@wizmark Nope, enjoy your easy kills
L17 G40 Me1945 (Axis) vs. Omega1759 (Allies + 30) Game 2
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All right, it was officially a bad idea to draw the strategic bombing! :-D
I feel sometimes you are talking just to yourself. :-)
Part of the ritual! I’ll know better next time. :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters and 1 tactical_bomber; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea ZoneCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 35 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
1 fighter moved from Japan to Korea
1 infantry moved from Hopei to AnhwePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Korea
2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,4,1,4,2,3,5,6,1,1,4,3,3,3,5,5,1,2,4,4,1,3,2
Japanese collect 22 PUs (11 lost to blockades); end with 22 PUsCombat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.00Territory Summary for Japanese :
Shantung : 1 flag
Korea : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Amur : 1 flag
Siberia : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
3 Sea Zone : 1 submarine
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 61 / 84
Russians : 4 / 19
Japanese : 33 / 22
Americans : 56 / 76
Chinese : 6 / 12
British : 31 / 34
UK_Pacific : 22 / 22
Italians : 29 / 32
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Turn noted. As I just said I’m traveling / don’t have my personal laptop. Probably won’t post until Saturday at the earliest.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 bombers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Siberia to Amur
Russians take Amur from Japanese
1 carrier moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters moved from Western United States to 6 Sea Zone
2 bombers moved from French Indo China to 6 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Algeria to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
3 fighters moved from Gibraltar to 93 Sea Zone
2 fighters moved from Algeria to 94 Sea Zone
1 fighter moved from Algeria to 94 Sea Zone
1 fighter moved from Algeria to 93 Sea Zone -
Scramble in SZ6?
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Nope
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Ok, I’m out right now but should have my turn executed after dinner and movie (darkest hour)
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Test summary from TripleA, engine version: 1.9, time: 10:18:53 PM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 bombers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Siberia to Amur
Russians take Amur from Japanese
1 carrier moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters moved from Western United States to 6 Sea Zone
2 bombers moved from French Indo China to 6 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Algeria to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
3 fighters moved from Gibraltar to 93 Sea Zone
2 fighters moved from Algeria to 94 Sea Zone
1 fighter moved from Algeria to 94 Sea Zone
1 fighter moved from Algeria to 93 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
British loiter and taunt; Americans attack with 2 bombers, 4 fighters and 3 submarines; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 4 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 6 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 6 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters in 94 Sea Zone, round 2 : 2/6 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
2 fighters moved from 94 Sea Zone to Cyprus
3 fighters moved from 94 Sea Zone to Tobruk
2 fighters moved from 93 Sea Zone to Algeria
1 fighter moved from 94 Sea Zone to Algeria
1 fighter moved from 93 Sea Zone to Algeria
2 fighters moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
4 submarines moved from 101 Sea Zone to 88 Sea Zone
1 bomber moved from 6 Sea Zone to Iwo Jima
1 bomber moved from 6 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
3 bombers moved from Russia to Yunnan
1 bomber moved from Russia to Yunnan
5 fighters moved from Szechwan to RussiaPlace Units - Americans
3 bombers placed in Western United States
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 bomber and 1 infantry
Yunnan : 4 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 bomber and 1 infantry
Amur : 1 armour
26 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 1 carrier and 2 fighters
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 fighters and 3 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Gibraltar : 1 aaGun, 3 fighters and 1 infantry
Cyprus : 2 fighters
Algeria : 1 flag, 1 airfield and 4 fighters
Tunisia : 1 flag
Tobruk : 3 fighters
Libya : 1 flag
Russia : 5 fighters
94 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
99 Sea Zone : 1 flag, 1 submarine
Iraq : 3 fighters
92 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 1 submarine
Brazil : 1 flag
98 Sea Zone : 1 flag
91 Sea Zone : 1 transport
88 Sea Zone : 1 destroyer and 4 submarinesProduction/PUs Summary :
Germans : 61 / 84
Russians : 6 / 19
Japanese : 31 / 22
Americans : 56 / 76
Chinese : 6 / 12
British : 31 / 34
UK_Pacific : 22 / 22
Italians : 29 / 32
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Italians
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Italians
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
EDIT: Turning off Edit Mode
1 artillery placed in Shensi
1 artillery placed in Szechwan
1 artillery placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Kwangsi : 1 harbour
Shensi : 1 artillery
Yunnan : 1 airfield
Suiyuyan : 1 infantry
Kansu : 1 infantry
Hopei : 1 infantry
Szechwan : 2 artilleries and 1 infantryProduction/PUs Summary :
Germans : 61 / 84
Russians : 6 / 19
Japanese : 30 / 22
Americans : 56 / 76
Chinese : 9 / 15
British : 31 / 34
UK_Pacific : 22 / 22
Italians : 27 / 32
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 1 airfield, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 mech_infantry moved from Yunnan to Sikang
6 fighters moved from Yunnan to Sikang
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 mech_infantry moved from Iraq to Persia
23 fighters moved from Iraq to Persia
3 fighters moved from Iraq to PersiaCombat - British
Battle in Persia
British attack with 26 fighters and 2 mech_infantrys
Germans defend with 1 armour
British roll dice for 26 fighters and 2 mech_infantrys in Persia, round 2 : 11/28 hits
Germans roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 26 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Sikang
British attack with 6 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 6 fighters and 1 mech_infantry in Sikang, round 2 : 5/7 hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Sikang
British win with 6 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
6 fighters moved from Sikang to Russia
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 armour moved from Eastern Persia to Iraq
10 fighters moved from Persia to Cyprus
16 fighters moved from Persia to Iraq
2 mech_infantrys moved from Egypt to Tobruk
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 80 Sea Zone to 71 Sea Zone
2 armour moved from India to Eastern Persia
1 aaGun moved from India to West India
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea ZonePlace Units - British
1 airfield placed in Cyprus
1 fighter and 2 infantry placed in Iraq
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 fighter placed in India
1 mech_infantry placed in French Indo China
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Some Units in French Indo China change ownership: 1 mech_infantryTerritory Summary for British and UK_Pacific :
Formosa : 1 flag, 1 infantry
Kiangsu : 1 armour
Siam : 1 flag
Yunnan : 1 mech_infantry
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 mech_infantry
Kazakhstan : 1 mech_infantry
French Indo China : 1 flag, 1 factory_minor and 1 mech_infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
West India : 1 aaGun
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Cyprus : 1 airfield and 10 fighters
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Tobruk : 2 mech_infantrys
Ethiopia : 1 flag
Russia : 6 fighters
93 Sea Zone : 1 flag
Iraq : 1 flag, 1 airfield, 11 armour, 4 artilleries, 1 factory_minor, 17 fighters, 1 harbour, 2 infantry and 11 mech_infantrys
92 Sea Zone : 1 battleship
Eastern Persia : 1 flag, 2 armour and 1 mech_infantry
71 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 58 / 84
Russians : 7 / 19
Japanese : 23 / 22
Americans : 56 / 76
Chinese : 13 / 15
British : 33 / 35
UK_Pacific : 25 / 30
Italians : 27 / 32
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Italians
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Kazakhstan
2 fighters moved from Caucasus to Northwest Persia
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 submarines moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
2 artilleries and 9 infantry moved from Southern France to Spain
1 fighter moved from Southern Italy to Spain
1 fighter moved from Southern Italy to SpainCombat - Italians
Battle in Egypt
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking Egypt from British, taking 93 Sea Zone from British with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Northwest Persia
Italians attack with 2 fighters and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 1 mech_infantry in Northwest Persia, round 3 : 1/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Italians attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Spain
Italians attack with 2 artilleries, 2 fighters and 9 infantry
Neutral_True defend with 6 infantry
Italians roll dice for 2 artilleries, 2 fighters and 9 infantry in Spain, round 2 : 3/13 hits, 3.50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
3 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain
Italians roll dice for 2 artilleries, 2 fighters and 8 infantry in Spain, round 3 : 2/12 hits, 3.33 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Spain
Italians roll dice for 2 artilleries, 2 fighters and 6 infantry in Spain, round 4 : 5/10 hits, 3.00 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Italians win, taking Spain from Neutral_True with 2 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Italians
1 carrier and 2 fighters moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Spain to 93 Sea Zone
1 aaGun moved from Southern France to Spain
3 aaGuns moved from Southern Italy to Northern Italy
2 fighters moved from Northwest Persia to Caucasus
1 bomber moved from Kazakhstan to Caucasus
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 artillery moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Romania to BulgariaPlace Units - Italians
1 carrier and 2 destroyers placed in 93 Sea ZoneTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -0.67
British : -0.67
Neutral_True : -0.33
Russians : -0.33Territory Summary for Italians :
Tsinghai : 1 flag
Yenisey : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 1 infantry
Egypt : 1 flag, 1 airfield, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 aaGun and 1 factory_minor
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Bryansk : 1 flag
Rostov : 1 flag
Urals : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Caucasus : 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 1 artillery
93 Sea Zone : 1 flag, 2 carriers, 3 destroyers, 2 fighters and 2 submarines
Bulgaria : 1 infantry
97 Sea Zone : 1 flag
Northwest Persia : 1 flag, 1 mech_infantry
Spain : 1 flag, 1 aaGun, 2 artilleries and 6 infantry
98 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 58 / 84
Russians : 6 / 19
Japanese : 23 / 22
Americans : 56 / 76
Chinese : 13 / 15
British : 31 / 35
UK_Pacific : 25 / 30
Italians : 32 / 39
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Shan State to Anhwe
5 fighters moved from Hunan to Anhwe
1 fighter moved from Kweichow to AnhweCombat - ANZAC
Battle in Anhwe
ANZAC attack with 1 bomber and 6 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber and 6 fighters in Anhwe, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
ANZAC win with 1 bomber and 6 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
6 fighters moved from Anhwe to Amur
1 bomber moved from Anhwe to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 fighters moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 carrier, 2 fighters and 7 submarines moved from 6 Sea Zone to 19 Sea ZonePlace Units - ANZAC
1 bomber and 1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Yunnan : 1 artillery, 1 bomber and 2 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
South Australia : 1 artillery and 1 mech_infantry
Amur : 6 fighters
Celebes : 1 flag, 1 armour and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
19 Sea Zone : 1 carrier and 8 submarines
54 Sea Zone : 1 transport
62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 84
Russians : 6 / 19
Japanese : 23 / 22
Americans : 56 / 76
Chinese : 13 / 15
British : 31 / 35
UK_Pacific : 25 / 30
Italians : 32 / 39
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to UlaanbaatarCombat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 58 / 84
Russians : 6 / 19
Japanese : 23 / 22
Americans : 56 / 76
Chinese : 13 / 15
British : 31 / 35
UK_Pacific : 25 / 30
Italians : 32 / 39
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 fighter, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Southern France to Gibraltar
2 fighters moved from 93 Sea Zone to Gibraltar
1 tactical_bomber moved from Southern Italy to Gibraltar
4 fighters moved from 95 Sea Zone to Gibraltar
1 fighter moved from Western Germany to Gibraltar
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
2 mech_infantrys moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry moved from Caucasus to Turkey
2 bombers moved from Bryansk to Turkey
1 artillery moved from Caucasus to TurkeyCombat - Germans
Battle in Gibraltar
Germans attack with 7 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun, 3 fighters and 1 infantry
AA fire in Gibraltar : 2/3 hits, 0.50 expected hits
2 fighters owned by the Germans lost in Gibraltar
Germans roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/7 hits, 3.33 expected hits
British roll dice for 1 aaGun, 3 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits, 2.33 expected hits
1 aaGun owned by the Americans, 1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 3 : 4/6 hits, 2.83 expected hits
British roll dice for 2 fighters in Gibraltar, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Germans and 2 fighters owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Germans: 5 fighters
Casualties for Americans: 1 aaGun, 3 fighters and 1 infantry
Battle in Turkey
Germans attack with 3 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Turkey, round 2 : 6/10 hits, 4.50 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Turkey, round 3 : 6/9 hits, 4.17 expected hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 3 artilleries, 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in Persia
Germans attack with 1 fighter and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Persia
Germans win, taking Persia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Southern France to Spain
2 fighters moved from Gibraltar to 93 Sea Zone
2 carriers and 2 submarines moved from 95 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Gibraltar to Spain
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
1 mech_infantry moved from Bessarabia to Bryansk
3 artilleries and 6 infantry moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 armour and 8 mech_infantrys moved from Rostov to Caucasus
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Rostov to Bryansk
3 bombers and 1 fighter moved from Turkey to Caucasus
1 fighter moved from Persia to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Yugoslavia to Bessarabia
6 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 fighter and 1 submarine placed in 110 Sea Zone
3 artilleries placed in Caucasus
3 artilleries placed in Novgorod
1 artillery and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Yugoslavia
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
Germans collect 62 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 4.33
AA fire in Gibraltar : : 1.50
British : 0.00
Neutral_True : -1.33Territory Summary for Germans :
Sikang : 1 flag
Evenkiyskiy : 1 flag
Yakut S.S.R. : 1 flag
Buryatia : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 mech_infantry
Germany : 1 factory_major and 5 mech_infantrys
Belarus : 1 flag, 1 aaGun and 3 artilleries
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 2 aaGuns, 5 armour, 35 artilleries, 21 infantry and 14 mech_infantrys
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 6 mech_infantrys
Bessarabia : 2 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 infantry
Volgograd : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 2 mech_infantrys
Turkmenistan : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 2 aaGuns, 27 armour, 7 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 2 infantry and 11 mech_infantrys
Smolensk : 1 infantry
Turkey : 1 flag, 3 artilleries and 1 mech_infantry
93 Sea Zone : 2 carriers, 2 fighters and 2 submarines
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Persia : 1 flag, 1 mech_infantry
Yugoslavia : 1 flag, 1 factory_minor and 3 mech_infantrys
Spain : 1 infantry and 1 tactical_bomber
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarineProduction/PUs Summary :
Germans : 62 / 79
Russians : 6 / 19
Japanese : 23 / 22
Americans : 56 / 76
Chinese : 13 / 15
British : 29 / 35
UK_Pacific : 25 / 30
Italians : 32 / 39
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 10 PUs;
Russians buy 3 infantry; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 7 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Russians :
Tobruk : 1 flag
Italian Somaliland : 1 flag
Russia : 3 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 1 fighter, 80 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 62 / 79
Russians : 6 / 13
Japanese : 23 / 22
Americans : 56 / 76
Chinese : 13 / 15
British : 29 / 35
UK_Pacific : 25 / 30
Italians : 32 / 39
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
Expected AB in Tobruk. :-D
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Expected AB in Tobruk. :-D
You trapped my navy :x :-D :lol:
Pretty amazing that the US has managed to be so much trouble with only 1 carrier, that’s relatively cheap.
That’s my Mediterranean navy 2.0 that will disappear. I recall that 1.0 circled around the globe to hit the Japanese… :lol:
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Do you mean I can replace Italian DD buy with transport? :-)
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Will proceed by the end of the week. Take your time.