L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                4 infantry moved from Szechwan to Kweichow
                1 infantry moved from Hopei to Kweichow
                3 infantry moved from Suiyuyan to Chahar

    Place Units - Chinese
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries, 6 infantry and 2 mech_infantrys moved from Egypt to Alexandria
                1 bomber moved from Iraq to Alexandria

    Combat - British
                Battle in Alexandria
                    British attack with 2 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys
                    Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    British win, taking Alexandria from Italians with 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for British: 6 infantry
                    Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Iraq to Russia
                2 fighters and 1 tactical_bomber moved from Persia to Russia
                2 fighters moved from United Kingdom to Finland
                1 fighter moved from Normandy Bordeaux to United Kingdom
                2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 infantry and 3 mech_infantrys moved from Eastern Persia to West India
                1 armour and 4 mech_infantrys moved from Persia to West India
                1 mech_infantry moved from Iraq to Caucasus
                2 mech_infantrys moved from Iraq to Eastern Persia
                1 mech_infantry moved from Egypt to Iraq
                1 bomber moved from Alexandria to Iraq
                1 transport moved from 72 Sea Zone to 71 Sea Zone

    Place Units - British
                3 infantry placed in United Kingdom
                2 infantry placed in Union of South Africa
                3 mech_infantrys placed in Persia
                2 mech_infantrys placed in Egypt
                1 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from West India: 3 infantry
                EDIT: Adding units owned by British to Eastern Persia: 3 infantry
                EDIT: Removing units owned by British from West India: 1 mech_infantry
                EDIT: Adding units owned by British to Kazakhstan: 1 mech_infantry
                EDIT: Removing units owned by British from West India: 2 mech_infantrys
                EDIT: Adding units owned by British to Turkmenistan: 2 mech_infantrys
                EDIT: Removing units owned by British from West India: 1 armour and 4 mech_infantrys
                EDIT: Adding units owned by British to Eastern Persia: 1 armour and 3 mech_infantrys
                EDIT: Adding units owned by British to Kazakhstan: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Turn Complete - UK_Pacific

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries, 6 infantry and 2 mech_infantrys moved from Egypt to Alexandria
                1 bomber moved from Iraq to Alexandria

    Combat - British
                Battle in Alexandria
                    British attack with 2 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys
                    Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    British win, taking Alexandria from Italians with 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for British: 6 infantry
                    Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Iraq to Russia
                2 fighters and 1 tactical_bomber moved from Persia to Russia
                2 fighters moved from United Kingdom to Finland
                1 fighter moved from Normandy Bordeaux to United Kingdom
                2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 infantry and 3 mech_infantrys moved from Eastern Persia to West India
                1 armour and 4 mech_infantrys moved from Persia to West India
                1 mech_infantry moved from Iraq to Caucasus
                2 mech_infantrys moved from Iraq to Eastern Persia
                1 mech_infantry moved from Egypt to Iraq
                1 bomber moved from Alexandria to Iraq
                1 transport moved from 72 Sea Zone to 71 Sea Zone

    Place Units - British
                3 infantry placed in United Kingdom
                2 infantry placed in Union of South Africa
                3 mech_infantrys placed in Persia
                2 mech_infantrys placed in Egypt
                1 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from West India: 3 infantry
                EDIT: Adding units owned by British to Eastern Persia: 3 infantry
                EDIT: Removing units owned by British from West India: 1 mech_infantry
                EDIT: Adding units owned by British to Kazakhstan: 1 mech_infantry
                EDIT: Removing units owned by British from West India: 2 mech_infantrys
                EDIT: Adding units owned by British to Turkmenistan: 2 mech_infantrys
                EDIT: Removing units owned by British from West India: 1 armour and 4 mech_infantrys
                EDIT: Adding units owned by British to Eastern Persia: 1 armour and 3 mech_infantrys
                EDIT: Adding units owned by British to Kazakhstan: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Kazakhstan: 2 mech_infantrys
                EDIT: Removing units owned by British from Turkmenistan: 2 mech_infantrys
                EDIT: Adding units owned by British to West India: 4 mech_infantrys
                EDIT: Removing units owned by British from Eastern Persia: 3 infantry
                EDIT: Adding units owned by British to West India: 3 infantry
                EDIT: Removing units owned by British from Eastern Persia: 1 armour and 3 mech_infantrys
                EDIT: Adding units owned by British to West India: 1 armour and 3 mech_infantrys
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Western Ukraine to Russia
                1 mech_infantry moved from Rostov to Russia

    Combat - Italians
                Battle in Russia
                    Italians attack with 2 armour and 1 mech_infantry
                    British defend with 1 bomber, 2 fighters and 1 tactical_bomber; Russians defend with 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 19 infantry and 2 mech_infantrys
                    Russians win with 2 aaGuns, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13
                    Casualties for Italians: 2 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 artillery moved from Northern Italy to Yugoslavia
                3 infantry moved from Yugoslavia to Albania
                1 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery placed in Northern Italy
                1 artillery placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,3,4,3,4,3
                Italians collect 10 PUs (10 lost to blockades); end with 10 PUs total


  • Feel free to edit the OOL in Moscow from russian inf to UK bom if you’d prefer max defense. Figured I’d have a go at Moscow because why not? :evil:

  • '19 '17

    Yeah that’s the plan.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
                1 bomber moved from New South Wales to Hawaiian Islands

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by British from Russia: 1 bomber
                EDIT: Adding units owned by Russians to Russia: 1 infantry
                EDIT: Turning off Edit Mode
                Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from New South Wales to Queensland
                1 submarine moved from 63 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 bomber placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Persia to Eastern Persia
                1 fighter moved from United Kingdom to Finland

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 2x factory_major; Remaining resources: 45 PUs;
                Germans buy 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 4 infantry moved from Smolensk to Russia
                1 infantry moved from Vologda to Russia
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Russia
                11 armour moved from Bryansk to Russia
                2 bombers and 1 tactical_bomber moved from Western Ukraine to Russia
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
                2 armour and 1 mech_infantry moved from Ukraine to Russia
                2 infantry moved from Western Germany to Holland Belgium
                2 tactical_bombers moved from Western Germany to Holland Belgium
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 infantry and 2 tactical_bombers
                    Americans defend with 1 infantry
                        Germans roll dice for 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 :  3/4 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Russia
                    Germans attack with 14 armour, 2 artilleries, 2 bombers, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 2 fighters and 1 tactical_bomber; Russians defend with 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 19 infantry and 2 mech_infantrys
                        AA fire in Russia :  1/6 hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 14 armour, 2 artilleries, 2 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 :  15/27 hits
                        Russians roll dice for 2 aaGuns, 1 armour, 3 artilleries, 3 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  9/29 hits
                        13 infantry owned by the Russians, 1 mech_infantry owned by the Germans, 2 aaGuns owned by the Russians, 5 infantry owned by the Germans, 2 artilleries owned by the Germans and 1 armour owned by the Germans lost in Russia
                        Germans roll dice for 13 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Russia, round 3 :  8/18 hits
                        Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  8/16 hits
                        6 infantry owned by the Russians, 1 artillery owned by the Russians, 1 mech_infantry owned by the Russians and 8 armour owned by the Germans lost in Russia
                        Germans roll dice for 5 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Russia, round 4 :  6/10 hits
                        Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 :  5/8 hits
                        1 tactical_bomber owned by the Germans, 1 tactical_bomber owned by the British, 2 artilleries owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the British, 1 mech_infantry owned by the Russians and 4 armour owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Russia, round 5 :  1/5 hits
                        Russians roll dice for 2 fighters in Russia, round 5 :  1/2 hits
                        1 tactical_bomber owned by the Germans and 1 fighter owned by the Russians lost in Russia
                        Germans roll dice for 1 armour, 2 bombers and 1 fighter in Russia, round 6 :  2/4 hits
                        Russians roll dice for 1 fighter in Russia, round 6 :  0/1 hits
                        1 fighter owned by the British lost in Russia
                    Germans captures 46PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 13 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers
                    Casualties for British: 2 fighters and 1 tactical_bomber
                    Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 1 fighter, 19 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                5 infantry moved from Belarus to Novgorod
                1 aaGun moved from Smolensk to Belarus
                2 bombers moved from Russia to Novgorod
                1 fighter moved from Russia to Bryansk
                2 tactical_bombers moved from Holland Belgium to Western Germany
                2 infantry moved from France to Western Germany
                2 aaGuns moved from Bryansk to Belarus
                1 aaGun moved from Ukraine to Bryansk

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Ukraine
                2 artilleries and 1 mech_infantry placed in Novgorod
                1 artillery and 4 infantry placed in Germany
                1 infantry placed in Germany
                Germans undo move 4.
                1 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,6,4,2,4,4
                Germans collect 46 PUs (2 lost to blockades); end with 92 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs

    Production/PUs Summary :

    Germans : 48 / 102
        Russians : 25 / 0
        Japanese : 47 / 55
        Americans : 56 / 79
        Chinese : 13 / 13
        British : 30 / 35
        UK_Pacific : 2 / 0
        Italians : 20 / 10
        ANZAC : 14 / 19
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians
                1 mech_infantry moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                9 infantry moved from Manchuria to Korea
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone

    Combat - Russians
                Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 2 transports
                    Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -18
                    Casualties for Russians: 1 cruiser and 1 submarine
                Battle in Korea
                    Russians attack with 9 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                2 aaGuns moved from Manchuria to Korea
                1 aaGun, 2 artilleries and 4 infantry moved from Finland to Norway
                1 armour moved from Ethiopia to Egypt

    Turn Complete - Russians

  • '19 '17

    Well I don’t think anyone would be satisfied with the Allied dice efforts in this game, especially in those key battles.


  • Agreed, you’ve certainly got a right to complain. :oops:

  • '19 '17

    The moves weren’t wrong on your part, I would have done the same in that position. It’s just that the outcome ended up being pretty much what you could hope for. I never would have thought that a win was possible in Europe a few turns previously, and now I’m not even sure the Allies still have the advantage.


  • Yeah, it’s crazy that Germany is even still relevant at this point. You did a good job shutting down Italy and threatening European landings quickly.

    I’ll very likely be launching every possible unit at Hawaii with Japan, but will need to study the move later tonight to confirm that. In case you don’t see my post in time, may I assume no scramble if I all-in Hawaii? I suppose you don’t need to answer now if you think it disadvantages you, but I’d much rather get the dice rolled before I go to bed.

  • '19 '17

    Yeah as long as you send enough ships to pretty much garantee the sea zone fight then no scramble.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from Midway to Hawaiian Islands
                1 artillery and 5 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 battleship, 5 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
                1 artillery and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
                5 infantry moved from Japan to 6 Sea Zone
                4 artilleries moved from Japan to 6 Sea Zone
                4 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 26 Sea Zone
                4 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
                7 fighters moved from 25 Sea Zone to Hawaiian Islands
                3 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
                1 battleship and 1 cruiser moved from 6 Sea Zone to 26 Sea Zone
                4 destroyers moved from 25 Sea Zone to 26 Sea Zone
                4 submarines moved from 25 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Burma to Yunnan
                1 fighter and 2 tactical_bombers moved from India to Yunnan
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 2 battleships, 1 cruiser, 4 destroyers, 4 submarines and 8 transports
                    Americans defend with 1 destroyer; ANZAC defend with 1 transport
                        Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans and 1 transport owned by the ANZAC lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 cruiser, 4 destroyers, 4 submarines and 8 transports remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer
                    Casualties for ANZAC: 1 transport
                Battle in Hawaiian Islands
                    Japanese attack with 5 artilleries, 2 bombers, 7 fighters, 10 infantry and 3 tactical_bombers
                    Americans defend with 1 airfield, 16 fighters, 1 harbour, 2 infantry and 1 tactical_bomber; ANZAC defend with 2 bombers, 2 fighters and 1 infantry
                        Japanese roll dice for 5 artilleries, 2 bombers, 7 fighters, 10 infantry and 3 tactical_bombers in Hawaiian Islands, round 2 :  10/27 hits
                        Americans roll dice for 2 bombers, 18 fighters, 3 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 :  16/24 hits
                        10 infantry owned by the Japanese, 2 bombers owned by the ANZAC, 4 artilleries owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 infantry owned by the ANZAC, 2 infantry owned by the Americans, 2 fighters owned by the ANZAC and 2 fighters owned by the Americans lost in Hawaiian Islands
                        Japanese roll dice for 1 artillery, 2 bombers, 5 fighters and 3 tactical_bombers in Hawaiian Islands, round 3 :  6/11 hits
                        Americans roll dice for 14 fighters in Hawaiian Islands, round 3 :  9/14 hits
                        1 artillery owned by the Japanese, 3 fighters owned by the Japanese, 2 bombers owned by the Japanese, 3 tactical_bombers owned by the Japanese and 6 fighters owned by the Americans lost in Hawaiian Islands
                    Americans win with 8 fighters remaining. Battle score for attacker is -13
                    Casualties for ANZAC: 2 bombers, 2 fighters and 1 infantry
                    Casualties for Americans: 8 fighters, 2 infantry and 1 tactical_bomber
                    Casualties for Japanese: 5 artilleries, 2 bombers, 5 fighters, 10 infantry and 3 tactical_bombers
                    2 fighters owned by the Japanese retreated
                Battle in Yunnan
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 carrier moved from 25 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 armour and 1 infantry moved from Burma to India
                1 fighter and 2 tactical_bombers moved from Yunnan to India
                4 carriers and 4 submarines moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from Japan to 26 Sea Zone
                1 submarine moved from 7 Sea Zone to 1 Sea Zone
                1 fighter moved from French Indo China to Anhwe
                2 fighters moved from French Indo China to India

    Place Units - Japanese
                2 artilleries and 1 infantry placed in India
                1 armour and 2 mech_infantrys placed in French Indo China
                3 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
                Japanese collect 42 PUs (3 lost to blockades); end with 42 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs


  • Interesting game! I had a shot at straight up winning here, but the dice decided enough was enough for me.

  • '19 '17

    For about 4 rounds now I was always telling myself that if you didn’t get the Pac win the next round you wouldn’t be able to, but you kept the pressure!

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 5 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 13 Sea Zone
                1 destroyer moved from 13 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 12 Sea Zone
                1 submarine moved from 12 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 27 Sea Zone
                1 submarine moved from 27 Sea Zone to 26 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                8 fighters moved from Hawaiian Islands to 26 Sea Zone
                7 fighters moved from Western United States to 26 Sea Zone
                1 destroyer moved from 30 Sea Zone to 31 Sea Zone
                1 destroyer moved from 31 Sea Zone to 26 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 15 fighters and 5 submarines
                    Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 4 fighters, 8 submarines and 8 transports
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 5 carriers owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 26 Sea Zone from Japanese with 1 battleship and 10 fighters remaining. Battle score for attacker is 140
                    Casualties for Japanese: 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 4 fighters, 8 submarines and 8 transports
                    Casualties for Americans: 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 5 submarines

    Non Combat Move - Americans
                8 fighters moved from 26 Sea Zone to Korea
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,4
                Americans collect 55 PUs (1 lost to blockades); end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                3 infantry moved from Chahar to Hopei
                4 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                4 infantry moved from Kweichow to Hopei
                1 infantry moved from Chahar to Hopei

    Place Units - Chinese
                4 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 16 PUs total

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