League Games anyone? I have time for a couple.
15L G40 Cyanight (Allies +22) vs Shin Ji (Axis) round 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 transports; Remaining resources: 1 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from British
1 bomber moved from Southern Italy to Egypt
1 mech_infantry moved from Rostov to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest PersiaCombat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Northwest Persia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Northwest Persia from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 armour moved from Caucasus to Persia
1 mech_infantry moved from Ukraine to Caucasus
3 aaGuns and 6 infantry moved from France to Northern Italy
1 bomber moved from Southern France to Persia
1 bomber moved from Egypt to PersiaPlace Units - Italians
4 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 transports; Remaining resources: 1 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from British
1 bomber moved from Southern Italy to Egypt
1 mech_infantry moved from Rostov to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest PersiaCombat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Northwest Persia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Northwest Persia from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 armour moved from Caucasus to Persia
1 mech_infantry moved from Ukraine to Caucasus
3 aaGuns and 6 infantry moved from France to Northern Italy
1 bomber moved from Southern France to Persia
1 bomber moved from Egypt to PersiaPlace Units - Italians
4 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Iraq to VolgogradCombat - ANZAC
Strategic bombing raid in Volgograd
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northern Territory: 2 fighters
EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
EDIT: Removing units owned by ANZAC from Northern Territory: 2 aaGuns
EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
EDIT: Removing units owned by ANZAC from Northern Territory: 2 infantry
EDIT: Adding units owned by ANZAC to Queensland: 2 infantry
EDIT: Removing units owned by ANZAC from Northern Territory: 4 mech_infantrys
EDIT: Adding units owned by ANZAC to Queensland: 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Germans
Germans buy 4 armour, 3 bombers and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 carriers, 2 destroyers, 4 fighters and 5 submarines moved from 112 Sea Zone to 91 Sea Zone
7 bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Central Mongolia to Ulaanbaatar
Germans take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Central Mongolia
1 armour moved from Volgograd to Turkmenistan
1 mech_infantry moved from Volgograd to Turkmenistan
1 infantry moved from Denmark to 112 Sea Zone
1 artillery moved from Denmark to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 artilleries moved from Denmark to 112 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in Turkmenistan
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans win, taking Turkmenistan from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 7 bombers, 2 carriers, 2 destroyers, 4 fighters, 5 submarines and 3 transports
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports; Americans defend with 2 carriers, 1 cruiser, 4 destroyers and 6 transports
Units damaged: 1 carrier owned by the British, 1 battleship owned by the British and 2 carriers owned by the Americans
Germans win with 2 bombers, 2 carriers, 4 fighters and 3 transports remaining. Battle score for attacker is 116
Casualties for Germans: 5 bombers, 2 destroyers and 5 submarines
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
Casualties for Americans: 2 carriers, 1 cruiser, 4 destroyers and 6 transports
Battle in Gibraltar
Germans attack with 3 artilleries and 3 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 armour and 4 infantry
British win with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Americans: 4 infantryNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to Southern France
2 armour and 6 mech_infantrys moved from Caucasus to Persia
3 artilleries moved from Caucasus to Northwest Persia
5 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 fighters moved from Western Germany to Southern Italy
1 fighter moved from Denmark to Southern Italy
2 fighters moved from Denmark to Southern Italy
1 artillery moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
2 aaGuns moved from Western Germany to Northern Italy
1 aaGun moved from Denmark to Western GermanyPlace Units - Germans
3 bombers placed in Southern France
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
4 fighters moved from West India to IraqNon Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 fighters, 1 infantry, 5 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
15 armour, 1 artillery, 18 infantry and 4 mech_infantrys moved from India to West India
5 armour and 1 mech_infantry moved from Burma to West India
2 armour and 1 mech_infantry moved from Yunnan to India
8 armour moved from Chahar to Kweichow
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Dutch New Guinea
Battle in West India
Japanese attack with 20 armour, 1 artillery, 18 infantry and 5 mech_infantrys
British defend with 1 aaGun
Japanese win, taking Dutch New Guinea from Americans, taking West India from UK_Pacific with 20 armour, 1 artillery, 18 infantry and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Japanese
1 aaGun moved from India to West IndiaPlace Units - Japanese
1 infantry placed in Japan
3 fighters placed in Japan
2 transports placed in 6 Sea Zone
2 submarines and 1 tactical_bomber placed in 37 Sea Zone
3 submarines placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 submarines and 1 transport
EDIT: Adding units owned by Japanese to 37 Sea Zone: 3 submarines and 1 transport
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Shan State: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 fighters, 1 infantry, 5 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
15 armour, 1 artillery, 18 infantry and 4 mech_infantrys moved from India to West India
5 armour and 1 mech_infantry moved from Burma to West India
2 armour and 1 mech_infantry moved from Yunnan to India
8 armour moved from Chahar to Kweichow
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Dutch New Guinea
Battle in West India
Japanese attack with 20 armour, 1 artillery, 18 infantry and 5 mech_infantrys
British defend with 1 aaGun
Japanese win, taking Dutch New Guinea from Americans, taking West India from UK_Pacific with 20 armour, 1 artillery, 18 infantry and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Japanese
1 aaGun moved from India to West IndiaPlace Units - Japanese
1 infantry placed in Japan
3 fighters placed in Japan
2 transports placed in 6 Sea Zone
2 submarines and 1 tactical_bomber placed in 37 Sea Zone
3 submarines placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 submarines and 1 transport
EDIT: Adding units owned by Japanese to 37 Sea Zone: 3 submarines and 1 transport
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Shan State: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode -
Good Game my friend. I don’t see a way to protect Egypt anymore, lol.
-
Thanks! Looks like once you finish one more game, we can have another match if you like.
-
Sounds Good :)