@superbattleshipyamato Right. alot more complications introduces longer play. More areas means longer play, More units longer play. I wish their was a light 12 page version with only about 6-10 more units, not 60 more. The map would have about 60% less areas and play would take 2-3 hours but still be buckets of dice concept. That would be my wish plus dedicated piece sets or a version that used counters like nova games edition.
Transport Movement
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Is it legal, in NCM, to move a Mech 2 Territories to get on a Transport, and then disembark?
Infantry obviously only move 1, so have to be bordered a Transport to embark/disembark during NCM so I am wondering if Mech/Armor, with their 2 moves, can use it to get on the transport and then be transported?
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Nope. Has to be next to a bordering transport like you said for inf in your post.
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Oh, thats interesting. I thought if it could reach it worked.