@VictoryFirst Awaiting your bid placement that meets league default rules
(If we’d have bid back and forth for sides, we could have agreed beforehand to alter the rules, but since I’m just giving you 50 they should adhere to league defaults)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to 99 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to Morocco
1 destroyer moved from 99 Sea Zone to 81 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to 99 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to Morocco
1 destroyer moved from 99 Sea Zone to 81 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry; Americans defend with 2 infantry and 2 mech_infantrys
Italians roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits
French roll dice for 3 infantry and 2 mech_infantrys in Morocco, round 2 : 2/5 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Americans, 1 infantry owned by the French, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 bomber in Morocco, round 3 : 1/1 hits
French roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Morocco
Italians win with 1 bomber remaining. Battle score for attacker is 10
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Morocco to Southern France
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 artillery moved from Syria to Iraq
1 battleship moved from 99 Sea Zone to 94 Sea Zone
1 fighter moved from Egypt to Southern Italy
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Normandy Bordeaux
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery and 4 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 2 times
6 was rolled 10 times
Average roll : 3.478
Median : 3.000
Variance : 4.227
Standard Deviation : 2.056
Total rolls : 23
Null / Other
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 4 times
Average roll : 4.000
Median : 6.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7
French Combat
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 4 times
Average roll : 4.000
Median : 6.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7
Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 2.875
Median : 2.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from Queensland to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from Queensland to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 transport
Battle in New Guinea
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in New Guinea, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from New Guinea to Dutch New Guinea
1 fighter moved from 55 Sea Zone to 62 Sea Zone
1 fighter moved from 46 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag, 1 fighter
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 45 / 55
Russians : 32 / 39
Japanese : 59 / 59
Americans : 50 / 70
Chinese : 6 / 6
British : 27 / 30
UK_Pacific : 10 / 7
Italians : 18 / 29
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
ANZAC Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Poland to Baltic States
5 infantry moved from Romania to Bessarabia
7 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Romania to Bessarabia
1 artillery moved from Poland to Baltic States
1 armour moved from Algeria to Morocco
Germans take Morocco from French
1 transport moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Libya to Ukraine
5 infantry moved from Finland to Karelia
1 artillery moved from Finland to Karelia
5 infantry moved from Finland to Vyborg
1 armour moved from Finland to Vyborg
1 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Poland to Baltic States
5 infantry moved from Romania to Bessarabia
7 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Romania to Bessarabia
1 artillery moved from Poland to Baltic States
1 armour moved from Algeria to Morocco
Germans take Morocco from French
1 transport moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Libya to Ukraine
5 infantry moved from Finland to Karelia
1 artillery moved from Finland to Karelia
5 infantry moved from Finland to Vyborg
1 armour moved from Finland to Vyborg
1 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
Combat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Tunisia
Battle in Bessarabia
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 6 infantry in Bessarabia, round 2 : 3/7 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Tunisia from French, taking Bessarabia from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Karelia, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 6 infantry in Baltic States, round 2 : 3/7 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 artilleries and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 7 infantry in Eastern Poland, round 2 : 2/9 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 armour and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 5 infantry in Vyborg, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Finland to Vyborg
2 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 aaGun moved from France to Western Germany
3 tactical_bombers moved from Southern France to Western Germany
1 infantry moved from France to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 103 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 108 Sea Zone
1 bomber moved from Ukraine to Romania
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Romania to Eastern Poland
6 armour, 4 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
4 infantry moved from Poland to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
2 infantry moved from Romania to Eastern Poland
5 infantry moved from Germany to Poland
Place Units - Germans
2 infantry placed in Southern France
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Germany
4 infantry placed in Western Germany
1 infantry placed in France
1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.429
Median : 3.000
Variance : 1.220
Standard Deviation : 1.104
Total rolls : 42
Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.229
Median : 3.000
Variance : 1.265
Standard Deviation : 1.125
Total rolls : 35
Russians Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 artilleries moved from Belarus to Baltic States
4 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
1 infantry moved from Belarus to Baltic States
3 artilleries moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
6 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
1 bomber moved from Central Mongolia to Chahar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 artilleries moved from Belarus to Baltic States
4 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
1 infantry moved from Belarus to Baltic States
3 artilleries moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
6 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
1 bomber moved from Central Mongolia to Chahar
Combat - Russians
Battle in Bessarabia
Russians attack with 4 artilleries and 5 infantry
Germans defend with 1 artillery and 6 infantry
Russians roll dice for 4 artilleries and 5 infantry in Bessarabia, round 2 : 2/9 hits
Germans roll dice for 1 artillery and 6 infantry in Bessarabia, round 2 : 3/7 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 4 artilleries and 2 infantry in Bessarabia, round 3 : 3/6 hits
Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 3 : 0/5 hits
3 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 4 artilleries and 2 infantry in Bessarabia, round 4 : 5/6 hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 6 infantry
Casualties for Russians: 4 infantry
Battle in Chahar
Russians attack with 1 bomber, 1 fighter and 6 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 1 bomber, 1 fighter and 6 infantry in Chahar, round 2 : 2/8 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Chahar, round 2 : 0/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Chahar
Russians roll dice for 1 bomber, 1 fighter and 6 infantry in Chahar, round 3 : 3/8 hits
Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 1 bomber, 1 fighter and 6 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Baltic States
Russians attack with 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 7 infantry
Russians roll dice for 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/11 hits
Germans roll dice for 1 artillery and 7 infantry in Baltic States, round 2 : 4/8 hits
4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Baltic States
Russians roll dice for 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 3/7 hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 4 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 7 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Novgorod
8 mech_infantrys moved from Bryansk to Novgorod
5 armour moved from Bryansk to Smolensk
6 artilleries moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Belarus to Novgorod
6 artilleries moved from Belarus to Bryansk
2 aaGuns and 7 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Central Mongolia to Buyant-Uhaa
1 infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Central Mongolia to Buyant-Uhaa
1 infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Central Mongolia to Buyant-Uhaa
1 infantry moved from Central Mongolia to Dzavhan
2 aaGuns moved from Central Mongolia to Chahar
1 bomber and 1 fighter moved from Chahar to Kansu
Place Units - Russians
3 infantry placed in Novgorod
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Territory Summary for Russians :
Jehol : 1 infantry
Kansu : 1 bomber and 1 fighter
Chahar : 2 aaGuns and 6 infantry
Amur : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 2 infantry
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 3 infantry
Ulaanbaatar : 1 flag, 3 infantry
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Baltic States : 4 artilleries
Bryansk : 4 aaGuns, 12 artilleries and 9 infantry
Bessarabia : 4 artilleries and 1 infantry
Russia : 1 airfield, 1 factory_major and 10 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 8 mech_infantrys and 1 tactical_bomber
Smolensk : 5 armour and 2 mech_infantrys
124 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 49 / 55
Russians : 31 / 36
Japanese : 56 / 59
Americans : 50 / 70
Chinese : 8 / 6
British : 27 / 30
UK_Pacific : 10 / 7
Italians : 18 / 29
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 18 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 16 times
Average roll : 3.464
Median : 3.000
Variance : 0.410
Standard Deviation : 0.640
Total rolls : 84
Germans Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.480
Median : 3.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25
Russians Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.309
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 55
Japanese Combat
5 was rolled 2 times
6 was rolled 2 times
Average roll : 5.500
Median : 5.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 56 Sea Zone to 61 Sea Zone
1 infantry moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Kiangsu to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 fighter moved from Manchuria to Jehol
1 tactical_bomber moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 56 Sea Zone to 61 Sea Zone
1 infantry moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Kiangsu to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 fighter moved from Manchuria to Jehol
1 tactical_bomber moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Sumatra
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Sumatra from UK_Pacific, taking Kweichow from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 2/2 hits
ANZAC roll dice for 1 fighter in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Jehol to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 carrier moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to Korea
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.562
Median : 4.000
Variance : 0.645
Standard Deviation : 0.803
Total rolls : 32
Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.417
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
5 bombers moved from Eastern United States to 92 Sea Zone
1 destroyer moved from 106 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
5 bombers moved from Eastern United States to 92 Sea Zone
1 destroyer moved from 106 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
1 transport owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Morocco
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 0/2 hits
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Morocco, round 2 : 2/4 hits
Germans roll dice for 1 armour in Morocco, round 2 : 0/1 hits
1 armour owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 92 Sea Zone
Americans attack with 5 bombers and 1 cruiser
Italians defend with 2 cruisers, 1 destroyer and 1 transport
Americans roll dice for 5 bombers and 1 cruiser in 92 Sea Zone, round 2 : 2/6 hits
Italians roll dice for 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 3/3 hits
1 destroyer owned by the Italians, 1 cruiser owned by the Americans, 1 cruiser owned by the Italians and 2 bombers owned by the Americans lost in 92 Sea Zone
Americans roll dice for 3 bombers in 92 Sea Zone, round 3 : 3/3 hits
Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Italians: 2 cruisers, 1 destroyer and 1 transport
Casualties for Americans: 2 bombers and 1 cruiser
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 transport; Italians defend with 1 battleship
Americans roll dice for 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
Germans roll dice for 1 battleship and 1 transport in 94 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 battleship and 1 transport in 94 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 tactical_bomber in 94 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 battleship and 1 transport in 94 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the Americans and 1 battleship owned by the Italians lost in 94 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is -11
Casualties for Italians: 1 battleship
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 108 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 108 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
3 bombers moved from 92 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 fighter moved from 46 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Western United States to Central United States
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
Americans undo move 2.
1 carrier placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 5.
1 fighter placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Territory Summary for Americans :
Queensland : 1 artillery, 1 fighter and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
46 Sea Zone : 1 submarine
26 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier and 1 fighter
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Central United States : 1 factory_major and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Gibraltar : 1 artillery and 4 bombers
Morocco : 1 flag, 1 armour and 1 infantry
108 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
86 Sea Zone : 1 transport
101 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Brazil : 1 flag, 4 infantry
91 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports
Production/PUs Summary :
Germans : 48 / 55
Russians : 29 / 36
Japanese : 65 / 70
Americans : 53 / 78
Chinese : 5 / 6
British : 27 / 30
UK_Pacific : 6 / 7
Italians : 18 / 29
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.605
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 43
Germans Combat
1 was rolled 1 times
4 was rolled 4 times
Average roll : 3.400
Median : 4.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.742
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 31
Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Chahar
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Shensi
1 infantry placed in Kansu
Chinese undo move 2.
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Territory Summary for Chinese :
Shensi : 1 infantry
Kansu : 1 fighter
Hopei : 1 infantry
Szechwan : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 48 / 55
Russians : 29 / 36
Japanese : 63 / 70
Americans : 53 / 78
Chinese : 7 / 7
British : 27 / 30
UK_Pacific : 6 / 7
Italians : 18 / 29
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.605
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 43
Germans Combat
1 was rolled 1 times
4 was rolled 4 times
Average roll : 3.400
Median : 4.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.742
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 31
Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 fighter moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from United Kingdom to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
6 fighters moved from United Kingdom to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 bomber and 7 fighters moved from United Kingdom to 104 Sea Zone
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from India to Shan State
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 bomber and 7 fighters moved from United Kingdom to 104 Sea Zone
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from India to Shan State
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
Combat - British
Battle in 94 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 94 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Yunnan
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
British attack with 1 bomber and 7 fighters
Germans defend with 1 destroyer
British roll dice for 1 bomber and 7 fighters in 104 Sea Zone, round 2 : 2/8 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 1 bomber and 7 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
1 fighter moved from 94 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 bomber and 5 fighters moved from 104 Sea Zone to United Kingdom
1 fighter moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
3 artilleries moved from India to Burma
3 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
Place Units - British
1 destroyer placed in 110 Sea Zone
2 armour and 1 fighter placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 28 PUs; end with 28 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,2,4
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Yunnan : 1 infantry and 1 mech_infantry
Shan State : 2 infantry
Burma : 3 artilleries, 3 infantry and 1 mech_infantry
India : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 5 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 2 infantry
Morocco : 1 fighter
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 transport
Eastern Persia : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor, 1 fighter and 4 infantry
91 Sea Zone : 2 fighters
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 48 / 55
Russians : 29 / 36
Japanese : 61 / 70
Americans : 53 / 78
Chinese : 8 / 7
British : 28 / 28
UK_Pacific : 7 / 4
Italians : 17 / 29
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.805
Median : 4.000
Variance : 0.675
Standard Deviation : 0.822
Total rolls : 41
Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.375
Median : 5.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Germans Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
British Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.286
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 21
Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.375
Median : 5.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Egypt
1 artillery moved from Iraq to Trans-Jordan
1 destroyer and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Southern France to Southern Italy
2 infantry moved from Normandy Bordeaux to Southern France
1 armour, 1 artillery and 4 infantry moved from Yugoslavia to Romania
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Egypt
1 artillery moved from Iraq to Trans-Jordan
1 destroyer and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Southern France to Southern Italy
2 infantry moved from Normandy Bordeaux to Southern France
1 armour, 1 artillery and 4 infantry moved from Yugoslavia to Romania
Non Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 artillery placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Italians collect 17 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1