L17 G40 Me1945 (Axis) vs. Omega1759 (Allies + 30) Game 2

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Yunnan
                2 mech_infantrys moved from India to Yunnan
                5 fighters moved from Burma to Yunnan
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from India to Malaya
                2 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Persia to Turkmenistan
                2 fighters moved from Iraq to Turkmenistan
                2 fighters moved from Northwest Persia to Turkmenistan
                2 fighters moved from Northwest Persia to Turkmenistan

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 1 destroyer and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    British win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Malaya
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 harbour and 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Malaya, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        British roll dice for 1 fighter and 2 infantry in Malaya, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Malaya, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                    British win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    British attack with 5 fighters, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 airfield and 1 artillery
                        British roll dice for 5 fighters, 1 infantry and 2 mech_infantrys in Yunnan, round 2 :  1/8 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Turkmenistan
                    British attack with 6 fighters and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 6 fighters and 1 mech_infantry in Turkmenistan, round 2 :  3/7 hits
                        Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Turkmenistan
                    British win, taking Turkmenistan from Germans with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                5 fighters moved from Yunnan to Shensi
                1 fighter moved from Suiyuyan to Shensi
                2 fighters moved from Turkmenistan to Northwest Persia
                2 fighters moved from Turkmenistan to Northwest Persia
                2 fighters moved from Turkmenistan to Northwest Persia
                1 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Northwest Persia to Eastern Persia
                1 armour moved from Iraq to Eastern Persia
                1 fighter moved from Malaya to Burma
                1 destroyer moved from 42 Sea Zone to 39 Sea Zone
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Persia
                1 infantry moved from India to Burma

    Place Units - British
                2 mech_infantrys placed in Union of South Africa
                3 fighters placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,5,3
                British collect 30 PUs (3 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 fighter and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Some Units in India change ownership: 1 fighter and 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Shensi : 6 fighters
        Yunnan : 2 mech_infantrys
        Burma : 1 fighter and 1 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
        Malaya : 1 harbour and 1 infantry
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 destroyer and 1 transport
        39 Sea Zone : 1 flag, 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        Turkmenistan : 1 mech_infantry
        80 Sea Zone : 1 transport
        93 Sea Zone : 1 flag
        Iraq : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
        92 Sea Zone : 1 battleship
        Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
        Northwest Persia : 1 flag, 7 armour, 4 artilleries, 6 fighters, 1 infantry and 12 mech_infantrys
        Persia : 1 flag, 1 armour and 1 infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 58 / 79
        Russians : 7 / 17
        Japanese : 37 / 44
        Americans : 57 / 82
        Chinese : 4 / 3
        British : 33 / 35
        UK_Pacific : 18 / 18
        Italians : 28 / 23
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_UK_12.tsvg

  • '17 '16 '13 '12

    @Me1945:

    This move - with just DD- doesn’t make much sense for me. If you sent it alone not realizing kamikaze, feel free to redo.

    I’m not sure what makes sense any longer. 4/9 chance of drawing 2 Kamikaze and destroying transport (good outcome) vs. drawing 2 Kamikaze and losing destroyer (bad outcome but not a disaster).

    Gibraltar was scary.

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Samara to Turkmenistan
                1 mech_infantry moved from Urals to Vologda
                1 fighter moved from Novosibirsk to Vologda
                1 bomber moved from Caucasus to Turkmenistan

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Vologda
                    Italians attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 mech_infantry in Vologda, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Italians win, taking 97 Sea Zone from Americans, taking Vologda from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Turkmenistan
                    Italians attack with 1 bomber and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 bomber and 1 mech_infantry in Turkmenistan, round 2 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Turkmenistan
                    Italians win, taking Turkmenistan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Rostov to Caucasus
                1 infantry moved from Romania to Bulgaria
                1 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from Southern France to Southern Italy
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 fighter moved from 110 Sea Zone to Southern Italy
                1 fighter moved from Vologda to Caucasus
                1 bomber moved from Turkmenistan to Caucasus

    Place Units - Italians
                1 carrier and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 29 PUs; end with 30 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern France: 1 aaGun and 1 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Kansu : 1 flag
        Tsinghai : 1 flag
        Yenisey : 1 flag, 1 mech_infantry
        Timguska : 1 flag
        Kazakhstan : 1 flag
        Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        Northern Italy : 1 aaGun, 1 factory_minor and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Bryansk : 1 flag, 1 artillery
        Rostov : 1 flag
        Urals : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 mech_infantry
        Turkmenistan : 1 flag, 1 mech_infantry
        Caucasus : 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
        Smolensk : 1 flag
        Samara : 1 flag
        Bulgaria : 1 infantry
        97 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 1 submarine

    Production/PUs Summary :

    Germans : 58 / 79
        Russians : 6 / 17
        Japanese : 37 / 44
        Americans : 57 / 82
        Chinese : 4 / 3
        British : 33 / 35
        UK_Pacific : 18 / 18
        Italians : 29 / 30
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_Ita12.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 34 Sea Zone
                1 bomber moved from New South Wales to 34 Sea Zone

    Combat - ANZAC
                Battle in 34 Sea Zone
                    ANZAC attack with 1 bomber and 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 34 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
                    ANZAC win with 1 bomber and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 bomber moved from 34 Sea Zone to 35 Sea Zone
                1 bomber moved from 35 Sea Zone to Philippines
                1 destroyer and 4 submarines moved from 42 Sea Zone to 35 Sea Zone
                1 artillery moved from South Australia to Queensland
                1 armour moved from South Australia to Queensland
                2 fighters moved from 39 Sea Zone to Iraq

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 fighters placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 armour
                EDIT: Adding units owned by ANZAC to New South Wales: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 2 fighters and 1 harbour
        South Australia : 1 aaGun, 2 artilleries and 1 mech_infantry
        Philippines : 1 bomber
        Celebes : 1 flag, 1 armour and 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        35 Sea Zone : 1 destroyer and 4 submarines
        34 Sea Zone : 1 submarine
        62 Sea Zone : 1 transport
        Iraq : 2 fighters

    Production/PUs Summary :

    Germans : 58 / 79
        Russians : 6 / 17
        Japanese : 37 / 44
        Americans : 57 / 82
        Chinese : 4 / 3
        British : 33 / 35
        UK_Pacific : 18 / 18
        Italians : 29 / 30
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_ANZ12.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Northwest Persia : 2 infantry

    Production/PUs Summary :

    Germans : 58 / 79
        Russians : 6 / 17
        Japanese : 37 / 44
        Americans : 57 / 82
        Chinese : 4 / 3
        British : 33 / 35
        UK_Pacific : 18 / 18
        Italians : 29 / 30
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_Fre12.tsvg

  • '17 '16 '13 '12

    3 more rounds to go the distance…

    https://www.youtube.com/watch?v=HSK-Iv3gh9I

  • '17 '16 '13 '12

    The Chinese fighter bites the dust…

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 4 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                1 armour moved from Tsinghai to Suiyuyan
                1 bomber moved from Manchuria to Suiyuyan
                2 bombers moved from French Indo China to Suiyuyan
                1 bomber moved from Caucasus to Suiyuyan
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    Germans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Suiyuyan
                    Germans attack with 1 armour and 4 bombers
                    Americans defend with 2 fighters; Chinese defend with 1 fighter and 2 infantry
                        Germans roll dice for 1 armour and 4 bombers in Suiyuyan, round 2 :  3/5 hits
                        Chinese roll dice for 3 fighters and 2 infantry in Suiyuyan, round 2 :  2/5 hits
                        2 bombers owned by the Germans, 2 infantry owned by the Chinese and 1 fighter owned by the Americans lost in Suiyuyan
                        Germans roll dice for 1 armour and 2 bombers in Suiyuyan, round 3 :  1/3 hits
                        Chinese roll dice for 2 fighters in Suiyuyan, round 3 :  1/2 hits
                        1 bomber owned by the Germans and 1 fighter owned by the Americans lost in Suiyuyan
                        Germans roll dice for 1 armour and 1 bomber in Suiyuyan, round 4 :  1/2 hits
                        Chinese roll dice for 1 fighter in Suiyuyan, round 4 :  1/1 hits
                        1 fighter owned by the Chinese and 1 armour owned by the Germans lost in Suiyuyan
                    Germans win with 1 bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour and 3 bombers
                    Casualties for Americans: 2 fighters
                    Casualties for Chinese: 1 fighter and 2 infantry
                Battle in Gibraltar
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 airfield and 1 harbour; Americans defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Gibraltar, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Suiyuyan to Evenkiyskiy
                1 infantry moved from Tambov to Samara
                1 infantry moved from Bryansk to Tambov
                4 artilleries and 1 infantry moved from Belarus to Bryansk
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Eastern Poland to Bryansk
                8 artilleries moved from Rostov to Bryansk
                1 mech_infantry moved from Ukraine to Rostov
                1 armour and 2 mech_infantrys moved from Volgograd to Rostov
                1 fighter moved from 110 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern Italy to Caucasus
                1 fighter and 1 tactical_bomber moved from Western Germany to Caucasus
                2 fighters moved from Bryansk to Caucasus
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                4 armour and 4 mech_infantrys moved from Bryansk to Rostov
                1 armour moved from Bryansk to Rostov
                4 armour and 2 mech_infantrys moved from Caucasus to Rostov
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 aaGun moved from Tsinghai to Kazakhstan

    Place Units - Germans
                1 infantry placed in Western Germany
                3 artilleries placed in Caucasus
                2 armour and 1 mech_infantry placed in Volgograd
                4 bombers placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Rostov: 1 armour
                EDIT: Adding units owned by Germans to Caucasus: 1 armour
                EDIT: Turning off Edit Mode
                Germans undo move 4.
                4 bombers placed in Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs

    Territory Summary for Germans :

    Kweichow : 1 flag
        Szechwan : 1 flag
        Sikang : 1 flag
        Evenkiyskiy : 1 flag, 1 bomber
        Yakut S.S.R. : 1 flag, 1 mech_infantry
        Kazakhstan : 1 aaGun
        Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Germany : 4 bombers and 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 2 aaGuns, 5 armour, 30 artilleries, 17 infantry and 3 mech_infantrys
        Rostov : 9 armour and 9 mech_infantrys
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Tambov : 1 infantry
        Novosibirsk : 1 flag
        Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 3 aaGuns, 13 armour, 4 artilleries, 1 factory_minor, 5 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
        Smolensk : 1 infantry
        Samara : 1 infantry
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
        119 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 1 submarine
        Greece : 1 flag
        97 Sea Zone : 2 fighters
        Yugoslavia : 1 flag
        91 Sea Zone : 1 submarine and 1 transport
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 59 / 79
        Russians : 5 / 17
        Japanese : 37 / 44
        Americans : 57 / 82
        Chinese : 4 / 3
        British : 33 / 35
        UK_Pacific : 18 / 18
        Italians : 29 / 30
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_Ger13.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 5 PUs; end with 6 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 12 PUs

    Territory Summary for Russians :

    Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Russia : 3 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 1 fighter, 70 infantry and 1 mech_infantry
        Northwest Persia : 1 mech_infantry

    Production/PUs Summary :

    Germans : 59 / 79
        Russians : 5 / 12
        Japanese : 37 / 44
        Americans : 57 / 82
        Chinese : 4 / 3
        British : 33 / 35
        UK_Pacific : 18 / 18
        Italians : 29 / 30
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_Rus13.tsvg

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 4 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 tactical_bomber moved from French Indo China to Philippines
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Anhwe to Chahar
                      Japanese take Chahar from Chinese
                1 mech_infantry moved from Soviet Far East to Sakha
                      Japanese take Sakha from Russians

    Combat - Japanese
                Japanese creates battle in territory 17 Sea Zone
                Battle in 37 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                    British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Philippines
                    Japanese attack with 1 fighter and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry; ANZAC defend with 1 bomber
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in Philippines, round 2 :  3/3 hits
                        Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Philippines, round 2 :  0/3 hits
                        1 bomber owned by the ANZAC, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Philippines
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 bomber
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 tactical_bomber could not land in Philippines and was removed
                1 tactical_bomber moved from Philippines to 36 Sea Zone
                1 fighter moved from Philippines to 36 Sea Zone
                1 aaGun moved from Siam to French Indo China
                1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from Manchuria to 36 Sea Zone
                3 fighters moved from Japan to 36 Sea Zone
                1 mech_infantry moved from Korea to Jehol
                1 infantry moved from Siberia to Amur
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Korea to Manchuria
                1 artillery moved from Iwo Jima to 17 Sea Zone
                1 artillery and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 artillery moved from 5 Sea Zone to Amur

    Place Units - Japanese
                1 fighter and 1 infantry placed in Japan
                1 mech_infantry placed in Korea
                2 fighters placed in 36 Sea Zone
                1 infantry placed in French Indo China
                Japanese undo move 4.
                Japanese undo move 2.
                1 mech_infantry placed in French Indo China
                1 infantry placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                Japanese collect 40 PUs; end with 44 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 harbour
        Korea : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Jehol : 1 flag, 1 infantry and 1 mech_infantry
        Manchuria : 1 flag, 1 infantry
        Hunan : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Sakha : 1 flag, 1 mech_infantry
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 artillery and 1 infantry
        Siberia : 1 flag
        French Indo China : 1 flag, 3 aaGuns, 1 factory_minor, 2 infantry and 1 mech_infantry
        36 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        5 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 59 / 79
        Russians : 4 / 12
        Japanese : 40 / 44
        Americans : 57 / 82
        Chinese : 3 / 3
        British : 33 / 35
        UK_Pacific : 17 / 18
        Italians : 29 / 30
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_Jap13.tsvg

  • '21 '20 '18 '17 '16 '15 '14 '13

    Hold on

  • '17 '16 '13 '12

    Raiding the Philippines. I admit I did not see that coming!

  • '21 '20 '18 '17 '16 '15 '14 '13

    No edits. Go ahead.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Very interesting how you deploy air between Moscow and N Persia.

  • '17 '16 '13 '12

    I saw the tactical crashed into the sea, did that plane have a potential landing spot? There was no battle in 35, so no chance that plane could land? It also can’t land on the territory itself.

    I figured I’ll probably learn something new! :-D

  • '17 '16 '13 '12

    @Me1945:

    Very interesting how you deploy air between Moscow and N Persia.

    Doing the best I can, feels like my wall is cracking though.

  • '21 '20 '18 '17 '16 '15 '14 '13

    @Omega1759:

    I saw the tactical crashed into the sea, did that plane have a potential landing spot? There was no battle in 35, so no chance that plane could land? It also can’t land on the territory itself.

    I figured I’ll probably learn something new! :-D

    You are right. I have to send something to 35. Take the sub off from 36. Whatever the sub rolls, your BB takes a hit and repairs when US starts. Sorry.

  • '17 '16 '13 '12

    @Me1945:

    @Omega1759:

    I saw the tactical crashed into the sea, did that plane have a potential landing spot? There was no battle in 35, so no chance that plane could land? It also can’t land on the territory itself.

    I figured I’ll probably learn something new! :-D

    You are right. I have to send something to 35. Take the sub off from 36. Whatever the sub rolls, your BB takes a hit and repairs when US starts. Sorry.

    I’m fine with that

  • '17 '16 '13 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 88 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Algeria to Gibraltar
                3 fighters moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar
                3 cruisers and 3 submarines moved from 35 Sea Zone to 36 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 battleship, 5 carriers and 2 destroyers moved from 35 Sea Zone to 36 Sea Zone
                5 fighters moved from 35 Sea Zone to 36 Sea Zone
                3 fighters moved from Caroline Islands to 36 Sea Zone
                1 carrier moved from 39 Sea Zone to 36 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                2 bombers moved from Algeria to Gibraltar
                3 bombers moved from Algeria to Gibraltar

    triplea_39992_Ame13.tsvg

  • '17 '16 '13 '12

    All right, that will be a big one… Ready for OOL?

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