Allies (+16) vs. Axis (darkskies) Coop


  • I don’t see which battle you were asking about the scramble.  Since this is co-op and we have such lag in responses, you can make the decisions for me on scrambling unless it is a massive game changer were the answer is not obvious. If you have overwhelming force in the Med against my Italian Navy, I’m not scrambling.  If my planes will tip the battle to make me win it, I obviously will scramble.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - British
                British buy 2 fighters and 2 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Scotland to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from 110 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 2 fighters
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 5
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 91 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 battleship
                    Germans win with 1 battleship remaining. Battle score for attacker is -18
                    Casualties for British: 1 destroyer and 1 fighter
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                    Units damaged: 1 carrier owned by the British
                    British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 transport

    Non Combat Move - British
                1 fighter could not land in 97 Sea Zone and was removed
                1 fighter moved from 97 Sea Zone to Malta
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 96 Sea Zone to Malta
                1 tactical_bomber moved from 97 Sea Zone to Malta
                1 bomber moved from 97 Sea Zone to Malta
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Ontario to Eastern United States
                1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 2 artilleries and 2 infantry moved from Alexandria to Egypt
                1 artillery moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                3 infantry moved from Malaya to Shan State
                1 fighter moved from Burma to Szechwan
                2 infantry moved from Burma to India
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Union of South Africa to Rhodesia
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                      British take Persia from Neutral_Allies
                1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to Tanganyika Territory

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 97 Sea Zone: 1 carrier
                EDIT: Adding units owned by British to 97 Sea Zone: 1 carrier and 1 fighter
                EDIT: Removing units owned by British from 97 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                2 fighters and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 3 infantry and 2 mech_infantrys


  • Always hated those first turn battles… Imagine playing OOB, without extra bid units. A little bad luck for the allies around the med and it’s game over… Not that the current situation is much better :|. Sigh.

    Right, the name of the scrambled sea area is in the window-header. Also below that, just a little above the unit selection box. The scramble would have been for SZ97, which Italy could indeed not have won. They could have caused UK to loose 2 more aircraft at the cost of 3 axis air.


  • Before I forget: I took the wrong loss in SZ97.
    I forgot 1 FTR came from London and could not land on a dmgd CV. So I edited to correct that.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 10 PUs;

    Combat Move - Italians
                1 armour moved from Albania to Yugoslavia
                1 infantry moved from Albania to Yugoslavia
                1 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                1 armour moved from Northern Italy to Yugoslavia
                1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 bomber moved from Northern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                1 infantry moved from Italian Somaliland to British Somaliland
                      Italians take British Somaliland from British
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 artillery and 1 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 2 armour and 1 infantry
                    Neutral_Allies defend with 1 infantry
                    Italians win, taking Yugoslavia from Neutral_Allies with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 1 infantry
                Battle in Southern France
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                    British defend with 1 carrier, 1 destroyer and 1 fighter
                    Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 28
                    Casualties for British: 1 carrier, 1 destroyer and 1 fighter
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians
                1 bomber moved from 97 Sea Zone to Southern Italy
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 infantry moved from Albania to Bulgaria
                      Italians take Bulgaria from Neutral_Axis
                1 aaGun moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia
                2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
                Italians collect 16 PUs (3 lost to blockades); end with 26 PUs total


  • I don’t understand the heavy focus on the European side.  India is going to fall on J3 or J4 with no significant chance of US reprisals against Japan. Those transports in the Atlantic can be a minor nuisance to the Germans, but the fleet will be sunk the turn after they drop off the soldiers.  I also miss why you spent your bid in Africa but didn’t attack any of the Italian troops.  I should be essentially wiped off that continent after you spending 20 PUs there.  There shouldn’t be a need for additional American soldiers until I4-I5 with so much money spent there.

    Despite the large bonus starting money for the Allies, IMHO it doesn’t look good for them at this point.

    Question: does the Yukon belong to Germany, or am I crazy.


  • Hmm, difficult to answer… I know this is a more out of the box course of events but there are reasons for it. It would be too much writing to explain why. At least Egypt is safe now and that means a lot.
    It´s just something I want to try first, and if it fails horribly (which I do not see as a remote possibility), we can just start over and play the allies more conventional. Maybe I even wanted to try this strategy first because I have the least faith in it of the few ideas that I have… But it has to be like trial and error. And who says I have to use the US forces I placed in Europe against Germany/Italy :-). The Pacific is not too far away.

    As for the UK in the med… Again, there´s reasons why and I admit some of the reasons have something to do with my knowing Germany is going to have a large bomberstack and I don´t want the allies to spread too thinly and/or in too small stacks. But if the allies won´t be able to ´beat the bombers´, I am sure it won´t have anything to do with the UK in the med/Africa. Although, Churchill demands German payment for the unnecesary loss of 2FTR and a CA :-). The loss of the first a direct result of the loss of the latter.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - ANZAC
                Battle in Anglo Egyptian Sudan
                    ANZAC attack with 2 infantry
                    Italians defend with 1 infantry
                    ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                1 artillery, 1 fighter and 2 infantry moved from Queensland to South Australia
                2 aaGuns and 1 infantry moved from New South Wales to South Australia
                2 fighters moved from New Zealand to South Australia

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans


  • Something went wrong with posting the French turn summary…
    I canceled the posting because I wanted to check something and then the post button was greyed out. So be aware of that bug.

    You can manually post (file, post PBEM/PBF) which I found out only after it was already the German turn.
    Please be aware I edited the 3 Russian ART in Leningrad for MECH. No big deal, but I don´t want anything to go accidentally unnoticed  :wink:.


  • it is going to be really interesting to follow this game. I think UK was somewhat unlucky not to take out the german battleship and maybe italy was somewhat lucky to just loose a sub? I guess things tends to even out……Also I am curious as to what USA is doing, putting their stuff everywhere. It will be interesting to see. For France…why not take a 50% chance to kill the Italiens in Southern France?


  • I definitely would have taken the 50/50 chance to take out Southern France to deny Germany a landing spot plus kill some troops.


  • In case my German turn didn’t properly post also, here is the save:


  • My deepest apologies, I pressed for the game to post the results of the German moves but it failed to do it.


  • NP ABH, we’re only Human. I forgot it also.

    Why I didn’t attack Southern France? Easy. I was afraid that I might conquer it ;-). I wouldn’t want to give Germany another chance to gain a mediterranean production facility, even though I know it’s supposed to build a lot of Bombers, not ships. I try not to abuse my foreknowledge as much as I can. Also one of the reasons why I didn’t attack Tobruk: I’m not supposed to know what the axis are going to do but I am free to anticipate to the possibility that Germany comes down with a lot of planes and attack my spread out small stacks, airblitzing the UK into oblivion. For now I prefer to consolidate instead of trading units with Italy on a rough 2/3 ratio.

    I’m hoping for an even out, Oysteilio! Uk was definately not supposed to loose 2FTR and Germany to keep its BB. But if Germany gets Lucky on the #91 Cruiser, then attacking axis ships become more risky…

    I can only hope it won’t affect strategy a lot, because that’s what we’re interesting in and that’s why we are playing LL. But I guess LL can still screw a player, though it mitigates too much luck a bit.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Baltic States from Russians to Germans
                EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry
                EDIT: Adding units owned by Germans to Baltic States: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians
                Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 battleship, 1 carrier, 2 fighters, 1 tactical_bomber and 1 transport
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 fighter
                    Casualties for Russians: 1 cruiser and 1 submarine
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                    1 tactical_bomber owned by the Germans forced to land in Western Germany

    Non Combat Move - Russians
                1 submarine moved from 111 Sea Zone to 125 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
                2 artilleries moved from Bryansk to Belarus
                2 infantry moved from Rostov to Bryansk
                5 infantry moved from Bryansk to Belarus
                3 mech_infantrys moved from Novgorod to Bryansk
                3 mech_infantrys moved from Russia to Bryansk
                1 armour moved from Ukraine to Belarus
                1 fighter and 5 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                2 aaGuns moved from Bryansk to Belarus
                1 mech_infantry moved from Bryansk to Belarus
                1 aaGun moved from Buryatia to Amur
                1 aaGun and 18 infantry moved from Buryatia to Amur

    Place Units - Russians
                8 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs


  • I handled a few things for you, ABH.
    Russian baltic fleet attacked Kriegsmarine and got Lucky. Both sub and cruiser hit. I took the liberty to scramble the German FTR, took a hit on the CV and killed a FTR for you. If you want a different loss, feel free to take the BB or CV instead. Just edit the FTR back in and the loss of your choice out.

    Also, you left 3 German AAA open for destruction by a single Russian MECH in Poland. I assumed you overlooked that so I took the liberty to remove 1INF from Eastern Poland and put it into the Baltic States (adding the territory to Germany). Feel free to correct that situation differently if you wish. Just keep in mind that if you leave Baltic States open you’ll need enough combat units in Poland to prevent Russia from driving a mech and a FTR in.


  • I want to change the Russian production in Moscow from 8ART + 2INF to 9MECH. Suits the overall idea much better. Dark Skies strategy (and its yet-to-find counter) is very new to me. But that’s what a playtest is for, not? Trial and error.

    I can edit it myself after you post the Japanese turn, ABH. So you don’t need to bother.
    But if you want to do the edit for whatever reason, that’s fine too, ofc. Just delete the 10 units in Moscow, add 9MECH and change Russian PU’s from 39 to 41.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Hunan to Yunnan
                      Japanese take Yunnan from Chinese
                1 artillery moved from Chahar to Hopei
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                2 infantry moved from French Indo China to Shan State
                1 fighter moved from Kwangsi to Shan State
                1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter moved from Kwangsi to Shan State
                1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter moved from Kwangsi to Shan State
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 armour moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 bomber moved from Kwangsi to Malaya
                5 infantry moved from Jehol to Manchuria
                1 fighter moved from Japan to Manchuria
                1 fighter moved from Japan to Manchuria
                1 mech_infantry moved from Anhwe to Manchuria
                1 tactical_bomber moved from Japan to French Indo China
                1 bomber, 3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China
                1 fighter moved from French Indo China to Shan State
                1 artillery and 2 infantry moved from Anhwe to Hunan
                1 fighter moved from French Indo China to Shan State
                1 carrier, 1 destroyer and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 armour moved from 37 Sea Zone to Malaya
                1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to Kwangsi
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                2 battleships, 2 carriers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                Battle in Celebes
                Battle in Malaya
                    Japanese attack with 1 armour, 1 bomber and 1 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                    Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Malaya from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Shan State
                    Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 3 infantry
                    Japanese win, taking Shan State from UK_Pacific with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - Japanese
                1 bomber moved from Malaya to French Indo China
                1 fighter moved from 37 Sea Zone to French Indo China
                1 tactical_bomber moved from 37 Sea Zone to French Indo China
                1 tactical_bomber moved from 37 Sea Zone to French Indo China
                1 fighter moved from 45 Sea Zone to 37 Sea Zone
                1 fighter moved from 43 Sea Zone to 37 Sea Zone
                5 fighters and 2 tactical_bombers moved from Shan State to French Indo China
                1 aaGun moved from Jehol to Manchuria

    Place Units - Japanese
                1 airfield, 1 factory_minor and 1 harbour placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total


  • You did the naval battle correctly for Russia.  Bad luck to lose a fighter in that combat, but oh well.  No problem with the mech exchange in Moscow.  That will delay my full scale invasion for another turn, but at a large cost of your offensive fire power later on.  It will be interesting to see how that plays out.

    Japan did a very traditional turn 2.  I was torn between getting a second factory in Asia vs building the Naval base.  I’ve found the flexibility of having a full FIC complex to be quite powerful later on.

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