i will move tomorrow afternoon norway time, I will probably keep the fighter as you indicated
16L Infrastructure vs Giallo Balanced Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 artilleries and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 6 submarines
EDIT: Adding units owned by Americans to 86 Sea Zone: 6 submarines
EDIT: Turning off Edit Mode
1 infantry moved from Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from Persia to West India
1 infantry moved from India to West India
1 armour moved from French Central Africa to French West Africa
1 armour moved from Nigeria to French West Africa
2 fighters moved from United Kingdom to French West AfricaCombat - British
Battle in West India
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Persia
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Eastern Persia from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from West India to India
4 fighters moved from Persia to India
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 42 Sea Zone to 21 Sea ZonePlace Units - British
3 transports placed in 106 Sea Zone
3 artilleries placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
British collect 25 PUs (2 lost to blockades); end with 25 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 3 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 4 artilleries, 9 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from British
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 armour moved from Union of South Africa to 71 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Persia
3 fighters moved from Egypt to Persia
1 fighter moved from Turkey to Persia
1 infantry moved from Bryansk to Tambov
Italians take Tambov from RussiansCombat - Italians
Air Battle in Persia
Italians attacks with 5 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
AA fire in Persia : 1/1 hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 fighter moved from Persia to Egypt
3 fighters moved from Persia to Turkey
2 fighters moved from Bessarabia to Egypt
1 fighter moved from Bessarabia to Caucasus
4 infantry moved from Turkey to Caucasus
1 mech_infantry moved from Bulgaria to Turkey
2 infantry moved from Bulgaria to Greece
1 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
1 armour and 1 infantry moved from 72 Sea Zone to French Madagascar
Italians take French Madagascar from Neutral_Axis
1 armour, 1 battleship, 2 cruisers and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Trans-Jordan
1 artillery and 3 infantry moved from Trans-Jordan to Syria
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Syria
1 aaGun moved from Anglo Egyptian Sudan to French Equatorial Africa
1 aaGun moved from Tanganyika Territory to Belgian Congo
5 armour moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 mech_infantry moved from Northern Italy to 97 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
3 infantry and 1 mech_infantry moved from 99 Sea Zone to SyriaPlace Units - Italians
3 mech_infantrys placed in Union of South Africa
2 artilleries and 1 infantry placed in Caucasus
1 artillery and 2 infantry placed in Egypt
1 transport placed in 97 Sea Zone
1 artillery and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 47 PUs; end with 47 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 62 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 battleship moved from 62 Sea Zone to 30 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 42 Sea Zone to 21 Sea Zone
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from 21 Sea Zone to GuamPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
3 infantry moved from Caucasus to Volgograd
4 infantry moved from Bryansk to Russia
4 fighters and 2 tactical_bombers moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
5 fighters and 2 tactical_bombers moved from Bryansk to Tambov
5 fighters and 2 tactical_bombers moved from Tambov to Volgograd
3 bombers moved from Western Germany to Volgograd
1 fighter moved from Turkey to Volgograd
3 bombers moved from Bryansk to RussiaCombat - Germans
Battle in Volgograd
Germans attack with 3 bombers, 6 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 bombers, 6 fighters, 4 infantry and 2 tactical_bombers in Volgograd, round 2 : 6/15 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 bombers, 6 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Russia
Germans attack with 3 bombers, 5 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 2 infantry
Germans roll dice for 3 bombers, 5 fighters, 4 infantry and 2 tactical_bombers in Russia, round 2 : 8/14 hits
Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 0/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 bombers, 5 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to RussiansNon Combat Move - Germans
6 fighters and 2 tactical_bombers moved from Volgograd to Turkey
3 bombers, 5 fighters and 2 tactical_bombers moved from Russia to Caucasus
3 bombers moved from Volgograd to Caucasus
3 bombers moved from Caucasus to Turkey
1 artillery and 3 infantry moved from Turkey to Caucasus
3 armour moved from Turkey to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 aaGun, 2 artilleries and 6 infantry moved from Belarus to Bryansk
3 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Bryansk to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
2 infantry moved from Eastern Poland to Western Ukraine
6 infantry moved from Novgorod to Belarus
4 infantry moved from Finland to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
4 infantry moved from Karelia to Novgorod
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 transport moved from 100 Sea Zone to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
13 mech_infantrys moved from Yugoslavia to Greece
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Western Germany to Northern Italy
3 mech_infantrys moved from Western Germany to YugoslaviaPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Turkey
2 bombers and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Persia to Volgograd
2 fighters and 2 tactical_bombers moved from Persia to Volgograd
3 infantry moved from Samara to Volgograd
2 artilleries and 3 infantry moved from Samara to RussiaCombat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 3 infantry and 3 tactical_bombers
Germans defend with 1 factory_minor and 4 infantry
Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in Russia
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 airfield, 1 factory_minor and 4 infantry
Russians win, taking Russia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 fighters and 3 tactical_bombers moved from Volgograd to SamaraTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 6 aaGuns, 1 armour, 3 fighters and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
4 fighters and 4 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
4 fighters and 4 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
2 bombers moved from Shan State to 36 Sea Zone
3 fighters moved from Shan State to 35 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 7 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 5/11 hits
British roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 7 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 2 bombers, 4 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 bombers, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
2 battleships, 8 carriers, 1 cruiser, 6 destroyers and 2 submarines moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
2 bombers moved from 36 Sea Zone to 6 Sea Zone
4 fighters and 4 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from 6 Sea Zone to Japan
1 artillery moved from Siberia to Amur
3 infantry moved from Amur to Manchuria
2 infantry moved from Jehol to Manchuria
3 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Szechwan to Yunnan
1 aaGun and 3 infantry moved from Shan State to French Indo China
3 infantry moved from Yunnan to French Indo China
8 artilleries, 14 infantry and 2 marines moved from Burma to Shan State
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Sikang to Szechwan
1 aaGun moved from Tsinghai to Sikang
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Urals to Timguska
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Yunnan to Shan StatePlace Units - Japanese
6 aaGuns, 1 armour and 3 fighters placed in Japan
1 submarine placed in 19 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,4
Japanese collect 69 PUs (4 lost to blockades); end with 69 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 tactical_bombers moved from 17 Sea Zone to Japan
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
11 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan
1 armour and 1 infantry moved from Guam to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
3 battleships and 3 cruisers moved from 21 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
6 bombers moved from Guam to 6 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Venezuela to British Guiana
6 submarines moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
5 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 carriers moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar -
scramble? kamikaze?
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one kami at each cruiser and destroyer total of 4.
no scramblekeep max defense
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 tactical_bombers moved from 17 Sea Zone to Japan
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
11 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan
1 armour and 1 infantry moved from Guam to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
3 battleships and 3 cruisers moved from 21 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
6 bombers moved from Guam to 6 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Venezuela to British Guiana
6 submarines moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
5 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 carriers moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Americans creates battle in territory 17 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Battle in Gibraltar
Battle in Morocco
Battle in Japan
Americans attack with 1 armour, 1 artillery, 11 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 6 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Americans captures 69PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Gibraltar from Germans, taking Morocco from Germans, taking Japan from Japanese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery, 10 fighters, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 6 aaGuns, 1 armour, 2 bombers, 3 fighters and 8 infantry
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttatchment attached to JapaneseNon Combat Move - Americans
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
6 bombers moved from 6 Sea Zone to Wake Island
7 carriers, 2 destroyers and 3 submarines moved from 21 Sea Zone to 6 Sea Zone
1 transport moved from 17 Sea Zone to 25 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
6 submarines moved from 26 Sea Zone to 6 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Alaska to Western United StatesPlace Units - Americans
3 artilleries and 3 infantry placed in Central United States
1 carrier and 3 transports placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 135 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 140 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 145 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 150 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 160 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 fighters and 1 marine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 5 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from India to West India
UK_Pacific take West India from Japanese
7 fighters and 2 tactical_bombers moved from India to Samara
6 artilleries, 15 infantry and 1 marine moved from India to West India
8 armour moved from Persia to Eastern Persia
1 infantry moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Japanese
1 armour moved from Eastern Persia to Afghanistan
British take Afghanistan from Japanese
7 armour moved from Eastern Persia to Afghanistan
3 artilleries and 2 infantry moved from Persia to Eastern Persia
1 battleship, 1 carrier and 2 cruisers moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 106 Sea Zone to 101 Sea Zone
2 fighters moved from French West Africa to 91 Sea Zone
1 armour moved from French West Africa to French Central Africa
1 armour moved from French West Africa to Nigeria
1 bomber moved from United Kingdom to Western GermanyCombat - British
Battle in Nigeria
British attack with 1 armour
Italians defend with 1 infantry
British win, taking Nigeria from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French Central Africa
British attack with 1 armour
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Afghanistan: 8 armour
EDIT: Adding units owned by British to Eastern Persia: 8 armour
EDIT: Changing ownership of Afghanistan from British to Japanese
EDIT: Turning off Edit Mode
1 bomber moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 aaGuns moved from India to West IndiaPlace Units - British
2 fighters and 1 marine placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,6,3
British collect 19 PUs (7 lost to blockades); end with 19 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 1 infantry
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Turning off Edit Mode -
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bump 3
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k gonna post this game. didnt hear anything in a month