The Fighter Ace & Luftwaffe Ace IPC cost is 11 IPC for each unit.
There was a flaw in the IPC cost in the original text in the rules.
This has now been corrected and updated in the rules attached to the first post in this thread.
Captain
@mAIOR
I see where you are going. Redesigned developed a Strategic bomber with no combat capacity at 5 IPCs, D6 damage and works quite well, based on various playtest. Tactical bomber replaced it as the actual combat unit, but with a lesser range 4+1 instead of 6+1 with Air Base.
It can be possible to imagine Subs A0 D0 Cost 5 or 4 with special damage on Convoy.
What can replace Subs? IJN Subs were not much assigned to sink civilian cargos. US Navy ships were prioritized by Subs, for their demise.
What kind of naval battle do you see in Atlantic? What will replace combat active units, traditionally U-boats were a major part in it?
Here’s the cargo ship stuff.
You may take this and make it anyway you need to fit your game or just don’t use.
Cost 4 icps per cargo ship. Moves 3 spaces. For each cargo ship you lose cost you 5% penalty towards your income.
Once every one is at war you can transport 1 plane, 1 tank or 2 Artillery per cargo ship.
Only Destroyers and Escorts can defend cargo ships. Only L. Bombers, figs, subs & warships can attack cargo ships.
OK this stuff above you can change to more historical or what ever to fit game. I like the 3 move. Gives more time to get attacked. Maybe 2 move better fits your map szs.
Convoy routes.
UK-Canada 3 cargo ships
UK-S AF 2
S. AF- Iran 2
India-Aust 1
Grande-Bretagne 1
S. France -French Guyana 1
S. France- French West Africa 1
Ger-Sweden 1
Ger- Norway 1
Murmank-UK 1
Archangel- UK 1
S. Italy- Libya 1
Japan -Marshall 1
Japan - Carolinas 1
Japan- Marianars 1
Japan- China ? 1 Figure out
Japan - Thailand 1
Japan - Korea 1
E. US - Brazil 1
E. US - S. AF 2
W. US - Australia 2
I never checked 100% on accurate these are. If a destination point is captured can land in a territory next to it.
As mentioned you can change any thing here to fit your game. For routes you could lay down popsicle sticks colored to your countrys color and use chips. Sharpie ? Colored tape ?
All I know is I used Painted transports from classic game for each country. I liked the look of them even to today’s transports.
Anyway thats that.
Edit. Each country starts with a certain number of cargo ships. For each one below your limit is when 5% kicks in so if you start with 5 and at start of turn you only have 3 and don’t buy 2 more receive 10% penalty. When all at war u have 2 less ships to send pieces
@baron-Münchhausen said in G40 Redesign (currently taking suggestions):
@mAIOR
I see where you are going. Redesigned developed a Strategic bomber with no combat capacity at 5 IPCs, D6 damage and works quite well, based on various playtest. Tactical bomber replaced it as the actual combat unit, but with a lesser range 4+1 instead of 6+1 with Air Base.It can be possible to imagine Subs A0 D0 Cost 5 or 4 with special damage on Convoy.
What can replace Subs? IJN Subs were not much assigned to sink civilian cargos. US Navy ships were prioritized by Subs, for their demise.
What kind of naval battle do you see in Atlantic? What will replace combat active units, traditionally U-boats were a major part in it?
You can still take a surprise attack roll against surface vessels so if you want, you can risk your submarine to do that. Maybe an unescorted BB is spotted or a carrier unaware. Of course attacking a fleet with DDs or a hunter killer group might not be in your best interest but you can do that if you so chose. I am thinking of leaving doctrinal issues for the player including Japanese player choosing to begin using convoy system or target american convoys (maybe a political roll is in order… damn it… You made me think of yet another thing).
I see the battle of the Atlantic as being a tonnage war as it was in real life. German U-Boats were not really focused on targeting the Royal Navy. Again, if you spot a wild Battleship unescorted, go do your surprise attack and sink it
I am beginning to regret coming here XD I came here with a few simple ideas and now my test list is already 3 pages long…
Great ideas though and I see them as being in line with what I want for this game.
@SS-GEN Very interesting idea. I will try it out. Again, it seems to go in line with what I am thinking for the game. I was thinking in more abstract terms but this is very interesting as in no planned convoy routes and you just do a roll anywhere to see if you find convoys or not. Truth is, sea areas are so large that pretty much all areas in the game board would’ve seen convoys (coming from America, Coming from the med, etc).
One practical question:
I was looking to buy a physical copy of Global 1940 again since It is easier to play testing a physical board than it is on a PC screen. However, the Anniversary edition caught my eye. It seems to have most of what I need but it is cheaper and it comes in one box. Do you guys think Global is still worth it (for me the 1940 start date is more interesting but it is not a deal breaker)?
I’d get em both lol If you only want one, I’d go with Global as it’s bigger. More SZs etc…Or you can really go Big and get the HBG Global war :)
How are you testing on your computer ? Are you using triplea ?
@barnee I am testing using TTS (it is easier to replicate these changes). I did not know of HBG but the map looks amazing. The rules… I have my issues with them (lack of scale consistency being the biggest one). And I want to make these changes to regular A&A so I guess Global it will be (not to mention having to source every single piece for the armies is more work than it is worth… If they ever make bundles I might consider it).
Not to mention that claiming to have the biggest wargame of the genre when things like WiF (which I own) and War of the Pacific are around… hmmmmm
@mAIOR said
I am beginning to regret coming here XD I came here with a few simple ideas and now my test list is already 3 pages long…
Ha ha ha and it begins !
@mAIOR
Yea Anniversary is still a lot of fun to play. Doesn’t take quite as long and is easier on beginners. Man I’ve thought about getting WIF several times over the years but sadly I never did :( lol
I didn’t know what TTS was. Had to look it up lol Yea an actual board would be the way to go
@barnee WiF is the best game I never play ^^
Seriously, the game is very good. But I never play it because, if you think Axis and Allies takes long, WiF, with all bells and whistles, can take literally months. As in LITERAL monthS<— .
I do still have a copy of 1942 all the way back in Portugal (one of the reasons I sold my Eur+Pacific copy) but that is a bit far away hence thinking about rebuying global. The Anniversary edition looks like a good compromise but of course it starts in 1941 not 1940 and it is a smaller map. Though it has Italy and China which are two powers that make things interesting.
Basically I want my changes to make Axis and Allies a proper strategic game.
It’s alzz quiet on the front. Everybody’s play-testing !!
@SS-GEN
Canadian escort carrier just sank the last U-boat in rd 7 lol
@barnee said in G40 Redesign (currently taking suggestions):
@SS-GEN
Canadian escort carrier just sank the last U-boat in rd 7 lol
That’s not right ! Retest please. Lol
@SS-GEN
There was 5 of them and a ASW plane off the cv lol. Hey they were chasing him for the last 3 RDs lol He did some damage too, besides tying up some needed defensive fodder LOL !!!
@SS-GEN Yeah… Did some limited testing. Combat mechanics only, not tried the economical changes. Really liked the new submarines. Did a sneak attack on the British fleet in Scapa flow and sunk a BB (with 2 points of damage per hit and target selection for submarine sneak attack). Subs got caught afterwards and failed an ASW roll so they were sunk. Still, pretty good result!
@barnee Do you explicitly have escort carriers or do you abstract them?
@mAIOR said in G40 Redesign (currently taking suggestions):
@barnee Do you explicitly have escort carriers or do you abstract them?
Sorry mAIOR could you dumb that down for me a little bit. i’m not sure what you’re asking :)
Do you mean if they’re real ? Sorry dude legitimately don’t know, but if so, yea an actual unit:
Pilots got pissed since they didn’t get any accolades
@barnee Yes, I was asking if they were a real unit ^^
I was thinking about ways of abstracting them into DD squadrons as a form of general ASW units or fleet destroyers depending on where they were placed.
right on. I kinda got the abstract thing it was the other that threw me. How’s the playtest going ?
@barnee said in G40 Redesign (currently taking suggestions):
right on. I kinda got the abstract thing it was the other that threw me. How’s the playtest going ?
Early days. I hope to get the brunt of it done over the weekend with proper 10k rolls and stuff like that. So far it feels good.
Submarines seem to be useful for hit and run tactics if they can escape. I ended up choosing for naval scale, BBs represent 2 ships and CVs represent either 4 light carriers or two fleet carriers (so that the air wing size of 100 planes makes sense).
I am redoing OOB in my spare time for the game as well so we have a more accurate force composition to the situation in 1940.
Oh and I think only Japanese and American carriers will be able to load 2 air wings at the start too. British and German carriers had quite smaller air wings (but had armoured decks so maybe an extra hitpoint?).
Right on. I got ya now. You’re trying to decide how many dudes a unit represents. Kinda ? Anyway, you’ll still use the minatures to represent. Looking forward to what you come up with.