@Amon-Sul for the special case that there are no more und Subs attacking and I still have Dd and Cr, please sink Dd first
L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech
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Apologies for the delay; I should have Japan’s turn done tonight.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 3 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 submarine moved from 25 Sea Zone to 31 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to 31 Sea Zone
2 bombers moved from Caroline Islands to 30 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 30 Sea Zone
1 infantry moved from India to West India
1 fighter and 2 tactical_bombers moved from India to West IndiaCombat - Japanese
Battle in Korea
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in West India, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 carrier and 1 fighter
Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 7 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 carrier in 7 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 7 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 carrier in 7 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 7 Sea Zone
Japanese roll dice for 1 submarine in 7 Sea Zone, round 5 : 1/1 hits
1 carrier owned by the Americans lost in 7 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 carrier
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
1 fighter owned by the Americans could not land and were killedNon Combat Move - Japanese
1 aaGun and 6 infantry moved from Chahar to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Burma
1 fighter and 2 tactical_bombers moved from West India to India
1 infantry moved from Shan State to Burma
3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
2 bombers, 3 fighters and 1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone
2 bombers moved from 25 Sea Zone to Midway
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to MidwayPlace Units - Japanese
4 transports placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
1 fighter placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
Japanese collect 49 PUs (1 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 7 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 63 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
7 fighters moved from Hawaiian Islands to 30 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 30 Sea Zone
Americans attack with 1 destroyer, 10 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
10 fighters and 1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands
6 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers and 2 cruisers moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 transport moved from 110 Sea Zone to 92 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
1 destroyer moved from 123 Sea Zone to 109 Sea ZonePlace Units - Americans
7 fighters placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Szechwan to Kweichow
1 infantry moved from Hopei to Kweichow
3 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries, 6 infantry and 2 mech_infantrys moved from Egypt to Alexandria
1 bomber moved from Iraq to AlexandriaCombat - British
Battle in Alexandria
British attack with 2 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 6 infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - British
1 bomber moved from Iraq to Russia
2 fighters and 1 tactical_bomber moved from Persia to Russia
2 fighters moved from United Kingdom to Finland
1 fighter moved from Normandy Bordeaux to United Kingdom
2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry and 3 mech_infantrys moved from Eastern Persia to West India
1 armour and 4 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Iraq to Caucasus
2 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Alexandria to Iraq
1 transport moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
3 infantry placed in United Kingdom
2 infantry placed in Union of South Africa
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Egypt
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 3 infantry
EDIT: Adding units owned by British to Eastern Persia: 3 infantry
EDIT: Removing units owned by British from West India: 1 mech_infantry
EDIT: Adding units owned by British to Kazakhstan: 1 mech_infantry
EDIT: Removing units owned by British from West India: 2 mech_infantrys
EDIT: Adding units owned by British to Turkmenistan: 2 mech_infantrys
EDIT: Removing units owned by British from West India: 1 armour and 4 mech_infantrys
EDIT: Adding units owned by British to Eastern Persia: 1 armour and 3 mech_infantrys
EDIT: Adding units owned by British to Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries, 6 infantry and 2 mech_infantrys moved from Egypt to Alexandria
1 bomber moved from Iraq to AlexandriaCombat - British
Battle in Alexandria
British attack with 2 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 6 infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - British
1 bomber moved from Iraq to Russia
2 fighters and 1 tactical_bomber moved from Persia to Russia
2 fighters moved from United Kingdom to Finland
1 fighter moved from Normandy Bordeaux to United Kingdom
2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry and 3 mech_infantrys moved from Eastern Persia to West India
1 armour and 4 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Iraq to Caucasus
2 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Alexandria to Iraq
1 transport moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
3 infantry placed in United Kingdom
2 infantry placed in Union of South Africa
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Egypt
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 3 infantry
EDIT: Adding units owned by British to Eastern Persia: 3 infantry
EDIT: Removing units owned by British from West India: 1 mech_infantry
EDIT: Adding units owned by British to Kazakhstan: 1 mech_infantry
EDIT: Removing units owned by British from West India: 2 mech_infantrys
EDIT: Adding units owned by British to Turkmenistan: 2 mech_infantrys
EDIT: Removing units owned by British from West India: 1 armour and 4 mech_infantrys
EDIT: Adding units owned by British to Eastern Persia: 1 armour and 3 mech_infantrys
EDIT: Adding units owned by British to Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Kazakhstan: 2 mech_infantrys
EDIT: Removing units owned by British from Turkmenistan: 2 mech_infantrys
EDIT: Adding units owned by British to West India: 4 mech_infantrys
EDIT: Removing units owned by British from Eastern Persia: 3 infantry
EDIT: Adding units owned by British to West India: 3 infantry
EDIT: Removing units owned by British from Eastern Persia: 1 armour and 3 mech_infantrys
EDIT: Adding units owned by British to West India: 1 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Western Ukraine to Russia
1 mech_infantry moved from Rostov to RussiaCombat - Italians
Battle in Russia
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 bomber, 2 fighters and 1 tactical_bomber; Russians defend with 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 19 infantry and 2 mech_infantrys
Russians win with 2 aaGuns, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Italians: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 artillery moved from Northern Italy to Yugoslavia
3 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery placed in Northern Italy
1 artillery placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,3,4,3,4,3
Italians collect 10 PUs (10 lost to blockades); end with 10 PUs total -
Feel free to edit the OOL in Moscow from russian inf to UK bom if you’d prefer max defense. Figured I’d have a go at Moscow because why not? :evil:
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Yeah that’s the plan.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Persia to Eastern Persia
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 bomber moved from New South Wales to Hawaiian IslandsNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 bomber
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New South Wales to Queensland
1 submarine moved from 63 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Eastern Persia
1 fighter moved from United Kingdom to FinlandNon Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 45 PUs;
Germans buy 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 4 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
11 armour moved from Bryansk to Russia
2 bombers and 1 tactical_bomber moved from Western Ukraine to Russia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
2 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland Belgium
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 14 armour, 2 artilleries, 2 bombers, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; Russians defend with 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 19 infantry and 2 mech_infantrys
AA fire in Russia : 1/6 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 14 armour, 2 artilleries, 2 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 : 15/27 hits
Russians roll dice for 2 aaGuns, 1 armour, 3 artilleries, 3 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 9/29 hits
13 infantry owned by the Russians, 1 mech_infantry owned by the Germans, 2 aaGuns owned by the Russians, 5 infantry owned by the Germans, 2 artilleries owned by the Germans and 1 armour owned by the Germans lost in Russia
Germans roll dice for 13 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Russia, round 3 : 8/18 hits
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 8/16 hits
6 infantry owned by the Russians, 1 artillery owned by the Russians, 1 mech_infantry owned by the Russians and 8 armour owned by the Germans lost in Russia
Germans roll dice for 5 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Russia, round 4 : 6/10 hits
Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 5/8 hits
1 tactical_bomber owned by the Germans, 1 tactical_bomber owned by the British, 2 artilleries owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the British, 1 mech_infantry owned by the Russians and 4 armour owned by the Germans lost in Russia
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Russia, round 5 : 1/5 hits
Russians roll dice for 2 fighters in Russia, round 5 : 1/2 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the Russians lost in Russia
Germans roll dice for 1 armour, 2 bombers and 1 fighter in Russia, round 6 : 2/4 hits
Russians roll dice for 1 fighter in Russia, round 6 : 0/1 hits
1 fighter owned by the British lost in Russia
Germans captures 46PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 13 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 1 fighter, 19 infantry and 2 mech_infantrysNon Combat Move - Germans
5 infantry moved from Belarus to Novgorod
1 aaGun moved from Smolensk to Belarus
2 bombers moved from Russia to Novgorod
1 fighter moved from Russia to Bryansk
2 tactical_bombers moved from Holland Belgium to Western Germany
2 infantry moved from France to Western Germany
2 aaGuns moved from Bryansk to Belarus
1 aaGun moved from Ukraine to BryanskPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
2 artilleries and 1 mech_infantry placed in Novgorod
1 artillery and 4 infantry placed in Germany
1 infantry placed in Germany
Germans undo move 4.
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,6,4,2,4,4
Germans collect 46 PUs (2 lost to blockades); end with 92 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUsProduction/PUs Summary :
Germans : 48 / 102
Russians : 25 / 0
Japanese : 47 / 55
Americans : 56 / 79
Chinese : 13 / 13
British : 30 / 35
UK_Pacific : 2 / 0
Italians : 20 / 10
ANZAC : 14 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
9 infantry moved from Manchuria to Korea
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 2 transports
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Korea
Russians attack with 9 infantry
Japanese defend with 1 infantry
Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
2 aaGuns moved from Manchuria to Korea
1 aaGun, 2 artilleries and 4 infantry moved from Finland to Norway
1 armour moved from Ethiopia to EgyptTurn Complete - Russians
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Well I don’t think anyone would be satisfied with the Allied dice efforts in this game, especially in those key battles.
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Agreed, you’ve certainly got a right to complain. :oops:
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The moves weren’t wrong on your part, I would have done the same in that position. It’s just that the outcome ended up being pretty much what you could hope for. I never would have thought that a win was possible in Europe a few turns previously, and now I’m not even sure the Allies still have the advantage.
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Yeah, it’s crazy that Germany is even still relevant at this point. You did a good job shutting down Italy and threatening European landings quickly.
I’ll very likely be launching every possible unit at Hawaii with Japan, but will need to study the move later tonight to confirm that. In case you don’t see my post in time, may I assume no scramble if I all-in Hawaii? I suppose you don’t need to answer now if you think it disadvantages you, but I’d much rather get the dice rolled before I go to bed.
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Yeah as long as you send enough ships to pretty much garantee the sea zone fight then no scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Midway to Hawaiian Islands
1 artillery and 5 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 5 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
5 infantry moved from Japan to 6 Sea Zone
4 artilleries moved from Japan to 6 Sea Zone
4 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 26 Sea Zone
4 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
7 fighters moved from 25 Sea Zone to Hawaiian Islands
3 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
1 battleship and 1 cruiser moved from 6 Sea Zone to 26 Sea Zone
4 destroyers moved from 25 Sea Zone to 26 Sea Zone
4 submarines moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Burma to Yunnan
1 fighter and 2 tactical_bombers moved from India to Yunnan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from ChineseCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 4 destroyers, 4 submarines and 8 transports
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the ANZAC lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 cruiser, 4 destroyers, 4 submarines and 8 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Hawaiian Islands
Japanese attack with 5 artilleries, 2 bombers, 7 fighters, 10 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 16 fighters, 1 harbour, 2 infantry and 1 tactical_bomber; ANZAC defend with 2 bombers, 2 fighters and 1 infantry
Japanese roll dice for 5 artilleries, 2 bombers, 7 fighters, 10 infantry and 3 tactical_bombers in Hawaiian Islands, round 2 : 10/27 hits
Americans roll dice for 2 bombers, 18 fighters, 3 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 16/24 hits
10 infantry owned by the Japanese, 2 bombers owned by the ANZAC, 4 artilleries owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 infantry owned by the ANZAC, 2 infantry owned by the Americans, 2 fighters owned by the ANZAC and 2 fighters owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters and 3 tactical_bombers in Hawaiian Islands, round 3 : 6/11 hits
Americans roll dice for 14 fighters in Hawaiian Islands, round 3 : 9/14 hits
1 artillery owned by the Japanese, 3 fighters owned by the Japanese, 2 bombers owned by the Japanese, 3 tactical_bombers owned by the Japanese and 6 fighters owned by the Americans lost in Hawaiian Islands
Americans win with 8 fighters remaining. Battle score for attacker is -13
Casualties for ANZAC: 2 bombers, 2 fighters and 1 infantry
Casualties for Americans: 8 fighters, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 5 artilleries, 2 bombers, 5 fighters, 10 infantry and 3 tactical_bombers
2 fighters owned by the Japanese retreated
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 carrier moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 infantry moved from Burma to India
1 fighter and 2 tactical_bombers moved from Yunnan to India
4 carriers and 4 submarines moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 submarine moved from 7 Sea Zone to 1 Sea Zone
1 fighter moved from French Indo China to Anhwe
2 fighters moved from French Indo China to IndiaPlace Units - Japanese
2 artilleries and 1 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
Japanese collect 42 PUs (3 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
Interesting game! I had a shot at straight up winning here, but the dice decided enough was enough for me.