I think this is potentially the most interesting kind of purchase strategy we could look at under a new naval unit structure, the magnified transport drop. Axis is fairly straight forward, its potentially one more transport for Japan and Germany in the first round, or many more in the second. America would have the most significant cost savings in transports over the long term, since they float so many. But yeah, it does seem to offer the Axis the stronger opening initiative. That’s not necessarily a bad thing though, since much of the A&Agame builds around that idea (axis with the early strategic edge, allies with the long term economic edge.) A new balance might settle around these openers and conditions, though I haven’t played out enough games to see what it might look like in general. Could be a cool change of pace from OOB though.
One thing I like, is that the balance of ships feels much better vs aircraft, and especially as ROC noted Japan’s air. But it kind of works this way for everyone. Now aircraft are slightly more expensive on the trade vs ships, than they are OOB where air forces are so dominant over fleets. It is interesting though, the double carrier build and transport drop potential is exciting. Also magnified sub builds, or cruiser builds. It would be interesting to see how USA/Russia might react to a full Sea Lion under these conditions, and J1 4 transport spread. I think you’ve isolated some potent Axis buys under this cost structure :-D
No dd for G might be a little risky. What if UK bids 2 subs in 111 and 110, dives immediately to attack the Cruiser on UK1 and then maybe pick off a carrier, if the cruiser duds, since air can’t hit back? Would you hold the Bismark in reserve as G for extra cover, or might some other Allied bid push your purchase in another direction? As UK would you even bother to scramble? Could a sub stack buy for UK hold the Germans at bay, if they bought no destroyer? I haven’t seen it play out enough times to judge yet. Just in solitaire openings in tripleA. But I have an FtF game planned on monday to try out the shipyard tech based costs for ships.
I don’t imagine that just changing the cost of ships alone will be able to correct balance, so you’d probably still be contending with the Allied bid options. Perhaps a higher bid? Hard to say. My preference would be for an adjustment in cost from the outset, but if you really wanted to restrict the first round, you could have Shipyards auto activate in the second round of gameplay. This eliminates some of the interest in first round purchases, but controls for Sea Lion somewhat. Not sure if I like it as much as shipyards cost from the start, but it might be an option there. Under such conditions, players would have an incentive to wait until the second round before making any major naval investment (to get the cost advantage) so they might first focus on air or ground, or save and push things out 1 round more on the naval game.
You could call this auto-tech for shipyards in round 2 the “Battle of the Atlantic rules” or “Graf Zeppelin rules” or “Deep Blue rules” or “Naval Race rules” whatever. Might work. Everyone auto-techs shipyards in the second round?
By working with the shipyards idea, you can keep the costs consistent with what’s written in the Game Manual, and just control for when it gets activated, ie when transports and ships become cheaper for everyone. Any drop in transport cost is going to involve this same problem (even if you went with the numbers posted originally in this thread), but the Shipyard technology allows an easy mechanism for when that drop off in cost might occur. I’m not a huge fan of rules that have a specific timeline (“happens in round such and such”), since I think that can add unnecessary complexity, but the OOB game balance being what it is, this might be the best option.
What seems best to you guys? Shipyards auto activated in round 1, round 2, or round 3?
Each round you push it out, the more the rule would favor Allies over Axis. It would probably coincide with a DoW in most cases, so you could associate the naval race with an escalation in hostilities between all powers on the map. Germany and Japan could still benefit from more late game naval potential, but with less risk of scripted Sea Lions, or scripted J 6VC wins.