Evaluated my unit using AndrewAAGamer’s system in his post about Global 1940 principles.
DK's Hybrid Axis and Allies Map and Rules
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Thank you pfc_pander. I downloaded all the cards myself today. However I was a little “suspicious” before the download was complete since the cards didn’t look like I remembered them in the Mediafire displey. But just like some other user said they worked out really fine when they were opened in PS :) Thanks!
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Updated my links here today in red in the first post. The rules are updated to 6.2. Airborne and transport planes were added as standard units. All ships can now move three zones non-combat. Other small tweaks included.
I’ve uploaded my new Production and Arms research charts. These are designed to be mounted on metal on an upright restaurant menu. Magnets are then used to mark incomes and breakthroughs.
A new map version with two minor tweaks.
Smartboard battle boards uploaded. See here for explanation: http://www.axisandallies.org/forums/index.php?topic=34913.0
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I’ve started a Facebook page for our game group that features pictures of this game and game room, and will contain any update info. If anyone would like to join it is found here:
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Here are some pics of my table that I have been working on the past two months using DK’s map. I am making an abacus today to put on each side next to the dice rolling areas. I still have to add the battleboards to that will sit in front of the dice areas and will snap into the tray rail. My goal was to be able to slide and/or remove any trays from the table for future expansions. It was designed for 4 players since I usually can not get more than 4 players to commit at a time but could accommodate 6 thanks to DK beefing up Italy.
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Here are some pics of my table that I have been working on the past two months using DK’s map. I am making an abacus today to put on each side next to the dice rolling areas. I still have to add the battleboards to that will sit in front of the dice areas and will snap into the tray rail. My goal was to be able to slide and/or remove any trays from the table for future expansions. It was designed for 4 players since I usually can not get more than 4 players to commit at a time but could accommodate 6 thanks to DK beefing up Italy.Â
That is a super cool table, you got there. I love all the flags in the background as well. Great job. :-D
John
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Couple more pics before I put on the abacus.
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another pic from the allies side
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dice area and DK’s original battle board
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Thanks John
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Thanks John
Your welcome. I hope I can have a table made some day. I want to have a man cave built, so that I can have more room to maneuver around these big maps. :-D
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Last page of the rules 6.2 “Addendum” should be removed as it does not belong with version 6.2. I uploaded the correction today.
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Hi, I was unable to download the map for this customization (not the original or the adjusted map). All other links work perfectly. Is there any way I can get a copy of the map? Thanks in advance.
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Hi, I was unable to download the map for this customization (not the original or the adjusted map). All other links work perfectly. Is there any way I can get a copy of the map? Thanks in advance.
Hmm…I just downloaded the 1.1 map myself and it worked. Must be something on your end? The file is too big for me to email it to you.
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Okay, well thanks for your quick reply. It begins to load the image and then finishes and says retry. If I remember rightly, I think 1 or 2 others did that at first and then downloaded, but this isn’t changing. I’ve tried for 3 days. All I can do is keep trying. :x
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It’s an over 250 mb file - maybe try it after midnight when not as many users are on? Hope it will work soon…
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Very nice job, I download all :)
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Thank you - hope you enjoy it!
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NEW 7.0 RULES AND PLAYER AIDS UPLOADED - THIS IS A MAJOR UPGRADE FROM 6.2.
New things you can do:
1. PURCHASE PHASE
 - Place an entrenchment chip
 - Sabotage negotiations
 - buy 5 IPC tanks, 8 IPC Fighters
 - Buy Tactical bombers
 - buy Coastal guns
 - buy Blockhouses
2. STRATEGIC WARFARE
 - Bomb IP value of territories
 - Tactical Bomb convoys
 - Damage chips : Red = 5, orange = 3, yellow = 1
 - Wolf Pack bonus die roll
3. COMBAT
 - Flanking bonus
 - Attempt to disable coastal guns
 - Multiple cruiser defensive AA fire
 - Wolf Pack bonus die roll
 - Rollover victory
 - Home Guard
 - Declare new capital
4. NON-COMBAT
 - Scorched earth
5. PLACE UNITS
 - Immobile units don’t need factories presentNEW COUNTRY SPECIFIC RULES:
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- Invasion Delays
- Italian Lake
- Roman Empire
Russia and Japan -
- Neutrality pact
Russia and China -
- Chinese Sovereignty
RUSSIA -
- Stalinist Xenophobia
- Partisans
- Great Patriotic War
CHINA -
- The Hump
- Lend-Lease
- Infantry Reserves
- Isolationism
- Fighter
7.0 RULES: http://www.mediafire.com/download/2sq7ll3imn3tb43/xsrules-7.0_ed.pdf
7.0 REFERENCE CARDS: http://www.mediafire.com/download/5zck9co3lc83b57/xis_Reference_cards_7.0.pdf
7.0 BATTLE BOARD: http://www.mediafire.com/download/hfi2d4b4t42dz4d/xis_BB_7.0_20x6.5.pdf
7.0 GAME CARDS: http://www.mediafire.com/download/wc2otqbrqz6id6c/xis_game_cards.pdf
7.0 TURN GUIDE: http://www.mediafire.com/download/s76mjtog8iitc63/xsrule_7.0_Turn_Guide.pdf
ASK TO JOIN OUR FACEBOOK GROUP BELOW TO SEE PICS OF 7.0 IN ACTION!
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7.0 Rules Addendum added - this irons out some problems discovered in the 7.0 Rules after playing a few games…
UPDATED ADDENDUM 2/16/17
http://www.mediafire.com/file/4g9awse78mngcgw/7.0_Combined_Addendum_.pdf
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Awesome DK. May use a few rules in my 40 game.