Complete Partisan House Rules plus Extras

  • '18 '17 '16 '15 Customizer

    @Immaculate:

    Phase 3 (The People�s Army):  The Russian player may place infantry in any original Soviet, currently Soviet controlled, territory with an IPC value of 3 or higher.

    This is intriguing. Kind of like China.

  • Customizer

    Maybe they can place them in original tt occupied by Axis forces. The enemy must leave at least as many infantry there in order to move other units from/through the tt, though these units are not obliged to attack the partisans every turn.

    The same rule should also operate in the reverse circumstances. For example Polish partisans continued fighting the Soviets into the 1950s.

    The Pripet is also a useful spawning ground, and should be accessible only to basic infantry units.

  • '18 '17 '16 '15 Customizer

    I was thinking that this would be a useful (and somewhat reasonable) advantage for the USSR for normal infantry buys. As in, they can place infantry purchases in non-Ind. Complex original territories. I would suggest limiting the number to the territory value, but it is an idea that has merit.


  • For partisans i am not sure, the scale of unit in axis and allies is not very useful, for a rule like that.
    one infantry is a army corp… a partisans unit not have the firepower of a army corp, and the number to.

  • '18 '17 '16 '15 Customizer

    @GODLEADER:

    For partisans i am not sure, the scale of unit in axis and allies is not very useful, for a rule like that.
    one infantry is a army corp… a partisans unit not have the firepower of a army corp, and the number to.

    True. Some people try to offset this by reducing the attack to 1 or even having 0 Attack and 1 Defense. But I tend to agree that A&A is not large enough to include partisans.


  • Hi Immaculate and welcome to the board!

    As it was said before, I’m not quite sure if partisans are not below the scope of A&A? Maybe the Russians could raise P. in territories which are enemy occupied but currently completely empty…
    Anyway I like the idea of “Supply”. What exactly do you mean by “tiles”? A territory or sea zone with all units inside?
    Concerning your paratroopers: maybe 4IPCs are too cheap for an air-mobile unit with A2 & D3. How do you model air transports?

    Greetings,
    Lars


  • In my version partisan of FFI, is very simple, after capitulation of France, Germany roll one 6 dice par turn, the number is the cpi is loss in partisan and FFI action. After capitulation of Yougoslavia a +1 on the roll and after the start of the invasion of Soviet Union a +2 on the roll. Is simple and for the scale of the game, more realistic.


  • I guess my particular concern is along the lines of what’s been mentioned by a few other people: the question of scale.  The scale of A&A, and the level of abstraction at which it operates, means that it depicts (for most practical purposes) the actions of very large military formations (armies and fleets) over blocks of time that represent many months.  Partisans, by their vary nature, functioned in very small groups, had very limited equipment, and for the most part engaged in very small-scale and short-duration raids and sabotage.  Sometimes they didn’t even do that much, preferring instead to focus on non-combat activities such as rescuing downed pilots or collecting intelligence. It was also a rule of thumb that irregular forces of this type should avoid getting into a conventional military battle with the enemy, since the circumstances of such a conventional battle would heavily favour the conventional army.  The liberation of Paris is the exception that proves the rule: de Gaulle claimed that Paris had been liberated “by its own hands”, and films like “Is Paris Burning?” make the valid point that the Paris Resistance really did rise up against the Germans…but the situation is more complicated than that.  Most of the German garrison in Paris had already left of its own accord by the time the Resistance came out into the open, in view of the fact that the Allied armies were advancing rapidly across France after the Battle of Falaise.  And even against this greatly diminished German force, the Resistance was only able to secure certain important locations in Paris.  It took the arrival of the Allied armies (with Leclerc’s Free French component allowed to arrive first, for symbolic reasons) to persuade the German commander of Paris (I think his name was von Cholditz) to formally surrender his garrison (to a U.S. Army lieutenant, if I recall correctly).

    So on the scale of A&A, the day-to-day activities of partisans would essentially be invisible.  Their cumulated activities over a period of six months to a year could perhaps be registered through a single, simple adjustment roll of some sort – the kind of system Godleader mentioned, for instance – but I’d be concerned about anything more detailed than that.  In other words, I’d be concerned about the concept of running partisans using rules that are longer and more complex than the rules which govern the use of regular armies.  The detailed partisan rules mentioned above actually sound better scaled for – and potentially quite intersting as the basis for – one of those “Axis & Allies Express” mini-game concepts which were discussed here a few years ago:

    http://www.axisandallies.org/forums/index.php?topic=21679.0

    http://www.axisandallies.org/forums/index.php?topic=22181.0

    http://www.axisandallies.org/forums/index.php?topic=22122.0

    http://www.axisandallies.org/forums/index.php?topic=26809.0


  • @The:

    Hi Immaculate and welcome to the board!

    As it was said before, I’m not quite sure if partisans are not below the scope of A&A? Maybe the Russians could raise P. in territories which are enemy occupied but currently completely empty…
    Anyway I like the idea of “Supply”. What exactly do you mean by “tiles”? A territory or sea zone with all units inside?
    Concerning your paratroopers: maybe 4IPCs are too cheap for an air-mobile unit with A2 & D3. How do you model air transports?

    Greetings,
    Lars

    Add 1 partisan ( Russian ) for every empty axis controlled territory in Russia. A1D1
    If axis don’t attack Partisan then Russia can add another Partisan to territory and now they can replace with 1 Russian Inf.

    2 Partisans = 1 Inf.


  • It was something like this, that I had in mind.  :-D

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