@Amon-Sul for the special case that there are no more und Subs attacking and I still have Dd and Cr, please sink Dd first
L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 13 artilleries, 15 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Bryansk
2 infantry moved from Belarus to Bryansk
1 infantry moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Western Germany to Bryansk
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from 113 Sea Zone to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 2/7 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Bryansk
Germans attack with 12 armour, 13 artilleries, 2 bombers, 18 infantry, 19 mech_infantrys and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 1 bomber; Russians defend with 2 aaGuns, 4 armour, 2 artilleries, 2 fighters, 48 infantry, 3 mech_infantrys and 1 tactical_bomber
AA fire in Bryansk : 0/3 hits
Germans roll dice for 12 armour, 13 artilleries, 2 bombers, 18 infantry, 19 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 25/65 hits
Russians roll dice for 2 aaGuns, 4 armour, 2 artilleries, 1 bomber, 3 fighters, 48 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 24/62 hits
22 infantry owned by the Russians, 6 mech_infantrys owned by the Germans, 1 bomber owned by the Americans, 2 aaGuns owned by the Russians and 18 infantry owned by the Germans lost in Bryansk
Germans roll dice for 12 armour, 13 artilleries, 2 bombers, 13 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 20/41 hits
Russians roll dice for 4 armour, 2 artilleries, 3 fighters, 26 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 16/39 hits
20 infantry owned by the Russians, 13 mech_infantrys owned by the Germans and 3 artilleries owned by the Germans lost in Bryansk
Germans roll dice for 12 armour, 10 artilleries, 2 bombers and 1 tactical_bomber in Bryansk, round 4 : 9/25 hits
Russians roll dice for 4 armour, 2 artilleries, 3 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 6/19 hits
6 infantry owned by the Russians, 3 mech_infantrys owned by the Russians and 6 artilleries owned by the Germans lost in Bryansk
Germans roll dice for 12 armour, 4 artilleries, 2 bombers and 1 tactical_bomber in Bryansk, round 5 : 12/19 hits
Russians roll dice for 4 armour, 2 artilleries, 3 fighters and 1 tactical_bomber in Bryansk, round 5 : 4/10 hits
2 artilleries owned by the Russians, 4 armour owned by the Russians, 2 fighters owned by the Russians, 1 fighter owned by the British, 1 tactical_bomber owned by the Russians and 4 artilleries owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 12 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 69
Casualties for Germans: 13 artilleries, 18 infantry and 19 mech_infantrys
Casualties for British: 1 fighter
Casualties for Americans: 1 bomber
Casualties for Russians: 2 aaGuns, 4 armour, 2 artilleries, 2 fighters, 48 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 aaGun, 2 artilleries and 3 infantry moved from Archangel to Smolensk
2 aaGuns moved from Western Ukraine to Bryansk
1 aaGun, 2 artilleries and 1 infantry moved from France to Western Germany
1 tactical_bomber moved from Holland Belgium to Eastern Poland
2 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Eastern Poland
1 aaGun moved from Western Germany to Germany
5 infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Bryansk to Western Ukraine
2 bombers moved from Bryansk to Western UkrainePlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
4 infantry placed in Germany
1 artillery and 2 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Changing PUs for Germans from 0 to 6
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Germans from 6 to 0
EDIT: Turning off Edit Mode
2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,5,4,1,1,4
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUsProduction/PUs Summary :
Germans : 44 / 47
Russians : 29 / 46
Japanese : 53 / 60
Americans : 56 / 76
Chinese : 7 / 9
British : 30 / 38
UK_Pacific : 2 / 0
Italians : 20 / 17
ANZAC : 14 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Apologies for the edits there at the end: thought I could place 6 in Berlin, then forgot I could place the extra two guys in Paris.
Also Bryansk was intense. Wow. J1 really put my Germany in a pickle, and it needed some dice there to stay relevant.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 aaGuns, 1 fighter and 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to EthiopiaCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 armour and 2 mech_infantrys moved from Volgograd to Russia
5 infantry moved from Samara to Russia
2 aaGuns and 10 infantry moved from Amur to Manchuria
1 aaGun moved from Norway to Finland
2 artilleries and 4 infantry moved from Norway to FinlandPlace Units - Russians
2 aaGuns, 1 fighter and 7 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
Russians collect 29 PUs (3 lost to blockades); end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 46 PUs -
Yeah it was 99 tuv higher than average, not bad ;). Almost got moscow because of it.
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Apologies for the delay; I should have Japan’s turn done tonight.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 3 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 submarine moved from 25 Sea Zone to 31 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to 31 Sea Zone
2 bombers moved from Caroline Islands to 30 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 30 Sea Zone
1 infantry moved from India to West India
1 fighter and 2 tactical_bombers moved from India to West IndiaCombat - Japanese
Battle in Korea
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in West India, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 carrier and 1 fighter
Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 7 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 carrier in 7 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 7 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 carrier in 7 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 7 Sea Zone
Japanese roll dice for 1 submarine in 7 Sea Zone, round 5 : 1/1 hits
1 carrier owned by the Americans lost in 7 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 carrier
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
1 fighter owned by the Americans could not land and were killedNon Combat Move - Japanese
1 aaGun and 6 infantry moved from Chahar to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Burma
1 fighter and 2 tactical_bombers moved from West India to India
1 infantry moved from Shan State to Burma
3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
2 bombers, 3 fighters and 1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone
2 bombers moved from 25 Sea Zone to Midway
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to MidwayPlace Units - Japanese
4 transports placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
1 fighter placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
Japanese collect 49 PUs (1 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 7 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 63 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
7 fighters moved from Hawaiian Islands to 30 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 30 Sea Zone
Americans attack with 1 destroyer, 10 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
10 fighters and 1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands
6 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers and 2 cruisers moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 transport moved from 110 Sea Zone to 92 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
1 destroyer moved from 123 Sea Zone to 109 Sea ZonePlace Units - Americans
7 fighters placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Szechwan to Kweichow
1 infantry moved from Hopei to Kweichow
3 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries, 6 infantry and 2 mech_infantrys moved from Egypt to Alexandria
1 bomber moved from Iraq to AlexandriaCombat - British
Battle in Alexandria
British attack with 2 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 6 infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - British
1 bomber moved from Iraq to Russia
2 fighters and 1 tactical_bomber moved from Persia to Russia
2 fighters moved from United Kingdom to Finland
1 fighter moved from Normandy Bordeaux to United Kingdom
2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry and 3 mech_infantrys moved from Eastern Persia to West India
1 armour and 4 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Iraq to Caucasus
2 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Alexandria to Iraq
1 transport moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
3 infantry placed in United Kingdom
2 infantry placed in Union of South Africa
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Egypt
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 3 infantry
EDIT: Adding units owned by British to Eastern Persia: 3 infantry
EDIT: Removing units owned by British from West India: 1 mech_infantry
EDIT: Adding units owned by British to Kazakhstan: 1 mech_infantry
EDIT: Removing units owned by British from West India: 2 mech_infantrys
EDIT: Adding units owned by British to Turkmenistan: 2 mech_infantrys
EDIT: Removing units owned by British from West India: 1 armour and 4 mech_infantrys
EDIT: Adding units owned by British to Eastern Persia: 1 armour and 3 mech_infantrys
EDIT: Adding units owned by British to Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries, 6 infantry and 2 mech_infantrys moved from Egypt to Alexandria
1 bomber moved from Iraq to AlexandriaCombat - British
Battle in Alexandria
British attack with 2 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 6 infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - British
1 bomber moved from Iraq to Russia
2 fighters and 1 tactical_bomber moved from Persia to Russia
2 fighters moved from United Kingdom to Finland
1 fighter moved from Normandy Bordeaux to United Kingdom
2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry and 3 mech_infantrys moved from Eastern Persia to West India
1 armour and 4 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Iraq to Caucasus
2 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Alexandria to Iraq
1 transport moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
3 infantry placed in United Kingdom
2 infantry placed in Union of South Africa
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Egypt
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 3 infantry
EDIT: Adding units owned by British to Eastern Persia: 3 infantry
EDIT: Removing units owned by British from West India: 1 mech_infantry
EDIT: Adding units owned by British to Kazakhstan: 1 mech_infantry
EDIT: Removing units owned by British from West India: 2 mech_infantrys
EDIT: Adding units owned by British to Turkmenistan: 2 mech_infantrys
EDIT: Removing units owned by British from West India: 1 armour and 4 mech_infantrys
EDIT: Adding units owned by British to Eastern Persia: 1 armour and 3 mech_infantrys
EDIT: Adding units owned by British to Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Kazakhstan: 2 mech_infantrys
EDIT: Removing units owned by British from Turkmenistan: 2 mech_infantrys
EDIT: Adding units owned by British to West India: 4 mech_infantrys
EDIT: Removing units owned by British from Eastern Persia: 3 infantry
EDIT: Adding units owned by British to West India: 3 infantry
EDIT: Removing units owned by British from Eastern Persia: 1 armour and 3 mech_infantrys
EDIT: Adding units owned by British to West India: 1 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Western Ukraine to Russia
1 mech_infantry moved from Rostov to RussiaCombat - Italians
Battle in Russia
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 bomber, 2 fighters and 1 tactical_bomber; Russians defend with 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 19 infantry and 2 mech_infantrys
Russians win with 2 aaGuns, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Italians: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 artillery moved from Northern Italy to Yugoslavia
3 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery placed in Northern Italy
1 artillery placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,3,4,3,4,3
Italians collect 10 PUs (10 lost to blockades); end with 10 PUs total -
Feel free to edit the OOL in Moscow from russian inf to UK bom if you’d prefer max defense. Figured I’d have a go at Moscow because why not? :evil:
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Yeah that’s the plan.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Persia to Eastern Persia
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 bomber moved from New South Wales to Hawaiian IslandsNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 bomber
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New South Wales to Queensland
1 submarine moved from 63 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Eastern Persia
1 fighter moved from United Kingdom to FinlandNon Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 45 PUs;
Germans buy 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 4 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
11 armour moved from Bryansk to Russia
2 bombers and 1 tactical_bomber moved from Western Ukraine to Russia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
2 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland Belgium
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 14 armour, 2 artilleries, 2 bombers, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; Russians defend with 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 19 infantry and 2 mech_infantrys
AA fire in Russia : 1/6 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 14 armour, 2 artilleries, 2 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 : 15/27 hits
Russians roll dice for 2 aaGuns, 1 armour, 3 artilleries, 3 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 9/29 hits
13 infantry owned by the Russians, 1 mech_infantry owned by the Germans, 2 aaGuns owned by the Russians, 5 infantry owned by the Germans, 2 artilleries owned by the Germans and 1 armour owned by the Germans lost in Russia
Germans roll dice for 13 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Russia, round 3 : 8/18 hits
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 8/16 hits
6 infantry owned by the Russians, 1 artillery owned by the Russians, 1 mech_infantry owned by the Russians and 8 armour owned by the Germans lost in Russia
Germans roll dice for 5 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Russia, round 4 : 6/10 hits
Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 5/8 hits
1 tactical_bomber owned by the Germans, 1 tactical_bomber owned by the British, 2 artilleries owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the British, 1 mech_infantry owned by the Russians and 4 armour owned by the Germans lost in Russia
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Russia, round 5 : 1/5 hits
Russians roll dice for 2 fighters in Russia, round 5 : 1/2 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the Russians lost in Russia
Germans roll dice for 1 armour, 2 bombers and 1 fighter in Russia, round 6 : 2/4 hits
Russians roll dice for 1 fighter in Russia, round 6 : 0/1 hits
1 fighter owned by the British lost in Russia
Germans captures 46PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 13 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 1 fighter, 19 infantry and 2 mech_infantrysNon Combat Move - Germans
5 infantry moved from Belarus to Novgorod
1 aaGun moved from Smolensk to Belarus
2 bombers moved from Russia to Novgorod
1 fighter moved from Russia to Bryansk
2 tactical_bombers moved from Holland Belgium to Western Germany
2 infantry moved from France to Western Germany
2 aaGuns moved from Bryansk to Belarus
1 aaGun moved from Ukraine to BryanskPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
2 artilleries and 1 mech_infantry placed in Novgorod
1 artillery and 4 infantry placed in Germany
1 infantry placed in Germany
Germans undo move 4.
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,6,4,2,4,4
Germans collect 46 PUs (2 lost to blockades); end with 92 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUsProduction/PUs Summary :
Germans : 48 / 102
Russians : 25 / 0
Japanese : 47 / 55
Americans : 56 / 79
Chinese : 13 / 13
British : 30 / 35
UK_Pacific : 2 / 0
Italians : 20 / 10
ANZAC : 14 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
9 infantry moved from Manchuria to Korea
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 2 transports
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Korea
Russians attack with 9 infantry
Japanese defend with 1 infantry
Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
2 aaGuns moved from Manchuria to Korea
1 aaGun, 2 artilleries and 4 infantry moved from Finland to Norway
1 armour moved from Ethiopia to EgyptTurn Complete - Russians
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Well I don’t think anyone would be satisfied with the Allied dice efforts in this game, especially in those key battles.
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Agreed, you’ve certainly got a right to complain. :oops:
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The moves weren’t wrong on your part, I would have done the same in that position. It’s just that the outcome ended up being pretty much what you could hope for. I never would have thought that a win was possible in Europe a few turns previously, and now I’m not even sure the Allies still have the advantage.