L17 G40 Me1945 (Axis) vs. Omega1759 (Allies + 30) Game 2

  • '17 '16 '13 '12

    @Me1945:

    @Omega1759:

    All right, it was officially a bad idea to draw the strategic bombing!  :-D

    I feel sometimes you are talking just to yourself.  :-)

    Part of the ritual! I’ll know better next time. :-D

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 fighters and 1 tactical_bomber; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 35 Sea Zone
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese win, taking 35 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 33 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 submarine
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                        ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Japan
                1 fighter moved from Japan to Korea
                1 infantry moved from Hopei to Anhwe

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 fighter placed in Korea
                2 fighters and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,4,1,4,2,3,5,6,1,1,4,3,3,3,5,5,1,2,4,4,1,3,2
                Japanese collect 22 PUs (11 lost to blockades); end with 22 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.67
        Japanese : -0.00

    Territory Summary for Japanese :

    Shantung : 1 flag
        Korea : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        36 Sea Zone : 1 flag
        35 Sea Zone : 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        3 Sea Zone : 1 submarine
        6 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 61 / 84
        Russians : 4 / 19
        Japanese : 33 / 22
        Americans : 56 / 76
        Chinese : 6 / 12
        British : 31 / 34
        UK_Pacific : 22 / 22
        Italians : 29 / 32
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_Jap17.tsvg

  • '17 '16 '13 '12

    Turn noted. As I just said I’m traveling / don’t have my personal laptop. Probably won’t post until Saturday at the earliest.

  • '17 '16 '13 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 3 bombers and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 armour moved from Siberia to Amur
                      Russians take Amur from Japanese
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                2 fighters moved from Western United States to 6 Sea Zone
                2 bombers moved from French Indo China to 6 Sea Zone
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                3 fighters moved from Algeria to 94 Sea Zone
                2 fighters moved from 92 Sea Zone to 93 Sea Zone
                3 fighters moved from Gibraltar to 93 Sea Zone
                2 fighters moved from Algeria to 94 Sea Zone
                1 fighter moved from Algeria to 94 Sea Zone
                1 fighter moved from Algeria to 93 Sea Zone

    triplea_39992_Ame17.tsvg

  • '17 '16 '13 '12

    Scramble in SZ6?

  • '21 '20 '18 '17 '16 '15 '14 '13

    Nope

  • '17 '16 '13 '12

    Ok, I’m out right now but should have my turn executed after dinner and movie (darkest hour)

  • '17 '16 '13 '12

    Test summary from TripleA, engine version: 1.9, time: 10:18:53 PM

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 3 bombers and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 armour moved from Siberia to Amur
                      Russians take Amur from Japanese
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                2 fighters moved from Western United States to 6 Sea Zone
                2 bombers moved from French Indo China to 6 Sea Zone
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                3 fighters moved from Algeria to 94 Sea Zone
                2 fighters moved from 92 Sea Zone to 93 Sea Zone
                3 fighters moved from Gibraltar to 93 Sea Zone
                2 fighters moved from Algeria to 94 Sea Zone
                1 fighter moved from Algeria to 94 Sea Zone
                1 fighter moved from Algeria to 93 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    British loiter and taunt; Americans attack with 2 bombers, 4 fighters and 3 submarines; ANZAC loiter and taunt
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 4 fighters and 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 93 Sea Zone
                    Americans attack with 6 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 93 Sea Zone
                    Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 94 Sea Zone
                    Americans attack with 6 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 6 fighters in 94 Sea Zone, round 2 :  2/6 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 94 Sea Zone to Cyprus
                3 fighters moved from 94 Sea Zone to Tobruk
                2 fighters moved from 93 Sea Zone to Algeria
                1 fighter moved from 94 Sea Zone to Algeria
                1 fighter moved from 93 Sea Zone to Algeria
                2 fighters moved from 93 Sea Zone to 92 Sea Zone
                1 fighter moved from 93 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to Gibraltar
                1 destroyer moved from 88 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 101 Sea Zone to 88 Sea Zone
                4 submarines moved from 101 Sea Zone to 88 Sea Zone
                1 bomber moved from 6 Sea Zone to Iwo Jima
                1 bomber moved from 6 Sea Zone to Soviet Far East
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                3 bombers moved from Russia to Yunnan
                1 bomber moved from Russia to Yunnan
                5 fighters moved from Szechwan to Russia

    Place Units - Americans
                3 bombers placed in Western United States
                4 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 1 bomber and 1 infantry
        Yunnan : 4 bombers
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
        Midway : 1 airfield
        Soviet Far East : 1 bomber and 1 infantry
        Amur : 1 armour
        26 Sea Zone : 1 destroyer
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 flag, 1 carrier and 2 fighters
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 2 fighters and 3 submarines
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 4 fighters and 1 harbour
        Gibraltar : 1 aaGun, 3 fighters and 1 infantry
        Cyprus : 2 fighters
        Algeria : 1 flag, 1 airfield and 4 fighters
        Tunisia : 1 flag
        Tobruk : 3 fighters
        Libya : 1 flag
        Russia : 5 fighters
        94 Sea Zone : 1 submarine
        93 Sea Zone : 1 submarine
        99 Sea Zone : 1 flag, 1 submarine
        Iraq : 3 fighters
        92 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 1 submarine
        Brazil : 1 flag
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 transport
        88 Sea Zone : 1 destroyer and 4 submarines

    Production/PUs Summary :

    Germans : 61 / 84
        Russians : 6 / 19
        Japanese : 31 / 22
        Americans : 56 / 76
        Chinese : 6 / 12
        British : 31 / 34
        UK_Pacific : 22 / 22
        Italians : 29 / 32
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_Ame17.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Italians
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Italians
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
                EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
                EDIT: Turning off Edit Mode
                1 artillery placed in Shensi
                1 artillery placed in Szechwan
                1 artillery placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 harbour
        Shensi : 1 artillery
        Yunnan : 1 airfield
        Suiyuyan : 1 infantry
        Kansu : 1 infantry
        Hopei : 1 infantry
        Szechwan : 2 artilleries and 1 infantry

    Production/PUs Summary :

    Germans : 61 / 84
        Russians : 6 / 19
        Japanese : 30 / 22
        Americans : 56 / 76
        Chinese : 9 / 15
        British : 31 / 34
        UK_Pacific : 22 / 22
        Italians : 27 / 32
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_Chi17.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 1 airfield, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 armour moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 armour moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 mech_infantry moved from Yunnan to Sikang
                6 fighters moved from Yunnan to Sikang
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 mech_infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans
                1 mech_infantry moved from Iraq to Persia
                23 fighters moved from Iraq to Persia
                3 fighters moved from Iraq to Persia

    Combat - British
                Battle in Persia
                    British attack with 26 fighters and 2 mech_infantrys
                    Germans defend with 1 armour
                        British roll dice for 26 fighters and 2 mech_infantrys in Persia, round 2 :  11/28 hits
                        Germans roll dice for 1 armour in Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Persia
                    British win, taking Persia from Germans with 26 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in Sikang
                    British attack with 6 fighters and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 6 fighters and 1 mech_infantry in Sikang, round 2 :  5/7 hits
                        Germans roll dice for 1 mech_infantry in Sikang, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Sikang
                    British win with 6 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                6 fighters moved from Sikang to Russia
                1 mech_infantry moved from India to Yunnan
                1 mech_infantry moved from India to Eastern Persia
                1 armour moved from Eastern Persia to Iraq
                10 fighters moved from Persia to Cyprus
                16 fighters moved from Persia to Iraq
                2 mech_infantrys moved from Egypt to Tobruk
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 80 Sea Zone to 71 Sea Zone
                2 armour moved from India to Eastern Persia
                1 aaGun moved from India to West India
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 19 Sea Zone to 21 Sea Zone

    Place Units - British
                1 airfield placed in Cyprus
                1 fighter and 2 infantry placed in Iraq
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
                British collect 30 PUs (3 lost to blockades); end with 30 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 fighter placed in India
                1 mech_infantry placed in French Indo China
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 fighter and 2 mech_infantrys
                    Some Units in French Indo China change ownership: 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Formosa : 1 flag, 1 infantry
        Kiangsu : 1 armour
        Siam : 1 flag
        Yunnan : 1 mech_infantry
        India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 1 mech_infantry
        Kazakhstan : 1 mech_infantry
        French Indo China : 1 flag, 1 factory_minor and 1 mech_infantry
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 flag
        21 Sea Zone : 1 destroyer
        West India : 1 aaGun
        Belgian Congo : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield and 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Cyprus : 1 airfield and 10 fighters
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
        Tobruk : 2 mech_infantrys
        Ethiopia : 1 flag
        Russia : 6 fighters
        93 Sea Zone : 1 flag
        Iraq : 1 flag, 1 airfield, 11 armour, 4 artilleries, 1 factory_minor, 17 fighters, 1 harbour, 2 infantry and 11 mech_infantrys
        92 Sea Zone : 1 battleship
        Eastern Persia : 1 flag, 2 armour and 1 mech_infantry
        71 Sea Zone : 1 transport
        Northwest Persia : 1 flag, 1 mech_infantry
        Persia : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 7 / 19
        Japanese : 23 / 22
        Americans : 56 / 76
        Chinese : 13 / 15
        British : 33 / 35
        UK_Pacific : 25 / 30
        Italians : 27 / 32
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_UK_17.tsvg

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Combat Move - Italians
                1 infantry moved from Samara to Kazakhstan
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 bomber moved from Southern Italy to Kazakhstan
                2 fighters moved from Caucasus to Northwest Persia
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                2 submarines moved from 95 Sea Zone to 93 Sea Zone
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                2 artilleries and 9 infantry moved from Southern France to Spain
                1 fighter moved from Southern Italy to Spain
                1 fighter moved from Southern Italy to Spain

    Combat - Italians
                Battle in Egypt
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 2 submarines
                    Americans defend with 1 submarine
                        Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        1 submarine owned by the Americans lost in 93 Sea Zone
                    Italians win, taking Egypt from British, taking 93 Sea Zone from British with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Northwest Persia
                    Italians attack with 2 fighters and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1.17 expected hits
                        British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 2 fighters and 1 mech_infantry in Northwest Persia, round 3 : 1/3 hits, 1.17 expected hits
                        British roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British lost in Northwest Persia
                    Italians win, taking Northwest Persia from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Kazakhstan
                    Italians attack with 1 bomber and 1 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                    Italians win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Spain
                    Italians attack with 2 artilleries, 2 fighters and 9 infantry
                    Neutral_True defend with 6 infantry
                        Italians roll dice for 2 artilleries, 2 fighters and 9 infantry in Spain, round 2 : 3/13 hits, 3.50 expected hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                        3 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain
                        Italians roll dice for 2 artilleries, 2 fighters and 8 infantry in Spain, round 3 : 2/12 hits, 3.33 expected hits
                        Neutral_True roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1.00 expected hits
                        2 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Spain
                        Italians roll dice for 2 artilleries, 2 fighters and 6 infantry in Spain, round 4 : 5/10 hits, 3.00 expected hits
                        Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Neutral_True lost in Spain
                    Italians win, taking Spain from Neutral_True with 2 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 9
                    Casualties for Italians: 3 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Italians
                1 carrier and 2 fighters moved from 95 Sea Zone to 93 Sea Zone
                2 fighters moved from Spain to 93 Sea Zone
                1 aaGun moved from Southern France to Spain
                3 aaGuns moved from Southern Italy to Northern Italy
                2 fighters moved from Northwest Persia to Caucasus
                1 bomber moved from Kazakhstan to Caucasus
                1 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                1 artillery moved from Tambov to Samara
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Romania to Bulgaria

    Place Units - Italians
                1 carrier and 2 destroyers placed in 93 Sea Zone

    Turn Complete - Italians
                Italians collect 32 PUs; end with 32 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
                EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Italians : -0.67
        British : -0.67
        Neutral_True : -0.33
        Russians : -0.33

    Territory Summary for Italians :

    Tsinghai : 1 flag
        Yenisey : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag, 1 infantry
        Egypt : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 aaGun and 1 factory_minor
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Bryansk : 1 flag
        Rostov : 1 flag
        Urals : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Caucasus : 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag, 1 artillery
        93 Sea Zone : 1 flag, 2 carriers, 3 destroyers, 2 fighters and 2 submarines
        Bulgaria : 1 infantry
        97 Sea Zone : 1 flag
        Northwest Persia : 1 flag, 1 mech_infantry
        Spain : 1 flag, 1 aaGun, 2 artilleries and 6 infantry
        98 Sea Zone : 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 6 / 19
        Japanese : 23 / 22
        Americans : 56 / 76
        Chinese : 13 / 15
        British : 31 / 35
        UK_Pacific : 25 / 30
        Italians : 32 / 39
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    triplea_39992_Ita17.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Shan State to Anhwe
                5 fighters moved from Hunan to Anhwe
                1 fighter moved from Kweichow to Anhwe

    Combat - ANZAC
                Battle in Anhwe
                    ANZAC attack with 1 bomber and 6 fighters
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 bomber and 6 fighters in Anhwe, round 2 :  1/7 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    ANZAC win with 1 bomber and 6 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                6 fighters moved from Anhwe to Amur
                1 bomber moved from Anhwe to Yunnan
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                2 fighters moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 carrier, 2 fighters and 7 submarines moved from 6 Sea Zone to 19 Sea Zone

    Place Units - ANZAC
                1 bomber and 1 fighter placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Yunnan : 1 artillery, 1 bomber and 2 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        South Australia : 1 artillery and 1 mech_infantry
        Amur : 6 fighters
        Celebes : 1 flag, 1 armour and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        19 Sea Zone : 1 carrier and 8 submarines
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 6 / 19
        Japanese : 23 / 22
        Americans : 56 / 76
        Chinese : 13 / 15
        British : 31 / 35
        UK_Pacific : 25 / 30
        Italians : 32 / 39
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    triplea_39992_ANZ17.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 6 / 19
        Japanese : 23 / 22
        Americans : 56 / 76
        Chinese : 13 / 15
        British : 31 / 35
        UK_Pacific : 25 / 30
        Italians : 32 / 39
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    triplea_39992_Fre17.tsvg

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries, 1 fighter, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Southern France to Gibraltar
                2 fighters moved from 93 Sea Zone to Gibraltar
                1 tactical_bomber moved from Southern Italy to Gibraltar
                4 fighters moved from 95 Sea Zone to Gibraltar
                1 fighter moved from Western Germany to Gibraltar
                1 mech_infantry moved from Caucasus to Turkmenistan
                      Germans take Turkmenistan from Russians
                2 mech_infantrys moved from Caucasus to Persia
                1 fighter moved from Caucasus to Persia
                2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry moved from Caucasus to Turkey
                2 bombers moved from Bryansk to Turkey
                1 artillery moved from Caucasus to Turkey

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 7 fighters, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun, 3 fighters and 1 infantry
                        AA fire in Gibraltar : 2/3 hits, 0.50 expected hits
                        2 fighters owned by the Germans lost in Gibraltar
                        Germans roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/7 hits, 3.33 expected hits
                        British roll dice for 1 aaGun, 3 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits, 2.33 expected hits
                        1 aaGun owned by the Americans, 1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 3 : 4/6 hits, 2.83 expected hits
                        British roll dice for 2 fighters in Gibraltar, round 3 : 2/2 hits, 1.33 expected hits
                        2 fighters owned by the Germans and 2 fighters owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
                    Casualties for Germans: 5 fighters
                    Casualties for Americans: 1 aaGun, 3 fighters and 1 infantry
                Battle in Turkey
                    Germans attack with 3 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 mech_infantry
                    Neutral_True defend with 8 infantry
                        Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Turkey, round 2 : 6/10 hits, 4.50 expected hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
                        1 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Turkey
                        Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Turkey, round 3 : 6/9 hits, 4.17 expected hits
                        Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Turkey
                    Germans win, taking Turkey from Neutral_True with 3 artilleries, 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 18
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Persia
                    Germans attack with 1 fighter and 2 mech_infantrys
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 fighter and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 0.83 expected hits
                        British roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Persia
                    Germans win, taking Persia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 infantry moved from Southern France to Spain
                2 fighters moved from Gibraltar to 93 Sea Zone
                2 carriers and 2 submarines moved from 95 Sea Zone to 93 Sea Zone
                1 tactical_bomber moved from Gibraltar to Spain
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 2 infantry moved from Belarus to Bryansk
                3 artilleries moved from Novgorod to Belarus
                1 mech_infantry moved from Bessarabia to Bryansk
                3 artilleries and 6 infantry moved from Rostov to Bryansk
                1 artillery and 2 infantry moved from Volgograd to Caucasus
                1 armour and 8 mech_infantrys moved from Rostov to Caucasus
                1 aaGun moved from Rostov to Bryansk
                1 aaGun moved from Rostov to Bryansk
                3 bombers and 1 fighter moved from Turkey to Caucasus
                1 fighter moved from Persia to Caucasus
                2 mech_infantrys moved from Bryansk to Caucasus
                1 mech_infantry moved from Yugoslavia to Romania
                2 mech_infantrys moved from Yugoslavia to Bessarabia
                6 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 fighter and 1 submarine placed in 110 Sea Zone
                3 artilleries placed in Caucasus
                3 artilleries placed in Novgorod
                1 artillery and 2 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Yugoslavia
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
                Germans collect 62 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
                EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 4.33
        AA fire in Gibraltar : : 1.50
        British : 0.00
        Neutral_True : -1.33

    Territory Summary for Germans :

    Sikang : 1 flag
        Evenkiyskiy : 1 flag
        Yakut S.S.R. : 1 flag
        Buryatia : 1 flag
        Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Romania : 1 mech_infantry
        Germany : 1 factory_major and 5 mech_infantrys
        Belarus : 1 flag, 1 aaGun and 3 artilleries
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 2 aaGuns, 5 armour, 35 artilleries, 21 infantry and 14 mech_infantrys
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 6 mech_infantrys
        Bessarabia : 2 mech_infantrys
        Novosibirsk : 1 flag
        Vologda : 1 infantry
        Volgograd : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 2 mech_infantrys
        Turkmenistan : 1 flag, 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 2 aaGuns, 27 armour, 7 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 2 infantry and 11 mech_infantrys
        Smolensk : 1 infantry
        Turkey : 1 flag, 3 artilleries and 1 mech_infantry
        93 Sea Zone : 2 carriers, 2 fighters and 2 submarines
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag
        Persia : 1 flag, 1 mech_infantry
        Yugoslavia : 1 flag, 1 factory_minor and 3 mech_infantrys
        Spain : 1 infantry and 1 tactical_bomber
        Finland : 1 flag
        110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine

    Production/PUs Summary :

    Germans : 62 / 79
        Russians : 6 / 19
        Japanese : 23 / 22
        Americans : 56 / 76
        Chinese : 13 / 15
        British : 29 / 35
        UK_Pacific : 25 / 30
        Italians : 32 / 39
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

    triplea_39992_Ger18.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Russians
                Russians repair damage of 9x factory_major; Remaining resources: 10 PUs;
                Russians buy 3 infantry; Remaining resources: 1 PUs;

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  2/2 hits
                        Italians roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 6 PUs; end with 7 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Russians :

    Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Russia : 3 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 1 fighter, 80 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 62 / 79
        Russians : 6 / 13
        Japanese : 23 / 22
        Americans : 56 / 76
        Chinese : 13 / 15
        British : 29 / 35
        UK_Pacific : 25 / 30
        Italians : 32 / 39
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

    triplea_39992_Rus18.tsvg

  • '21 '20 '18 '17 '16 '15 '14 '13

    Expected AB in Tobruk. :-D

  • '17 '16 '13 '12

    @Me1945:

    Expected AB in Tobruk. :-D

    You trapped my navy  :x :-D :lol:

    Pretty amazing that the US has managed to be so much trouble with only 1 carrier, that’s relatively cheap.

    That’s my Mediterranean navy 2.0 that will disappear. I recall that 1.0 circled around the globe to hit the Japanese…  :lol:

  • '21 '20 '18 '17 '16 '15 '14 '13

    Do you mean I can replace Italian DD buy with transport? :-)

  • '21 '20 '18 '17 '16 '15 '14 '13

    Will proceed by the end of the week. Take your time.

Suggested Topics

  • 34
  • 43
  • 435
  • 82
  • 91
  • 120
  • 182
  • 147
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.3k

Users

39.9k

Topics

1.7m

Posts