16L G40 BM 2.0 Mr.Green vs Koala (allies)

  • '19 '18 '17

    …pokerface…


  • No scramble.  :-D

    I’ll lose the marine, bmb, tacs, figs. More extended OOL than requested in case I get really unlucky.  :-)


  • For a moment before I loaded the map I feared I may have screwed up my defense of Germany.
    But to my relief Britain did still lack a dd in range of sz113.  :-)

  • '19 '18 '17

    @Mistergreen:

    For a moment before I loaded the map I feared I may have screwed up my defense of Germany.
    But to my relief Britain did still lack a dd in range of sz113.  :-)

    I hope you’ve had a good breakfast, are in a good mood and are able to savour this beautiful sunny day today, because

    I’m afraid, that a UK dd is not necessary, because my channel transports can reach SZ 114 also.

    Triplea lets me drive with the transports from 110 straight to 114 and unload from the friendly SZ 114 into germany. To my understanding this is correct behaviour since submarines do not block movement of any ship. They would have stopped me from unloading from SZ 113 because lone transports can only unload to an amphibious assault in a seazone with submerged submarines if at least one attacking warship (does not have to be a dd) is also present (which there is none and none in reach of 113). But since I can reach 114, I’m free to go.

    Do you agree on that? (I know what triplea lets you do is not always correct, the rules above are quite scattered around the rulebook and I’m not really sure about that myself)

    This wasn’t a move I worked towards. For me it was also quite a surprise as I looked on the map after your japan turn! (after the fleet clash)

    Quite funny is, that I learned, that this is even a possibility in the other (my first) online game (here is the turn) I’m participating. The allied player did this in turn 6 to me and I wasn’t aware that this could even happen. But I never thought, that I get a little bit of reparation right in the next game…


    And does this change the scrambling order?


  • Oh Brother!  :roll:

    No changes to scramble…


  • In the end I think my day ended up better overall. I got to learn a valuable lesson in a game where I already holds a strong advantage. Time for Germany to stop playing footsie with Russia and go full defense. I still think Japan got a head start in the race for New South Wales and Berlin.  :-)

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 destroyers, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from Algeria to Tunisia
                1 armour moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Queensland to Northern Territory
                2 fighters moved from 50 Sea Zone to 54 Sea Zone
                1 cruiser moved from 61 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer and 2 fighters
                    Japanese defend with 2 battleships
                    Americans win, taking 54 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 32
                    Casualties for Japanese: 2 battleships
                    Casualties for Americans: 1 destroyer
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 artilleries
                    Casualties for Americans: 1 infantry
                Battle in Tunisia
                    Americans attack with 1 armour and 1 infantry
                    Germans defend with 1 infantry
                    Americans win, taking Tunisia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Northern Territory
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 bomber, 3 fighters, 1 marine and 4 tactical_bombers
                    Japanese win with 1 bomber, 3 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Denmark

    Non Combat Move - Americans
                2 fighters moved from 54 Sea Zone to 50 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from 112 Sea Zone to 91 Sea Zone
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Normandy Bordeaux to United Kingdom
                3 bombers moved from Eastern United States to United Kingdom
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                3 transports moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                4 infantry placed in Western United States
                1 destroyer placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                Americans undo move 8.
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    triplea_38073_Ame7.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                4 infantry moved from Shensi to Tsinghai
                2 infantry moved from Shensi to Tsinghai

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    triplea_38073_Chi7.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 airfield and 2 fighters; Remaining resources: 2 PUs;

    Combat Move - British
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry and 2 transports moved from 110 Sea Zone to 114 Sea Zone
                4 infantry moved from 114 Sea Zone to Germany
                1 bomber moved from United Kingdom to Germany
                2 fighters moved from Gibraltar to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 infantry moved from Egypt to Alexandria
                2 fighters moved from Egypt to Alexandria
                1 fighter moved from Egypt to Alexandria
                1 tactical_bomber moved from Egypt to Alexandria
                1 fighter and 1 tactical_bomber moved from Shensi to Szechwan
                1 fighter moved from Shensi to Szechwan
                1 infantry moved from French Equatorial Africa to French Central Africa
                      British take French Central Africa from Neutral_Axis
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 3 infantry
                    Germans win with 3 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry
                    1 fighter owned by the British retreated
                Battle in Alexandria
                    British attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    retreated to Alexandria
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                Battle in 94 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Italians defend with 1 destroyer
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in Germany
                    British attack with 1 bomber and 4 infantry
                    Germans defend with 2 armour and 1 factory_major
                    British captures 86PUs while taking Germans capital
                    British converts factory_major into different units
                    British win, taking Germany from Germans with 1 bomber and 4 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour
                Battle in Szechwan
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttatchment attached to Germans

    Non Combat Move - British
                2 fighters moved from Szechwan to Tsinghai
                1 tactical_bomber moved from Szechwan to Tsinghai
                1 artillery and 1 infantry moved from Shensi to Tsinghai
                1 bomber moved from Germany to Denmark
                1 fighter moved from Holland Belgium to United Kingdom
                2 fighters moved from 94 Sea Zone to Gibraltar
                3 fighters and 1 tactical_bomber moved from Alexandria to Egypt
                1 armour moved from Ethiopia to Egypt

    Place Units - British
                1 airfield and 2 fighters placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,4,3,4,6
                British collect 32 PUs (2 lost to blockades); end with 120 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 123 PUs

    Turn Complete - UK_Pacific

    triplea_38073_UK_7.tsvg

  • '19 '18 '17

    @Mistergreen:

    In the end I think my day ended up better overall. I got to learn a valuable lesson in a game where I already holds a strong advantage. Time for Germany to stop playing footsie with Russia and go full defense. I still think Japan got a head start in the race for New South Wales and Berlin.  :-)

    That’s the right attitude :-D

    And I’m afraid, that this doesn’t stop the overall result. But gives the UK some nice new possibilities with all the cash.

    Till then, inside the tower of london:

  • '19 '18 '17

    And something that might interest you for future turns. A change of the Balanced Mod:

    Revised Capital Capture Rules: The capture of a player’s capital results in the plunder of that player’s PUs only the first time the capital is taken. Subsequent recapture of the same capital results in the player’s PUs being destroyed.

    (from http://www.axisandallies.org/forums/index.php?topic=37883.0)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Persia to Northwest Persia
                      Italians take Northwest Persia from Neutral_Allies
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                4 artilleries and 6 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from 98 Sea Zone to Egypt
                1 tactical_bomber moved from Southern Italy to Egypt
                4 transports moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Cyprus to 99 Sea Zone
                5 infantry moved from Greece to 99 Sea Zone
                7 infantry and 4 transports moved from 99 Sea Zone to 98 Sea Zone
                7 infantry moved from 98 Sea Zone to Egypt
                1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone

    triplea_38073_Ita7.tsvg


  • Scrambe sz98?


  • @Koala:

    And something that might interest you for future turns. A change of the Balanced Mod:

    Revised Capital Capture Rules: The capture of a player’s capital results in the plunder of that player’s PUs only the first time the capital is taken. Subsequent recapture of the same capital results in the player’s PUs being destroyed.

    (from http://www.axisandallies.org/forums/index.php?topic=37883.0)

    Yes. I actually asked some follow up questions on that rule in that post after I lost Berlin.  :-)

  • '15 '14

    @Mistergreen:

    @Koala:

    Do know if a ship that unloaded a marine can still bombard the territory where it unloaded? In the BM post, they only talk about other adjacent territories…

    As I recall understanding it when reading it was that you were ALLOWED to bombard other territories AS WELL. But I recon the BM post / people can give a more cetain answer.  :-)

    I am quite certain that unloading of a marine prevents a CC/BB from bombarding, regardless of the territory.

  • '15 '14

    And in the case of Berlin defense, splitting the subs to 113 and 114 would have avoided any invasion last turn.

    However I don’t see how Japanese victory can be stopped, so as stated the lesson in a non decisive way.

    Good luck for the rest of the game gentlemen!

  • '19 '18 '17

    @Mistergreen:

    Scrambe sz98?

    no scramble :cry:

    I thought really a long time about a way to save egypt, but found none :D


    @JDOW:

    […]
    I am quite certain that unloading of a marine prevents a CC/BB from bombarding, regardless of the territory.

    I thought I finally got it, but now i’m not so sure anymore.

    Will ask in the BM thread for clarification (again :roll:)


  • @JDOW:

    @Mistergreen:

    @Koala:

    Do know if a ship that unloaded a marine can still bombard the territory where it unloaded? In the BM post, they only talk about other adjacent territories…

    As I recall understanding it when reading it was that you were ALLOWED to bombard other territories AS WELL. But I recon the BM post / people can give a more cetain answer.  :-)

    I am quite certain that unloading of a marine prevents a CC/BB from bombarding, regardless of the territory.

    I don’t think so. The BM post states:
    “Note: During amphibious assaults, Battleships and Cruisers may bombard territories other than the one they unload their marines into.”

    and on Koala’s previous inquire they confirmed that you can bombard “any territory” not just the one you bombard.

    And in the case of Berlin defense, splitting the subs to 113 and 114 would have avoided any invasion last turn.

    Yes. To bad I didn’t spot that at that time.  :roll:


  • Replace ‘not just the one you bombard’ with ‘not just the one you unload into’.  :roll:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Persia to Northwest Persia
                      Italians take Northwest Persia from Neutral_Allies
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                4 artilleries and 6 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from 98 Sea Zone to Egypt
                1 tactical_bomber moved from Southern Italy to Egypt
                4 transports moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Cyprus to 99 Sea Zone
                5 infantry moved from Greece to 99 Sea Zone
                7 infantry and 4 transports moved from 99 Sea Zone to 98 Sea Zone
                7 infantry moved from 98 Sea Zone to Egypt
                1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 4 artilleries, 1 fighter, 13 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                        Italians roll dice for 1 cruiser in Egypt, round 2 :  1/1 hits
                        Italians roll dice for 1 armour, 4 artilleries, 1 fighter, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 :  8/21 hits
                        British roll dice for 2 armour, 1 artillery, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 :  6/14 hits
                        1 tactical_bomber owned by the British, 1 mech_infantry owned by the British, 1 artillery owned by the British, 2 armour owned by the British, 6 infantry owned by the Italians and 4 infantry owned by the British lost in Egypt
                        Italians roll dice for 1 armour, 4 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 :  3/15 hits
                        British roll dice for 5 fighters in Egypt, round 3 :  1/5 hits
                        3 fighters owned by the British and 1 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour, 4 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 4 :  4/14 hits
                        British roll dice for 2 fighters in Egypt, round 4 :  2/2 hits
                        2 fighters owned by the British and 2 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 4 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 66
                    Casualties for Italians: 9 infantry
                    Casualties for British: 2 armour, 1 artillery, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
                1 fighter moved from Egypt to Greece
                1 tactical_bomber moved from Egypt to 98 Sea Zone
                1 infantry moved from Northern Italy to Western Germany
                2 aaGuns, 2 armour and 4 infantry moved from Bryansk to Rostov

    Place Units - Italians
                1 infantry placed in Southern Italy
                2 armour and 4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs

    Production/PUs Summary :

    Germans : 52 / 0
        Russians : 21 / 25
        Japanese : 66 / 76
        Americans : 59 / 89
        Chinese : 5 / 7
        British : 32 / 123
        UK_Pacific : 0 / 0
        Italians : 20 / 39
        ANZAC : 7 / 14
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38073_Ita7.tsvg

Suggested Topics

  • 28
  • 106
  • 51
  • 200
  • 71
  • 46
  • 107
  • 67
Axis & Allies Boardgaming Custom Painted Miniatures

163

Online

17.5k

Users

40.1k

Topics

1.7m

Posts