@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
Will you allow the late move?
Yes, go ahead, no problem.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Manchuria
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Shan State to Yunnan
1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Japanese roll dice for 1 cruiser in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Dutch New Guinea
Battle in Siam
Battle in Yunnan
Japanese attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 1/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 4 : 0/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 5 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Dutch New Guinea from ANZAC, taking Siam from ANZAC, taking Yunnan from Chinese with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 carriers, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
3 carriers and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 43 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
1 battleship moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 factory_minor placed in Shantung
1 destroyer placed in 6 Sea Zone
1 submarine placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,2,6,3,4,2,3,4,6,1,4,6,2,2
Japanese collect 49 PUs (8 lost to blockades); end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery, 1 infantry and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery, 1 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag, 1 artillery, 1 harbour, 1 infantry and 1 tactical_bomber
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Jehol : 1 flag
Siam : 1 infantry
Manchuria : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Suiyuyan : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer, 1 submarine and 1 transport
37 Sea Zone : 1 submarine and 1 transport
36 Sea Zone : 1 flag, 2 battleships, 1 submarine and 3 transports
39 Sea Zone : 1 flag
19 Sea Zone : 5 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 tactical_bombers and 1 transport
6 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 54 / 75
Russians : 18 / 21
Japanese : 57 / 57
Americans : 55 / 75
Chinese : 3 / 6
British : 33 / 40
UK_Pacific : 6 / 5
Italians : 23 / 18
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Here we go.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 94 Sea Zone
2 infantry and 2 mech_infantrys moved from 94 Sea Zone to Tunisia
2 carriers moved from 92 Sea Zone to 94 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to Tunisia
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from Gibraltar to Tunisia
2 fighters and 1 tactical_bomber moved from Iraq to Turkmenistan
1 bomber moved from Yakut S.S.R. to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 18 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 submarines and 1 transport moved from 6 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Algeria
Battle in Tunisia
Americans attack with 4 fighters, 2 infantry and 2 mech_infantrys
Italians defend with 1 armour, 1 artillery and 3 infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits
Americans roll dice for 4 fighters, 2 infantry and 2 mech_infantrys in Tunisia, round 2 : 1/8 hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 2 : 2/5 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 4 fighters and 2 mech_infantrys in Tunisia, round 3 : 3/6 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 3 : 1/4 hits
1 mech_infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Tunisia
Americans roll dice for 4 fighters and 1 mech_infantry in Tunisia, round 4 : 3/5 hits
Italians roll dice for 1 armour in Tunisia, round 4 : 0/1 hits
1 armour owned by the Italians lost in Tunisia
Americans win, taking Algeria from Italians, taking Tunisia from Italians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Manchuria
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 fighter in Manchuria, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Turkmenistan
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Turkmenistan, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Turkmenistan
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Turkmenistan to Persia
4 fighters moved from Tunisia to 94 Sea Zone
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 submarine moved from 101 Sea Zone to 88 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
2 fighters moved from Western United States to Soviet Far East
1 fighter moved from Manchuria to Korea
1 bomber moved from Manchuria to Korea
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Russia to Yakut S.S.R.
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 87 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer placed in 6 Sea Zone
2 fighters placed in Korea
4 fighters placed in Western United States
1 infantry and 1 mech_infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Korea : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
Soviet Far East : 2 fighters
Yakut S.S.R. : 1 fighter
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 submarines and 2 transports
20 Sea Zone : 1 flag, 1 destroyer
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 destroyer
Central United States : 1 factory_major, 1 infantry and 1 mech_infantry
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun and 1 fighter
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag, 1 mech_infantry
87 Sea Zone : 1 submarine
94 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
89 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 3 submarines
92 Sea Zone : 1 transport
101 Sea Zone : 1 carrier
Brazil : 1 flag
Persia : 2 fighters and 1 tactical_bomber
91 Sea Zone : 1 destroyer and 1 transport
88 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 54 / 75
Russians : 18 / 21
Japanese : 57 / 57
Americans : 57 / 75
Chinese : 3 / 6
British : 33 / 40
UK_Pacific : 6 / 5
Italians : 21 / 18
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Territory Summary for Chinese :
Yunnan : 1 artillery
Kweichow : 1 infantry
Szechwan : 1 infantry
Burma : 1 fighter
Production/PUs Summary :
Germans : 54 / 75
Russians : 18 / 21
Japanese : 56 / 57
Americans : 57 / 75
Chinese : 4 / 10
British : 33 / 40
UK_Pacific : 6 / 5
Italians : 21 / 18
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries, 1 harbour and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Germans
1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan
2 infantry moved from Iraq to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
1 armour moved from Burma to Malaya
UK_Pacific take Shan State from Japanese
UK_Pacific take Malaya from Japanese
3 fighters moved from Vologda to Kazakhstan
1 fighter moved from Iraq to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 3 fighters and 2 infantry in Northwest Persia, round 2 : 1/5 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 1 armour, 3 fighters and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Kazakhstan, round 2 : 1/5 hits
Italians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Italians lost in Kazakhstan
British win, taking Kazakhstan from Italians with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
3 fighters moved from Kazakhstan to Russia
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 battleship moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 transport moved from 98 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 armour and 5 mech_infantrys moved from Eastern Persia to Iraq
2 infantry moved from India to Burma
3 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
1 fighter moved from Northwest Persia to India
2 fighters moved from Northwest Persia to Iraq
1 infantry moved from Burma to Shan State
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 armour moved from Tanganyika Territory to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
Place Units - British
3 artilleries and 1 harbour placed in Iraq
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
UK_Pacific collect 6 PUs (4 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 mech_infantry
Territory Summary for British and UK_Pacific :
Shan State : 1 aaGun and 4 infantry
Burma : 3 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
Malaya : 1 armour and 1 harbour
Kazakhstan : 1 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Ethiopia : 1 flag
Russia : 3 fighters
80 Sea Zone : 2 destroyers and 3 transports
93 Sea Zone : 1 flag
Iraq : 1 flag, 1 airfield, 3 armour, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 12 mech_infantrys
92 Sea Zone : 1 battleship
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour and 1 infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 54 / 75
Russians : 19 / 21
Japanese : 52 / 57
Americans : 57 / 75
Chinese : 4 / 10
British : 33 / 39
UK_Pacific : 10 / 7
Italians : 20 / 18
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 bomber moved from Volgograd to Szechwan
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
Combat - Italians
Battle in Szechwan
Italians attack with 1 bomber
Chinese defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Ukraine
1 armour moved from Yugoslavia to Bessarabia
1 armour moved from Southern Italy to Yugoslavia
1 bomber moved from Szechwan to French Indo China
Place Units - Italians
2 mech_infantrys placed in Ukraine
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,4,4,3
Italians collect 13 PUs (8 lost to blockades); end with 13 PUs total
Territory Summary for Italians :
French Indo China : 1 bomber
Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Northern Italy : 1 factory_minor
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 armour
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Volgograd : 1 mech_infantry
Smolensk : 1 flag, 1 infantry
Yugoslavia : 1 armour
Production/PUs Summary :
Germans : 54 / 75
Russians : 18 / 21
Japanese : 52 / 57
Americans : 57 / 75
Chinese : 4 / 10
British : 33 / 39
UK_Pacific : 10 / 7
Italians : 21 / 13
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 bomber moved from Volgograd to Szechwan
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
Combat - Italians
Battle in Szechwan
Italians attack with 1 bomber
Chinese defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Ukraine
1 armour moved from Yugoslavia to Bessarabia
1 armour moved from Southern Italy to Yugoslavia
1 bomber moved from Szechwan to French Indo China
Place Units - Italians
2 mech_infantrys placed in Ukraine
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,4,4,3
Italians collect 13 PUs (8 lost to blockades); end with 13 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Volgograd: 1 mech_infantry
EDIT: Adding units owned by Italians to Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode
Territory Summary for Italians :
French Indo China : 1 bomber
Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Northern Italy : 1 factory_minor
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 armour
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 mech_infantry
Smolensk : 1 flag, 1 infantry
Yugoslavia : 1 armour
Production/PUs Summary :
Germans : 54 / 75
Russians : 18 / 21
Japanese : 52 / 57
Americans : 57 / 75
Chinese : 4 / 10
British : 33 / 39
UK_Pacific : 10 / 7
Italians : 21 / 13
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 transport moved from 6 Sea Zone to 26 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
2 armour and 1 mech_infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 armour, 2 fighters, 1 harbour and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 mech_infantry
South Australia : 3 artilleries and 1 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
26 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 submarine and 1 transport
Production/PUs Summary :
Germans : 54 / 75
Russians : 18 / 21
Japanese : 48 / 57
Americans : 57 / 75
Chinese : 4 / 10
British : 33 / 39
UK_Pacific : 10 / 7
Italians : 21 / 13
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 54 / 75
Russians : 18 / 21
Japanese : 48 / 57
Americans : 57 / 75
Chinese : 4 / 10
British : 33 / 39
UK_Pacific : 10 / 7
Italians : 21 / 13
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 54 / 75
Russians : 18 / 21
Japanese : 48 / 57
Americans : 57 / 75
Chinese : 4 / 10
British : 33 / 39
UK_Pacific : 10 / 7
Italians : 21 / 13
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Volgograd: 1 mech_infantry
EDIT: Adding units owned by Italians to Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 54 / 75
Russians : 18 / 21
Japanese : 48 / 57
Americans : 57 / 75
Chinese : 4 / 10
British : 33 / 39
UK_Pacific : 10 / 7
Italians : 21 / 13
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Sikang to Shensi
Germans take Shensi from Chinese
1 armour and 1 mech_infantry moved from Shensi to Kweichow
2 armour and 1 mech_infantry moved from Sikang to Yunnan
Germans take Szechwan from Chinese
2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Novgorod to Archangel
2 submarines moved from 112 Sea Zone to 114 Sea Zone
2 fighters moved from Novgorod to Archangel
1 battleship moved from 112 Sea Zone to 114 Sea Zone
1 bomber moved from Rostov to Northwest Persia
2 bombers moved from Slovakia Hungary to Kazakhstan
1 bomber moved from Slovakia Hungary to Kazakhstan
1 bomber moved from Western Germany to Northwest Persia
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship and 2 submarines
Russians defend with 1 cruiser
Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship and 2 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Kweichow
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Germans win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Germans attack with 3 bombers and 1 infantry
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 3 bombers and 1 infantry in Kazakhstan, round 2 : 3/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 armour owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
Germans win with 3 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Northwest Persia
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Northwest Persia, round 2 : 1/4 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Germans attack with 2 armour and 1 mech_infantry
Chinese defend with 1 artillery
Germans roll dice for 2 armour and 1 mech_infantry in Yunnan, round 2 : 2/3 hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Chinese lost in Yunnan
Germans win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 artillery
Battle in Archangel
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Archangel to Volgograd
1 artillery moved from Tambov to Volgograd
1 aaGun, 5 artilleries and 12 infantry moved from Rostov to Volgograd
6 armour moved from Caucasus to Volgograd
1 armour moved from Ukraine to Volgograd
2 bombers moved from Northwest Persia to Caucasus
3 bombers moved from Kazakhstan to Volgograd
3 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Germany to Romania
1 armour moved from Germany to Eastern Poland
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 cruiser moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 aaGun moved from Rostov to Caucasus
Place Units - Germans
1 armour, 1 fighter and 1 infantry placed in Volgograd
1 armour, 1 fighter and 1 infantry placed in Caucasus
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
2 artilleries and 2 infantry placed in Germany
2 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,1,4,6
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 2 armour
EDIT: Adding units owned by Germans to Volgograd: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 fighter
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 armour
EDIT: Adding units owned by Germans to Volgograd: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 fighter
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Shensi : 1 flag
Yunnan : 1 flag, 2 armour
Kweichow : 1 flag, 1 armour and 1 mech_infantry
Szechwan : 1 flag
Sikang : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 artillery and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
Romania : 1 mech_infantry
Germany : 2 artilleries, 1 factory_major and 2 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 2 armour and 1 mech_infantry
Tambov : 1 flag
Ukraine : 4 armour and 3 mech_infantrys
Volgograd : 1 flag, 3 aaGuns, 11 armour, 8 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 13 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Caucasus : 1 flag, 3 aaGuns, 3 armour, 2 artilleries, 2 bombers, 1 factory_minor, 3 infantry and 1 mech_infantry
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
114 Sea Zone : 1 battleship and 2 submarines
Northwest Persia : 1 flag, 2 infantry
115 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Yugoslavia : 1 flag, 2 mech_infantrys
Finland : 1 flag
Production/PUs Summary :
Germans : 59 / 78
Russians : 17 / 21
Japanese : 48 / 57
Americans : 57 / 75
Chinese : 0 / 10
British : 33 / 39
UK_Pacific : 10 / 7
Italians : 21 / 13
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 mech_infantry moved from Vologda to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Vologda to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Samara to Kazakhstan
Combat - Russians
Russians creates battle in territory 115 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 115 Sea Zone
Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Non Combat Move - Russians
5 artilleries and 12 infantry moved from Samara to Russia
1 aaGun moved from Samara to Russia
20 infantry moved from Samara to Russia
1 aaGun and 2 armour moved from Vologda to Russia
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Territory Summary for Russians :
Korea : 1 artillery and 2 infantry
Kansu : 1 mech_infantry
Tsinghai : 1 mech_infantry
Kazakhstan : 1 infantry
Egypt : 1 mech_infantry
Italian Somaliland : 1 flag
Russia : 3 aaGuns, 1 airfield, 3 armour, 5 artilleries, 1 factory_major, 1 fighter, 47 infantry and 1 mech_infantry
Samara : 1 infantry
113 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 58 / 78
Russians : 18 / 21
Japanese : 46 / 57
Americans : 57 / 75
Chinese : 2 / 10
British : 33 / 39
UK_Pacific : 10 / 7
Italians : 21 / 13
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
4 carriers, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
Scramble?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
4 carriers, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/7 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 4 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 2 artilleries, 3 infantry and 1 tactical_bomber
British defend with 1 aaGun and 4 infantry
AA fire in Shan State : 0/1 hits
Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits
Japanese roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits
UK_Pacific roll dice for 1 aaGun and 4 infantry in Shan State, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in Shan State
Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 aaGun and 4 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 infantry
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
UK_Pacific roll dice for 1 armour in Malaya, round 2 : 0/1 hits
1 armour owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
1 tactical_bomber moved from Shan State to Yunnan
2 fighters moved from 20 Sea Zone to Yunnan
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
5 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in Shantung
2 fighters placed in Japan
1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
Kwangsi : 1 flag, 1 harbour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 2 fighters and 1 tactical_bomber
Suiyuyan : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 artilleries and 2 infantry
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 factory_minor and 3 infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag
37 Sea Zone : 2 battleships, 1 destroyer, 1 submarine and 2 transports
36 Sea Zone : 1 flag, 1 carrier and 1 fighter
39 Sea Zone : 1 flag
20 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
6 Sea Zone : 4 carriers, 2 cruisers, 2 destroyers, 5 infantry, 1 mech_infantry, 4 tactical_bombers and 4 transports
Production/PUs Summary :
Germans : 58 / 78
Russians : 18 / 21
Japanese : 50 / 50
Americans : 57 / 75
Chinese : 2 / 10
British : 33 / 39
UK_Pacific : 6 / 7
Italians : 21 / 13
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
It’s also nice when the play is fast as well. Some are experts at dragging games that aren’t going well for them.
Too long Omega, too long.
Actually it is right to post the first bump.