Desert Admiral (Axis) vs farmboy (Allies+13)

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 5 artilleries and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                5 infantry moved from Southern France to France
                2 artilleries moved from Southern France to France
                11 infantry moved from Northern Italy to France
                14 artilleries moved from Northern Italy to France
                3 mech_infantrys moved from Southern Italy to France

    Combat - Italians
                Battle in France
                    Italians attack with 16 artilleries, 16 infantry and 3 mech_infantrys
                    French defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter and 6 infantry; British defend with 1 armour, 1 artillery and 2 fighters; Americans defend with 5 artilleries and 1 infantry
                        Italians roll dice for 16 artilleries, 16 infantry and 3 mech_infantrys in France, round 2 :  10/35 hits
                        French roll dice for 2 armour, 9 artilleries, 3 fighters and 7 infantry in France, round 2 :  4/21 hits
                        1 infantry owned by the Americans, 6 infantry owned by the French, 3 artilleries owned by the French and 4 infantry owned by the Italians lost in France
                        Italians roll dice for 16 artilleries, 12 infantry and 3 mech_infantrys in France, round 3 :  12/31 hits
                        French roll dice for 2 armour, 6 artilleries and 3 fighters in France, round 3 :  4/11 hits
                        5 artilleries owned by the Americans, 1 fighter owned by the French, 2 fighters owned by the British, 1 armour owned by the British, 1 artillery owned by the British, 4 infantry owned by the Italians and 1 armour owned by the French lost in France
                    Italians captures 14PUs while taking French capital
                    Italians win, taking France from French with 16 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 75
                    Casualties for French: 1 armour, 3 artilleries, 1 fighter and 6 infantry
                    Casualties for Italians: 8 infantry
                    Casualties for British: 1 armour, 1 artillery and 2 fighters
                    Casualties for Americans: 5 artilleries and 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                5 artilleries placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
                Italians collect 28 PUs; end with 43 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 52 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by British from Yunnan: 1 aaGun
                EDIT: Adding units owned by British to Yunnan: 2 aaGuns
                EDIT: Removing units owned by British from Hunan: 1 aaGun
                EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 fighter
                EDIT: Adding units owned by British to Trans-Jordan: 1 fighter
                EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 37 Sea Zone: 1 destroyer
                EDIT: Removing units owned by British from 80 Sea Zone: 1 cruiser
                EDIT: Adding units owned by British to 81 Sea Zone: 1 cruiser
                EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 72 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Alexandria : 1 flag
        Nigeria : 1 flag
        Kenya : 1 flag
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        French West Africa : 1 flag
        France : 1 flag, 1 airfield, 16 artilleries, 1 factory_minor, 8 infantry and 3 mech_infantrys
        Northern Italy : 1 aaGun, 5 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Volgograd : 1 infantry
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 mech_infantry
        Eastern Persia : 1 fighter
        Persia : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 33 / 63
        Russians : 34 / 41
        Japanese : 27 / 31
        Americans : 62 / 92
        Chinese : 12 / 18
        British : 25 / 26
        UK_Pacific : 16 / 21
        Italians : 28 / 52
        ANZAC : 18 / 29
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 11 times
                3 was rolled 14 times
                4 was rolled 28 times
                5 was rolled 15 times
                6 was rolled 14 times
            Average roll : 3.556
            Median : 4.000
            Variance : 1.827
            Standard Deviation : 1.351
            Total rolls : 99

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    French Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 8 times
                4 was rolled 10 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.719
            Median : 4.000
            Variance : 1.677
            Standard Deviation : 1.295
            Total rolls : 32

    Italians Combat
                1 was rolled 14 times
                2 was rolled 9 times
                3 was rolled 6 times
                4 was rolled 17 times
                5 was rolled 9 times
                6 was rolled 11 times
            Average roll : 3.470
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 66

    triplea_40485.0_Ita10.tsvg

  • '19 '17

    Repost with your edits.  Check them out to make sure I got them correct.

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from 41 Sea Zone to India
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 artillery and 3 infantry moved from Java to 42 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                1 artillery and 3 infantry moved from 39 Sea Zone to India
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                1 carrier moved from 41 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 fighter moved from New South Wales to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_40485.0_ANZ10.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from 41 Sea Zone to India
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 artillery and 3 infantry moved from Java to 42 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                1 artillery and 3 infantry moved from 39 Sea Zone to India
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                1 carrier moved from 41 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 fighter moved from New South Wales to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Libya to Tunisia

    Turn Complete - French

    triplea_40485.0_Fre10.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    shit. I just saw that you did want to scramble against the UK. We can redo if you want. And thanks for the edits. They looked fine.

  • '19 '17

    No thanks.  I’m fine.

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 tactical_bombers moved from Western Germany to 110 Sea Zone
                3 bombers moved from Western Germany to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                2 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians

    triplea_40485.0_Ger11.tsvg

  • '19 '17

    Scramble orders for London?

  • 2023 '22 '21 '20 '19 '18 '17

    full scramble.

    And Order of Loss will be tilt, than destroyers, than carrier, than fighters. However, I will keep a destroyer around (until the last fighter) if your sub is still around (unless it is clear that I am going to lose the conflict in which case the destroyer gets destroyed before the fighters.) Hope that is clear.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 tactical_bombers moved from Western Germany to 110 Sea Zone
                3 bombers moved from Western Germany to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                2 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians

    Combat - Germans
                Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 3 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 3 destroyers and 5 fighters; Americans defend with 1 carrier and 7 transports
                    Germans win with 2 bombers remaining. Battle score for attacker is 79
                    Casualties for Germans: 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
                    Casualties for British: 3 destroyers and 5 fighters
                    Casualties for Americans: 1 carrier and 7 transports
                Battle in Holland Belgium
                    Germans attack with 2 artilleries and 2 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Holland Belgium from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Volgograd to Western Germany
                2 bombers moved from 110 Sea Zone to Western Germany
                1 armour moved from West India to Persia
                3 mech_infantrys moved from Eastern Persia to Persia
                1 bomber moved from Eastern Persia to Persia
                5 armour moved from Kazakhstan to Eastern Persia
                1 mech_infantry moved from Kazakhstan to Eastern Persia
                1 artillery moved from Volgograd to Caucasus

    Place Units - Germans
                3 fighters placed in Western Germany
                1 transport placed in 113 Sea Zone
                1 bomber placed in Germany
                1 infantry placed in Romania
                1 tactical_bomber placed in Germany

    Turn Complete - Germans
                Germans collect 37 PUs; end with 37 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 39 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    triplea_40485.0_Ger11.tsvg

  • '19 '17

    I understood your OOL.  I lost my sub in the first round.

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
                3 infantry moved from Samara to Volgograd
                1 mech_infantry moved from Novosibirsk to Samara
                1 mech_infantry moved from Samara to Volgograd
                1 artillery moved from Tambov to Volgograd
                2 infantry moved from Rostov to Caucasus
                2 infantry moved from Western Ukraine to Eastern Poland
                1 armour and 1 infantry moved from Belarus to Baltic States
                1 artillery moved from Belarus to Baltic States
                2 infantry moved from Belarus to Baltic States
                1 fighter and 1 tactical_bomber moved from Russia to Baltic States
                1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
                2 armour and 2 mech_infantrys moved from Rostov to Caucasus
                2 artilleries moved from Rostov to Caucasus
                3 infantry moved from Rostov to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 3 armour, 2 artilleries, 5 infantry and 3 mech_infantrys
                    Germans defend with 1 artillery
                        Russians roll dice for 3 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in Caucasus, round 2 :  1/13 hits
                        Germans roll dice for 1 artillery in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 artillery, 3 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 1 factory_minor; Italians defend with 1 infantry
                        Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Volgograd, round 2 :  1/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Volgograd
                        Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Volgograd, round 3 :  1/5 hits
                        Germans roll dice for 1 artillery in Volgograd, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 :  1/7 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
                1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
                1 aaGun, 2 armour and 1 infantry moved from Ukraine to Western Ukraine
                3 armour and 1 mech_infantry moved from Russia to Western Ukraine
                6 infantry moved from Tambov to Bryansk
                6 infantry moved from Russia to Bryansk
                1 aaGun moved from Russia to Bryansk
                3 infantry moved from Belarus to Novgorod
                1 armour moved from Norway to Karelia
                1 infantry moved from Buryatia to Sakha
                1 infantry moved from Buryatia to Sakha

    Place Units - Russians
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                3 armour and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 40 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs

    triplea_40485.0_Rus11.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 4 infantry and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                5 bombers moved from West India to India
                1 artillery moved from Kiangsi to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                2 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Chahar to Anhwe
                1 fighter moved from Chahar to Anhwe
                2 artilleries moved from Kiangsi to Hunan
                1 fighter moved from 19 Sea Zone to Hunan
                1 tactical_bomber moved from 19 Sea Zone to Hunan
                1 fighter moved from 19 Sea Zone to Hunan
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from 19 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
                1 fighter moved from 19 Sea Zone to 21 Sea Zone

    triplea_40485.0_Jap11.tsvg

  • '19 '17

    Calcutta intercept?

  • 2023 '22 '21 '20 '19 '18 '17

    no intercept


  • In middle of my turn but had to leave.  Finish it in a couple of hours.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 4 infantry and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                5 bombers moved from West India to India
                1 artillery moved from Kiangsi to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                2 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Chahar to Anhwe
                1 fighter moved from Chahar to Anhwe
                2 artilleries moved from Kiangsi to Hunan
                1 fighter moved from 19 Sea Zone to Hunan
                1 tactical_bomber moved from 19 Sea Zone to Hunan
                1 fighter moved from 19 Sea Zone to Hunan
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from 19 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
                1 fighter moved from 19 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 5 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                    1 bomber killed by AA
                    Bombing raid in India rolls: 7,4,3,7 and causes: 13 damage to unit: factory_major
                    Bombing raid in India causes 13 damage total.
                Battle in Hunan
                    Japanese attack with 2 artilleries, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 infantry; Chinese defend with 1 artillery and 1 infantry
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 2 artilleries
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 cruiser
                    Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 2 infantry
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Chinese: 1 artillery and 2 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                4 bombers moved from India to Persia
                1 artillery moved from 19 Sea Zone to Kiangsu
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun moved from Korea to 6 Sea Zone
                2 aaGuns, 1 artillery, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery moved from 19 Sea Zone to Kiangsu
                2 aaGuns moved from 19 Sea Zone to Kiangsu
                1 fighter moved from 21 Sea Zone to 19 Sea Zone
                2 fighters moved from Hunan to Kiangsi
                1 tactical_bomber moved from Hunan to Kiangsi
                1 fighter moved from Anhwe to Kiangsi
                1 tactical_bomber moved from Anhwe to Kiangsi
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 17 Sea Zone to 16 Sea Zone
                1 fighter moved from 19 Sea Zone to Kiangsi
                1 battleship moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 21 Sea Zone to Kiangsi
                1 fighter moved from 21 Sea Zone to Kiangsi

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 destroyer placed in 6 Sea Zone
                1 tactical_bomber placed in Japan
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
                Japanese collect 31 PUs; end with 31 PUs total

    triplea_40485.0_Jap11.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 4 infantry and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                5 bombers moved from West India to India
                1 artillery moved from Kiangsi to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                2 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Chahar to Anhwe
                1 fighter moved from Chahar to Anhwe
                2 artilleries moved from Kiangsi to Hunan
                1 fighter moved from 19 Sea Zone to Hunan
                1 tactical_bomber moved from 19 Sea Zone to Hunan
                1 fighter moved from 19 Sea Zone to Hunan
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from 19 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
                1 fighter moved from 19 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 5 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India :  1/5 hits
                    1 bomber killed by AA
                    Bombing raid in India rolls: 7,4,3,7 and causes: 13 damage to unit: factory_major
                    Bombing raid in India causes 13 damage total.
                Battle in Hunan
                    Japanese attack with 2 artilleries, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 infantry; Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Hunan, round 2 :  3/5 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 :  2/3 hits
                        2 artilleries owned by the Japanese, 1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 infantry owned by the ANZAC lost in Hunan
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 2 artilleries
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 cruiser
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 cruiser in 21 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 :  2/5 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 :  0/3 hits
                        2 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 3 :  3/5 hits
                        Chinese roll dice for 1 artillery in Anhwe, round 3 :  0/1 hits
                        1 artillery owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Chinese: 1 artillery and 2 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                4 bombers moved from India to Persia
                1 artillery moved from 19 Sea Zone to Kiangsu
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun moved from Korea to 6 Sea Zone
                2 aaGuns, 1 artillery, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery moved from 19 Sea Zone to Kiangsu
                2 aaGuns moved from 19 Sea Zone to Kiangsu
                1 fighter moved from 21 Sea Zone to 19 Sea Zone
                2 fighters moved from Hunan to Kiangsi
                1 tactical_bomber moved from Hunan to Kiangsi
                1 fighter moved from Anhwe to Kiangsi
                1 tactical_bomber moved from Anhwe to Kiangsi
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 17 Sea Zone to 16 Sea Zone
                1 fighter moved from 19 Sea Zone to Kiangsi
                1 battleship moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 21 Sea Zone to Kiangsi
                1 fighter moved from 21 Sea Zone to Kiangsi

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 destroyer placed in 6 Sea Zone
                1 tactical_bomber placed in Japan
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
                Japanese collect 31 PUs; end with 31 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Shantung : 1 flag
        Kiangsu : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor and 5 infantry
        Kiangsi : 1 flag, 5 fighters and 3 tactical_bombers
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 1 artillery and 2 infantry
        Kwangtung : 1 flag, 1 artillery and 1 harbour
        Soviet Far East : 1 flag
        Siberia : 1 flag, 1 infantry
        21 Sea Zone : 1 destroyer
        19 Sea Zone : 2 battleships, 4 carriers and 4 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer
        Persia : 4 bombers

    Production/PUs Summary :

    Germans : 30 / 49
        Russians : 40 / 46
        Japanese : 31 / 31
        Americans : 59 / 92
        Chinese : 11 / 18
        British : 25 / 26
        UK_Pacific : 13 / 21
        Italians : 28 / 52
        ANZAC : 18 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40485.0_Jap11.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 6 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians
                4 artilleries and 6 infantry moved from Normandy Bordeaux to Holland Belgium
                1 submarine moved from 35 Sea Zone to 21 Sea Zone
                1 destroyer moved from 22 Sea Zone to 21 Sea Zone
                1 fighter moved from Wake Island to 21 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 fighter moved from Wake Island to 16 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 4 artilleries and 6 infantry
                    Germans defend with 2 artilleries and 2 infantry
                        Americans roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 :  2/10 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 :  2/4 hits
                        2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Holland Belgium
                        Americans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 3 :  4/8 hits
                        Germans roll dice for 2 artilleries in Holland Belgium, round 3 :  1/2 hits
                        1 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 artilleries and 2 infantry
                    Casualties for Americans: 3 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 21 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Siam to 37 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
                1 fighter moved from 21 Sea Zone to 35 Sea Zone
                1 carrier and 1 fighter moved from 37 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 carrier and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 108 Sea Zone to 123 Sea Zone
                2 artilleries and 4 infantry moved from 123 Sea Zone to Iceland
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
                2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
                1 artillery and 1 infantry moved from Central United States to Eastern United States
                1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
                1 fighter moved from 16 Sea Zone to Midway
                3 fighters moved from Eastern United States to Iceland
                3 bombers moved from Eastern United States to United Kingdom

    Place Units - Americans
                1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
                3 artilleries, 2 fighters and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs

    triplea_40485.0_Ame11.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Kwangsi to Kwangtung
                1 fighter moved from Yunnan to Kwangtung
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery and 1 harbour
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Kwangtung, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangtung
                    Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Kwangtung to Yunnan
                1 artillery and 2 infantry moved from Kwangsi to Hunan
                1 artillery and 1 infantry moved from Hopei to Kweichow
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                3 artilleries and 2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    triplea_40485.0_Chi11.tsvg

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