@VictoryFirst As per the rules, the UK Destroyer has to eat the second hit and also die.
G40 Gauss_Death (Allies +13) vs oysteilo (Axis)
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are you saying I can load china 4 and continue with UK?. I would do that if you allow it
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to 96 Sea Zone
1 tactical_bomber moved from Burma to 41 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 41 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Siam from Japanese to UK_Pacific
EDIT: Adding units owned by UK_Pacific to Siam: 1 infantry
EDIT: Removing units owned by British from Shan State: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Burma to Eastern Persia
3 fighters moved from Egypt to Eastern Persia
1 artillery moved from Shan State to Burma
15 infantry moved from Burma to India
1 aaGun moved from Burma to India
4 infantry moved from Persia to 80 Sea Zone
4 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
4 infantry moved from 79 Sea Zone to West India
1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to India
1 bomber moved from 96 Sea Zone to Iraq
1 bomber moved from Iraq to Persia
1 artillery moved from Anglo Egyptian Sudan to EgyptPlace Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 10 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 26 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
British collect 26 PUs (5 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Units Change Ownership
Some Units in Siam change ownership: 1 infantry
Some Units in India change ownership: 2 infantry and 2 mech_infantrys -
i redid UK4
I forgot to take siam and move my BB to hawaii. I edited it. This should allow for some planes to reach moscow in time
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Yeah, it would be interesting to see how it plays out. Although, I think you will win.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 2 PUs;Combat Move - Italians
3 fighters moved from Southern Italy to Rostov
3 submarines moved from 95 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in Rostov
Italians attack with 3 fighters
Russians defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Rostov to UkrainePlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 17 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from India to Eastern Persia
1 infantry moved from Burma to IndiaTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,3
ANZAC collect 8 PUs (2 lost to blockades); end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 fighter moved from Egypt to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to IraqCombat - French
Non Combat Move - French
Turn Complete - French
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I forgot to move some of my italian infantry, I fixed it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns and 3 infantry
EDIT: Adding units owned by Italians to Western Germany: 2 aaGuns and 3 infantry
EDIT: Turning off Edit Mode
Germans buy 2 armour, 2 bombers, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 1 mech_infantry moved from Novgorod to Bryansk
5 armour and 5 infantry moved from Belarus to Bryansk
3 artilleries and 18 infantry moved from Western Ukraine to Bryansk
2 artilleries and 7 infantry moved from Ukraine to Bryansk
3 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
6 armour moved from Ukraine to Bryansk
3 infantry moved from Novgorod to Karelia
1 bomber moved from Norway to KareliaCombat - Germans
Battle in Bryansk
Germans attack with 16 armour, 5 artilleries, 30 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 16 armour, 5 artilleries, 29 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 armour
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Karelia to Western Germany
3 aaGuns moved from Western Ukraine to BryanskPlace Units - Germans
2 bombers placed in Western Germany
1 factory_minor placed in Western Ukraine
2 armour and 1 mech_infantry placed in Ukraine
Germans undo move 3.
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
Germans undo move 4.
Germans undo move 3.
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 3 aaGuns
EDIT: Turning off Edit Mode
Germans undo move 4.
Germans undo move 3.
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
I think this will be one heck of a grind that, ultimately, the Germans may lose. This should be interesting.
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so you did not move your fighters/tacs this time nor did you buy tacs, that changes things somewhat, what russia can do
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Smolensk to Caucasus
1 tactical_bomber moved from Smolensk to Caucasus
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Russia to RostovCombat - Russians
Battle in Caucasus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 armour
Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 3 armour
Casualties for Russians: 1 fighter and 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Samara to Volgograd
1 artillery and 1 infantry moved from Samara to Russia
7 infantry moved from Novosibirsk to Samara
2 aaGuns moved from Yakut S.S.R. to Yenisey
12 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Vyborg to Finland
8 artilleries moved from Smolensk to Russia
4 aaGuns moved from Smolensk to Russia
27 infantry moved from Smolensk to Russia
4 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
3 infantry moved from Smolensk to Russia
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Egypt to Anglo Egyptian SudanPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Volgograd
5 artilleries and 2 infantry placed in Russia
Russians undo move 1.
1 armour placed in Volgograd
1 infantry placed in Volgograd
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 armour
EDIT: Adding units owned by Russians to Russia: 1 armour
EDIT: Removing units owned by Russians from Rostov: 1 mech_infantry
EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry
EDIT: Removing units owned by Russians from Volgograd: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
EDIT: Adding units owned by Russians to Kazakhstan: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode -
so its a little bit messy. I initially moved my mech inf in russia to rostov in combat together with an inf. I realized its pointless, so I changed it to kasakstan
I initially landed my planes in volgograd (from caucasus) changed that as well to kasaksthan
I had 2 art 2 inf in samara, moved one of each to Russia, the other pair to volgograd. I edited the other pair from volgograd to kasakstan
I also placed an armor in volgograd. I edited that to moscow. 1 inf was placed in volgograd and the remaing units in moscow
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With those extra fighters coming to save Russia I cannot take Russia, so operation “no ships shall approach our shores!” is still in effect.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 3 infantry and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 63 Sea Zone to 55 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
5 infantry moved from Anhwe to Kweichow
3 artilleries and 3 infantry moved from Hunan to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
2 bombers moved from Kiangsu to Shensi
1 artillery and 1 infantry moved from Suiyuyan to Shensi
2 infantry moved from French Indo China to Siam
3 mech_infantrys moved from Kwangsi to Kweichow
1 armour and 1 mech_infantry moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
1 armour and 1 mech_infantry moved from Olgiy to Kansu
Japanese take Kansu from Chinese
1 artillery and 10 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 tactical_bomber moved from Kiangsi to Shensi
1 fighter moved from Kwangsi to ShensiCombat - Japanese
Battle in Kweichow
Japanese attack with 3 artilleries, 8 infantry and 9 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 3 artilleries, 8 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Battle in Guam
Battle in Siam
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Guam from Americans, taking Siam from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
2 bombers moved from Shensi to Kiangsu
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
2 battleships, 5 carriers, 2 cruisers, 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 aaGun moved from Jehol to ShantungPlace Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
drinking beers tonight
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
1 destroyer moved from 90 Sea Zone to 91 Sea Zone
1 battleship moved from 86 Sea Zone to 91 Sea Zone
1 cruiser moved from 86 Sea Zone to 91 Sea Zone
2 carriers moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Western United States to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 battleship moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 30 Sea Zone
2 cruisers and 2 destroyers moved from 26 Sea Zone to 30 Sea Zone
2 carriers moved from 26 Sea Zone to 30 Sea Zone
4 fighters moved from 26 Sea Zone to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from Line Islands to Queensland
1 armour and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
4 fighters placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Shensi to Sikang
11 infantry moved from Szechwan to Sikang
4 artilleries moved from Szechwan to SikangPlace Units - Chinese
1 artillery and 3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
1 artillery moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 bomber moved from Persia to Shan StateCombat - British
Battle in 37 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 1 artillery, 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Shan State to Burma
2 transports moved from 79 Sea Zone to 72 Sea Zone
5 fighters moved from Eastern Persia to Russia
4 infantry moved from West India to India
11 infantry moved from India to Burma
10 infantry moved from India to Burma
1 tactical_bomber moved from 37 Sea Zone to Burma
1 battleship moved from 26 Sea Zone to 30 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 fighters moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 3 mech_infantrys
EDIT: Adding units owned by British to Iraq: 3 mech_infantrys
EDIT: Adding units owned by British to Alexandria: 1 artillery and 3 infantry
EDIT: Removing units owned by British from Egypt: 1 artillery and 3 infantry
EDIT: Removing units owned by British from Egypt: 1 armour and 1 artillery
EDIT: Adding units owned by British to Trans-Jordan: 1 artillery
EDIT: Adding units owned by British to Iraq: 1 armour
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Egypt
1 airfield placed in GibraltarTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
I did a couple of edits because I forgot to move out of egypt