@Gamerman01:
Great point about German bombers in the Pacific, but
from my own experience I only need ONE to cause havoc with the Allied player, and TWO to be almost SURE that he won’t try any blocks. Three is overkill.
Also, this tactic is independent of “dark skies”, that is, you don’t have to have 16 bombers to be doing that. I never go with “tons” of bombers, but obviously they are a very good buy for Germany and I usually have 3-5 or so
To your other point, I never said you can force the German player to attack anything to whittle down the bomber fleet. But you are a very rare person if you can lay off a lot of these targets. There are very few players who would turn down a very positive TUV trade - say I put a transport and a carrier and a fighter out there in the Atlantic and you have plenty of bombers to annihilate it in one round, so you expect to only lose 1 bomber for a carrier, fighter, and transport, you can’t tell me you wouldn’t attack that. So no, it’s not forcing, but you can bet your bottom dollar it’ll happen.
Three bombers: I was raised by the dice over the decades to be very conservative. That is what frustrates some people I play. I use sledgehammers instead of flyswatters when the objective must be complete. This means I forgo many attacks to keep my force concentrated on the primary targets. If my goal is to prevent blocking, I have 3 on site for overkill.
Rare person: I would agree, it is a rare player, but if your objective is to maintain threat across a region such sacrifices are necessary when the target takes you off task. The problem again rest in years of bad dice, if a risk is not necessary, I won’t take it. I’ve seen too many dice come up all 1’s in the past. However, you are right, I would engage if a single transport/task force presented a major threat that next round or two(its a cost of doing business in that case an expensive one for both sides). I usually use Italy to make those trades if able.
Have you also found that Germany in the Pacific is a major disruption?