TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
4 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to Java
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
2 battleships, 1 carrier, 1 cruiser and 3 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 armour moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Anhwe to Chahar
1 armour and 1 infantry moved from Jehol to Chahar
1 armour moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Kwangsi
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 2 transports
ANZAC defend with 1 transport
Japanese win with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Shantung to Jehol
3 artilleries and 4 infantry moved from Kiangsi to Kwangsi
1 infantry moved from French Indo China to Shan State
3 armour moved from Malaya to Shan State
2 fighters moved from Java to 42 Sea Zone
4 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 armour and 2 infantry moved from 19 Sea Zone to Jehol
4 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
2 bombers and 4 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs