I think the Pacific islands are basically a separate issue. I don’t think anything can bring them into play, short of money.
The USA and Japan have no incentive to fight over the worthless islands. In virtually every A&A game, unless these islands are already on the warpath to the big money islands, they are routinely ignored by both sides. Even when the USA is making a full pacific press, and even if they take Tokyo, there are always worthless Japanese islands left over.
AA50 was supposed to fix this with objectives.
Global was supposed to fix that by introducing base units and objectives.
Both failed ideas, the islands are still ignored. Anything less than 1 ipc, and I suspect they will always be ignored in favor of more valuable targets. Their value as bomber bases are just pretty underwhelming. Why base your bombers in Iwo or Okinawa (the only worthless islands that can reach Tokyo) when you could base them at Philippines, or mainland China?
In Global the bases might have worked, but their distribution isn’t very exciting. There are way more worthless islands, no way to build factories, Kamikazes and all the rest, which conspire to undermine the idea that “the value of the islands is not the money, but in their potential to house bases.” But in any case, those units don’t even exist in 1942.2, so its not really a workable solution to use bases in that game.
It seems that the NAP plan is suffering a bit from mission creep heheh. But I agree, it would certainly be nice if, in addition to preventing a China sweep, or a Tank drive to Moscow, if the rule could encourage a real war with the Americans. You know a war over territories that had actual historical significance to the conflict, where people actually fought and died, instead of everything hinging on ����ing Borneo and East Indies.
:-D
The main issue I see with preventing the Western Allies from landing or moving in the Soviet Union, is that Russia will just get worked by Germany. Conceptually I don’t see anything wrong with the restriction, its just that the OOB set up seems to present real problems on balance when you take the Western Allies out of Russia. On the plus side, a movement restriction (preventing western Allies from moving into Red territories) would effectively create a wall in China, beyond which the US cannot retreat, so they’d have more incentive to battle things out instead of withdrawing to Caucasus or Moscow. Or you know, taking their flying Tiger and getting the hell out of the area ASAP. But this would seem to require a pretty extensive reworking of the unit balance in Russia, to prevent Germany from just murdering as soon as these Western units to Russia were removed.
I mean, how quickly could Germany roll up the eastern front, if the British could not send any fighters there?
Even with the extra far east income, I think Moscow would be on the ropes right away. Usually you have to send at least half a dozen western fighters to prop up Russia against the advancing Germans, and that’s not even including Japans contribution. If you restrict where Allied fighters can go, but don’t do the same to Japanese fighters, then the situation is even uglier.
I’m torn. What started out sounding like a simple idea, has grown increasingly complicated. I’d go back to the original question. If everything else stayed the same as OOB…
How much money on the line would it take for you not to attack Russia with Japan?
How much money would it take for Japan to actually contest the USA in North America?
I think there is probably a dollar amount that would give us what we want.
Bonus to Russia (if not at war with Japan) = enough to fend off Germany without Western Aid.
Bonus to Japan (if not at war with Russua) = enough to contest North America.
Direct penalty (if pact is broken) = enough to prevent them from breaking the pact purely to screw the other guy out of their bonus.
What would that look like?
I think its easier to work with money than with units, in general, but also to preserve as much of the OOB set up as possible.
I’m reluctant to add or remove starting units to make the NAP work, as this always seems to deter people from trying things out. Maybe if it was a single unit, ok sure. But start taking away units from Japan, or adding a bunch wherever, and it’s not reallt a house rule fix for 1942.2 anymore, it becomes a full mod and an entirely new game.