G4015LCmdrJenn (Allies+11)vsKarl7(Axis)

  • '18 '17 '16 '11 Moderator

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Archangel to Novgorod
                1 fighter moved from Bryansk to Novgorod

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Novgorod
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 artilleries and 15 infantry moved from Archangel to Vologda
                1 infantry moved from Russia to Smolensk
                1 aaGun and 3 infantry moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Russia
                1 infantry moved from Ukraine to Bryansk
                2 aaGuns moved from Archangel to Vologda
                1 fighter moved from Novgorod to Vologda
                2 aaGuns and 17 infantry moved from Amur to Buryatia
                2 armour and 2 mech_infantrys moved from Szechwan to Yunnan
                2 infantry moved from Sikang to Szechwan
                4 artilleries and 7 infantry moved from Ukraine to Rostov

    Place Units - Russians
                2 armour, 2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters, 8 infantry and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 unit repaired.
                1 artillery and 5 infantry moved from Japan to 6 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 41 Sea Zone to 55 Sea Zone
                2 fighters moved from 42 Sea Zone to 55 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 37 Sea Zone to Philippines
                1 bomber moved from Kwangsi to India
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 transports
                    Americans defend with 1 destroyer and 1 submarine
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in French Indo China
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 destroyer
                    retreated to 55 Sea Zone
                    ANZAC win, taking French Indo China from French with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Strategic bombing raid in India
                    Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in India causes 6 damage total.
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 fighters and 5 infantry
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter and 2 infantry

    Non Combat Move - Japanese
                2 fighters moved from Philippines to 35 Sea Zone
                2 fighters moved from 55 Sea Zone to 35 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from Hunan to Kwangsi
                1 bomber moved from India to Kwangsi
                1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 battleship moved from 37 Sea Zone to 36 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                3 armour moved from Kiangsu to Kwangsi
                4 infantry moved from Korea to Manchuria
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 19 Sea Zone
                2 fighters and 8 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 56 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

  • '18 '17 '16 '11 Moderator

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery and 3 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                1 bomber moved from Eastern United States to United Kingdom
                1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 86 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                2 infantry placed in Eastern United States
                1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • '18 '17 '16 '11 Moderator

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Yunnan
                2 infantry moved from Sikang to Szechwan

    Place Units - Chinese
                1 infantry placed in Anhwe
                1 artillery and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

  • '18 '17 '16 '11 Moderator

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 artillery, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_major; Remaining resources: 3 PUs;
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to Shan State
                1 bomber moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                    British win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Shan State to India
                1 mech_infantry moved from India to Yunnan
                1 infantry moved from India to Burma
                2 transports moved from 109 Sea Zone to 106 Sea Zone
                2 fighters moved from United Kingdom to 109 Sea Zone

    Place Units - British
                1 carrier and 1 destroyer placed in 109 Sea Zone
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Adding units owned by UK_Pacific to India: 2 infantry
                EDIT: Adding units owned by British to India: 2 infantry
                EDIT: Removing units owned by UK_Pacific from India: 4 infantry
                EDIT: Turning off Edit Mode
                1 infantry placed in India
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 1 infantry

  • '18 '17 '16 '11 Moderator

    Why don’t I see AA Gun rolls for the Indian Anti-Aircraft gun against your SBR?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Cmdr:

    Why don’t I see AA Gun rolls for the Indian Anti-Aircraft gun against your SBR?

    I think they are on the marti results but they don’t show up on the triple a summary for some reason… I erased my marti results for this and all games daily…

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Baltic States to Russia

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Russia causes 6 damage total.

    Non Combat Move - Italians
                1 bomber moved from Russia to Belarus
                1 aaGun and 2 infantry moved from Eastern Poland to Belarus
                5 infantry moved from Egypt to Trans-Jordan
                2 armour moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                2 artilleries moved from Egypt to Trans-Jordan
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Southern Italy to Gibraltar
                1 aaGun and 1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 armour and 1 infantry placed in Egypt
                3 infantry placed in Southern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Baltic States to Russia

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Russia causes 6 damage total.

    Non Combat Move - Italians
                1 bomber moved from Russia to Belarus
                1 aaGun and 2 infantry moved from Eastern Poland to Belarus
                5 infantry moved from Egypt to Trans-Jordan
                2 armour moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                2 artilleries moved from Egypt to Trans-Jordan
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Southern Italy to Gibraltar
                1 aaGun and 1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 armour and 1 infantry placed in Egypt
                3 infantry placed in Southern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Egypt: 3 fighters
                EDIT: Adding units owned by Italians to Trans-Jordan: 3 fighters
                EDIT: Turning off Edit Mode

  • '18 '17 '16 '11 Moderator

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 55 Sea Zone to 34 Sea Zone
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                4 fighters moved from Queensland to 54 Sea Zone
                1 artillery, 1 cruiser, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                4 fighters moved from 33 Sea Zone to Caroline Islands

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • '18 '17 '16 '11 Moderator

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Scotland to United Kingdom

    Turn Complete - French

  • '18 '17 '16 '11 Moderator

    @Karl7:

    @Cmdr:

    Why don’t I see AA Gun rolls for the Indian Anti-Aircraft gun against your SBR?

    I think they are on the marti results but they don’t show up on the triple a summary for some reason… I erased my marti results for this and all games daily…

    Wasn’t accusing, was just wondering why they were not included in the summary….

    Fighters on Carolines scramble to defend fleets…

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Cmdr:

    @Karl7:

    @Cmdr:

    Why don’t I see AA Gun rolls for the Indian Anti-Aircraft gun against your SBR?

    I think they are on the marti results but they don’t show up on the triple a summary for some reason… I erased my marti results for this and all games daily…

    Wasn’t accusing, was just wondering why they were not included in the summary….

    Fighters on Carolines scramble to defend fleets…

    :-D

    Ha, no worries. Didn’t think you were accusing. There is a lot about tripple a that is confusing to me!  :-P

    But, yeah, maybe I should ask about that.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 artillery and 4 infantry moved from Romania to Bessarabia
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Archangel
                1 bomber moved from Baltic States to Archangel
                1 bomber moved from Baltic States to Smolensk
                1 bomber moved from Western Germany to Novgorod
                1 bomber moved from Smolensk to Russia
                1 bomber moved from Western Germany to Smolensk
                9 armour, 3 artilleries, 15 infantry and 1 mech_infantry moved from Belarus to Bryansk
                1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                2 armour moved from Baltic States to Bryansk

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Russia causes 6 damage total.
                Battle in Archangel
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 11 armour, 3 artilleries, 15 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 11 armour, 3 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Belarus to Bryansk
                2 artilleries moved from Baltic States to Belarus
                1 fighter and 1 tactical_bomber moved from Algeria to Western Germany
                1 fighter moved from Western Germany to Belarus
                1 bomber moved from Novgorod to Baltic States
                1 bomber moved from Archangel to Baltic States
                1 bomber moved from Smolensk to Baltic States
                1 bomber moved from Russia to Baltic States
                1 infantry moved from Vyborg to Finland
                2 armour moved from Western Germany to Poland
                2 mech_infantrys moved from Eastern Poland to Belarus
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                2 artilleries moved from Southern France to France

    Place Units - Germans
                3 mech_infantrys placed in Romania
                6 armour and 1 mech_infantry placed in Germany
                1 artillery and 2 infantry placed in France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

  • '18 '17 '16 '11 Moderator

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair damage of 8x factory_major; Remaining resources: 25 PUs;
                Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone

    Non Combat Move - Russians
                2 aaGuns, 2 artilleries, 1 fighter and 15 infantry moved from Vologda to Russia
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Rostov to Tambov
                4 artilleries and 5 infantry moved from Rostov to Volgograd
                2 aaGuns and 17 infantry moved from Buryatia to Amur

    Place Units - Russians
                1 fighter and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 submarine moved from 19 Sea Zone to 34 Sea Zone
                1 bomber moved from Kwangsi to India
                2 fighters moved from 35 Sea Zone to 34 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 fighters moved from 35 Sea Zone to Dutch New Guinea
                1 infantry moved from Kwangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan

    Combat - Japanese
                Strategic bombing raid in India
                    1 bomber killed by AA
                    Bombing raid in India causes 0 damage total.
                Battle in Hunan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 2 fighters and 2 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from 34 Sea Zone to 35 Sea Zone
                2 fighters moved from Dutch New Guinea to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 battleship moved from 36 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                3 transports moved from 36 Sea Zone to 6 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 19 Sea Zone to 35 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Japan to Kiangsu
                1 tactical_bomber moved from Manchuria to Kiangsu
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                1 infantry moved from French Indo China to Siam

    Place Units - Japanese
                1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

  • '18 '17 '16 '11 Moderator

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 4 infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 6 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 25 Sea Zone
                3 infantry and 1 tactical_bomber moved from 25 Sea Zone to Midway
                1 artillery moved from 25 Sea Zone to Midway

    Place Units - Americans
                1 carrier and 2 transports placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 fighter and 4 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • '18 '17 '16 '11 Moderator

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese

  • '18 '17 '16 '11 Moderator

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan
                2 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                3 artilleries and 2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

  • '18 '17 '16 '11 Moderator

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 103 Sea Zone
                4 infantry moved from United Kingdom to 109 Sea Zone
                1 carrier, 4 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 109 Sea Zone to 104 Sea Zone
                1 carrier, 4 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 103 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 2 fighters and 6 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians

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