@Jonny5tyle download this game file, load it up, and then hit play by forum. put your email into one of the sides, set your bid and then I’ll do germany
ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E
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I am going to lose in the Pacific and I don’t think there is a thing I can do about it. :-( Calculating the odds, I can fly everything that can reach to Calcutta and it still won’t stop it from getting sacked and even if I bring those 9 USA TTs over to the Pacific there is not enough muscle to protect it to take back Hawaii. 6 rounds… I should be ashamed. lol
I will move after work. Make this victory official
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Actually I think the war is not over…although Japan has upper hand, as long as you don’t let me take the Anzac capital(New South Wales)I won’t reach the victory conditions.
Will see :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
5 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
4 artilleries moved from Central United States to 101 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
5 infantry moved from 91 Sea Zone to Spain
1 armour, 3 artilleries, 10 infantry and 3 mech_infantrys moved from Gibraltar to Spain
1 submarine moved from 93 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to Spain
1 tactical_bomber moved from 92 Sea Zone to Spain
2 fighters moved from 92 Sea Zone to Spain
1 bomber moved from Iraq to Egypt
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
1 cruiser moved from 92 Sea Zone to 91 Sea ZoneCombat - Americans
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Spain
Americans attack with 2 armour, 8 artilleries, 3 fighters, 16 infantry, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 armour, 8 artilleries, 3 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
3 fighters moved from Spain to 91 Sea Zone
2 fighters moved from 94 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Spain to 91 Sea Zone
3 carriers moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
1 bomber moved from 96 Sea Zone to Malta
3 artilleries moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 11 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 27 Sea Zone
1 artillery moved from British Columbia to Western United States
2 bombers moved from British Columbia to Western United States
1 infantry moved from Queensland to New South WalesPlace Units - Americans
2 bombers and 1 infantry placed in Western United States
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2
Americans collect 51 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
3 armour moved from Iraq to Turkey
2 armour moved from Persia to Iraq
2 armour moved from Iraq to Turkey
1 mech_infantry moved from Iraq to Turkey
1 tactical_bomber moved from Iraq to Turkey
1 fighter moved from Iraq to Turkey
1 fighter moved from Iraq to Turkey
1 fighter moved from Iraq to Turkey
1 fighter moved from Persia to TurkeyCombat - British
Battle in Turkey
British attack with 5 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 5 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - British
4 fighters moved from Turkey to Persia
1 tactical_bomber moved from Turkey to Persia
1 fighter moved from Union of South Africa to Tanganyika Territory
3 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 cruiser, 1 destroyer and 1 transport moved from 75 Sea Zone to 71 Sea Zone
2 fighters moved from India to PersiaPlace Units - British
2 fighters and 1 infantry placed in Persia
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 11 PUs;
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
2 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Northern Italy to 94 Sea Zone
1 submarine moved from 98 Sea Zone to 94 Sea Zone
2 fighters moved from 98 Sea Zone to Iraq
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Cyprus
Battle in Iraq
Italians attack with 2 fighters and 2 infantry
French defend with 1 fighter
Italians roll dice for 2 fighters and 2 infantry in Iraq, round 2 : 3/4 hits
British roll dice for 1 fighter in Iraq, round 2 : 1/1 hits
1 fighter owned by the French and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Cyprus from British, taking Iraq from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 fighter
Casualties for Italians: 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 94 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from 94 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
3 aaGuns moved from Northern Italy to Southern Italy
1 aaGun moved from Romania to Slovakia Hungary
1 armour moved from Romania to Slovakia Hungary
1 armour moved from Slovakia Hungary to Poland
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 carrier moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from Iraq to 99 Sea ZonePlace Units - Italians
1 infantry and 2 mech_infantrys placed in EgyptTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery, 4 infantry and 1 mech_infantry
Egypt : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Cyprus : 1 flag, 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Syria : 1 flag, 1 infantry
Slovakia Hungary : 1 aaGun
Poland : 1 armour
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
99 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Iraq : 1 flag, 1 infantry
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 44 / 56
Russians : 34 / 35
Japanese : 62 / 73
Americans : 53 / 68
Chinese : 7 / 7
British : 29 / 32
UK_Pacific : 5 / 7
Italians : 17 / 29
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 75 Sea Zone to 71 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
2 bombers moved from France to Karelia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Turkey
1 infantry moved from 99 Sea Zone to Turkey
1 armour moved from Trans-Jordan to Turkey
1 tactical_bomber moved from 98 Sea Zone to Turkey
2 fighters moved from 98 Sea Zone to Turkey
2 fighters moved from Trans-Jordan to Turkey
1 tactical_bomber moved from Trans-Jordan to Turkey
2 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Poland to Baltic States
3 infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 mech_infantry moved from Yugoslavia to BessarabiaCombat - Germans
Battle in Turkey
Germans attack with 2 armour, 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 5 armour
Germans roll dice for 2 armour, 4 fighters, 1 infantry and 2 tactical_bombers in Turkey, round 2 : 5/9 hits
British roll dice for 5 armour in Turkey, round 2 : 3/5 hits
5 armour owned by the British, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Turkey
Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 2 armour and 1 infantry
Casualties for British: 5 armour
Battle in Bessarabia
Germans attack with 1 armour, 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Bessarabia, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Karelia
Germans attack with 2 bombers and 6 infantry
Russians defend with 1 aaGun and 4 infantry
AA fire in Karelia : 1/2 hits
1 bomber owned by the Germans lost in Karelia
Germans roll dice for 1 bomber and 6 infantry in Karelia, round 2 : 2/7 hits
Russians roll dice for 1 aaGun and 4 infantry in Karelia, round 2 : 2/4 hits
1 aaGun owned by the Russians, 2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
Germans roll dice for 1 bomber and 4 infantry in Karelia, round 3 : 2/5 hits
Russians roll dice for 3 infantry in Karelia, round 3 : 2/3 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Karelia
Germans roll dice for 1 bomber and 2 infantry in Karelia, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Karelia, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 bomber and 5 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Baltic States, round 5 : 1/1 hits
Russians roll dice for 1 artillery in Baltic States, round 5 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery
Battle in Eastern Poland
Germans attack with 1 artillery and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 : 2/5 hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 artillery and 4 infantry in Eastern Poland, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 bomber moved from Karelia to Finland
1 mech_infantry moved from France to Switzerland
Germans take Switzerland from Neutral_True
2 carriers moved from 98 Sea Zone to 99 Sea Zone
4 fighters moved from Turkey to 99 Sea Zone
4 armour moved from Germany to Western Germany
4 armour moved from Western Germany to France
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
5 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to France
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to France
3 infantry moved from Southern France to France
1 armour moved from Slovakia Hungary to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 armour moved from Slovakia Hungary to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 armour moved from Slovakia Hungary to Bessarabia
2 armour moved from Slovakia Hungary to Bessarabia
1 armour and 3 mech_infantrys moved from Slovakia Hungary to Western Germany
1 tactical_bomber moved from Romania to Western Germany
1 infantry moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
2 tactical_bombers moved from Turkey to Greece
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 carrier and 1 transport moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 fighter placed in Western Germany
3 infantry placed in France
3 armour and 4 mech_infantrys placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Alexandria : 1 flag
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 6 infantry and 3 mech_infantrys
Slovakia Hungary : 1 aaGun, 1 artillery and 1 infantry
Western Germany : 1 airfield, 4 armour, 1 factory_major, 1 fighter, 1 harbour and 7 mech_infantrys
Poland : 2 aaGuns, 4 artilleries and 39 infantry
Germany : 1 factory_major and 1 infantry
Holland Belgium : 1 fighter and 2 tactical_bombers
Northern Italy : 1 infantry
Karelia : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 artillery and 4 infantry
Bessarabia : 1 flag, 6 armour, 3 infantry and 4 mech_infantrys
125 Sea Zone : 1 cruiser
113 Sea Zone : 1 carrier and 1 transport
104 Sea Zone : 1 destroyer
Switzerland : 1 flag, 2 infantry and 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag, 2 tactical_bombers
99 Sea Zone : 2 carriers, 4 fighters and 1 transport
97 Sea Zone : 1 flag
Sweden : 1 flag, 7 infantry
Finland : 1 flag, 1 aaGun and 1 bomber
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 49 / 59
Russians : 32 / 35
Japanese : 62 / 73
Americans : 53 / 68
Chinese : 7 / 7
British : 29 / 32
UK_Pacific : 5 / 7
Italians : 17 / 29
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
I just realize once I catpure the India, Axis would have won the game even Allies could save the Anzac homeland…so you are right. Victory will be offical :-)
It was good game. If you like to play anytime feel free to pine me for rematch.
Cheers