@simon33
6 more hits
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 bomber, 1 carrier, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
3 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys moved from Manchuria to Amur
1 fighter moved from Japan to Amur
1 mech_infantry moved from Yunnan to Szechwan
1 fighter moved from Kweichow to Szechwan
1 artillery moved from Northern Territory to South Australia
4 artilleries and 3 infantry moved from Western Australia to South Australia
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters and 4 tactical_bombers moved from 56 Sea Zone to 54 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Philippines to 54 Sea Zone
1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Jehol to Amur
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Amur
Japanese attack with 3 armour, 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys
Russians defend with 9 infantry
Japanese roll dice for 3 armour, 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys in Amur, round 2 : 5/12 hits
Russians roll dice for 9 infantry in Amur, round 2 : 3/9 hits
5 infantry owned by the Russians, 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
Japanese roll dice for 3 armour, 2 artilleries, 2 fighters and 2 mech_infantrys in Amur, round 3 : 2/9 hits
Russians roll dice for 4 infantry in Amur, round 3 : 2/4 hits
2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
Japanese roll dice for 3 armour, 1 artillery, 2 fighters and 1 mech_infantry in Amur, round 4 : 3/7 hits
Russians roll dice for 2 infantry in Amur, round 4 : 0/2 hits
2 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 3 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 9 infantry
Casualties for Japanese: 1 artillery, 2 infantry and 2 mech_infantrys
Battle in Szechwan
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in South Australia
Japanese attack with 5 artilleries and 3 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 5 artilleries and 3 infantry in South Australia, round 2 : 1/8 hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 5 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters and 6 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 3 fighters
Japanese roll dice for 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 13/22 hits
Units damaged: 1 battleship owned by the British, 1 battleship owned by the Americans and 3 carriers owned by the Americans
Americans roll dice for 4 submarines in 54 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 13/20 hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Japanese, 4 submarines owned by the Americans, 4 destroyers owned by the Americans and 5 carriers owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 3 destroyers, 7 fighters and 6 tactical_bombers in 54 Sea Zone, round 3 : 12/21 hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 8 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 3 : 9/16 hits
3 destroyers owned by the Japanese, 1 battleship owned by the British, 3 fighters owned by the Japanese, 1 battleship owned by the Americans, 3 carriers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 3 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC and 2 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 4 fighters and 3 tactical_bombers in 54 Sea Zone, round 4 : 5/12 hits
Americans roll dice for 4 fighters and 1 transport in 54 Sea Zone, round 4 : 2/4 hits
2 fighters owned by the Japanese, 1 transport owned by the Americans, 3 fighters owned by the Americans and 1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 bomber, 2 cruisers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 71
Casualties for British: 1 battleship
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 5 carriers, 4 destroyers, 5 fighters and 3 tactical_bombers
Non Combat Move - Japanese
1 bomber, 2 fighters and 3 tactical_bombers moved from 54 Sea Zone to Northern Territory
1 marine moved from Western Australia to Northern Territory
2 infantry moved from Western Australia to South Australia
5 transports moved from 56 Sea Zone to 37 Sea Zone
1 fighter moved from Szechwan to Malaya
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
1 aaGun moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Hopei
1 artillery moved from Anhwe to Jehol
1 artillery moved from Hopei to Anhwe
1 artillery and 3 infantry moved from Yunnan to Shan State
2 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Amur to Japan
1 fighter moved from Amur to Manchuria
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 destroyers and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier placed in 39 Sea Zone
2 mech_infantrys placed in India
3 artilleries placed in Malaya
3 infantry placed in Kwangtung
2 armour and 1 infantry placed in Manchuria
1 artillery, 1 bomber and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Production/PUs Summary :
Germans : 61 / 86
Russians : 21 / 25
Japanese : 66 / 76
Americans : 54 / 84
Chinese : 5 / 5
British : 28 / 37
UK_Pacific : 0 / 0
Italians : 19 / 31
ANZAC : 7 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 24 times
3 was rolled 25 times
4 was rolled 30 times
5 was rolled 27 times
6 was rolled 26 times
Average roll : 3,610
Median : 4,000
Variance : 0,261
Standard Deviation : 0,511
Total rolls : 154
ANZAC Combat
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3,477
Median : 3,500
Variance : 0,465
Standard Deviation : 0,682
Total rolls : 44
Chinese Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3,800
Median : 5,000
Variance : 1,786
Standard Deviation : 1,336
Total rolls : 15
Japanese Combat
1 was rolled 16 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 20 times
5 was rolled 14 times
6 was rolled 18 times
Average roll : 3,634
Median : 4,000
Variance : 0,576
Standard Deviation : 0,759
Total rolls : 93
Fiji. Hmm what is that smudge over at Fiji. Look more like a aircraft carrier than a smudge. Guess my proud fleet won’t live to tell the tale after all. Mind if I edit my last round losses to keep a few more aircrafts instead? :roll:
Ony would think it wouldn’t be to hard to overlook units that are so close. Guess I got a little tunnel vision on sz54 and only double checked the obvious spot; Hawaii. Anyway if you don’t mind:
Two less cc afloat. Another fig & tac lands safetly in that pesky ‘unimportant’ northern territory. :-)
Ony would think it wouldn’t be to hard to overlook units that are so close. Guess I got a little tunnel vision on sz54 and only double checked the obvious spot; Hawaii. Anyway if you don’t mind:
Two less cc afloat. Another fig & tac lands safetly in that pesky ‘unimportant’ northern territory. :-)
no problem. Obviously, that’s the common triplea problem. In a table top game, you would have certainly noticed the carrier there :)
I have no problem with your edit, but it seems, that you defraud yourself of 1 hitpoint in your last round. Because you would have had one tac more in your last round with the new casualty choice. (However I’m not entirely sure if it would be paired)
But anyway, I don’t think this matters for the rest of the game :roll:
no problem. Obviously, that’s the common triplea problem. In a table top game, you would have certainly noticed the carrier there :)
Indeed. I find that the mini-map helps, when I remember to check it. :roll:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Queensland to Northern Territory
2 fighters moved from 50 Sea Zone to 54 Sea Zone
1 cruiser moved from 61 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Do you want to scramble in 112? 8-)
And if I get lucky and score two hits in australias northern territory, what is your OOL?
…pokerface…
No scramble. :-D
I’ll lose the marine, bmb, tacs, figs. More extended OOL than requested in case I get really unlucky. :-)
For a moment before I loaded the map I feared I may have screwed up my defense of Germany.
But to my relief Britain did still lack a dd in range of sz113. :-)
For a moment before I loaded the map I feared I may have screwed up my defense of Germany.
But to my relief Britain did still lack a dd in range of sz113. :-)
I hope you’ve had a good breakfast, are in a good mood and are able to savour this beautiful sunny day today, because
I’m afraid, that a UK dd is not necessary, because my channel transports can reach SZ 114 also.
Triplea lets me drive with the transports from 110 straight to 114 and unload from the friendly SZ 114 into germany. To my understanding this is correct behaviour since submarines do not block movement of any ship. They would have stopped me from unloading from SZ 113 because lone transports can only unload to an amphibious assault in a seazone with submerged submarines if at least one attacking warship (does not have to be a dd) is also present (which there is none and none in reach of 113). But since I can reach 114, I’m free to go.
Do you agree on that? (I know what triplea lets you do is not always correct, the rules above are quite scattered around the rulebook and I’m not really sure about that myself)
This wasn’t a move I worked towards. For me it was also quite a surprise as I looked on the map after your japan turn! (after the fleet clash)
Quite funny is, that I learned, that this is even a possibility in the other (my first) online game (here is the turn) I’m participating. The allied player did this in turn 6 to me and I wasn’t aware that this could even happen. But I never thought, that I get a little bit of reparation right in the next game…
And does this change the scrambling order?
Oh Brother! :roll:
No changes to scramble…
In the end I think my day ended up better overall. I got to learn a valuable lesson in a game where I already holds a strong advantage. Time for Germany to stop playing footsie with Russia and go full defense. I still think Japan got a head start in the race for New South Wales and Berlin. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Queensland to Northern Territory
2 fighters moved from 50 Sea Zone to 54 Sea Zone
1 cruiser moved from 61 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 2 battleships
Americans win, taking 54 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 32
Casualties for Japanese: 2 battleships
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Americans: 1 infantry
Battle in Tunisia
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Americans win, taking Tunisia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Territory
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber, 3 fighters, 1 marine and 4 tactical_bombers
Japanese win with 1 bomber, 3 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Denmark
Non Combat Move - Americans
2 fighters moved from 54 Sea Zone to 50 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
3 bombers moved from Eastern United States to United Kingdom
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
4 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Americans undo move 8.
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Shensi to Tsinghai
2 infantry moved from Shensi to Tsinghai
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield and 2 fighters; Remaining resources: 2 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 114 Sea Zone
4 infantry moved from 114 Sea Zone to Germany
1 bomber moved from United Kingdom to Germany
2 fighters moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 3 infantry
Germans win with 3 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
1 fighter owned by the British retreated
Battle in Alexandria
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
retreated to Alexandria
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in 94 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Germany
British attack with 1 bomber and 4 infantry
Germans defend with 2 armour and 1 factory_major
British captures 86PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 bomber and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Szechwan
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttatchment attached to Germans
Non Combat Move - British
2 fighters moved from Szechwan to Tsinghai
1 tactical_bomber moved from Szechwan to Tsinghai
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 bomber moved from Germany to Denmark
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from 94 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 armour moved from Ethiopia to Egypt
Place Units - British
1 airfield and 2 fighters placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,4,3,4,6
British collect 32 PUs (2 lost to blockades); end with 120 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 123 PUs
Turn Complete - UK_Pacific
In the end I think my day ended up better overall. I got to learn a valuable lesson in a game where I already holds a strong advantage. Time for Germany to stop playing footsie with Russia and go full defense. I still think Japan got a head start in the race for New South Wales and Berlin. :-)
That’s the right attitude :-D
And I’m afraid, that this doesn’t stop the overall result. But gives the UK some nice new possibilities with all the cash.
Till then, inside the tower of london:
And something that might interest you for future turns. A change of the Balanced Mod:
Revised Capital Capture Rules: The capture of a player’s capital results in the plunder of that player’s PUs only the first time the capital is taken. Subsequent recapture of the same capital results in the player’s PUs being destroyed.
(from http://www.axisandallies.org/forums/index.php?topic=37883.0)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Persia to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Tobruk to Egypt
4 artilleries and 6 infantry moved from Trans-Jordan to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
4 transports moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
5 infantry moved from Greece to 99 Sea Zone
7 infantry and 4 transports moved from 99 Sea Zone to 98 Sea Zone
7 infantry moved from 98 Sea Zone to Egypt
1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
Scrambe sz98?