Fury! Scramble to sz95?
L16 G40 PGMatt (axis) vs Giallo (allies +23) game 1
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scramble?
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both planes please.
iDD(x2)
tip both CV
SS (x2)
sink both CV
CA
i planes, max D
g planes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 carriers and 2 fighters; Remaining resources: 3 PUs;Combat Move - Americans
4 destroyers and 4 submarines moved from 92 Sea Zone to 95 Sea Zone
9 bombers moved from Gibraltar to 95 Sea Zone
1 infantry moved from Soviet Far East to SiberiaCombat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 9 bombers, 4 destroyers and 4 submarines
Germans defend with 1 carrier, 2 fighters, 2 submarines and 1 transport; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Americans win with 9 bombers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 120
Casualties for Germans: 1 carrier, 2 fighters, 2 submarines and 1 transport
Casualties for Italians: 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Casualties for Americans: 2 destroyers and 3 submarinesNon Combat Move - Americans
9 bombers moved from 95 Sea Zone to Egypt
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 artillery moved from Western United States to 10 Sea Zone
1 armour, 1 artillery and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour and 1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier placed in 10 Sea Zone
2 carriers placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
3 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
2 artilleries moved from Syria to Iraq
3 armour and 3 artilleries moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Egypt to IraqCombat - British
Non Combat Move - British
5 fighters and 2 tactical_bombers moved from Egypt to PersiaPlace Units - British
1 transport placed in 106 Sea Zone
1 transport placed in 81 Sea Zone
2 infantry and 1 mech_infantry placed in Persia
2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,4
British collect 34 PUs (1 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 armour -
wow, that was a double wammy in z96, your bombers all hitting and mine missing. Ouch. The waters around Italy seem to be all or nothing.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from Greece to Bulgaria
1 artillery moved from Bessarabia to Ukraine
2 armour moved from Eastern Poland to Ukraine
1 aaGun, 3 infantry and 1 mech_infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 destroyer owned by the ANZAC retreated to 46 Sea Zone
Japanese win, taking Java from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 mech_infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Tsinghai to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery, 1 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
2 artilleries and 3 infantry moved from Ukraine to RostovCombat - Germans
Battle in Rostov
Germans attack with 2 artilleries and 3 infantry
Russians defend with 3 infantry
Germans win, taking Rostov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour and 2 mech_infantrys moved from Volgograd to Sikang
2 fighters moved from Ukraine to Southern Italy
3 aaGuns, 7 armour, 15 artilleries, 24 infantry and 4 mech_infantrys moved from Ukraine to Western Ukraine
1 artillery and 8 infantry moved from Bessarabia to Western Ukraine
10 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Belarus
1 aaGun, 1 artillery and 8 infantry moved from Poland to Eastern Poland
2 infantry moved from France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Western Germany to Southern Italy
1 aaGun, 1 artillery and 3 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Germany to Eastern Poland
3 artilleries and 6 infantry moved from Germany to PolandPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Sikang: 1 armour
EDIT: Removing units owned by Germans from Volgograd: 1 armour
COMMENT: Combat move on Kazakhsta blitz Caucaus…forgot to undo the “in and out” blitz with the first tank.
EDIT: Turning off Edit Mode
1 bomber and 9 mech_infantrys placed in Western Germany
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Kansu to Tsinghai
Chinese take Tsinghai from Germans
1 armour moved from Tsinghai to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Vologda to Archangel
1 artillery and 2 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
2 artilleries and 1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Archangel
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from GermansCombat - Russians
Battle in Ukraine
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 factory_minor; Italians defend with 1 aaGun, 2 armour and 1 artillery
Germans win with 1 armour remaining. Battle score for attacker is -9
Casualties for Italians: 1 aaGun, 1 armour and 1 artillery
Casualties for Russians: 2 artilleries, 1 fighter and 2 infantry
Battle in Novosibirsk
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Novosibirsk from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
retreated to Rostov
Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Belarus
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
4 aaGuns, 15 artilleries, 38 infantry and 2 mech_infantrys moved from Bryansk to RussiaPlace Units - Russians
7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
4 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to Java
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
2 battleships, 1 carrier, 1 cruiser and 3 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 armour moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Anhwe to Chahar
1 armour and 1 infantry moved from Jehol to Chahar
1 armour moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to KwangsiCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 2 transports
ANZAC defend with 1 transport
Japanese win with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Shantung to Jehol
3 artilleries and 4 infantry moved from Kiangsi to Kwangsi
1 infantry moved from French Indo China to Shan State
3 armour moved from Malaya to Shan State
2 fighters moved from Java to 42 Sea Zone
4 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 armour and 2 infantry moved from 19 Sea Zone to Jehol
4 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 35 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
2 bombers and 4 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
forgot to attack 109, will do it here
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (6)1@3: (1)1@4: (1)
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Rolls: 1@1; Total Hits: 01@1: (4)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 artilleries, 1 cruiser, 5 infantry and 3 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 bomber moved from Egypt to Ukraine
1 bomber moved from Egypt to Ukraine
6 bombers moved from Egypt to Rostov
1 bomber moved from Egypt to Ukraine
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 83 Sea Zone
2 carriers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Ukraine
Americans attack with 2 bombers
Germans defend with 1 factory_minor; Italians defend with 1 armour
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Casualties for Americans: 1 bomber
Battle in Rostov
Americans attack with 6 bombers
Germans defend with 2 artilleries and 1 infantry
Americans win with 6 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 bombers moved from Ukraine to Russia
6 bombers moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 109 Sea ZonePlace Units - Americans
1 cruiser and 3 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
3 infantry moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Hopei
3 artilleries and 3 infantry moved from Kweichow to Shensi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Germans
1 transport moved from 106 Sea Zone to 88 Sea Zone
3 artilleries and 2 infantry moved from Persia to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
3 armour moved from Persia to Eastern Persia
4 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
3 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Burma to India
1 fighter moved from Persia to KazakhstanCombat - British
Battle in MaltaNon Combat Move - British
Place Units - British
1 factory_minor placed in Iraq
1 armour and 2 infantry placed in Persia
1 armour and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1
British collect 34 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Libya
1 artillery and 1 infantry moved from Tunisia to LibyaCombat - Italians
Battle in Libya
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Libya from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Libya to Tunisia
1 artillery and 3 infantry moved from Bulgaria to RomaniaPlace Units - Italians
1 bomber and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
2 fighters moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to 54 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 62 Sea Zone
2 fighters moved from 54 Sea Zone to New South WalesPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 fighter moved from Egypt to Persia
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French