@Baron:
A similar defense factor than Infantry but higher cost maybe can be enough to simulate the higher casualty rate of Elite, shock troops.
Whether it will be 4 or 5 IPCs, it remains a unit with Defense 2.
To see what I meant in numbers:
12 IPCs basis, on defense
3 Elite D2 C4 vs 4 Infantry D2 C3
19% vs 78 % odds of survival against Elite.
On offense,
3 Elite A2 C4 vs 4 A1 C3 Infantry
57% vs 40% odds for Elite.
15 IPCs basis
3 Elite D2 C5 vs 5 Infantry D2 C3
5% vs 94% against Elite.
3 Elite A2 C5 vs 4 A1 C3 Infantry
33% vs 65% against Elite
IDK which 4 or 5 IPCs will be prefered.
But, in both cases, Elite infantry on defense is never the optimized choice.
On offense, 4 IPCs Elite is better than regular Infantry.
But 5 IPCs Elite is 2 times worth for the same IPCs investment.
So, just wanted to note that both cost and combat value must be taken in account.
A similar defense for a single unit doesn’t consider the effect on hit taken due to higher or lower cost.
Even Elite vs Inf+ Artilery gives interesting results.
7 Elite A2 C4 vs 4 (Inf A2 + Art A2) C7
23% vs 70% against Elite units.
7 Elite A2 C5 vs 5 (Inf A2 + Art A2) C7
5% vs 95% against Elite units.
@CWO:
@Baron:
higher cost maybe can be enough to simulate the higher casualty rate of Elite, shock troops.
(That’s the potential problem, by the way, with adjusting the combat value of any unit, regardless of its type, in order to make it a more attractive purchase. If one or more of its values is boosted, the logical question that follows is: what’s the downside of this boost? What trade-off was made to give the unit this boost? If the answer is “The cost went up,” that’s fair enough. If the answer is “One of its other combat values was weakened,” that’s fine too. If the answer, however, is “There is no trade-off; everything else stays the same,” then that’s a problem because it’s unrealistic to achieve a pure gain at no cost; it lets the player have his cake and eat it too. WWII tank designs illustrated this principle well: at that time, boosting one or two tank capabilities [like armour protection and firepower] meant weakening another capability [like mobility] because the technology of those days couldn’t produce a tank design that excelled in all three areas.)
Based on what you said Marc,
I’m opened to even reduced defense factor of Elite if 5 IPCs seems to be more balanced to keep such Infantry unit at 4 IPCs.
So, if actual Elite A2 D2 C4 is too OP,
I would rather prefer a more historical units, than costlier one:
Elite Infantry (reduced sustainability)
Attack 2
Defense 1
Cost 4
Move CM1-NCM2
Load 1 on AirTP or 1 on Battleship.
Can load 2 on TP, or 1 with any other ground unit.
No combined arms, such as with Artillery.
To see what I meant in numbers:
12 IPCs basis, on defense
3 Elite D1 C4 vs 4 Infantry D2 C3
4% vs 96% odds of survival against Elite Infantry (reduced sustainability).
On offense,
3 Elite A2 C4 vs 4 A1 C3 Infantry
57% vs 40% odds for Elite Infantry.