@JamesAleman:
Have you also found that Germany in the Pacific is a major disruption?
Absolutely. Usually my opponents over-react to the bomber threat. A German bomber or two really opens it up for me.
Regarding overkill - you’re actually making sure you hurt yourself, rather than making the dice do the hurting. As you’re probably well aware. I prefer having 1-2 in key places in the Pacific, ideally with another one that could get there in only a round or two if one or both are actually used and lost.
My second round league playoff game - he moved the whole fleet to Hawaii, hoping that an ANZAC fighter could destroy my German bomber on an island. It failed. Bomber succeeded on the destroyer. Huge Allied fleet destroyed.
Here’s another problem with your overkill. You are not inviting your opponent to take a chance. If you only have 1 bomber, he might try destroyer blocking anyway. Don’t fear the dice. Use them to your advantage.
If I had sent 3 bombers, he wouldn’t have tried what he tried and I wouldn’t have had the breakthrough opportunity. You can get away with ultra-conservative when you’re way better than your opponent, but if he’s as good or better than you, it’s a sure way to lose.