@abh said in L25 Playoff OOB GeneralDisarray (X) V ABH (A) Bid 50:
Japanese regular : 3.33
Russians regular : -2.83
not my lucky game…
Some good old Giallo luck strikes again…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Central Mongolia to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Amur to Korea
2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 bomber moved from Japan to Kweichow
1 fighter moved from Anhwe to Japan
6 fighters moved from Hunan to 6 Sea Zone
2 artilleries and 1 infantry moved from Kwangsi to Kiangsi
2 infantry and 1 tactical_bomber moved from Anhwe to Kiangsi
4 tactical_bombers moved from Hunan to Kiangsi
3 armour moved from Kiangsu to Kiangsi
3 armour moved from Shantung to Kiangsi
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kweichow to Kiangsi
1 aaGun moved from Yenisey to Timguska
4 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
2 carriers placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 57 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Wake Island to 35 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Celebes
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Celebes from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Germans defend with 1 destroyer and 1 submarine
Americans win, taking French Indo China from Japanese with 1 destroyer and 7 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Celebes to 35 Sea Zone
1 bomber moved from Queensland to Philippines
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
2 destroyers moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 armour and 1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 artillery and 6 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
3 artilleries and 1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 3 artilleries and 1 destroyer; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 44 Sea Zone
UK_Pacific take 44 Sea Zone from Japanese
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 bomber and 1 tactical_bomber moved from Iraq to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 destroyer and 2 submarines moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
Combat - British
Battle in Borneo
Battle in Northwest Persia
British attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
1 artillery owned by the British retreated to Persia
Germans win, taking Borneo from Japanese with 3 mech_infantrys remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in 112 Sea Zone
British attack with 1 destroyer, 3 fighters, 2 submarines and 1 transport
Germans defend with 5 submarines
British win with 1 destroyer, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 24
Casualties for Germans: 5 submarines
Casualties for British: 1 submarine
Battle in Western Germany
British converts factory_major into different units
Non Combat Move - British
2 infantry moved from Eastern Persia to Persia
1 bomber moved from Northwest Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Persia
1 mech_infantry moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Iraq to Persia
1 armour moved from India to Eastern Persia
1 aaGun moved from India to West India
4 artilleries and 4 infantry moved from Yunnan to Hunan
2 artilleries and 2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Burma to India
2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 112 Sea Zone to United Kingdom
Place Units - British
3 artilleries placed in Persia
3 armour placed in Egypt
1 destroyer placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5,5,4
British collect 39 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Tsinghai to Sikang
Italians take Sikang from Chinese
1 armour moved from Sikang to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
1 bomber moved from Ukraine to Samara
1 infantry moved from Volgograd to Tambov
Italians take Tambov from Russians
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Samara
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Samara, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Samara to Ukraine
2 artilleries and 11 infantry moved from Ukraine to Bryansk
1 armour moved from Caucasus to Bryansk
1 infantry moved from Morocco to Algeria
3 fighters moved from Algeria to Southern Italy
Place Units - Italians
3 infantry placed in Ukraine
3 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 28 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from New South Wales to Western Australia
1 fighter moved from 35 Sea Zone to Philippines
3 fighters moved from 35 Sea Zone to Hunan
1 fighter moved from 35 Sea Zone to Hunan
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 13 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Urals to Vologda
1 fighter and 2 tactical_bombers moved from Nenetsia to Vologda
3 infantry moved from France to Western Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 bomber moved from France to 112 Sea Zone
1 bomber moved from France to 112 Sea Zone
5 bombers moved from France to Western Germany
Combat - Germans
Battle in Western Germany
Germans attack with 5 bombers and 3 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 bombers and 3 infantry in Western Germany, round 2 : 3/8 hits
British roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 5 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers and 3 submarines
British defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans, 1 transport owned by the British and 1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 2 bombers and 2 submarines remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in Vologda
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
10 armour, 8 artilleries, 2 fighters, 24 infantry, 10 mech_infantrys and 2 tactical_bombers moved from Rostov to Bryansk
2 artilleries and 3 mech_infantrys moved from Ukraine to Bryansk
5 artilleries and 10 infantry moved from Belarus to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 2 tactical_bombers moved from Vologda to Bryansk
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
4 aaGuns, 1 artillery and 1 infantry moved from France to Western Germany
5 bombers moved from Western Germany to Bryansk
1 bomber moved from 112 Sea Zone to Novgorod
1 bomber moved from 112 Sea Zone to Novgorod
Place Units - Germans
3 infantry placed in Novgorod
3 mech_infantrys placed in Romania
2 bombers and 8 infantry placed in Germany
2 infantry placed in France
Germans undo move 3.
1 infantry placed in France
2 bombers and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
15 artilleries, 65 infantry and 1 mech_infantry moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 15 artilleries, 65 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Samara from Italians with 15 artilleries, 64 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Russia to Persia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 destroyers and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 bomber moved from Kiangsi to 36 Sea Zone
3 tactical_bombers moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to Kwangtung
1 mech_infantry moved from Shensi to Chahar
1 mech_infantry moved from Kansu to Chahar
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from 6 Sea Zone to 21 Sea Zone
1 cruiser moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 36 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 36 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 cruiser and 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 cruiser and 3 fighters in 21 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser and 3 fighters in 21 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangtung
Japanese attack with 2 infantry and 2 tactical_bombers
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/4 hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits
1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kwangsi
Japanese attack with 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Kwangtung to Kiangsu
3 tactical_bombers moved from Kwangsi to Kiangsu
6 armour and 2 artilleries moved from Kiangsi to Kiangsu
1 bomber moved from 36 Sea Zone to Kiangsu
2 fighters moved from 20 Sea Zone to Kiangsu
1 fighter moved from 21 Sea Zone to Kiangsu
1 fighter moved from 21 Sea Zone to Kiangsu
1 fighter moved from 21 Sea Zone to Kiangsu
3 fighters moved from Japan to 6 Sea Zone
1 mech_infantry moved from Korea to Jehol
4 infantry moved from Korea to Manchuria
3 infantry moved from Shantung to Kiangsu
1 aaGun and 2 infantry moved from Timguska to Kansu
1 infantry moved from Evenkiyskiy to Timguska
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in Kiangsu
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 armour, 1 factory_minor, 6 infantry and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 bomber moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 submarine moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from 35 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
scramble?
Yea max scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 armour, 1 factory_minor, 6 infantry and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 bomber moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 submarine moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from 35 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Italians scrambles to create a battle in territory 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 transport
Italians defend with 3 fighters
Americans win with 1 bomber, 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for Italians: 3 fighters
Casualties for Americans: 1 destroyer and 1 fighter
Battle in Northern Italy
Americans converts factory_major into different units
Battle in 20 Sea Zone
Americans attack with 3 fighters, 1 submarine and 2 transports
Japanese defend with 1 destroyer
Americans win, taking Northern Italy from Italians with 3 fighters and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kwangtung
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 harbour and 2 infantry
Americans win, taking Kwangtung from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kwangsi
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Kwangsi from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 battleships, 4 carriers, 3 cruisers and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from 95 Sea Zone to Gibraltar
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 bomber moved from Kwangsi to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 armour, 3 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 factory_minor placed in French Indo China
5 transports placed in 101 Sea Zone
4 armour and 6 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Americans collect 67 PUs (2 lost to blockades); end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Shensi
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Hunan
Place Units - Chinese
3 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 armour moved from Eastern Persia to Kazakhstan
1 tactical_bomber moved from Persia to Kazakhstan
2 armour, 8 artilleries, 5 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
1 armour, 6 artilleries, 3 infantry and 1 mech_infantry moved from Persia to Northwest Persia
3 armour moved from Egypt to Iraq
2 artilleries and 4 infantry moved from Yunnan to Hunan
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
1 infantry moved from Siam to French Indo China
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 bomber moved from Iraq to Volgograd
1 battleship and 1 cruiser moved from 44 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - British
Strategic bombing raid in Volgograd
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in 112 Sea Zone
British attack with 1 destroyer, 3 fighters, 1 submarine and 1 transport
Germans defend with 2 submarines
British win with 1 destroyer, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Norway
Battle in Northwest Persia
British attack with 3 armour, 14 artilleries, 8 infantry and 5 mech_infantrys
Germans defend with 3 mech_infantrys
British win, taking Norway from Germans, taking Northwest Persia from Germans with 3 armour, 14 artilleries, 7 infantry and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 1 armour and 1 tactical_bomber
Italians defend with 1 armour
British win, taking Kazakhstan from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Formosa
Non Combat Move - British
1 tactical_bomber moved from Kazakhstan to Persia
1 aaGun moved from West India to Eastern Persia
1 fighter moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
Place Units - British
1 carrier placed in 109 Sea Zone
1 factory_minor placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour, 3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 3 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Smolensk to Russia
2 artilleries and 5 infantry moved from Bryansk to Russia
1 bomber moved from Ukraine to 95 Sea Zone
1 infantry moved from Bryansk to Russia
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Russia
Italians attack with 2 artilleries and 7 infantry
Russians defend with 1 airfield, 1 factory_major and 3 infantry
Italians roll dice for 2 artilleries and 7 infantry in Russia, round 2 : 4/9 hits
Russians roll dice for 3 infantry in Russia, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Russia
Italians captures 4PUs while taking Russians capital
Italians converts factory_major into different units
Italians win, taking Russia from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Italians
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
2 artilleries and 5 infantry moved from Bryansk to Rostov
1 infantry moved from Tambov to Rostov
3 infantry moved from Ukraine to Rostov
1 bomber moved from 95 Sea Zone to Southern Italy
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to Tunisia
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 25 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Smolensk to Russia
2 artilleries and 5 infantry moved from Bryansk to Russia
1 bomber moved from Ukraine to 95 Sea Zone
1 infantry moved from Bryansk to Russia
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Russia
Italians attack with 2 artilleries and 7 infantry
Russians defend with 1 airfield, 1 factory_major and 3 infantry
Italians roll dice for 2 artilleries and 7 infantry in Russia, round 2 : 4/9 hits
Russians roll dice for 3 infantry in Russia, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Russia
Italians captures 4PUs while taking Russians capital
Italians converts factory_major into different units
Italians win, taking Russia from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Italians
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
2 artilleries and 5 infantry moved from Bryansk to Rostov
1 infantry moved from Tambov to Rostov
3 infantry moved from Ukraine to Rostov
1 bomber moved from 95 Sea Zone to Southern Italy
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to Tunisia
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 25 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
4 fighters moved from Hunan to 21 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer and 5 fighters
Japanese defend with 1 cruiser
ANZAC win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Caroline Islands
ANZAC attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
ANZAC win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 carrier, 1 cruiser, 4 destroyers and 1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 21 Sea Zone to 20 Sea Zone
3 fighters moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from Western Australia to Shan State
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs