@brookview you can also download tripleA. Its free. It could help you since you are a beginner to make sure that you dont do any wrong moves. You can use it even when you play with real boardgame. E.g. do the moves also in tripleA and check if allowed or not. If you are interesting the A&A 1941 map its called WW2 v6 1941 in tripleA.
Airplane combat movement
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Me and my family rather enjoy playing axis and allies and currently experimenting with the 1941 version. My question is about a debate I got in with my cousin. If you are moving a plane into naval combat in the sea and the sea zone is in its 4th/last move space however you are also bringing an aircraft carrier into that zone is it a legal move for the plane to engage in combat than land on the carrier in the same zone after? My cousin was arguing that the plane can only move into a 4th space to land on a carrier but not engage in combat on a fourth move than land.
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Welcome to the forum, Guitarboo88.
You are right - and your cousin is wrong:
@rulebook:
Air Units
Each air unit that moves in the Combat Move phase must generally reserve
part of its Move value for the Noncombat Move phase, when it must return
to a safe landing place using its remaining movement. See page 23 for
examples.
An air unit’s movement in any complete turn is limited to its total Move
value. For example, a bomber has Move 6, but it cannot move 6 spaces to
end its movement in a hostile space. It must save enough movement points
to get to a friendly territory where it can land. A fighter can move up to its
full Move value of 4 to attack in a sea zone, but only if a carrier could be
there for it to land on by the end of the Mobilize New Units phase.HTH :-)