Summer/Fall Spring 42 2E Tournament Sign-up/Rules

  • Moderator

    As for the bidding

    First player listed is 1, second player is 2.

    This player starts bidding:

    DiceRolling 1d2:
    (1)

  • Moderator

    So first player listed will start the bidding for their respective games.

    That is:

    wittman
    Djensen
    Innohub
    DarthMaximus
    P@nther
    Black_Elk
    rmorel
    craykirk

  • Moderator

    Bid via PM with your opponent.  Back and forth until once person agrees to take Allies.

    Please remember these players will have late starts. 
    Geograph (8/12)
    craykirk (8/17)
    Dedo (8/17)
    rmorel (~8/26)

    So if you are playing one of them please be patient until the estimated date of return.

    It there are any other late starts let your opponent know.  You can post here as well.

    I’ll create tournament discussion thread.

    Games can start as soon as bidding is completed.  Please don’t wait.  :)

    Also please start game threads as follows:

    S01 - Player A (Axis) vs. Player B (Allies + bid)

    The S is for Spring 42.2 and the 01 is for round 1.  Hopefully that will make it easier to spot.

    Thanks to everyone for signing up!

    Good Luck and may the dice be ever in your favor!

    Game on!

    :-D


  • I’ve got a question on the bidding rule “Full placement bids.”

    Does that mean that an Allies+14 player will not get a bomber for 12 because he cannot buy a unit worth “2”?

    In other word adding 2 to cash is not possible?

  • Moderator

    @P@nther:

    I’ve got a question on the bidding rule “Full placement bids.”

    Does that mean that an Allies+14 player will not get a bomber for 12 because he cannot buy a unit worth “2”?

    In other word adding 2 to cash is not possible?

    No, you can still save cash.

    That was just intended to mean you can place multiple units into a territory.  There are some variations of bids where it is limited to one unit per territory.  For this tourney that is not the case.  You can bid 15 and place 5 inf right on Cauc.  Or you can place, 1 in Egy, 2 in Cauc, 1 kar, 1 ind. etc.

    The limiting factors are, there must already be a unit in the territory or seazone, and placed units must be of that countries orgin.  So no Russian units to Egy, or no UK units to Russia, etc.

    For that 14 example you can place 4 inf somewhere and save 2 for any other Allied nation.  No problem there.


  • Understood, thank you!

  • TripleA

    My opponent was last active aug 5th. ><

  • Moderator

    @Cow:

    My opponent was last active aug 5th. ><

    Oh you know what, I think he is on vacation.  He should be back around 8/17.

    Just in case, here are the other players who might be a little late or slow in responding.

    geography (8/12)
    craykirk (8/17)
    Dedo (8/17)
    rmorel (~8/26)

  • 2024 '22 '21 '19 '15 '14

    Not sure if MagicQ will be delayed as well, but if you’re bored we could play a practice match Cow. 1942.2 is pretty fast paced compared to global. I could probably manage a couple exchanges a day.

  • 2024 '22 '21 '19 '15 '14

    Or if anyone wants a casual 1942.2 play by forum game using the latest pre-release jar, it would help Veq iron out the kinks for the next stable…

    http://tripleadev.1671093.n2.nabble.com/AI-Development-Discussion-tp7585227p7589059.html

  • TripleA

    We playing 9 vc or 12? or ?

    11 or 10 VC  seems reasonable… allies only have USA and London then axis pretty much won.

  • TripleA

    Same thing if Japan only has his starting vcs.

    @_@ there are 13 vcs total that is bad juju @_@

  • TripleA

    if we are playing 9 vcs… going to have to shift my bids to 30.


  • I think it’s 9 for the Axis, 10 for the Allies (i.e., 3 more than what you start with).

    With 30 IPC’s, you can just put 10 inf in Caucasus and stack Ukraine.

  • TripleA

    9 vc is ridiculous. You can win with hawaii, karelia, and india. Yeah you need 30 ipcs to stop that.

  • Moderator

    We are using the +3VC from the FAQ.  So 9 for Axis and 10 for Allies.
    This is the first tournament we are doing with Spr 42, so if it leads to “bad” games we can alter it in the future.

    I’m not sure it is just going to be as easy to get those three.  Not to go into strategy but in a KGF, Fra and Rome are in play to trade by UK/US.  Kar is also in play to trade if Ger moves its stack to Arch or Wrus to go after Mos.  In a KJF, HI is completely out of play for J.

    Again, this is our first go around with a Spr 42 tourney, so we’ll have to see how it plays out.  Players are free to bid accordingly.

  • TripleA

    A heavily favored axis map just got stacked.

  • TripleA

    I do not know what the FAQ has to do with anything, players always had to agree on what the VC conditions were, it is only 9 if they cant agree and it is 9 because Larry Harris believes in USA pacific, even though Russia cannot survive against Germany nor can the UK build a navy without USA for a freaking long time of saving money due to seazone / transport changes, plus Japan starts with more stuff and makes the same money as USA within two or three rounds.

    There is a reason why this is among the least played boards, should just reprint 50th anniversary with an extra infantry in egypt and call it a day. Revised was a close game out of box and to slam the allies with 5 huge nerfs and expect people to play the minimum vc fast game win condition? I do not understand at all. I can see there was an attempt at making the spaces between Japan and Russia longer, but there is a route that takes 4 turns which is the same as the old one so there is no nerf there for the axis. Karelia starting with an IC is an axis buff. southern europe / Italy is only 3, huge nerf for the allies, previously if USA held it, that was 6 tanks a round and eventually Germany goes under fast, now it is 3 only, transports dont roll, TUV differential is now only 47 in favor of the allies (considering the allies start with 4 more ics which is 60 tuv… the real tuv value at the start now favors the axis) , however the # of units on the map between axis and allies is roughly the same. No safe seazone for UK to build in. I could go on, but 2nd edition for both global and 1942… still far from being close to an even game. Global I was disappointed because in alpha 3 I made it very clear to yall how stacked the axis was and 2nd edition gets printed with 1 less infantry in egypt than alpha 3, which was a huge slap to my face.

    I am telling you, you will get 90%+ axis win ratios with 9 vc only.


  • Oh well - the game is the game and we are all playing to the same rules with the same bid opportunities. Can’t get fairer than that!

  • TripleA

    Yeah but some players already started without knowing the VC count. No one plays 9/10, traditionally that has been the “fast game” suggestion.

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