fc5894d4-726a-4dab-9af3-9ead15e0ea64-triplea_41695_10Hisa.tsvg
World War II again S.A. & Dawg
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 3 : 2/3 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the French lost in 93 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 1/2 hits
French roll dice for 1 infantry in Tunisia, round 4 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in GibraltarNon Combat Move - Italians
1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Albania
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,1,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 9 PUs (2 lost to blockades); end with 11 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 3.641
Median : 3.000
Variance : 0.816
Standard Deviation : 0.903
Total rolls : 39Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7French Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.789
Median : 3.000
Variance : 1.722
Standard Deviation : 1.312
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to Queensland
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from Algeria to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from Algeria to TunisiaCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 cruiser, 1 destroyer and 1 transport
Italians win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Battle in Tunisia
French attack with 1 infantry
Italians defend with 1 artillery
French win, taking Tunisia from Italians with 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Morocco to Algeria
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Norway to Finland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 96 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to Finland
1 fighter moved from Western Germany to 97 Sea Zone
1 fighter moved from Holland Belgium to 97 Sea Zone
1 artillery and 4 infantry moved from Poland to Baltic States
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Norway to Finland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 96 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to Finland
1 fighter moved from Western Germany to 97 Sea Zone
1 fighter moved from Holland Belgium to 97 Sea Zone
1 artillery and 4 infantry moved from Poland to Baltic States
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern PolandCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total. Damaged units is as follows: airfield = 3, factory_major = 13
Battle in 96 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 cruiser
Germans roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Eastern Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Finland
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Finland, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 97 Sea Zone
Germans attack with 4 fighters and 2 tactical_bombers; Italians loiter and taunt with
British defend with 1 carrier, 1 cruiser and 2 fighters
Germans roll dice for 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 3/6 hits
British roll dice for 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 2 : 3/4 hits
1 cruiser owned by the British, 1 tactical_bomber owned by the Germans, 1 carrier owned by the British and 2 fighters owned by the Germans lost in 97 Sea Zone
Germans roll dice for 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/3 hits
British roll dice for 2 fighters in 97 Sea Zone, round 3 : 2/2 hits
2 fighters owned by the British and 2 fighters owned by the Germans lost in 97 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 4 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser and 2 fighters
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Baltic States
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 artillery and 6 infantry
Germans roll dice for 1 artillery and 4 infantry in Baltic States, round 2 : 0/5 hits
Russians roll dice for 1 artillery and 6 infantry in Baltic States, round 2 : 0/7 hits
Germans roll dice for 1 artillery and 4 infantry in Baltic States, round 3 : 1/5 hits
Russians roll dice for 1 artillery and 6 infantry in Baltic States, round 3 : 1/7 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 4 : 1/4 hits
Russians roll dice for 1 artillery and 5 infantry in Baltic States, round 4 : 5/6 hits
1 infantry owned by the Russians, 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Germany to Poland
5 infantry moved from Bulgaria to Romania
4 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Germany to Poland
4 armour moved from France to Germany
1 armour moved from Southern France to Yugoslavia
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Finland to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from 96 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Western Germany
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 battleship moved from 110 Sea Zone to 112 Sea ZonePlace Units - Germans
1 carrier, 1 submarine and 1 transport placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
1 artillery and 4 infantry placed in Germany
1 armour, 1 artillery and 2 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsDice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.459
Median : 3.000
Variance : 0.274
Standard Deviation : 0.523
Total rolls : 74Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.324
Median : 3.000
Variance : 0.194
Standard Deviation : 0.441
Total rolls : 37Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.500
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
Missed a good game yesterday, Scot had a tough time with Germany, My Japan was doing good but Germany going down I wouldnt have been able to beat the Allies back…oh yea Italy was kinda hurtin too
Talk to ya later
Kris -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 artillery moved from Baltic States to Eastern Poland
4 infantry moved from Baltic States to Eastern Poland
2 fighters and 1 tactical_bomber moved from Karelia to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
12 infantry moved from Buryatia to Amur -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 artillery moved from Baltic States to Eastern Poland
4 infantry moved from Baltic States to Eastern Poland
2 fighters and 1 tactical_bomber moved from Karelia to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
12 infantry moved from Buryatia to AmurCombat - Russians
Battle in Amur
Russians attack with 12 infantry
Japanese defend with 4 infantry
Russians win, taking Amur from Japanese with 6 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 4 infantry
Casualties for Russians: 6 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 artillery and 3 infantry
Russians win, taking Eastern Poland from Germans with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 artillery moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Karelia to Novgorod
1 artillery and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 aaGun moved from Novgorod to Belarus
4 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
1 armour moved from Volgograd to Northwest Persia
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
2 aaGuns moved from Buryatia to Ulaanbaatar
6 infantry moved from Buryatia to Ulaanbaatar
1 infantry moved from Dzavhan to Tsagaan Olom
2 infantry moved from Olgiy to KansuPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs -
I’m sorry man I wave been real sick. I don’t no if its from the surgery or if I’m real sick. going to the docs tomorrow so I see. sorry again man.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 harbour, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Korea to Amur
4 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Central Mongolia
1 mech_infantry moved from Jehol to Central Mongolia
1 fighter and 1 tactical_bomber moved from Manchuria to Central Mongolia
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Hunan to Yunnan
1 armour moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 harbour, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Korea to Amur
4 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Central Mongolia
1 mech_infantry moved from Jehol to Central Mongolia
1 fighter and 1 tactical_bomber moved from Manchuria to Central Mongolia
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Hunan to Yunnan
1 armour moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to SiberiaCombat - Japanese
Battle in Siberia
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/11 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Siberia from Russians, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Central Mongolia
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Central Mongolia, round 2 : 2/5 hits
Russians roll dice for 3 infantry in Central Mongolia, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Central Mongolia
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Central Mongolia, round 3 : 3/5 hits
Russians roll dice for 1 infantry in Central Mongolia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Amur
Japanese attack with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 6 infantry
Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers in Amur, round 2 : 2/10 hits
Russians roll dice for 6 infantry in Amur, round 2 : 2/6 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Amur, round 3 : 5/8 hits
Russians roll dice for 4 infantry in Amur, round 3 : 3/4 hits
4 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 5 infantry
Casualties for Russians: 6 infantryNon Combat Move - Japanese
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Central Mongolia to Jehol
1 aaGun moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Jehol to ChaharPlace Units - Japanese
1 harbour placed in Hainan
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 17 times
6 was rolled 4 times
Average roll : 3.368
Median : 3.000
Variance : 1.839
Standard Deviation : 1.356
Total rolls : 57Japanese Combat
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.282
Median : 3.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 39Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 3.357
Median : 3.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 battleships and 1 bomber; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 battleships and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 armour moved from Eastern United States to Western United States
1 mech_infantry moved from Western United States to Eastern United StatesPlace Units - Americans
2 battleships placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
1 fighter and 8 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
1 fighter and 8 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 4 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Chinese: 5 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
1 infantry placed in Shensi
4 infantry placed in Shensi
Chinese undo move 2.
1 infantry placed in Szechwan
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 bomber moved from Malta to 92 Sea Zone
1 fighter moved from Malta to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
2 artilleries and 1 infantry moved from Egypt to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British repair 0 damage on 1 airfield and 1 factory_major; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 bomber moved from Malta to 92 Sea Zone
1 fighter moved from Malta to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
2 artilleries and 1 infantry moved from Egypt to AlexandriaCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 1 cruiser, 1 destroyer and 1 transport
Italians win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -22
Casualties for British: 1 bomber and 1 fighter
Battle in Gibraltar
British attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 2 infantry
British win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Alexandria
British attack with 1 armour, 3 artilleries and 3 infantry
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 14
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - British
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
3 infantry moved from Malaya to Shan State
1 aaGun moved from India to Burma
2 aaGuns, 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber moved from India to Burma
1 infantry moved from West India to India
1 battleship moved from 79 Sea Zone to 76 Sea ZonePlace Units - British
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
British collect 25 PUs (3 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 cruiser and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 armour and 2 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Southern Italy to United Kingdom
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 cruiser and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 armour and 2 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Southern Italy to United Kingdom
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in Greece
Italians attack with 2 armour, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour, 2 fighters and 2 infantry in Greece, round 2 : 2/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 2 fighters and 1 infantry in Greece, round 3 : 1/5 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour and 2 fighters in Greece, round 4 : 1/4 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.Non Combat Move - Italians
1 bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Albania
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs totalDice Statistics:
Total
1 was rolled 8 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.550
Median : 3.500
Variance : 2.103
Standard Deviation : 1.450
Total rolls : 40Null / Other
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.688
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Neutral_Allies Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.688
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from 45 Sea Zone to Dutch New Guinea
3 fighters moved from Queensland to Java
1 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs totalTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 3 fighters and 2 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
45 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 50
Russians : 37 / 44
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 7 / 7
British : 27 / 25
UK_Pacific : 17 / 17
Italians : 13 / 13
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0