G4015LCmdrJenn (Allies+11)vsKarl7(Axis)

  • '18 '17 '16 '11 Moderator

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Iraq to Persia
                1 fighter moved from Egypt to Persia
                1 infantry moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 armour moved from Kenya to Anglo Egyptian Sudan
                1 bomber moved from Southern France to Gibraltar

    Combat - Italians
                Battle in Persia
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Strategic bombing raid in Gibraltar
                    Bombing raid in Gibraltar rolls: 4 and causes: 1 damage to unit: harbour
                    Bombing raid in Gibraltar causes 1 damage total.

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Southern France
                7 infantry moved from Northern Italy to Southern Italy
                2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 aaGun moved from Anglo Egyptian Sudan to Egypt
                5 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Persia to Iraq
                1 infantry moved from Caucasus to Northwest Persia
                1 aaGun and 2 infantry moved from Bryansk to Rostov
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                3 infantry placed in Egypt
                3 infantry placed in Southern Italy
                2 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Caroline Islands: 1 artillery and 3 infantry
                EDIT: Changing ownership of Caroline Islands from Japanese to Americans
                EDIT: Removing units owned by Americans from 33 Sea Zone: 2 artilleries, 14 infantry and 4 transports
                EDIT: Adding units owned by Americans to 33 Sea Zone: 4 transports
                EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery and 6 infantry
                EDIT: Turning off Edit Mode

  • '18 '17 '16 '11 Moderator

    Editted map posting.

    Proceeding…and wondering what I am going to pull out of my arse to push back the Germans…

  • '18 '17 '16 '11 Moderator

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 54 Sea Zone to 33 Sea Zone

  • '18 '17 '16 '11 Moderator

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 54 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in Philippines
                Battle in 33 Sea Zone
                    Americans loiter and taunt; ANZAC attack with 1 submarine
                    Japanese defend with 2 transports
                    ANZAC win, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                3 fighters moved from Queensland to Caroline Islands

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6
                ANZAC collect 10 PUs; end with 10 PUs total

  • '18 '17 '16 '11 Moderator

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 1x factory_minor; Remaining resources: 115 PUs;
                Germans buy 1 artillery, 2 bombers, 3 fighters, 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Samara: 1 infantry
                EDIT: Removing units owned by Russians from Tambov: 1 infantry
                EDIT: Turning off Edit Mode
                7 armour moved from Russia to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Russia to Urals
                      Germans take Vologda from Russians
                      Germans take Urals from Russians
                2 armour moved from Russia to Samara
                      Germans take Samara from Russians
                4 armour moved from Russia to Tambov
                6 armour moved from Russia to Tambov
                3 armour moved from Russia to Tambov
                1 fighter moved from Bryansk to Germany
                1 tactical_bomber moved from Baltic States to Germany
                2 fighters moved from Western Germany to 113 Sea Zone

    Combat - Germans

    Non Combat Move - Germans
                5 bombers moved from Baltic States to Western Germany
                5 infantry moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany
                2 fighters moved from Baltic States to Western Germany
                1 fighter moved from Baltic States to Germany
                3 mech_infantrys moved from Western Ukraine to Tambov
                3 mech_infantrys moved from Ukraine to Tambov
                2 aaGuns moved from Russia to Tambov
                3 artilleries and 8 infantry moved from Southern France to Northern Italy

    Place Units - Germans
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Ukraine
                1 artillery and 3 mech_infantrys placed in Western Germany
                1 fighter placed in Western Germany
                1 bomber, 2 fighters and 7 infantry placed in Germany
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Hey, I accidentally clicked out of the file.  Thus the 2 edits. Check the marti dice. I killed your 2 infs without loss, so easier just to edit out when I recreated the file.

  • '18 '17 '16 '11 Moderator

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Italians
                2 artilleries and 2 infantry moved from Volgograd to Samara
                2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia

  • '18 '17 '16 '11 Moderator

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Italians
                2 artilleries and 2 infantry moved from Volgograd to Samara
                2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 2 armour
                    Russians win, taking Samara from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Russians attack with 2 armour and 2 mech_infantrys
                    Italians defend with 1 infantry
                    Russians win, taking Northwest Persia from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Hunan to Anhwe

    Turn Complete - Russians

  • '18 '17 '16 '11 Moderator

    @Karl7:

    Hey, I accidentally clicked out of the file.  Thus the 2 edits. Check the marti dice. I killed your 2 infs without loss, so easier just to edit out when I recreated the file.

    Oh yea, cause A)  If you are going to cheat, you’re going to do it in a game you are winning and B) if you are going to cheat, you’re going to worry about 2 stupid infantry in some non-critical area. lol.

    Anyway, Not sure if I can stop a VC win, but…can try!  If I can stop it, you might actually lose this game!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Cmdr:

    @Karl7:

    Hey, I accidentally clicked out of the file.�  Thus the 2 edits. Check the marti dice. I killed your 2 infs without loss, so easier just to edit out when I recreated the file.

    Oh yea, cause A)  If you are going to cheat, you’re going to do it in a game you are winning and B) if you are going to cheat, you’re going to worry about 2 stupid infantry in some non-critical area. lol.

    Anyway, Not sure if I can stop a VC win, but…can try!  If I can stop it, you might actually lose this game!

    :lol:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 fighters and 1 tactical_bomber moved from 56 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Japan to 33 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                2 infantry moved from Dutch New Guinea to New Guinea
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Scram carolines?

  • '18 '17 '16 '11 Moderator

    Yea, that’s why the planes are there.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 fighters and 1 tactical_bomber moved from 56 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Japan to 33 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                2 infantry moved from Dutch New Guinea to New Guinea
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone

    Combat - Japanese
                ANZAC scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 33 Sea Zone
                    Japanese attack with 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
                    ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines; Americans defend with 4 transports
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
                    Casualties for Japanese: 2 destroyers, 2 fighters and 2 submarines
                    Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                    Casualties for Americans: 4 transports
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Yenisey from Russians to Japanese
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Yenisey from Japanese to Russians
                EDIT: Turning off Edit Mode
                1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 56 Sea Zone to 46 Sea Zone
                1 destroyer and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 destroyer moved from 55 Sea Zone to 46 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
                3 armour, 7 artilleries and 8 infantry moved from Kiangsu to Shantung
                2 fighters and 3 tactical_bombers moved from Kiangsu to Shantung
                1 aaGun and 8 infantry moved from Manchuria to Jehol
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 5 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Manchuria
                1 artillery and 1 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Shantung: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 46 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Kill!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Bump

  • '18 '17 '16 '11 Moderator

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 93 Sea Zone to Southern France
                1 armour, 1 artillery and 6 infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone

  • '18 '17 '16 '11 Moderator

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 93 Sea Zone to Southern France
                1 armour, 1 artillery and 6 infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Southern France
                    Americans attack with 1 armour, 2 artilleries and 3 infantry
                    Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 bomber and 4 infantry
                    Americans win, taking Southern France from Germans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 18
                    Casualties for Italians: 1 bomber and 4 infantry
                    Casualties for Americans: 2 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 5 infantry moved from Algeria to Tunisia
                1 armour moved from Algeria to Libya
                1 carrier, 1 submarine, 2 tactical_bombers and 3 transports moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                2 carriers and 3 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
                Americans collect 59 PUs (2 lost to blockades); end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

  • '18 '17 '16 '11 Moderator

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - Chinese
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 fighter and 8 infantry moved from Hopei to Anhwe
                1 infantry moved from Chahar to Anhwe

    Place Units - Chinese
                5 artilleries placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

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