingdom, round 2 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in United Kingdom
Germans roll dice for 2 armour in United Kingdom, round 3 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in United Kingdom, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour in United Kingdom, round 4 : 0/1 hits
British roll dice for 1 artillery in United Kingdom, round 4 : 1/1 hits
1 armour owned by the Germans lost in United Kingdom
British win with 1 artillery remaining. Battle score for attacker is -13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/3 hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
3 aaGuns, 1 armour, 5 artilleries, 29 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Germany to Eastern PolandPlace Units - Germans
1 destroyer placed in 113 Sea Zone
4 mech_infantrys placed in Western Germany
6 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
106? Not bad!
Shame all those transports are headed to the bottom!
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 artilleries and 9 infantry; Remaining resources: 6 PUs;Combat Move - Russians
2 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Russia to Poland
1 armour and 1 mech_infantry moved from Belarus to Poland
1 armour and 1 mech_infantry moved from Belarus to Poland
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 transports
Russians win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 3 fighters and 2 transports
Germans win with 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Poland
Russians attack with 2 armour, 1 bomber and 2 mech_infantrys
Italians defend with 1 armour, 1 artillery and 1 infantry
Russians win, taking Poland from Germans with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 bomber moved from Poland to Belarus
3 artilleries moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Ukraine to Belarus
3 infantry moved from Volgograd to Rostov
2 armour and 2 mech_infantrys moved from Rostov to Belarus
3 artilleries and 5 infantry moved from Bryansk to Belarus
10 infantry moved from Russia to Bryansk
2 aaGuns moved from Tsinghai to ShensiPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
10 artilleries placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 42 PUs; end with 48 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 61 PUs