Sorry, I know I am overdue. Could not take a decision omn the weekend and I was lazy that week. Sorry for that.
WAR WAR WAR AND MORE WAR!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to 99 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to Morocco
1 destroyer moved from 99 Sea Zone to 81 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to 99 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to Morocco
1 destroyer moved from 99 Sea Zone to 81 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry; Americans defend with 2 infantry and 2 mech_infantrys
Italians roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits
French roll dice for 3 infantry and 2 mech_infantrys in Morocco, round 2 : 2/5 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Americans, 1 infantry owned by the French, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 bomber in Morocco, round 3 : 1/1 hits
French roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Morocco
Italians win with 1 bomber remaining. Battle score for attacker is 10
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrysNon Combat Move - Italians
1 bomber moved from Morocco to Southern France
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 artillery moved from Syria to Iraq
1 battleship moved from 99 Sea Zone to 94 Sea Zone
1 fighter moved from Egypt to Southern Italy
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Normandy BordeauxPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery and 4 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 2 times
6 was rolled 10 times
Average roll : 3.478
Median : 3.000
Variance : 4.227
Standard Deviation : 2.056
Total rolls : 23Null / Other
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 4 times
Average roll : 4.000
Median : 6.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7French Combat
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 4 times
Average roll : 4.000
Median : 6.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 2.875
Median : 2.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from Queensland to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from Queensland to New Guinea
1 infantry moved from Dutch New Guinea to New GuineaCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 transport
Battle in New Guinea
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in New Guinea, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from New Guinea to Dutch New Guinea
1 fighter moved from 55 Sea Zone to 62 Sea Zone
1 fighter moved from 46 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag, 1 fighter
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 45 / 55
Russians : 32 / 39
Japanese : 59 / 59
Americans : 50 / 70
Chinese : 6 / 6
British : 27 / 30
UK_Pacific : 10 / 7
Italians : 18 / 29
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9ANZAC Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Poland to Baltic States
5 infantry moved from Romania to Bessarabia
7 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Romania to Bessarabia
1 artillery moved from Poland to Baltic States
1 armour moved from Algeria to Morocco
Germans take Morocco from French
1 transport moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Libya to Ukraine
5 infantry moved from Finland to Karelia
1 artillery moved from Finland to Karelia
5 infantry moved from Finland to Vyborg
1 armour moved from Finland to Vyborg
1 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Poland to Baltic States
5 infantry moved from Romania to Bessarabia
7 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Romania to Bessarabia
1 artillery moved from Poland to Baltic States
1 armour moved from Algeria to Morocco
Germans take Morocco from French
1 transport moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Libya to Ukraine
5 infantry moved from Finland to Karelia
1 artillery moved from Finland to Karelia
5 infantry moved from Finland to Vyborg
1 armour moved from Finland to Vyborg
1 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Western Germany to 112 Sea ZoneCombat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Tunisia
Battle in Bessarabia
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 6 infantry in Bessarabia, round 2 : 3/7 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Tunisia from French, taking Bessarabia from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Karelia, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 6 infantry in Baltic States, round 2 : 3/7 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 artilleries and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 7 infantry in Eastern Poland, round 2 : 2/9 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 armour and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 5 infantry in Vyborg, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Finland to Vyborg
2 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 aaGun moved from France to Western Germany
3 tactical_bombers moved from Southern France to Western Germany
1 infantry moved from France to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 103 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 108 Sea Zone
1 bomber moved from Ukraine to Romania
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Romania to Eastern Poland
6 armour, 4 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
4 infantry moved from Poland to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
2 infantry moved from Romania to Eastern Poland
5 infantry moved from Germany to PolandPlace Units - Germans
2 infantry placed in Southern France
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Germany
4 infantry placed in Western Germany
1 infantry placed in France
1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.429
Median : 3.000
Variance : 1.220
Standard Deviation : 1.104
Total rolls : 42Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.229
Median : 3.000
Variance : 1.265
Standard Deviation : 1.125
Total rolls : 35Russians Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 artilleries moved from Belarus to Baltic States
4 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
1 infantry moved from Belarus to Baltic States
3 artilleries moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
6 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
1 bomber moved from Central Mongolia to Chahar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 artilleries moved from Belarus to Baltic States
4 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
1 infantry moved from Belarus to Baltic States
3 artilleries moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
6 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
1 bomber moved from Central Mongolia to ChaharCombat - Russians
Battle in Bessarabia
Russians attack with 4 artilleries and 5 infantry
Germans defend with 1 artillery and 6 infantry
Russians roll dice for 4 artilleries and 5 infantry in Bessarabia, round 2 : 2/9 hits
Germans roll dice for 1 artillery and 6 infantry in Bessarabia, round 2 : 3/7 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 4 artilleries and 2 infantry in Bessarabia, round 3 : 3/6 hits
Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 3 : 0/5 hits
3 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 4 artilleries and 2 infantry in Bessarabia, round 4 : 5/6 hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 6 infantry
Casualties for Russians: 4 infantry
Battle in Chahar
Russians attack with 1 bomber, 1 fighter and 6 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 1 bomber, 1 fighter and 6 infantry in Chahar, round 2 : 2/8 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Chahar, round 2 : 0/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Chahar
Russians roll dice for 1 bomber, 1 fighter and 6 infantry in Chahar, round 3 : 3/8 hits
Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 1 bomber, 1 fighter and 6 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Baltic States
Russians attack with 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 7 infantry
Russians roll dice for 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/11 hits
Germans roll dice for 1 artillery and 7 infantry in Baltic States, round 2 : 4/8 hits
4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Baltic States
Russians roll dice for 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 3/7 hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 4 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 7 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
1 tactical_bomber moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Novgorod
8 mech_infantrys moved from Bryansk to Novgorod
5 armour moved from Bryansk to Smolensk
6 artilleries moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Belarus to Novgorod
6 artilleries moved from Belarus to Bryansk
2 aaGuns and 7 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Central Mongolia to Buyant-Uhaa
1 infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Central Mongolia to Buyant-Uhaa
1 infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Central Mongolia to Buyant-Uhaa
1 infantry moved from Central Mongolia to Dzavhan
2 aaGuns moved from Central Mongolia to Chahar
1 bomber and 1 fighter moved from Chahar to KansuPlace Units - Russians
3 infantry placed in Novgorod
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Russians :
Jehol : 1 infantry
Kansu : 1 bomber and 1 fighter
Chahar : 2 aaGuns and 6 infantry
Amur : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 2 infantry
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 3 infantry
Ulaanbaatar : 1 flag, 3 infantry
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Baltic States : 4 artilleries
Bryansk : 4 aaGuns, 12 artilleries and 9 infantry
Bessarabia : 4 artilleries and 1 infantry
Russia : 1 airfield, 1 factory_major and 10 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 8 mech_infantrys and 1 tactical_bomber
Smolensk : 5 armour and 2 mech_infantrys
124 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 55
Russians : 31 / 36
Japanese : 56 / 59
Americans : 50 / 70
Chinese : 8 / 6
British : 27 / 30
UK_Pacific : 10 / 7
Italians : 18 / 29
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 18 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 16 times
Average roll : 3.464
Median : 3.000
Variance : 0.410
Standard Deviation : 0.640
Total rolls : 84Germans Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.480
Median : 3.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25Russians Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.309
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 55Japanese Combat
5 was rolled 2 times
6 was rolled 2 times
Average roll : 5.500
Median : 5.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 56 Sea Zone to 61 Sea Zone
1 infantry moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Kiangsu to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 fighter moved from Manchuria to Jehol
1 tactical_bomber moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 56 Sea Zone to 61 Sea Zone
1 infantry moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Kiangsu to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 fighter moved from Manchuria to Jehol
1 tactical_bomber moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Sumatra
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Sumatra from UK_Pacific, taking Kweichow from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 2/2 hits
ANZAC roll dice for 1 fighter in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Jehol to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 carrier moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to KoreaPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.562
Median : 4.000
Variance : 0.645
Standard Deviation : 0.803
Total rolls : 32Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.417
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
5 bombers moved from Eastern United States to 92 Sea Zone
1 destroyer moved from 106 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
5 bombers moved from Eastern United States to 92 Sea Zone
1 destroyer moved from 106 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
1 transport owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Morocco
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 0/2 hits
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Morocco, round 2 : 2/4 hits
Germans roll dice for 1 armour in Morocco, round 2 : 0/1 hits
1 armour owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 92 Sea Zone
Americans attack with 5 bombers and 1 cruiser
Italians defend with 2 cruisers, 1 destroyer and 1 transport
Americans roll dice for 5 bombers and 1 cruiser in 92 Sea Zone, round 2 : 2/6 hits
Italians roll dice for 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 3/3 hits
1 destroyer owned by the Italians, 1 cruiser owned by the Americans, 1 cruiser owned by the Italians and 2 bombers owned by the Americans lost in 92 Sea Zone
Americans roll dice for 3 bombers in 92 Sea Zone, round 3 : 3/3 hits
Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Italians: 2 cruisers, 1 destroyer and 1 transport
Casualties for Americans: 2 bombers and 1 cruiser
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 transport; Italians defend with 1 battleship
Americans roll dice for 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
Germans roll dice for 1 battleship and 1 transport in 94 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 battleship and 1 transport in 94 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 tactical_bomber in 94 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 battleship and 1 transport in 94 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the Americans and 1 battleship owned by the Italians lost in 94 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is -11
Casualties for Italians: 1 battleship
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 108 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 108 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
3 bombers moved from 92 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 fighter moved from 46 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Western United States to Central United StatesPlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
Americans undo move 2.
1 carrier placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 5.
1 fighter placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 1 fighter and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
46 Sea Zone : 1 submarine
26 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier and 1 fighter
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Central United States : 1 factory_major and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Gibraltar : 1 artillery and 4 bombers
Morocco : 1 flag, 1 armour and 1 infantry
108 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
86 Sea Zone : 1 transport
101 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Brazil : 1 flag, 4 infantry
91 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 48 / 55
Russians : 29 / 36
Japanese : 65 / 70
Americans : 53 / 78
Chinese : 5 / 6
British : 27 / 30
UK_Pacific : 6 / 7
Italians : 18 / 29
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.605
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 43Germans Combat
1 was rolled 1 times
4 was rolled 4 times
Average roll : 3.400
Median : 4.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.742
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 31Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Chahar
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Shensi
1 infantry placed in Kansu
Chinese undo move 2.
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Kansu : 1 fighter
Hopei : 1 infantry
Szechwan : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 48 / 55
Russians : 29 / 36
Japanese : 63 / 70
Americans : 53 / 78
Chinese : 7 / 7
British : 27 / 30
UK_Pacific : 6 / 7
Italians : 18 / 29
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.605
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 43Germans Combat
1 was rolled 1 times
4 was rolled 4 times
Average roll : 3.400
Median : 4.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.742
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 31Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 fighter moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from United Kingdom to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
6 fighters moved from United Kingdom to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 bomber and 7 fighters moved from United Kingdom to 104 Sea Zone
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from India to Shan State
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 bomber and 7 fighters moved from United Kingdom to 104 Sea Zone
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from India to Shan State
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian SudanCombat - British
Battle in 94 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 94 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Yunnan
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
British attack with 1 bomber and 7 fighters
Germans defend with 1 destroyer
British roll dice for 1 bomber and 7 fighters in 104 Sea Zone, round 2 : 2/8 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 1 bomber and 7 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
1 fighter moved from 94 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 bomber and 5 fighters moved from 104 Sea Zone to United Kingdom
1 fighter moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
3 artilleries moved from India to Burma
3 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to PersiaPlace Units - British
1 destroyer placed in 110 Sea Zone
2 armour and 1 fighter placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 28 PUs; end with 28 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,2,4
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Yunnan : 1 infantry and 1 mech_infantry
Shan State : 2 infantry
Burma : 3 artilleries, 3 infantry and 1 mech_infantry
India : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 5 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 2 infantry
Morocco : 1 fighter
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 transport
Eastern Persia : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor, 1 fighter and 4 infantry
91 Sea Zone : 2 fighters
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 55
Russians : 29 / 36
Japanese : 61 / 70
Americans : 53 / 78
Chinese : 8 / 7
British : 28 / 28
UK_Pacific : 7 / 4
Italians : 17 / 29
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.805
Median : 4.000
Variance : 0.675
Standard Deviation : 0.822
Total rolls : 41Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.375
Median : 5.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Germans Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.286
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 21Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.375
Median : 5.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Egypt
1 artillery moved from Iraq to Trans-Jordan
1 destroyer and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Southern France to Southern Italy
2 infantry moved from Normandy Bordeaux to Southern France
1 armour, 1 artillery and 4 infantry moved from Yugoslavia to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Egypt
1 artillery moved from Iraq to Trans-Jordan
1 destroyer and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Southern France to Southern Italy
2 infantry moved from Normandy Bordeaux to Southern France
1 armour, 1 artillery and 4 infantry moved from Yugoslavia to RomaniaNon Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 artillery placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Italians collect 17 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUsDice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1