Shoot, LOL - here you go - unfortunately without game history:
15L G40 Cyanight (Allies +22) vs Shin Ji (Axis) round 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from New South Wales to Northern Territory
1 aaGun moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
4 mech_infantrys moved from Queensland to Northern Territory
2 infantry moved from New South Wales to Queensland
1 fighter moved from 54 Sea Zone to Northern Territory
1 bomber and 4 fighters moved from India to IraqPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry, 6 mech_infantrys and 4 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
1 bomber moved from Western Germany to Scotland
1 armour moved from Shensi to Central Mongolia
Germans take Suiyuyan from Chinese
Germans take Central Mongolia from Russians
3 fighters moved from Denmark to Holland Belgium
3 fighters moved from Western Germany to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry, 6 mech_infantrys and 4 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
1 bomber moved from Western Germany to Scotland
1 armour moved from Shensi to Central Mongolia
Germans take Suiyuyan from Chinese
Germans take Central Mongolia from Russians
3 fighters moved from Denmark to Holland Belgium
3 fighters moved from Western Germany to Normandy BordeauxCombat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Scotland
Bombing raid in Scotland rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Scotland causes 6 damage total.
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in United Kingdom rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total. Damaged units is as follows: harbour = 5, factory_major = 8
Battle in Holland Belgium
Germans attack with 3 fighters and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 fighters
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 fighters moved from Normandy Bordeaux to Western Germany
3 fighters moved from Holland Belgium to Denmark
4 fighters moved from United Kingdom to 112 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 bomber moved from Scotland to Western Germany
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 1 infantry moved from Norway to 112 Sea Zone
1 aaGun moved from Western Germany to Denmark
4 mech_infantrys moved from Poland to Western Germany
2 artilleries and 1 infantry moved from 112 Sea Zone to Denmark
3 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Caucasus to Persia
17 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Turkmenistan to Caucasus
6 mech_infantrys moved from Volgograd to Caucasus
3 aaGuns and 3 artilleries moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 3 mech_infantrys moved from Russia to Volgograd
1 armour moved from Tsinghai to CaucasusPlace Units - Germans
3 infantry placed in Southern France
3 bombers placed in Western Germany
4 submarines placed in 112 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Germans collect 66 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs -
I went ahead and assumed no scramble. Hope that’s not a problem.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
4 fighters moved from India to West IndiaTurn Complete - Russians
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I gotta tell ya, nice try on the hidden double fighter slam in Java thing.
Almost didn’t see it coming.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 68 PUs;
Japanese buy 2 artilleries, 3 carriers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
1 destroyer and 1 submarine moved from 36 Sea Zone to 39 Sea Zone
15 armour, 1 artillery, 18 infantry and 4 mech_infantrys moved from Burma to India
Japanese take India from UK_Pacific
2 bombers moved from Kwangsi to Java
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from Kwangsi to 42 Sea Zone
3 armour moved from Kweichow to Chahar
Japanese take Hopei from Chinese
3 armour moved from Anhwe to Chahar
1 armour and 1 infantry moved from Jehol to Chahar
1 armour moved from Amur to Chahar
Japanese take Buyant-Uhaa from RussiansCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
British defend with 1 submarine
Japanese win, taking 39 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Chahar
Japanese attack with 8 armour and 1 infantry
Chinese defend with 5 infantry
Japanese win, taking Chahar from Chinese with 8 armour remaining. Battle score for attacker is 12
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 bomber and 1 infantryNon Combat Move - Japanese
1 bomber moved from Java to Shan State
1 aaGun moved from Burma to India
2 battleships, 7 carriers, 1 cruiser, 4 destroyers and 6 submarines moved from 36 Sea Zone to 37 Sea Zone
9 fighters and 5 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery and 2 transports moved from 19 Sea Zone to 36 Sea Zone
3 armour moved from Malaya to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
3 submarines moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 carriers placed in 37 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 artillery and 2 transports
EDIT: Adding units owned by Japanese to French Indo China: 1 artillery
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 73 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
Seriously, tho. That was a hella sneaky idea. I may steal that if I ever get a chance.
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Thanks, I try to keep it competitive :) I never realized how difficult it was to play the allies. Its incredible how much coordination is involved.
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Allies are tough! I’ve been playing as Axis a lot, and it’s soooo much easier.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 1 bomber and 5 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Northern Territory to 42 Sea Zone
13 fighters moved from Iraq to Caucasus
9 armour moved from Iraq to Caucasus
Americans take Northwest Persia from Italians
1 mech_infantry moved from Eastern Persia to Turkmenistan
Americans take Turkmenistan from GermansCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caucasus
Americans attack with 9 armour and 13 fighters
Germans defend with 3 aaGuns, 2 armour, 3 artilleries and 9 mech_infantrys; Italians defend with 3 armour
retreated to Caucasus
Germans win with 5 armour, 3 artilleries and 6 mech_infantrys remaining. Battle score for attacker is -27
Casualties for Germans: 3 aaGuns and 3 mech_infantrys
Casualties for Americans: 9 armourNon Combat Move - Americans
8 fighters moved from Caucasus to Iraq
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Tunisia to Algeria
2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 42 Sea Zone to Queensland
1 bomber moved from Queensland to Hawaiian Islands
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 26 Sea Zone to 49 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to 49 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
5 fighters moved from Caucasus to IraqPlace Units - Americans
3 armour placed in Iraq
1 bomber and 4 fighters placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 3.
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British repair damage of 16x factory_major; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Egypt to PersiaCombat - British
Battle in 92 Sea Zone
British attack with 2 fighters
Italians defend with 1 transport
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Strategic bombing raid in Persia
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.Non Combat Move - British
2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
2 armour moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
2 aaGuns, 7 armour, 2 artilleries, 16 infantry and 2 mech_infantrys moved from West India to Eastern PersiaPlace Units - British
8 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 transports; Remaining resources: 1 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from British
1 bomber moved from Southern Italy to Egypt
1 mech_infantry moved from Rostov to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest PersiaCombat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Northwest Persia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Northwest Persia from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 armour moved from Caucasus to Persia
1 mech_infantry moved from Ukraine to Caucasus
3 aaGuns and 6 infantry moved from France to Northern Italy
1 bomber moved from Southern France to Persia
1 bomber moved from Egypt to PersiaPlace Units - Italians
4 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 transports; Remaining resources: 1 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from British
1 bomber moved from Southern Italy to Egypt
1 mech_infantry moved from Rostov to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest PersiaCombat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Northwest Persia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Northwest Persia from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 armour moved from Caucasus to Persia
1 mech_infantry moved from Ukraine to Caucasus
3 aaGuns and 6 infantry moved from France to Northern Italy
1 bomber moved from Southern France to Persia
1 bomber moved from Egypt to PersiaPlace Units - Italians
4 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Iraq to VolgogradCombat - ANZAC
Strategic bombing raid in Volgograd
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northern Territory: 2 fighters
EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
EDIT: Removing units owned by ANZAC from Northern Territory: 2 aaGuns
EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
EDIT: Removing units owned by ANZAC from Northern Territory: 2 infantry
EDIT: Adding units owned by ANZAC to Queensland: 2 infantry
EDIT: Removing units owned by ANZAC from Northern Territory: 4 mech_infantrys
EDIT: Adding units owned by ANZAC to Queensland: 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Germans
Germans buy 4 armour, 3 bombers and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 carriers, 2 destroyers, 4 fighters and 5 submarines moved from 112 Sea Zone to 91 Sea Zone
7 bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Central Mongolia to Ulaanbaatar
Germans take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Central Mongolia
1 armour moved from Volgograd to Turkmenistan
1 mech_infantry moved from Volgograd to Turkmenistan
1 infantry moved from Denmark to 112 Sea Zone
1 artillery moved from Denmark to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 artilleries moved from Denmark to 112 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in Turkmenistan
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans win, taking Turkmenistan from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 7 bombers, 2 carriers, 2 destroyers, 4 fighters, 5 submarines and 3 transports
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports; Americans defend with 2 carriers, 1 cruiser, 4 destroyers and 6 transports
Units damaged: 1 carrier owned by the British, 1 battleship owned by the British and 2 carriers owned by the Americans
Germans win with 2 bombers, 2 carriers, 4 fighters and 3 transports remaining. Battle score for attacker is 116
Casualties for Germans: 5 bombers, 2 destroyers and 5 submarines
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
Casualties for Americans: 2 carriers, 1 cruiser, 4 destroyers and 6 transports
Battle in Gibraltar
Germans attack with 3 artilleries and 3 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 armour and 4 infantry
British win with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Americans: 4 infantryNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to Southern France
2 armour and 6 mech_infantrys moved from Caucasus to Persia
3 artilleries moved from Caucasus to Northwest Persia
5 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 fighters moved from Western Germany to Southern Italy
1 fighter moved from Denmark to Southern Italy
2 fighters moved from Denmark to Southern Italy
1 artillery moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
2 aaGuns moved from Western Germany to Northern Italy
1 aaGun moved from Denmark to Western GermanyPlace Units - Germans
3 bombers placed in Southern France
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
4 fighters moved from West India to IraqNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 fighters, 1 infantry, 5 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
15 armour, 1 artillery, 18 infantry and 4 mech_infantrys moved from India to West India
5 armour and 1 mech_infantry moved from Burma to West India
2 armour and 1 mech_infantry moved from Yunnan to India
8 armour moved from Chahar to Kweichow
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Dutch New Guinea
Battle in West India
Japanese attack with 20 armour, 1 artillery, 18 infantry and 5 mech_infantrys
British defend with 1 aaGun
Japanese win, taking Dutch New Guinea from Americans, taking West India from UK_Pacific with 20 armour, 1 artillery, 18 infantry and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Japanese
1 aaGun moved from India to West IndiaPlace Units - Japanese
1 infantry placed in Japan
3 fighters placed in Japan
2 transports placed in 6 Sea Zone
2 submarines and 1 tactical_bomber placed in 37 Sea Zone
3 submarines placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 submarines and 1 transport
EDIT: Adding units owned by Japanese to 37 Sea Zone: 3 submarines and 1 transport
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Shan State: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs