@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 3 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 77 Sea Zone to 39 Sea Zone
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 fighter moved from Eastern Persia to 39 Sea Zone
3 fighters, 3 infantry and 1 tactical_bomber moved from India to Burma
4 fighters moved from Eastern Persia to Burma
Combat - British
Battle in Sumatra
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 3 infantry
British win, taking Sumatra from Japanese, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Battle in 39 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
British win, taking 39 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Burma
British attack with 7 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 3 infantry
British win, taking Burma from Japanese with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - British
COMMENT: UK AAA on USA TP in 110
1 infantry moved from West India to India
1 artillery and 1 infantry moved from Eastern Persia to West India
1 fighter moved from 39 Sea Zone to India
7 fighters and 1 tactical_bomber moved from Burma to India
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 infantry moved from Greece to Bulgaria
1 infantry moved from Libya to Tobruk
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 battleship and 1 cruiser moved from 77 Sea Zone to 79 Sea Zone
1 battleship moved from 81 Sea Zone to 79 Sea Zone
1 submarine moved from 40 Sea Zone to 57 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Holland Belgium to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
3 armour moved from India to West India
4 mech_infantrys moved from India to West India
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 artilleries, 1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Western Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Western Ukraine to Germany
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 mech_infantry moved from Poland to Romania
3 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4,6,5
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Western Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Western Ukraine to Germany
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 mech_infantry moved from Poland to Romania
3 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4,6,5
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 infantry
EDIT: Adding units owned by Italians to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 aaGun
EDIT: Adding units owned by Italians to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Internet provider had problems all afternoon and evening and I’m just now back. I see you have more fantastic luck, although it’s a huge hit by the Russians. I hate convoy rolls, as you know, because it used to be automatic and set
Well, I already know my ANZAC/France move because I have to pretty much every turn just to do America, so here it comes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from Queensland to Northern Territory
2 fighters moved from Northern Territory to India
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
2 infantry moved from South Australia to Queensland
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 fighters moved from Bryansk to Greece
1 cruiser moved from 79 Sea Zone to 75 Sea Zone
Place Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from West India to India
1 fighter moved from Bryansk to Greece
1 infantry moved from Iraq to Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 68 PUs;
Germans buy 3 artilleries, 8 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from Romania to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
2 bombers moved from Western Germany to Bulgaria
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
3 infantry moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 armour and 10 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Rostov
1 fighter moved from Bessarabia to Rostov
1 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
1 fighter moved from Bessarabia to Tambov
7 mech_infantrys moved from Romania to Ukraine
8 artilleries and 9 infantry moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Samara
2 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 artillery and 2 infantry
Germans win, taking Holland Belgium from British with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Battle in Ukraine
Germans attack with 2 armour and 17 mech_infantrys
Russians defend with 1 aaGun, 1 factory_minor and 4 infantry
Germans win, taking Ukraine from Russians with 2 armour and 16 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry; Americans defend with 1 infantry
Germans win, taking Bulgaria from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 8 artilleries, 9 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour, 8 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Szechwan to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Rostov to Romania
1 fighter moved from Tambov to Volgograd
1 mech_infantry moved from Volgograd to Samara
1 armour moved from Volgograd to Samara
1 bomber moved from Bulgaria to Novgorod
1 bomber moved from Bulgaria to Western Germany
1 aaGun moved from Slovakia Hungary to Romania
3 mech_infantrys moved from Germany to Romania
1 armour moved from Germany to Romania
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Finland
1 infantry moved from 115 Sea Zone to Finland
1 artillery moved from Germany to Slovakia Hungary
5 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 mech_infantry moved from Volgograd to Samara
12 armour and 15 mech_infantrys moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Samara
2 infantry moved from Western Germany to France
1 fighter moved from Belarus to Germany
1 aaGun moved from Western Germany to Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Place Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in France
1 mech_infantry placed in Western Germany
7 mech_infantrys placed in Germany
2 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,1,2,3
Germans collect 55 PUs (5 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
From round 1, I think these are some of the luckiest Germans I have ever seen
At least the convoy damage took
Russia tonight!
4/18 after 1/10 - awesome
And your little AA stat is heading back towards normal too with 3 huge misses
What a blessed I10/G11
Allies AA vs Axis: 6/22. 1/13 vs Germans and 5/9 vs Japan.
Axis AA vs Allies: 1/9
The German turn was great, no question.
From Japan 1/10 I could not buy anything. You had a flawless US turn following so I would have been happy to get more hits by ground units and get my planes back in return :)
Axis AA vs Allies 1:10 I guess, the Russians dodged one shot early, too.
That must be why I’m not tracking AA - I’m glad I don’t have to, if you have it! Good!
This is the first time you’ve pointed out any of my luck, I think! For good reason - I could go on and on about WHIFFING in Z97 on G2 and your nearly perfect G1
Well as you know, take it as a compliment, I’m having a hard time so I’m sensitive to every disappointing die roll…. and there’s been lots of disappointment! But yeah, 4 Jap planes off the map to AA in Burma helps. The longer a game goes on, the more the luck normalizes… normally… :lol:
So that booming hit from Leningrad was your only AA hit? Wow. That one hurt, too
Well rolling 5 aces out of 17 in the Ukraine was real nice for you too. Exactly the number of hits you needed for a one round kill
This is the first time you’ve pointed out any of my luck, I think!
I didn’t intend to point out your luck but to just respond to “And your little AA stat is heading back towards normal too with 3 huge misses” ;)
Well rolling 5 aces out of 17 in the Ukraine was real nice for you too. Exactly the number of hits you needed for a one round kill
That’s the bonus you get when you state even before the game how much your Axis headquarters hates the Russians.
It’s not about winning, it’s about hitting and hurting your beloved Russians :-P
OK, well I am here to make good on my prediction to move tonight
Yes, I’m wondering anew whether my Russians will survive the game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Urals
1 mech_infantry moved from Urals to Tsinghai
2 fighters moved from Timguska to Tsinghai
8 artilleries moved from Bryansk to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
2 infantry moved from Bryansk to Rostov
23 infantry moved from Bryansk to Tambov
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Tambov
Russians attack with 8 artilleries and 23 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 8 artilleries and 23 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry and 1 tactical_bomber
Battle in Tsinghai
Russians attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Tsinghai from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Tsinghai to Urals
2 infantry moved from Timguska to Urals
1 infantry moved from Russia to Vologda
1 artillery moved from Bryansk to Russia
2 fighters moved from Rostov to Russia
1 infantry moved from Bryansk to Russia
1 aaGun moved from Russia to Tambov
1 infantry moved from Timguska to Urals
1 mech_infantry moved from Urals to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Well you got your 2nd AA hit there, basically, because there was about 1/6 chance that you’d take down a plane at Rostov :cry:
I could just grab a quick look. Will move tonight!