@leemorrison Karelia OOL : infantry , US bomb, UK bomb, arm, ftrs
L16 Radiant vs Snigg (Allies+21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 destroyers, 4 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 mech_infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 2 artilleries, 6 infantry and 2 mech_infantrys
Italians defend with 1 armour
Americans roll dice for 2 artilleries, 6 infantry and 2 mech_infantrys in Morocco, round 2 : 2/10 hits
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits
1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Americans
1 bomber moved from Eastern United States to United Kingdom
1 armour moved from 25 Sea Zone to Midway
1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 55 Sea Zone to 42 Sea ZonePlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
4 fighters placed in Western United States
2 artilleries and 1 infantry placed in Eastern United States
2 destroyers placed in 10 Sea Zone
Americans undo move 4.
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 3 infantry moved from Jehol to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to BurmaPlace Units - Chinese
1 artillery and 6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 fighter moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Hunan
1 armour moved from Yunnan to Hunan
1 armour moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to HunanCombat - British
Battle in Hunan
British attack with 2 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 3 armour
British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Hunan, round 2 : 4/5 hits
Japanese roll dice for 3 armour in Hunan, round 2 : 1/3 hits
3 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for British: 1 mech_infantry
Casualties for Japanese: 3 armour
Battle in Egypt
British attack with 2 artilleries and 2 infantry
Italians defend with 2 artilleries and 1 harbour
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits
British roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 1/4 hits
Italians roll dice for 2 artilleries in Egypt, round 2 : 0/2 hits
2 artilleries owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleriesNon Combat Move - British
1 fighter moved from Hunan to Burma
1 fighter and 1 tactical_bomber moved from West India to Burma
3 aaGuns, 2 artilleries and 4 infantry moved from India to Burma
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to GibraltarPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 destroyers placed in 106 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,3,3,5
British collect 29 PUs (2 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser, 3 destroyers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour and 2 fighters moved from Tobruk to EgyptCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 submarines
British defend with 2 transports; French defend with 2 cruisers; Americans defend with 5 transports
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 cruisers and 7 transports in 91 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 cruisers and 7 transports in 91 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 2 cruisers and 7 transports in 91 Sea Zone, round 4 : 0/2 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 2 cruisers and 7 transports in 91 Sea Zone, round 5 : 0/2 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 2 cruisers and 7 transports in 91 Sea Zone, round 6 : 0/2 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 2 cruisers and 7 transports in 91 Sea Zone, round 7 : 1/2 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 2 cruisers and 7 transports remaining. Battle score for attacker is -12
Casualties for Italians: 2 submarines
Battle in Egypt
Italians attack with 1 armour and 2 fighters
British defend with 2 artilleries, 1 harbour and 2 infantry
Italians roll dice for 1 armour and 2 fighters in Egypt, round 2 : 1/3 hits
British roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 3/4 hits
2 fighters owned by the Italians, 1 armour owned by the Italians and 1 infantry owned by the British lost in Egypt
British win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -23
Casualties for Italians: 1 armour and 2 fighters
Casualties for British: 1 infantryNon Combat Move - Italians
Place Units - Italians
3 transports placed in 97 Sea Zone
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
I think it’s hilarious you roll nearly prefect every round, yet you don’t think you are rolling well. Switch dice and I would be crushing you like you are crushing me, 100%.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 destroyer moved from 56 Sea Zone to 37 Sea Zone
2 fighters moved from Dutch New Guinea to Guam
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Ukraine
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 fighter moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
16 armour, 7 artilleries, 18 infantry and 7 mech_infantrys moved from Belarus to Bryansk
1 bomber moved from Western Germany to Ukraine
3 bombers moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 16 armour, 7 artilleries, 18 infantry and 7 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 16 armour, 7 artilleries, 18 infantry and 7 mech_infantrys in Bryansk, round 2 : 18/48 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 16 armour, 7 artilleries, 18 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Ukraine, round 2 : 3/4 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers
British defend with 2 transports; French defend with 2 cruisers; Americans defend with 5 transports
Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 2 cruisers and 7 transports in 91 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Germans, 1 transport owned by the Americans and 2 cruisers owned by the French lost in 91 Sea Zone
2 transports owned by the British and 4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 61
Casualties for Germans: 1 bomber
Casualties for British: 2 transports
Casualties for French: 2 cruisers
Casualties for Americans: 5 transports
Battle in Western Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 bomber in Western Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
Germans roll dice for 1 bomber in Western Ukraine, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 6 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 7 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 8 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 8 : 0/1 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 9 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 9 : 0/1 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 10 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 10 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/5 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 fighter moved from Smolensk to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
1 bomber moved from Western Ukraine to Novgorod
1 bomber moved from Ukraine to Romania
1 bomber moved from Ukraine to Romania
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 bomber moved from 91 Sea Zone to Southern France
1 bomber moved from 91 Sea Zone to Southern France
6 infantry moved from France to Southern France
13 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Novgorod
4 armour, 2 fighters and 1 tactical_bomber placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits
Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 armour and 1 mech_infantry moved from Tambov to Russia
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from Jehol to TsinghaiPlace Units - Russians
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Hunan
1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers moved from Kiangsu to Anhwe
5 bombers moved from Japan to Anhwe
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Olgiy to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Timguska to Kansu
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 2 armour and 1 mech_infantry
Japanese roll dice for 3 fighters and 3 tactical_bombers in Hunan, round 2 : 2/6 hits
Chinese roll dice for 2 armour and 1 mech_infantry in Hunan, round 2 : 1/3 hits
1 mech_infantry owned by the British, 1 fighter owned by the Japanese and 1 armour owned by the British lost in Hunan
Japanese roll dice for 2 fighters and 3 tactical_bombers in Hunan, round 3 : 4/5 hits
Chinese roll dice for 1 armour in Hunan, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in Hunan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Philippines
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 destroyers in 37 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Philippines from Americans, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 submarine
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 6 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 3 artilleries and 9 infantry
Japanese roll dice for 6 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 8/13 hits
Chinese roll dice for 3 artilleries and 9 infantry in Anhwe, round 2 : 5/12 hits
3 infantry owned by the Japanese, 1 fighter owned by the Japanese, 8 infantry owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Anhwe
Japanese roll dice for 6 bombers, 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 6/8 hits
Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 3 : 1/4 hits
1 fighter owned by the Japanese, 1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Anhwe
Japanese win with 6 bombers and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 3 artilleries and 9 infantry
Casualties for Japanese: 2 fighters, 3 infantry and 1 tactical_bomberNon Combat Move - Japanese
6 bombers and 1 tactical_bomber moved from Anhwe to Kiangsu
2 fighters and 2 tactical_bombers moved from Hunan to 36 Sea ZonePlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Midway to 25 Sea Zone
1 armour moved from Midway to 25 Sea Zone
1 armour, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 33 Sea Zone
2 destroyers moved from 101 Sea Zone to 28 Sea Zone
2 artilleries, 6 infantry and 2 mech_infantrys moved from Morocco to Algeria
Americans take Algeria from Italians
2 bombers moved from United Kingdom to Western GermanyCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Shantung to Kweichow
1 fighter moved from Yunnan to Kweichow
1 mech_infantry moved from Korea to Jehol
2 armour moved from Korea to Jehol
2 fighters moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to Midway
2 artilleries moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 carrier and 3 transports placed in 10 Sea Zone
2 armour and 1 mech_infantry placed in Korea
2 artilleries and 3 infantry placed in Western United States
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to HunanPlace Units - Chinese
2 artilleries and 5 infantry placed in HunanTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Shan State
1 bomber moved from United Kingdom to Western GermanyCombat - British
Battle in Trans-Jordan
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
3 aaGuns moved from Burma to Shan State
1 infantry moved from 81 Sea Zone to EgyptPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,1,5,2,1
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 1 PUs;Combat Move - Italians
4 artilleries and 5 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
5 artilleries, 1 battleship, 1 cruiser, 3 destroyers, 5 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
5 artilleries and 5 infantry moved from 98 Sea Zone to Egypt
1 artillery and 3 infantry moved from Normandy Bordeaux to France
4 artilleries and 8 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Egypt
Italians attack with 5 artilleries and 5 infantry
British defend with 2 artilleries, 1 harbour and 1 infantry; French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits
Italians roll dice for 5 artilleries and 5 infantry in Egypt, round 2 : 3/10 hits
British roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 3/4 hits
2 artilleries owned by the British, 3 infantry owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the French lost in Egypt
Italians win, taking Egypt from British with 5 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 3 infantry
Casualties for British: 2 artilleries and 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
Place Units - Italians
2 bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
3 out 4 on 2’s, continuing to hit your average. :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Guam to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5,4,1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers and 6 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
5 armour and 5 mech_infantrys moved from Bryansk to Caucasus
Germans take Rostov from Russians
6 armour and 2 mech_infantrys moved from Bryansk to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
5 armour moved from Bryansk to Caucasus
7 artilleries and 18 infantry moved from Bryansk to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Battle in Caucasus
Germans attack with 10 armour and 5 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 10 armour and 5 mech_infantrys in Caucasus, round 2 : 7/15 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 10 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
2 bombers moved from Romania to Ukraine
2 fighters and 1 tactical_bomber moved from Germany to Ukraine
1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
2 bombers moved from Southern France to Ukraine
2 infantry moved from Poland to Eastern Poland
4 armour moved from Germany to Eastern Poland
13 infantry moved from Germany to Poland
3 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Archangel to Eastern Poland
6 infantry moved from Southern France to FrancePlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 bombers placed in France
2 artilleries placed in Southern FranceTurn Complete - Germans
Germans collect 62 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 fighter moved from Tsinghai to Novosibirsk
1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to NovosibirskCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 infantry
Russians roll dice for 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/7 hits
Japanese roll dice for 3 infantry in Novosibirsk, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 3 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
10 artilleries and 30 infantry moved from Russia to Tambov
2 artilleries and 8 infantry moved from Russia to TambovPlace Units - Russians
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 bomber moved from Kiangsu to Korea
1 bomber moved from Kiangsu to Korea
4 bombers moved from Kiangsu to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Urals to NovosibirskCombat - Japanese
Strategic bombing raid in Korea
AA fire in Korea : 0/2 hits
Bombing raid in Korea rolls: 7,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Korea causes 6 damage total.
Battle in Novosibirsk
Japanese attack with 4 bombers and 2 infantry
Russians defend with 2 armour
Japanese roll dice for 4 bombers and 2 infantry in Novosibirsk, round 2 : 2/6 hits
Russians roll dice for 2 armour in Novosibirsk, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 armour owned by the Russians lost in Novosibirsk
Japanese win with 4 bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 armour
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
4 bombers moved from Novosibirsk to Timguska
1 infantry moved from Kansu to Timguska
1 aaGun moved from Yenisey to Timguska
2 bombers moved from Korea to Japan
3 fighters moved from Japan to Philippines
3 carriers, 2 fighters, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to 35 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 armour placed in Kwangtung
2 armour and 1 mech_infantry placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total