@captainwalker 2e3f59ca-4648-4bcb-ac4f-9ab272ba130b-triplea_41739_1hisa.tsvg
World War II again S.A. & Dawg
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 harbour, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Korea to Amur
4 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Central Mongolia
1 mech_infantry moved from Jehol to Central Mongolia
1 fighter and 1 tactical_bomber moved from Manchuria to Central Mongolia
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Hunan to Yunnan
1 armour moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 harbour, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Korea to Amur
4 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Central Mongolia
1 mech_infantry moved from Jehol to Central Mongolia
1 fighter and 1 tactical_bomber moved from Manchuria to Central Mongolia
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Hunan to Yunnan
1 armour moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to SiberiaCombat - Japanese
Battle in Siberia
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/11 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Siberia from Russians, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Central Mongolia
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Central Mongolia, round 2 : 2/5 hits
Russians roll dice for 3 infantry in Central Mongolia, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Central Mongolia
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Central Mongolia, round 3 : 3/5 hits
Russians roll dice for 1 infantry in Central Mongolia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Amur
Japanese attack with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 6 infantry
Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers in Amur, round 2 : 2/10 hits
Russians roll dice for 6 infantry in Amur, round 2 : 2/6 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Amur, round 3 : 5/8 hits
Russians roll dice for 4 infantry in Amur, round 3 : 3/4 hits
4 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 5 infantry
Casualties for Russians: 6 infantryNon Combat Move - Japanese
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Central Mongolia to Jehol
1 aaGun moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Jehol to ChaharPlace Units - Japanese
1 harbour placed in Hainan
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 17 times
6 was rolled 4 times
Average roll : 3.368
Median : 3.000
Variance : 1.839
Standard Deviation : 1.356
Total rolls : 57Japanese Combat
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.282
Median : 3.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 39Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 3.357
Median : 3.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 battleships and 1 bomber; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 battleships and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 armour moved from Eastern United States to Western United States
1 mech_infantry moved from Western United States to Eastern United StatesPlace Units - Americans
2 battleships placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
1 fighter and 8 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
1 fighter and 8 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 4 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Chinese: 5 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
1 infantry placed in Shensi
4 infantry placed in Shensi
Chinese undo move 2.
1 infantry placed in Szechwan
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 bomber moved from Malta to 92 Sea Zone
1 fighter moved from Malta to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
2 artilleries and 1 infantry moved from Egypt to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British repair 0 damage on 1 airfield and 1 factory_major; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 bomber moved from Malta to 92 Sea Zone
1 fighter moved from Malta to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
2 artilleries and 1 infantry moved from Egypt to AlexandriaCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 1 cruiser, 1 destroyer and 1 transport
Italians win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -22
Casualties for British: 1 bomber and 1 fighter
Battle in Gibraltar
British attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 2 infantry
British win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Alexandria
British attack with 1 armour, 3 artilleries and 3 infantry
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 14
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - British
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
3 infantry moved from Malaya to Shan State
1 aaGun moved from India to Burma
2 aaGuns, 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber moved from India to Burma
1 infantry moved from West India to India
1 battleship moved from 79 Sea Zone to 76 Sea ZonePlace Units - British
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
British collect 25 PUs (3 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 cruiser and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 armour and 2 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Southern Italy to United Kingdom
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 cruiser and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 armour and 2 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Southern Italy to United Kingdom
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in Greece
Italians attack with 2 armour, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour, 2 fighters and 2 infantry in Greece, round 2 : 2/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 2 fighters and 1 infantry in Greece, round 3 : 1/5 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour and 2 fighters in Greece, round 4 : 1/4 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.Non Combat Move - Italians
1 bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Albania
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs totalDice Statistics:
Total
1 was rolled 8 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.550
Median : 3.500
Variance : 2.103
Standard Deviation : 1.450
Total rolls : 40Null / Other
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.688
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Neutral_Allies Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.688
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from 45 Sea Zone to Dutch New Guinea
3 fighters moved from Queensland to Java
1 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs totalTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 3 fighters and 2 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
45 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 50
Russians : 37 / 44
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 7 / 7
British : 27 / 25
UK_Pacific : 17 / 17
Italians : 13 / 13
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 infantry
French Equatorial Africa : 1 infantry
Algeria : 1 infantry
Libya : 1 flag, 1 infantry
Eire : 1 flag, 1 infantry
99 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 44 / 50
Russians : 37 / 44
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 7 / 7
British : 27 / 25
UK_Pacific : 17 / 17
Italians : 12 / 13
ANZAC : 18 / 18
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2French Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Southern Italy to 99 Sea Zone
2 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 infantry moved from Romania to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Norway to Finland
1 bomber moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Southern Italy to 99 Sea Zone
2 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 infantry moved from Romania to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Norway to Finland
1 bomber moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to United KingdomCombat - Germans
Battle in Eastern Poland
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Eastern Poland, round 2 : 1/6 hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Poland, round 3 : 1/4 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 3 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour and 1 artillery in Eastern Poland, round 4 : 1/2 hits
Russians roll dice for 1 armour and 1 artillery in Eastern Poland, round 4 : 1/2 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour in Eastern Poland, round 5 : 0/1 hits
Russians roll dice for 1 armour in Eastern Poland, round 5 : 1/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win with 1 armour remaining. Battle score for attacker is -12
Casualties for Germans: 1 armour, 1 artillery and 4 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British, 1 carrier owned by the British and 1 destroyer owned by the British lost in 91 Sea Zone
1 transport owned by the British lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits
Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 43
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Battle in 99 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French and 1 fighter owned by the Germans lost in 99 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyer
Battle in Gibraltar
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Gibraltar
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 1/3 hits
British roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in United Kingdom rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total. Damaged units is as follows: airfield = 2, factory_major = 11Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Poland
1 aaGun moved from Poland to Slovakia Hungary
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 armour moved from Yugoslavia to Romania
1 armour moved from Germany to Romania
2 armour moved from Germany to PolandPlace Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
1 artillery and 4 infantry placed in Germany
1 armour, 1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsDice Statistics:
Total
1 was rolled 19 times
2 was rolled 18 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.218
Median : 3.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 87Null / Other
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.333
Median : 3.000
Variance : 0.219
Standard Deviation : 0.468
Total rolls : 33Germans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.333
Median : 3.000
Variance : 0.219
Standard Deviation : 0.468
Total rolls : 33French Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Russians Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Baltic States
3 infantry moved from Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
6 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Tsagaan Olom to Central Mongolia
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 armour moved from Novgorod to Vyborg
1 fighter moved from Belarus to Karelia
1 fighter moved from Belarus to Baltic States
2 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Belarus to Bessarabia
1 infantry moved from Belarus to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Baltic States
3 infantry moved from Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
6 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Tsagaan Olom to Central Mongolia
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 armour moved from Novgorod to Vyborg
1 fighter moved from Belarus to Karelia
1 fighter moved from Belarus to Baltic States
2 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Belarus to Bessarabia
1 infantry moved from Belarus to Baltic StatesCombat - Russians
Battle in Vyborg
Russians attack with 1 armour and 1 infantry
Germans defend with 1 artillery
Russians win, taking Vyborg from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Baltic States
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians win, taking Baltic States from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Bessarabia
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Germans win with no units remaining. Battle score for attacker is -11
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry and 1 tactical_bomber
Battle in Iraq
Russians attack with 2 armour, 4 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantry
Battle in Central Mongolia
Russians attack with 7 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians win, taking Central Mongolia from Japanese with 4 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 aaGun moved from Ulaanbaatar to Central Mongolia
1 aaGun moved from Ulaanbaatar to Central Mongolia
1 fighter moved from Karelia to Novgorod
1 fighter moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 armour moved from Belarus to Novgorod
4 infantry moved from Smolensk to Belarus
1 artillery moved from Belarus to Novgorod
5 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Kansu to SuiyuyanPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in Volgograd
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
2 fighters moved from Kwangsi to Kweichow
2 tactical_bombers moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Manchuria to Suiyuyan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
2 fighters moved from Kwangsi to Kweichow
2 tactical_bombers moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Manchuria to Suiyuyan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to KweichowCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry; Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 3/8 hits
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Suiyuyan, round 3 : 3/7 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/8 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
3 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter and 2 tactical_bombers moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
1 tactical_bomber moved from Kweichow to Kwangsi
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from Kiangsu to Hopei
1 aaGun moved from Shantung to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.400
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 40Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.586
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 29Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 2.909
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from Eastern United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 32 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Eastern United States to Central United StatesPlace Units - Americans
3 destroyers placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 armour and 1 infantry placed in Central United States
Americans undo move 1.
1 destroyer placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
1 infantry placed in Eastern United States
Americans undo move 4.
1 artillery placed in Central United States
1 armour placed in Eastern United States
2 destroyers placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Sikang
1 fighter moved from Tsinghai to Suiyuyan